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APM measurements changes in 1.4.0 - Page 41

Forum Index > SC2 General
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TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
Last Edited: 2011-09-28 05:52:43
September 28 2011 05:50 GMT
#801
On September 27 2011 23:40 ZarMulix wrote:
Show nested quote +
On September 27 2011 13:31 usethis2 wrote:
On September 23 2011 00:56 momonami5 wrote:
seems like it just change that beginning type of apm spam hehe dunno why ppl proud of apm high from that then in battle its like 50 apm.

Yes. Pre-1.40, even among pros I noticed weird APM shifts. That is, the lesser/losing players' APMs tend to be ridiculously high at the beginning (let's say 400), then once the supply goes up and battles start occuring, their APMs go down (below 150). (Lots of foreigner pros)

Now with 1.40, I see the better/winning players' APMs sharply increasing under high pressure and very multitask-heavy circumstances. (300+) So far I've seen MKP and DRG's APMs being that way.

Don't tell me those pros are spamming right clicks. (rofl) They are simply performing more actions, which is reflected in their APMs.

Now, assuming the above (we will certainly see more and more evidence), can we agree this system is at least more objective?

Edit: On a second thought, MKP might be spamming right click quite a bit for his marine splitting. XD But those are legit, game-deciding, and visible on-screen spams. (i.e. verifiable by 3rd person)


I agree with most of this. I see that the main argument against the new APM calculation is that certain actions taken by players is not "spamming," and that these count as actions too because a player will perform them more often when they're playing better.

But I think we should take a step back and analyze what your goals are as a player, and what function tapping performs.

If you were to be the perfect player, you would have perfect macro with your build; that is, you would always produce with the maximum efficiency that the strategy you're implemented has allowed for. If your build was one barracks all game long, and that one barracks produced a marine every 15 seconds over the course of a 10 min game, you would have produced a marine 40 times. You would have selected your barracks 40 times, and 80 overall APM would have gone towards marine production.

A player that has difficulty remembering when to produce marines or if they were producing one in the first place (amidst the chaos, horrible memory, horrible timing, etc) would probably randomly tap his barracks to look at it a few times.
This means that a player that's worse at remembering to do stuff will have higher APM. The player that's better at remembering will have lower APM. Why? Because in the end they're accomplishing the same goals. Macrowise they're doing the same thing.

Tapping is a crutch. Some might argue that it's a necessary one, and that might be true for a while. But that doesn't change what tapping accomplishes. Which is absolutely nothing unless you don't have perfect timings.

Perfection in this game is what we're trying to reach. What this current APM calculation does is show us how much is being done in game. Yes, this is not how much YOU are doing. But this is irrelevant to the game. What matters is how much you get done, not how inefficient you are at doing the same thing your opponent is. If a zerg double taps his queens twice in an injection cycle, that's wasted time that zerg could be using to scout, attack, micro, etc. A better zerg will be accomplishing more and double tapping at the exact moment they need to inject.

Remember when the game first came out and everyone had shitty injects? Now it's pretty normal for my lower leagued friends to have perfect injects up until at least the 12 min mark. Pros are obviously way better.

This APM indication is not punishing anyone unless you care about a statistic that actually shows how inefficient you are. The argument that multiple clicking raises this APM is silly, because you know that not only is this difficult to implement but mass clicking has its own punishment. You can only click on your screen. Mass clicking is a waste of time and vision (not factoring in minimap vision here, it's sometimes the only thing needed, other times it's not useful - scouting etc).

So yes, now you see players with decent macro have APM closer to pros, and you have people with subpar macro drop significantly in APM. You have players who have decent macro but did a lot of double, triple, infinite checking to keep that up have APM similar to someone with decent timings and equivalent macro.

I don't see how this is a bad thing.

In a perfect world, we'd all have 10 different clocks working in our heads to perfectly remember different timing. Unfortunately, most of us do not. It's careless to not be checking and re-checking different production buildings.

For example by 8 minutes, if I've fast expanded with Terran, I'll have at least 2 orbitals, some barracks, a factory, and possibly a star port. Making sure the production cycles of all those buildings works optimally and deciding when is the right time to add on more requires constant tabbing between them. You might que up a couple scvs to make sure worker production continues, then unque to build 2 barracks. At the very least, manually clicking orbitals, instead of managing them on a control group is one mico-management action which helps a lot (that's still counted anyway). Otherwise, you'll go through periods when you're only making 1 scv.

The point of the matter is that there are a lot of useful actions which blizzard has deemed useless. It's just annoying they pull a fast one like this without consulting with the community.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2011-09-28 06:28:41
September 28 2011 06:27 GMT
#802
Edit: sorry I won't bother.
letmegopls
Profile Blog Joined August 2010
105 Posts
September 28 2011 16:43 GMT
#803
lol who else dropped to 80 apm?
Sein
Profile Blog Joined September 2010
United States1811 Posts
September 28 2011 19:18 GMT
#804
On September 27 2011 10:12 Joey Wheeler wrote:
Show nested quote +
On September 27 2011 10:10 Sina92 wrote:
my apm is still around 90-110, just like before the patch. high master toss na / eu

That probably means you use one control group for your army

Also, I'd like to see what pros think about this. Many of the people that used the poll could possibly be in lower leagues so it's indifferent to them.


Last night's SOTG seemed to suggest that most of the pros really hate this change. At least there was an unanimous consensus among Inc, Tyler, Day9, and Artosis.
arsenic
Profile Joined January 2009
United States163 Posts
September 28 2011 19:27 GMT
#805
On September 29 2011 04:18 Sein wrote:
Show nested quote +
On September 27 2011 10:12 Joey Wheeler wrote:
On September 27 2011 10:10 Sina92 wrote:
my apm is still around 90-110, just like before the patch. high master toss na / eu

That probably means you use one control group for your army

Also, I'd like to see what pros think about this. Many of the people that used the poll could possibly be in lower leagues so it's indifferent to them.


Last night's SOTG seemed to suggest that most of the pros really hate this change. At least there was an unanimous consensus among Inc, Tyler, Day9, and Artosis.

Anyone coming from a BW background (myself included) finds this change to APM pretty ridiculous. Anyone that knows what APM stands for should find this change ridiculous (as if it wasn't ridiculous enough in its previous adaptation).

APM stands for Actions per Minute. If you remove actions or filter actions from that calculation, it is no longer an accurate measure of APM. In addition, it is a per Minute calculation, something that is defined by the entire world, yet for some reason APM is based on some silly Blizzard minute due to the way they programmed the clock to work in 'Normal' mode which no one seriously plays at anyways. I really don't understand why Blizzard feels it is necessary to stick their fingers into what is already clearly defined in the acronym itself - "APM = Actions Per Minute".

If they want to do what they are doing, they can create some other measure, 'EAPM' or 'Blizzard APM' or something along those lines where they try to filter stuff out but to go and change an APM standard that's been in place since BW... it's just silly.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-09-28 20:34:10
September 28 2011 20:33 GMT
#806
On September 29 2011 04:27 arsenic wrote:
APM stands for Actions per Minute. If you remove actions or filter actions from that calculation, it is no longer an accurate measure of APM. In addition, it is a per Minute calculation, something that is defined by the entire world, yet for some reason APM is based on some silly Blizzard minute due to the way they programmed the clock to work in 'Normal' mode which no one seriously plays at anyways. I really don't understand why Blizzard feels it is necessary to stick their fingers into what is already clearly defined in the acronym itself - "APM = Actions Per Minute".

If they want to do what they are doing, they can create some other measure, 'EAPM' or 'Blizzard APM' or something along those lines where they try to filter stuff out but to go and change an APM standard that's been in place since BW... it's just silly.

One can say that the BW standard was silly in the first place. Just because something existed before in a certain way doesn't mean that something better doesn't exist. As you may know, EAPM was created for BW precisely because people felt it was a pretty meaningless statistic. A very good argument against an unfiltered APM is that it's not indicative of any actual motor skills or gaming skills. You can hold a hotkey down and get 1000 APM. You can spam a few buttons and get 600 APM. You can be a terrible overall player and still do it effectively. Adding filters to the actions recorded as a statistic puts much more merit to the actual statistic.

I'm not saying that a filtered APM system is overall the best way to go about things, but you certainly shouldn't be so ignorant about stuff. If EAPM is more effective than APM, there isn't much point in including the APM. Blizzard likes to keeps stats/controls/etc. simple (so much so that I find it problematic), so it's no surprise that they would just change one value to have more meaning as opposed to adding a new one.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
RevoNinja
Profile Joined June 2011
United States59 Posts
September 28 2011 20:38 GMT
#807
spamming isnt only for apm it also keeps your hands warm so there not all tense in the later game.
"I skipped studying for my final to watch lord if the rings. I shall not pass"
usethis2
Profile Joined December 2010
2164 Posts
September 28 2011 21:07 GMT
#808
On September 29 2011 05:38 RevoNinja wrote:
spamming isnt only for apm it also keeps your hands warm so there not all tense in the later game.

And no one stops you from spamming!! Why people can't get their head around this simple concept is beyond me.
anathematize
Profile Joined June 2011
United States69 Posts
September 28 2011 22:47 GMT
#809
unreal that blizzard wouldn't just ADD a new statistic to the damn game.

why take the time to try and change a stat that is so absolutely concrete in definition? whats the point? complete waste of development time.
arsenic
Profile Joined January 2009
United States163 Posts
September 28 2011 22:54 GMT
#810
On September 29 2011 05:33 Xapti wrote:
Show nested quote +
On September 29 2011 04:27 arsenic wrote:
APM stands for Actions per Minute. If you remove actions or filter actions from that calculation, it is no longer an accurate measure of APM. In addition, it is a per Minute calculation, something that is defined by the entire world, yet for some reason APM is based on some silly Blizzard minute due to the way they programmed the clock to work in 'Normal' mode which no one seriously plays at anyways. I really don't understand why Blizzard feels it is necessary to stick their fingers into what is already clearly defined in the acronym itself - "APM = Actions Per Minute".

If they want to do what they are doing, they can create some other measure, 'EAPM' or 'Blizzard APM' or something along those lines where they try to filter stuff out but to go and change an APM standard that's been in place since BW... it's just silly.

One can say that the BW standard was silly in the first place. Just because something existed before in a certain way doesn't mean that something better doesn't exist. As you may know, EAPM was created for BW precisely because people felt it was a pretty meaningless statistic. A very good argument against an unfiltered APM is that it's not indicative of any actual motor skills or gaming skills. You can hold a hotkey down and get 1000 APM. You can spam a few buttons and get 600 APM. You can be a terrible overall player and still do it effectively. Adding filters to the actions recorded as a statistic puts much more merit to the actual statistic.

I'm not saying that a filtered APM system is overall the best way to go about things, but you certainly shouldn't be so ignorant about stuff. If EAPM is more effective than APM, there isn't much point in including the APM. Blizzard likes to keeps stats/controls/etc. simple (so much so that I find it problematic), so it's no surprise that they would just change one value to have more meaning as opposed to adding a new one.

Somehow I knew that someone would latch on to the fact that I mentioned BW and respond by saying that we shouldn't want it one way just because BW was that way.

My real argument is that Actions Per Minute is a well defined term. Blizzard shouldn't tweak it and pretend that it's the same thing. If they want their own metric or some metric they believe to be more "accurate" then they should call it something else.
The Final Boss
Profile Joined February 2011
United States1839 Posts
September 29 2011 01:55 GMT
#811
On September 27 2011 11:59 nanaoei wrote:
Show nested quote +
On September 27 2011 10:10 The Final Boss wrote:
...I feel like the only people who really care about APM are in lower leagues...

i think that depends also. for 1v1 players, maybe.
lower league team-match players barely even think about looking at their own replays, that much i can tell you--such that team players blame their teammate's bad build or control, and a 1v1 player will blame luckiness or the race they're playing against.
at a certain point, a player comes away from blaming other people to saddle down and improve on their own play instead... yet i know some players who take years to do so.

I understand what you're saying, but it has nothing to do with APM. APM is not a gauge of skill or ability. If your APM is too low, it will limit what you are capable of doing, but just because your APM is high doesn't mean that you will be everything that your APM is capable of doing. The point still stands, higher level players/pros don't really look at their APM as how well they're doing. It may fluctuate as they get better, but they set goals for "I need to macro better" as opposed to "I need to get my APM to 200 for the whole game."
usethis2
Profile Joined December 2010
2164 Posts
September 29 2011 18:00 GMT
#812
On September 29 2011 04:18 Sein wrote:
Show nested quote +
On September 27 2011 10:12 Joey Wheeler wrote:
On September 27 2011 10:10 Sina92 wrote:
my apm is still around 90-110, just like before the patch. high master toss na / eu

That probably means you use one control group for your army

Also, I'd like to see what pros think about this. Many of the people that used the poll could possibly be in lower leagues so it's indifferent to them.


Last night's SOTG seemed to suggest that most of the pros really hate this change. At least there was an unanimous consensus among Inc, Tyler, Day9, and Artosis.

Do you think MVP, Nestea, MC, and the like will care about this change like those SOTG folks do?
RemrafGrez
Profile Joined November 2010
United States180 Posts
September 29 2011 18:06 GMT
#813
Pros? I doubt it. It's sad this thread is so long. People should care about more important stuff.
butchji
Profile Joined September 2009
Germany1531 Posts
October 03 2011 00:35 GMT
#814
I just noticed again how unbelievable bad this measurement is. :D I was rewatching a replay where I had mass ghosts and was mass sniping all over the place. While that was happening the APM literally showed zero. Gratz Blizzard. =)
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
October 03 2011 00:43 GMT
#815
I wish they would just change it to BEAPM. Blizzards effective actions per minute.

APM is meaningless now in-game. APM is simply actions per minute, anything else is some made up number that has a different more specific definition. The calculation for actual APM should be in the game and nothing else unless the community decides it wants to create some fun type of programs to filter out redundant spamming, etc.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
chipman
Profile Joined February 2011
United States139 Posts
November 16 2011 06:00 GMT
#816
Blizzard must really love click spammers. Can someone slap them upside the head for me and remind them this is starcraft not diablo?
Doesn't Afraid of Anything
Navillus
Profile Joined February 2011
United States1188 Posts
November 16 2011 06:15 GMT
#817
So wait... they're not reverting the old change, but they're making some way that SC2Gears can get our old APM anyway? That's good I guess, but I wish they'd just put it back to straight APM.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
Nemireck
Profile Joined October 2010
Canada1875 Posts
November 16 2011 06:15 GMT
#818
On September 27 2011 23:40 ZarMulix wrote:
If you were to be the perfect player, you would have perfect macro with your build; that is, you would always produce with the maximum efficiency that the strategy you're implemented has allowed for. If your build was one barracks all game long, and that one barracks produced a marine every 15 seconds over the course of a 10 min game, you would have produced a marine 40 times. You would have selected your barracks 40 times, and 80 overall APM would have gone towards marine production.


You'd be making 4 marines per minute, at 2 actions per marine and actually, you could some cases it count as 3 actions, if you're controlling an army or moving a specific unit, and you go right back to controlling that unit after making the marine then the count is select barracks - make marine - select unit(s). You'd count the 3rd action because you wouldn't have to re-select your units if you didn't have to make the marine. But for simplicity, we'll agree on 8 APM.

80 actions would be dedicated to marine production, but over a 10 minute game, that's 8 per minute.
Teamwork is awesome... As long as your team is doing all the work!
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
November 16 2011 06:37 GMT
#819
I remember watching a replay and noticing my apm was lower than usual. But it makes sense now, since I did not see the change till this thread. I will admit to it, I am an apm spammer. I was this way during broodwar thanks to IcCup (now I get bored if not doing anything).

I know there is the importance of how the apm is being used more so than how much. But when I look at apm, I want to make sure I am actually doing something. I get why Blizzard did the change, but I am not a fan of it. I think they should just allow us to choose how our apm is shown based on a variety of perimeters. Like, one would show all, and at the other spectrum would be this change. Of curse, there would be middle area.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
Latty
Profile Joined October 2010
Germany567 Posts
November 16 2011 10:58 GMT
#820
i honestly dont care, but its kind of stupid like said before, becase its no longer APM. APM is all action per minute imo even when spammed. so its totally messed up now. but

i dont care about apm so meh
"Nice, *claps* gogo kill kill, yeah bane speed, nice EU Power" Dimaga
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