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APM measurements changes in 1.4.0 - Page 5

Forum Index > SC2 General
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Neoattitude
Profile Joined April 2010
Guam172 Posts
August 26 2011 14:20 GMT
#81
APM counter doesnt matter. It can be even miss leading. Higher APM doesnt necessarily mean better . for all we know, the guy is just wasting apm by clicking waaayyy too much. ex. clicking on the ground 10x when only once is really enough.
laonda
Profile Joined September 2010
Netherlands44 Posts
August 26 2011 14:22 GMT
#82
Overall i don't care ... about APM, i am low as hell . But i think it would be better to have APM keep as it is (why call it APM anyway if you are filtering it) and introduce an additional item something like effective APM where you filter all kinds of things.

Learn how to play, not how to win
praetor.at
Profile Blog Joined April 2008
Austria92 Posts
August 26 2011 14:22 GMT
#83
well the ingame apm counter is shit anyways. so as long sc2gears still counts the same apm (yes they actually use real minutes) i don't care what blizz does.
Xerrea
Profile Joined April 2010
Denmark41 Posts
August 26 2011 14:23 GMT
#84
On August 26 2011 22:32 PartyBiscuit wrote:
I wish APM was calculated the same way as BW, plain and simple. I dislike this change, spam or not, apm now means even less than it did before.


yep me2
ApeironLight
Profile Joined March 2011
21 Posts
August 26 2011 14:26 GMT
#85
I am going to continue to play the same way.I don't really spam that much, except at the beginning so that I can keep my hands moving as fast as my brain wants them to. (The only reason I still do it, is because I have checked and if I don't my reaction speed goes down.)

Which is why I am a little upset, not because my 4sd223344sd4sd won't be counted as all individual actions as I scout with a Drone/Overlord and make Drones, but because I usually play better with a faster APM because I am able to mulit-task and react better, so I could check my Average APM at the end of a game to gauge if I was ready to hit the 1v1 ladder, or if I still needed more warming up. I know that I am playing average if the APM of a 20-30 minute game is is between 80-90 and know that if I am in the upper 90s I am playinng well for me. So when I watch a replay where I felt I was playing well and had 124 average APM it isn't a surprise.

It just upsets me that Blizzard is changing a feature that players use to guage themselves. Sure some people go overboard and brag about 300+ APM. Whatever, they can do that. But I use APM as a feature to use to check to see how quick I was playing and know if I just lost because I wasn't moving quick enough, not enough multi-tasking, not reacting to harass quick enough.

For the people who think that it doesn't effect anybody, just imagine if Blizzard removed the text on the left side of the screen telling you when a building is complete or changed the speed of the Game Clock. It is just a small game function that, sure, you can adjust to the change and after practice readjust your mental notes to fix something. But when it is already working, and it isn't hindering anyone at all, there is no need to fix it. "If it's not broken, don't fix it." Like many other people said, there are other things I'd rather see Blizzard working on than the coding of APM... like maps. :-/
Peksi
Profile Joined July 2010
Finland169 Posts
August 26 2011 14:27 GMT
#86
I don't care about my APM but at least it used to measure what the name says (in-game time ofcourse). Useless and stupid change, there was nothing to fix.
It can't be helped. ¯\_(ツ)_/¯
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
August 26 2011 14:29 GMT
#87
there is no point in APM anyways, why are you whining so much about a cosmetic change?
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
August 26 2011 14:31 GMT
#88
Really pointless imo, completely unnecessary and can't be compared to BW = BAD
Cloud9157
Profile Joined December 2010
United States2968 Posts
August 26 2011 14:32 GMT
#89
APM is overrated.

I'm only Diamond, but I got to be that with an average apm of like, 80.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
August 26 2011 14:35 GMT
#90
Should split them to APM and eAPM. We BW players have been doing this for years.
Moderator
Mellon
Profile Joined October 2010
Sweden917 Posts
August 26 2011 14:35 GMT
#91
Wont affect the way i spam in the beginning anyway Pointless change and it kinda goes away from the blizzard plan that everyone is a great player, which is kind of what the league cap of 100 is there for, and to have 7 different levels (bronze-GM) aswell. Now some people will look at their apm and be sad that it's too low. Don't get the change really that's it
Acritter
Profile Joined August 2010
Syria7637 Posts
August 26 2011 14:35 GMT
#92
I don't really like it because now there's no way to really compare BW and SC2 APMs. But hey, what can we do. It's not going to change a whole lot.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Puph
Profile Joined June 2011
Canada635 Posts
August 26 2011 14:36 GMT
#93
Wanna hear a story boys? APM, before this patch, is counted by any key you press. It just so happens that holding down a key makes it press 5 times a second, and so, if you hold down ANY key, your APM will go to 450+.

Now, Little Kiddie Boyses, that will not happen and APM will remain true. What is there not to like or not care about? The fact is, nobody will be crying/saluting over some guy with 400 fake APM (cough merz). Trust me on this one, we will see a HUGE shift in APM in pros, a shift so huge it will not follow any rules. Pro APM will get halved quartered, and some Asians APM will magically double and he will be our crowned god. /rant
Intel Dual Core 4400 @ ~2.00GHz / 2046MB RAM / 256 MB ATI Radeon x1300PRO
Qaatar
Profile Joined January 2011
1409 Posts
August 26 2011 14:43 GMT
#94
On August 26 2011 23:20 Neoattitude wrote:
APM counter doesnt matter. It can be even miss leading. Higher APM doesnt necessarily mean better . for all we know, the guy is just wasting apm by clicking waaayyy too much. ex. clicking on the ground 10x when only once is really enough.


Except, you know, this new redefined version of "APM" STILL counts "clicking on the ground 10x" as 10 actions. It only affects selections and switches.

So, as a previous user stated, this change won't affect the players who spam click movement commands because of their inaccuracies with the mouse. In other words, it's still not an accurate measure of "EAPM" - in fact, far from it.

Yes, many pros spam movement commands as well for more accurate movements since AI pathing isn't perfect, but this new calculation does nothing to differentiate between spam clicking in one spot, or actually spamming useful movement commands.

Thus, while the control group spammers like merz/vibe will have a significant drop in APM, the silver league nub who has terrible mouse accuracy and spam clicks his movement commands to move units won't be affected at all.
XenoX101
Profile Joined February 2011
Australia729 Posts
August 26 2011 14:43 GMT
#95
Tapping to check progress bars and units is still part of your APM, if they wanted to focus purely on actions being carried out they should count that under "eAPM".
Swad1000
Profile Joined January 2011
United States366 Posts
August 26 2011 14:46 GMT
#96
I will be curious to see if the new system gives one or two races a way higher apm then any of the other races. Terran is going to be making two units at a time out of a reactored building while im going to be warping in zealots one by one which should give double the macro apm right?
Jumbled
Profile Joined September 2010
1543 Posts
August 26 2011 14:46 GMT
#97
On August 26 2011 23:35 Chill wrote:
Should split them to APM and eAPM. We BW players have been doing this for years.

I agree. Label the new value as eAPM, and keep both as options in the display tab. Easy to do, and gives the best of both worlds.
Ripper41
Profile Joined July 2011
284 Posts
August 26 2011 14:47 GMT
#98
do people really think that when they spam their hotkeys they are "cycling through their production"?
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
August 26 2011 14:48 GMT
#99
I don't think anybody will care for this, unless they have to enlargen their epeen by having a stupidly high APM count due to spamming.

Basically, this change doesn't affect the game at all, only how actions are counted. So as I said, normal honest players won't mind.
memes are a dish best served dank
Detri
Profile Blog Joined February 2011
United Kingdom683 Posts
August 26 2011 14:48 GMT
#100
I thought from reading the patch notes that it was only the like of force returning minerals with a group of scvs/drones that was affected?For example selecting your mineral line workers and holding down c.

From my reading and understanding 4, 5, 6, 4, 5, 6, 4, 5, 6, will still be 9 actions, but 4, 4, 4, 5, 5, 5, 6, 6, 6, is 3 actions

4, S, select 8 workers, hold c, 4, S before patch is 13 and after patch is 6 ( 4 is my command centre)

Did anyone else read and understand it in this way?
The poor are thieves, beggars and whores, the rich are politicians, solicitors and courtesans...
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