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APM measurements changes in 1.4.0 - Page 7

Forum Index > SC2 General
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Gamegene
Profile Blog Joined June 2011
United States8308 Posts
August 26 2011 15:14 GMT
#121
Meh who cares.

Just APM spam enough to warm up your hands, then try to multitask as best you can.
Don't know why we're trying to make a big deal out of the whole damn thing.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 26 2011 15:14 GMT
#122
Redefining a key term that has been used as a statistic for over 10 years is... pointless. It's like the NBA all of a sudden saying that FG's now count only as 2-point shots. If they want to get a more accurate measurement of a different statistic, create a different name all together. Bad change - it just does not make sense.
"Trash Micro but Win. Its Marin." - Min Chul
Toxi78
Profile Joined May 2010
966 Posts
August 26 2011 15:15 GMT
#123
and yet another change to make the noobs feel better, after not showing them their loses, but this time affecting all the players in showing them a truncated apm.
this is getting pathetic.
Garnet
Profile Blog Joined February 2006
Vietnam9052 Posts
August 26 2011 15:15 GMT
#124
Good. The more real the better.
Atlas247
Profile Joined February 2011
Canada318 Posts
August 26 2011 15:16 GMT
#125
On August 27 2011 00:11 Scorch wrote:
If there is a change to be made regarding APM, it is multiplying it by 1.38 in order to measure actual actions per minute. What they have now is effective actions per 43.48 seconds. Call it whatever, but APM is not the correct term.


StarCraft 2 uses its own seconds, why would they use real life seconds to measure APM? They would be using two different ways of measuring in one game.
Windex Banana Lampshade
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-08-26 15:19:50
August 26 2011 15:18 GMT
#126
On August 27 2011 00:16 Atlas247 wrote:
Show nested quote +
On August 27 2011 00:11 Scorch wrote:
If there is a change to be made regarding APM, it is multiplying it by 1.38 in order to measure actual actions per minute. What they have now is effective actions per 43.48 seconds. Call it whatever, but APM is not the correct term.


StarCraft 2 uses its own seconds, why would they use real life seconds to measure APM? They would be using two different ways of measuring in one game.


APM is actions per minute. It's a real concept. A starcraft second is merely a multiple of a "real" second and thus is still defined in terms of a second. It's just different by a factor, there is no core difference so it's measuring the exact same thing. Since we define it in terms of a second it makes sense to use APM in terms of the action second/minute instead of the arbitrarily defined "starcraft second" because we can have an actual grasp over that number.
Morphs
Profile Joined July 2010
Netherlands645 Posts
August 26 2011 15:18 GMT
#127
This change doesn't really accomplish much since the APM is messed up anyway. It's not the number of actions per minute but per blizzard minute.

And tapping is simply a number of different actions so of course they should be measured.

If Blizzard wants to remove early game spam from the statistics, then start measuring the APM after 5ish minutes.
RedDragon571
Profile Joined March 2011
United States633 Posts
August 26 2011 15:19 GMT
#128
IF this changes the way you play then theres something wrong. However If your apm goes from 200 to 50 and the pros apm only drops by 50 then well you also have issues.
0neder
Profile Joined July 2009
United States3733 Posts
August 26 2011 15:20 GMT
#129
Blizzard, is it that hard to have an accurate timer and APM counter?

I thought we were over this when the Playstation/N64 era arrived. Geesh.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
August 26 2011 15:21 GMT
#130
On August 27 2011 00:16 Atlas247 wrote:
Show nested quote +
On August 27 2011 00:11 Scorch wrote:
If there is a change to be made regarding APM, it is multiplying it by 1.38 in order to measure actual actions per minute. What they have now is effective actions per 43.48 seconds. Call it whatever, but APM is not the correct term.


StarCraft 2 uses its own seconds, why would they use real life seconds to measure APM? They would be using two different ways of measuring in one game.

A minute is a well-defined unit of time. What Blizzard refers to as "actions per minute" has nothing to do with actual minutes. A Blizzard minute is an arbitrary unit of time that even changes with game speed. Seeing as APM is supposed to be a measurement of a player's hand speed, that doesn't make much sense. Plus, it's simply a misnomer.
dani`
Profile Joined January 2011
Netherlands2402 Posts
August 26 2011 15:23 GMT
#131
On August 27 2011 00:16 Atlas247 wrote:
Show nested quote +
On August 27 2011 00:11 Scorch wrote:
If there is a change to be made regarding APM, it is multiplying it by 1.38 in order to measure actual actions per minute. What they have now is effective actions per 43.48 seconds. Call it whatever, but APM is not the correct term.


StarCraft 2 uses its own seconds, why would they use real life seconds to measure APM? They would be using two different ways of measuring in one game.

Well imo the whole timing system of SC2 should be changed to be 1:1 with real world time on faster speed anyway. What do I care how many Actions per SC2 Minute someone has, we have no good feeling for that time which is ~1.38x our time. APM is a measure of how fast a person executes actions with his fingers, i.e. in the real world. Using real world minutes to measure those actions and calculate the APM seems the most useful to me.

I understand it's perhaps more logical to use the game's timer, so then just goddamn change the timer already to real world time. I'm sure hardly anyone will dislike it, you only have to adjust to the new timings for a while.
lorcasTV
Profile Joined June 2010
Canada100 Posts
Last Edited: 2011-08-26 15:26:20
August 26 2011 15:23 GMT
#132
As I said in the general PTR patch thread, I don't really care about APM but this change somehow pisses me off. The way that Blizzard wants to "filter" some actions. It's Actions Per Minute... you make an action or you don't. Useful or not, an action is an action. I wouldn't mind if it was UAPM (Useful APM) but since it's called APM, there shouldn't be any reason to ignore actions.

I think it pisses me off also because I used to do network surveillance, so even when I wasn't actively working on an incident, I was still working by checking various tools (what you would do by switching between rax, starport and fact hotkeys to see unit building progress). So even though you aren't actively doing something, you are still doing actions and making sure stuff goes as planned.

Really mad about this useless stat being made even more useless.

What's next, will they ignore successive move commands saying that the last command is the only useful one and the rest is just spam?
TR
Profile Joined February 2011
2320 Posts
August 26 2011 15:25 GMT
#133
Bad change. APM should be calculated the same way as in BW.
ExquisiteRed
Profile Joined February 2011
396 Posts
August 26 2011 15:27 GMT
#134
People are always going to find wys to cheat the system so tinkering with apm is pointless, unfortunately this will just reward bad players who spam click all over the place, but whatever. I have a question how do you get/use the PTR, I forget how you use it?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 26 2011 15:27 GMT
#135
On August 27 2011 00:23 dani` wrote:
Show nested quote +
On August 27 2011 00:16 Atlas247 wrote:
On August 27 2011 00:11 Scorch wrote:
If there is a change to be made regarding APM, it is multiplying it by 1.38 in order to measure actual actions per minute. What they have now is effective actions per 43.48 seconds. Call it whatever, but APM is not the correct term.


StarCraft 2 uses its own seconds, why would they use real life seconds to measure APM? They would be using two different ways of measuring in one game.

Well imo the whole timing system of SC2 should be changed to be 1:1 with real world time on faster speed anyway. What do I care how many Actions per SC2 Minute someone has, we have no good feeling for that time which is ~1.38x our time. APM is a measure of how fast a person executes actions with his fingers, i.e. in the real world. Using real world minutes to measure those actions and calculate the APM seems the most useful to me.

I understand it's perhaps more logical to use the game's timer, so then just goddamn change the timer already to real world time. I'm sure hardly anyone will dislike it, you only have to adjust to the new timings for a while.


Ye the game time is not very intuitive and that to me is a major flaw. They made strides to make the game more intuitive so it's easier to follow yet refuse to make it so the very time the game runs is intuitive. I just can't understand it. Time is extremely important and having it as this arbitrarily defined factor is just silly.
Existential
Profile Joined December 2010
Australia2107 Posts
Last Edited: 2011-08-26 15:30:37
August 26 2011 15:28 GMT
#136
The change doesn't really matter but I prefer it if it were to remain the way it is now.
Jaedong <3 | BW - The first game I ever loved
Mazer
Profile Joined April 2008
Canada1086 Posts
August 26 2011 15:29 GMT
#137
I thought this was a fix for the minute thing which would have been nice.

I said I don't care but I actually think it's really silly of them to change a metric that's been used for so long. Even if it's not an accurate way of looking at someone's skill, it still has it's uses.

Plus, why would you even call it APM in the new form they're implementing. If I make 10 of the same unit using the same hotkey, that should still be 10 actions not 1.

Really have to quest their line of thinking on this one.
sh4w
Profile Blog Joined August 2010
United States713 Posts
August 26 2011 15:29 GMT
#138
Hmmm this is kind of stupid.
I think that after this patch I will go back to using a third party APM meter like broodwar.
No, it will not change the way you play, I think most people just spam and cycle in sc2 to look cool, especially the ones who keep all of their buildings on 1 hot key and army on another.
These kinds of people are the only ones this patch is really hurting, but accurate APM is good information to have regardless.
I want to go back to being weird. I like being weird. Weird is all I've got. That and my sweet style.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
August 26 2011 15:30 GMT
#139
ITT: People thinking everything has only one definition.

1 Minute is 60 seconds, regardless of how long those seconds are. It's not a "game minute"; it's a minute. Blame the fact that most games are played on the "Faster" speed and stop thinking Blizzard created their own time system.

Also, perhaps Actions per Minute means Actions per Minute, where Action would be every unique action? Tapping 5, then tapping it again half a second later without doing anything in between is not a unique action. APM counts how many unique actions have occurred (excluding repetitive move commands and such, because those are technically unique due to the changed unit positioning). It makes sense to me. It's an ambiguous term, and no amount of "But BW did it this way!" will change that >.>
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-08-26 15:33:26
August 26 2011 15:31 GMT
#140
On August 27 2011 00:29 sh4w wrote:
Hmmm this is kind of stupid.
I think that after this patch I will go back to using a third party APM meter like broodwar.
No, it will not change the way you play, I think most people just spam and cycle in sc2 to look cool, especially the ones who keep all of their buildings on 1 hot key and army on another.
These kinds of people are the only ones this patch is really hurting, but accurate APM is good information to have regardless.


I edited the OP with this information.

External programs (e.g., sc2gears) will very likely reflect the changes to APM measurement listed in the patch notes because they mine information provided by starcraft 2. There does not exist a starcraft 2 APM tool that would not be affected by this change.
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