Just APM spam enough to warm up your hands, then try to multitask as best you can.
Don't know why we're trying to make a big deal out of the whole damn thing.
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Gamegene
United States8308 Posts
Just APM spam enough to warm up your hands, then try to multitask as best you can. Don't know why we're trying to make a big deal out of the whole damn thing. | ||
QTIP.
United States2113 Posts
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Toxi78
966 Posts
this is getting pathetic. | ||
Garnet
Vietnam9008 Posts
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Atlas247
Canada318 Posts
On August 27 2011 00:11 Scorch wrote: If there is a change to be made regarding APM, it is multiplying it by 1.38 in order to measure actual actions per minute. What they have now is effective actions per 43.48 seconds. Call it whatever, but APM is not the correct term. StarCraft 2 uses its own seconds, why would they use real life seconds to measure APM? They would be using two different ways of measuring in one game. | ||
Numy
South Africa35471 Posts
On August 27 2011 00:16 Atlas247 wrote: Show nested quote + On August 27 2011 00:11 Scorch wrote: If there is a change to be made regarding APM, it is multiplying it by 1.38 in order to measure actual actions per minute. What they have now is effective actions per 43.48 seconds. Call it whatever, but APM is not the correct term. StarCraft 2 uses its own seconds, why would they use real life seconds to measure APM? They would be using two different ways of measuring in one game. APM is actions per minute. It's a real concept. A starcraft second is merely a multiple of a "real" second and thus is still defined in terms of a second. It's just different by a factor, there is no core difference so it's measuring the exact same thing. Since we define it in terms of a second it makes sense to use APM in terms of the action second/minute instead of the arbitrarily defined "starcraft second" because we can have an actual grasp over that number. | ||
Morphs
Netherlands645 Posts
And tapping is simply a number of different actions so of course they should be measured. If Blizzard wants to remove early game spam from the statistics, then start measuring the APM after 5ish minutes. | ||
RedDragon571
United States633 Posts
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0neder
United States3733 Posts
I thought we were over this when the Playstation/N64 era arrived. Geesh. | ||
Scorch
Austria3371 Posts
On August 27 2011 00:16 Atlas247 wrote: Show nested quote + On August 27 2011 00:11 Scorch wrote: If there is a change to be made regarding APM, it is multiplying it by 1.38 in order to measure actual actions per minute. What they have now is effective actions per 43.48 seconds. Call it whatever, but APM is not the correct term. StarCraft 2 uses its own seconds, why would they use real life seconds to measure APM? They would be using two different ways of measuring in one game. A minute is a well-defined unit of time. What Blizzard refers to as "actions per minute" has nothing to do with actual minutes. A Blizzard minute is an arbitrary unit of time that even changes with game speed. Seeing as APM is supposed to be a measurement of a player's hand speed, that doesn't make much sense. Plus, it's simply a misnomer. | ||
dani`
Netherlands2402 Posts
On August 27 2011 00:16 Atlas247 wrote: Show nested quote + On August 27 2011 00:11 Scorch wrote: If there is a change to be made regarding APM, it is multiplying it by 1.38 in order to measure actual actions per minute. What they have now is effective actions per 43.48 seconds. Call it whatever, but APM is not the correct term. StarCraft 2 uses its own seconds, why would they use real life seconds to measure APM? They would be using two different ways of measuring in one game. Well imo the whole timing system of SC2 should be changed to be 1:1 with real world time on faster speed anyway. What do I care how many Actions per SC2 Minute someone has, we have no good feeling for that time which is ~1.38x our time. APM is a measure of how fast a person executes actions with his fingers, i.e. in the real world. Using real world minutes to measure those actions and calculate the APM seems the most useful to me. I understand it's perhaps more logical to use the game's timer, so then just goddamn change the timer already to real world time. I'm sure hardly anyone will dislike it, you only have to adjust to the new timings for a while. | ||
lorcasTV
Canada100 Posts
I think it pisses me off also because I used to do network surveillance, so even when I wasn't actively working on an incident, I was still working by checking various tools (what you would do by switching between rax, starport and fact hotkeys to see unit building progress). So even though you aren't actively doing something, you are still doing actions and making sure stuff goes as planned. Really mad about this useless stat being made even more useless. What's next, will they ignore successive move commands saying that the last command is the only useful one and the rest is just spam? | ||
TR
2320 Posts
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ExquisiteRed
396 Posts
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Numy
South Africa35471 Posts
On August 27 2011 00:23 dani` wrote: Show nested quote + On August 27 2011 00:16 Atlas247 wrote: On August 27 2011 00:11 Scorch wrote: If there is a change to be made regarding APM, it is multiplying it by 1.38 in order to measure actual actions per minute. What they have now is effective actions per 43.48 seconds. Call it whatever, but APM is not the correct term. StarCraft 2 uses its own seconds, why would they use real life seconds to measure APM? They would be using two different ways of measuring in one game. Well imo the whole timing system of SC2 should be changed to be 1:1 with real world time on faster speed anyway. What do I care how many Actions per SC2 Minute someone has, we have no good feeling for that time which is ~1.38x our time. APM is a measure of how fast a person executes actions with his fingers, i.e. in the real world. Using real world minutes to measure those actions and calculate the APM seems the most useful to me. I understand it's perhaps more logical to use the game's timer, so then just goddamn change the timer already to real world time. I'm sure hardly anyone will dislike it, you only have to adjust to the new timings for a while. Ye the game time is not very intuitive and that to me is a major flaw. They made strides to make the game more intuitive so it's easier to follow yet refuse to make it so the very time the game runs is intuitive. I just can't understand it. Time is extremely important and having it as this arbitrarily defined factor is just silly. | ||
Existential
Australia2107 Posts
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Mazer
Canada1086 Posts
I said I don't care but I actually think it's really silly of them to change a metric that's been used for so long. Even if it's not an accurate way of looking at someone's skill, it still has it's uses. Plus, why would you even call it APM in the new form they're implementing. If I make 10 of the same unit using the same hotkey, that should still be 10 actions not 1. Really have to quest their line of thinking on this one. | ||
sh4w
United States713 Posts
I think that after this patch I will go back to using a third party APM meter like broodwar. No, it will not change the way you play, I think most people just spam and cycle in sc2 to look cool, especially the ones who keep all of their buildings on 1 hot key and army on another. These kinds of people are the only ones this patch is really hurting, but accurate APM is good information to have regardless. | ||
Zeke50100
United States2220 Posts
1 Minute is 60 seconds, regardless of how long those seconds are. It's not a "game minute"; it's a minute. Blame the fact that most games are played on the "Faster" speed and stop thinking Blizzard created their own time system. Also, perhaps Actions per Minute means Actions per Minute, where Action would be every unique action? Tapping 5, then tapping it again half a second later without doing anything in between is not a unique action. APM counts how many unique actions have occurred (excluding repetitive move commands and such, because those are technically unique due to the changed unit positioning). It makes sense to me. It's an ambiguous term, and no amount of "But BW did it this way!" will change that >.> | ||
Kambing
United States1176 Posts
On August 27 2011 00:29 sh4w wrote: Hmmm this is kind of stupid. I think that after this patch I will go back to using a third party APM meter like broodwar. No, it will not change the way you play, I think most people just spam and cycle in sc2 to look cool, especially the ones who keep all of their buildings on 1 hot key and army on another. These kinds of people are the only ones this patch is really hurting, but accurate APM is good information to have regardless. I edited the OP with this information. External programs (e.g., sc2gears) will very likely reflect the changes to APM measurement listed in the patch notes because they mine information provided by starcraft 2. There does not exist a starcraft 2 APM tool that would not be affected by this change. | ||
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