• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:06
CEST 05:06
KST 12:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League28Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1265.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
SCII needs to put more weight on strategy and tact Server Blocker Terran AddOns placement How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[Megathread] Daily Funny Videos Rollback Netcode in Brood War GG Lan Fest Sofia, Bulgaria [this November] [Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory!
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
ShieldBattery on Mac
Kraekkling
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8774 users

APM measurements changes in 1.4.0 - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 40 41 42 Next All
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
August 26 2011 14:04 GMT
#61
To me, selecting a unit is an action, therefore it makes no sense to change this in ACTIONS per minutes. But they aren't per minute anyway, so...

Maybe they should call this «activity ratio» :p
The legend of Darien lives on
xBillehx
Profile Blog Joined June 2009
United States1289 Posts
Last Edited: 2011-08-26 14:06:11
August 26 2011 14:04 GMT
#62
It doesn't matter to me. The whole point of the spamming is to keep yourself at a quick pace throughout the game, not to artificially inflate the APM count. I do agree with a name change though, since it's not really counting all actions per minute. Effective APM probably fits better.
Taengoo ♥
Rinnegan5
Profile Joined March 2011
Netherlands319 Posts
August 26 2011 14:05 GMT
#63
APM doesnt mean shit. The players are still the same and they will still be awesome. Maybe Sjow will look really bad
Malhavoc
Profile Joined October 2010
Italy308 Posts
Last Edited: 2011-08-26 14:06:34
August 26 2011 14:06 GMT
#64
I have low APM, and have always ignored those who spam APM at the beginning.. so in theory a smart way to dispaly APM could be nice, even if with little importance.

However.. something which would ignore spamming the SAME control key (like 1111111) would be reasonable, but this just cuts out tabbing through groups, which should considered REAL APM.

In the end, I don't care much.. but it just seems a wrong fix.
SkyTheUnknown
Profile Blog Joined May 2007
Germany2065 Posts
August 26 2011 14:06 GMT
#65
I think they should not remove the old APM style, but rather just add the new measuring as another parameter. This would be way more helpful, because you could make comparisions between both.
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown - H.P. Lovecraft
AnalThermometer
Profile Joined February 2011
Vatican City State334 Posts
August 26 2011 14:07 GMT
#66
I wonder if this is a reaction to people complaining about spammers. The ONLY people who I see concerned about APM are the ones who have a vendetta about losing to someone who is "spamming" actons.
humbre
Profile Joined August 2011
353 Posts
August 26 2011 14:07 GMT
#67
actually im curious how much apm pros have without spamming
DrPhilOfdOOm
Profile Joined July 2011
Sweden353 Posts
August 26 2011 14:09 GMT
#68
On August 26 2011 23:07 humbre wrote:
actually im curious how much apm pros have without spamming


I am pretty sure they will drop quite a bit
AdriftSC
Profile Joined August 2011
Sweden66 Posts
August 26 2011 14:09 GMT
#69
dont really care, ill just keep boxing the workers anyways tho, to keep the tempo up.
Ripper41
Profile Joined July 2011
284 Posts
August 26 2011 14:10 GMT
#70
This is the best change in sc2 history. The apm spam culture in the sc2 community is unbearable. I have no idea why 60 combat apm players feel the need to spam their apm to 200 at the beginning of the game. They just look like vain jackasses.
humbre
Profile Joined August 2011
353 Posts
August 26 2011 14:11 GMT
#71
On August 26 2011 23:09 DrPhilOfdOOm wrote:
Show nested quote +
On August 26 2011 23:07 humbre wrote:
actually im curious how much apm pros have without spamming


I am pretty sure they will drop quite a bit

im convinced we will see that people like goody or sjow arent far behind rest of the pros in terms of "real" apm
DaemonX
Profile Joined September 2010
545 Posts
August 26 2011 14:13 GMT
#72
Does anyone realise that clicking between hotkeys ('tapping', day9 calls it) is how good players actually look to see the progress on their various activities? This is an integral part of the game and definitely is a measure of skill.

So apm will be falsely low now?
Pred8oar
Profile Joined March 2011
Germany281 Posts
August 26 2011 14:13 GMT
#73
apm, well thats the last thing i care about in the whole game unless it comes to an e-penis contest
TSM
Profile Blog Joined June 2010
Great Britain584 Posts
August 26 2011 14:13 GMT
#74
my apm was 180/190 before the that patch (playing on PTR)
now had been lowered to 80/90, i spam but for useful reason going 4ss4s4s4s4s4s4s44s4s4s4s4 ( I play zerg) to see when larvae pops off.
The person to smile when everything goes wrong has found someone to blame it on - arthur bloch **** tl:dr *user was banned for this post*
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
August 26 2011 14:14 GMT
#75
Never paid attention anyway, I'm a freaking Platinum player. Although it'd be cool to see how the pro-gamers's APMs will change though.
kiss kiss fall in love
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
August 26 2011 14:15 GMT
#76
On August 26 2011 23:09 AdriftSC wrote:
dont really care, ill just keep boxing the workers anyways tho, to keep the tempo up.

i dont think this has any effect on boxing workers o.O
Disciple....Top 3 control in Clarion County
Treva
Profile Blog Joined June 2010
United States535 Posts
August 26 2011 14:16 GMT
#77
I feel like the only people who would care are lower league people who feel their APM can set them a part from other lower league people. If I can beat you with 120 apm and you can spam 300 throughout the entire game who cares? Not like someone would be like "Well Player A won the match BUT Player B did have 300 APM so he's still pretty good!"
Live it up.
RouaF
Profile Joined October 2010
France4121 Posts
August 26 2011 14:17 GMT
#78
I don't really like it. They could do 2 separate counters, APM (counting everything) and something like "useful apm" with this kind of filters.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
August 26 2011 14:18 GMT
#79
On August 26 2011 22:30 Geovu wrote:
Bad IMO. I will still do the 'tapping' stuff either way, because it is actually necessary and helpful, but it just won't get counted.

In BW clicking on the minimap counted as an action iirc. Blizzard should just stop screwing with crap that wasn't even invented by blizzard. Also fix the 'minute' part of APM, make it count for 60 REAL seconds, because that is what a 'minute' IS.

The only thing this will be helpful for is for idiots like merz who abuse the system, and for Vibe as well, since he does jack all with his 500 APM lol and everyone knows it. The thing is is that 'everyone' already knows to ignore the obvious spammers because they are playing shitty despite having 300+ APM.

think before calling someone an idiot
http://www.twitch.tv/czelpredy
askTeivospy
Profile Blog Joined March 2011
1525 Posts
August 26 2011 14:19 GMT
#80
this is good, it'll be interesting to see the differences in apm between races now
hihihi
Prev 1 2 3 4 5 6 40 41 42 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
06:30
Best Games of SC
Clem vs SHIN
herO vs SHIN
Serral vs Solar
Clem vs SHIN
Reynor vs TBD
PiGStarcraft547
LiquipediaDiscussion
AI Arena Tournament
01:00
Swiss - Round 6
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft547
RuFF_SC2 229
ViBE139
StarCraft: Brood War
NaDa 86
Terrorterran 60
910 51
sOs 13
Dota 2
NeuroSwarm232
LuMiX1
Other Games
summit1g8283
JimRising 601
WinterStarcraft416
Livibee116
Khaldor115
Organizations
Other Games
gamesdonequick759
[ Show 11 non-featured ]
StarCraft 2
• davetesta22
• HeavenSC 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo468
Upcoming Events
Sparkling Tuna Cup
6h 55m
OSC
9h 55m
IPSL
12h 55m
BSL Open Qualifier
15h 55m
WardiTV Weekly
1d 7h
IntoTheTV X SOOP
2 days
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
FEL
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.