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[Patch 1.0.0.139: Spectator Mode] General Discussion

Forum Index > LoL General
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2012-05-08 17:30:12
May 01 2012 05:23 GMT
#1
Welcome to the General Discussion thread for the League of Legends subforum. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.

The newest champion for this patch is Varus, the Arrow of Retribution.

Patch 1.0.0.139: Live on May 1st, 2012
+ Show Spoiler [Varus Spotlight] +


+ Show Spoiler [Patch Notes] +
League of Legends v1.0.0.139
League of Legends v1.0.0.139

Alistar
Now gains 1.25 Magic Resist per level

Amumu
Curse of the Sad Mummy cooldown reduced to 150/130/110 seconds from 170/150/120 seconds
Now gains 1.25 Magic Resist per level

Annie
Base Health increased to 460 from 424
Incinerate Mana cost reduced to 70/80/90/100/110 from 80/95/110/125/140
Molten Shield
Fixed a bug where Molten Shield returned damage to turrets
Duration reduced to 8 seconds from 15 seconds and cooldown reduced to 16 seconds from 30 seconds
Mana cost reduced to 20 from 25
Armor and Magic Resist increased to 20/30/40/50/60 from 10/20/30/40/50

Blitzcrank
Updated playing against tips

Cho'gath
Movement Speed increased to 320 from 315

Dr. Mundo
Burning Agony
Now has a short cooldown upon activation (to avoid accidental disabling)
Base damage reduced to 35/50/65/80/95 from 40/55/70/85/100
Crowd control reduction decreased to 10/15/20/25/30% from 15/20/25/30/35%
Fixed a bug where Burning Agony was reducing the duration of blinds and silences by more than intended
Sadism
Cooldown increased to 75 seconds from 65 seconds

Graves
Fixed a bug where using a ward could break Buckshot's sound

Irelia
Base health increased to 546 from 515
Health per level increased to 90 from 85
Base health regen per 5 increased to 7.5 from 6.5
Base damage increased to 59.3 from 56.3

Jarvan IV
Fixed a bug with Commando and Dragon Slayer skins that caused the game to hitch when first using Demacian Standard

Jax
Fixed a bug where Counterstrike was stunning through spell shields

Kog'maw
Void Ooze slow reduced to 20/28/36/44/52% from 28/36/44/52/60%

Lee Sin
Iron Will Life Steal and Spell Vamp reduced to 5/9/13/17/21% from 5/10/15/20/25%
Safeguard and Iron Will cooldown increased to 9 seconds from 8 seconds

Leona
Now gains 1.25 Magic Resist per level

Lulu
Glitterlance
Ability power ratio reduced to 0.6 from 0.7
Mana cost increased at later ranks to 40/50/60/70/80 from 40/45/50/55/60
Updated Wild Growth tooltip to reflect knock up ability rather than knock back

Malphite
Fixed a bug where Polymorph was interrupting Unstoppable Force

Master Yi
Meditate
Mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130
Highlander
Fixed a bug where assists with Highlander failed to reduce Alpha Strike's cooldown
Duration changed to 8/10/12 seconds from 6/9/12 seconds

Miss Fortune
Bullet Time now deals physical damage
Double Up secondary target damage increased to 120% from 115%

Nocturne
Fixed a bug with the Ravager skin where Unspeakable Horror was not visually applying the fear tether

Nunu
Added a range indicator to Absolute Zero
Now gains 1.25 Magic Resist per level

Olaf
Reckless Swing cooldown increased to 9/8/7/6/5 seconds from 8/7/6/5/4 seconds

Ryze
General
Base attack damage increased to 52 from 49
Base missile speed increased to 2400 from 1400
Recommended items updated on The Crystal Scar/Summoner's Rift
Animations updated for Overload, Rune Prison, and Spell Flux
Overload
Mana ratio reduced to 6.5% from 7.5%
Ability power ratio increased to .4 from .2
Overload base damage increased to 60/85/110/135/160 from 40/65/90/115/140
Range reduced to 650 from 700
Rune Prison
Mana ratio reduced to 4.5% from 5%
Mana cost adjusted to 80/90/100/110/120 from 80/95/110/125/140
Rune prison duration reduced to .75/1/1.25/1.5/1.75 seconds from 1/1.25/1.5/1.75/2 seconds
Spell Flux:
Added a 1% mana ratio
Missile speed reduced
Bounce radius increased to 400 from 375
Spell Flux now prioritizes enemy champions over Ryze
Mana cost adjusted to 80/90/100/110/120 from 80/95/110/125/140
Desperate Power:
Passive mana component removed
Active now adds 35/45/55 movement speed

Singed
Base Health increased to 487 from 448
Fixed a bug where Insanity Potion was reducing the duration of blinds and silences by more than intended

Sivir
Boomerang Blade bonus attack damage ratio increased to 1.1 from 1.0

Soraka
Starcall
Duration of Magic Resist reduction decreased to 5 seconds from 8 seconds
Mana cost increased at later ranks to 20/35/50/65/80 from 20/30/40/50/60
Infuse will no longer target allied minions
Astral Blessing armor bonus adjusted to 25/45/65/85/105 from 25/50/75/100/125

Swain
Fixed a bug with Bilgewater and Northern Front skins that caused the game to hitch the first time Decrepify was used

Taric
Now gains 1.25 Magic Resist per level

Udyr
Turtle Stance shield reduced to 60/95/130/165/200 from 60/100/140/180/220

Volibear
Fixed a bug where Majestic Roar was reducing Minion movement speed to 0 at rank 5

Warwick
Hungering Strike
Damage reduced to 8/10/12/14/16% from 8/11/14/17/20%

Zilean
Zilean can no longer level up Rewind at level 1

General
Turret base damage decreased but armor penetration and damage to minions increased
Improved particle scaling on larger characters like Dragon and Baron
Champion skin names will now be displayed on the load screen
New option added: Show All Chat
Cross-team chat in all games is now hidden by default
Cross-team chat in spectated games will also be hidden by default
If you enjoy competitive banter, opt-in using the new toggle in the 'More Options' menu!
Fixed a crash that would occur when attempting to maximize the window while loading into the game
Selected unit outlines are now improved to be less pixelated
"Surrender Vote Failed" message no longer appears to the enemy team
Announcements will now take up the same proportional amount of screen space regardless of the display resolution. The net result is a smaller size at smaller resolutions

Items
Deathfire Grasp
Now builds out of Blasting Wand and Kage's Lucky Pick (total cost reduced to 2600 from 2610)
Now grants 80 Ability Power and 15% Cooldown Reduction, from 60 Ability Power, 12 MP5, and 15% Cooldown Reduction
Increased cast range to 750 from 650
Active base damage changed to 25% +4% per 100 AP of the target's current Health from 30% + 3.5%
Fiendish Codex cost reduced to 1125 from 1245
Morello's Evil Tome
Now builds out of Fiendish Codex and Kage's Lucky Pick (total cost reduced to 2330 from 2350)
Now has Grievous Wounds active
Sunfire Cape aura damage increased to 40 from 35
Will of the Ancients
Now builds out of Blasting Wand and Hextech Revolver
Total cost increased to 2500 from 2100, combine cost reduced to 440 from 465
Atma's Impaler, Manamune, Archangel's Staff, Randuin's Omen, Force of Nature, and Deathfire Grasp tooltips now update dynamically
Fixed a bug where Randuin's Omen tooltip stated the incorrect slow duration

Summoner Spells
Fixed a bug where Teleport could be used after being affected by Crowd Control effects
Fixed a bug where casting Cleanse could interrupt Teleport
Summoner Heal base value reduced to 100 from 145

Co-op vs. AI
Changed Soraka Bot's Wish logic to help all allies instead of just those near her
Changed logic for Master Yi Bot's use of Meditate
Fixed a bug where Dominion bots would prematurely break counter-channel attempts on neutral points
Fixed a bug where Caitlyn Bot did not learn all of her skills


+ Show Spoiler [Previous GD Threads & Patch Notes] +
Hecarim General Discussion
Lulu General Discussion
Fiora General Discussion
Nautilus General Discussion
Ziggs General Discussion
Sejuani General Discussion
Viktor General Discussion
Ahri General Discussion
Volibear General Discussion
Fizz General Discussion
Shyvana General Discussion
Graves General Discussion
Xerath General Discussion
Riven General Discussion
Talon General Discussion
Skarner General Discussion
WuKong General Discussion
Original Patch Notes Discussion
Original General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
Last Edited: 2012-05-01 05:29:57
May 01 2012 05:26 GMT
#2
I was just checking in the old thread and then it was locked
Me me so confused, that Hecarim patch time sure was short

Also amumu & Irel is going to see ALOT more playtime now
In the woods, there lurks..
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
May 01 2012 05:27 GMT
#3
"Announcements will now take up the same proportional amount of screen space regardless of the display resolution. The net result is a smaller size at smaller resolutions"
So THAT'S why people were talking about announcements being too big! I finally understand them
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
May 01 2012 05:27 GMT
#4
12 days, as opposed to the usual 2 weeks.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
ETisME
Profile Blog Joined April 2011
12853 Posts
May 01 2012 05:28 GMT
#5
So I have been trying out irelia because she looks interesting.
Had a few games where I own the other team and vice versa, I get owned in some games.

The problem I am facing is that the effectiveness of her is so dependant on when she gets the triforce completed. If I managed to get it early, she is really quite strong in tanking and dealing damage all around as well as offering stuns and slow. If I couldn't get it early enough, she seems too weak to do anything inside the group fights because she doesn't have enough health to dive in too early and doesn't do enough damage as other AP champs.

(I am just lvl15 and so no elo yet)
Can someone tell me if the items sound ok? (for mastery, I mainly get enough for defensive and the extra gold per min)
regrowth pendant into philosopher's stone
boot into mercury boot
ruby crystal into heart of gold
another ruby into phage

The thing I find about these "auto gold generate" items are that it is easy to build, gives good regen and hp and they can be turned into some more advanced items in later game, making the slot not so wasted.
the gold generate is amazing throughout the whole game (even if I died, I can get more gold!) and even better in mid to late game when everyone are dancing around trying to get off a better initiative and win the 5v5 fight.
And so I would delay my tri force a bit just so that I have higher hp to join the 5v5 fights and dealing the true damage, hoping for the slow, and stunning/slowing the right ones.
(and damn, can't wait to try out the spec mode!)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Perplex
Profile Joined March 2011
United States1693 Posts
Last Edited: 2012-05-01 05:28:51
May 01 2012 05:28 GMT
#6
This isn't the varus patch though. we're only getting spec mode and balance changes tomorrow :\
http://www.lolking.net/summoner/na/24238059
miicah
Profile Joined February 2011
Australia2470 Posts
May 01 2012 05:29 GMT
#7
Ryze

General

Base missile speed increased to 2400 from 1400

Best part of the entire patch lol
@miicah88
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
May 01 2012 05:30 GMT
#8
On May 01 2012 14:28 Perplex wrote:
This isn't the varus patch though. we're only getting spec mode and balance changes tomorrow :\


This is the Varus patch, minus the actual champion himself. Riot will most likely toggle him on/available for purchase in the store later this week.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Terranasaur
Profile Joined May 2011
United States2085 Posts
May 01 2012 05:30 GMT
#9
Wow. Ninja Mundo nerfs!

And Irelia buffs? Probably the first time she's been buffed since I started playing.
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
overt
Profile Blog Joined June 2010
United States9006 Posts
May 01 2012 05:31 GMT
#10
Ryze changes are weird. Lots of changes to him but it looks more like he got buffed rather than nerfed...

Annie buffs are fun.

This concerns me though:

Turret base damage decreased but armor penetration and damage to minions increased


Is this going to effect last hitting at tower? Anyone on PBE played with this patch?
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 01 2012 05:32 GMT
#11
They buffed Irelia, what is this world coming to?
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2012-05-01 05:33:48
May 01 2012 05:33 GMT
#12
It sounds like they added increased damage to minions just to make sure the turret did the same amount of damage overall with the turret damage decrease so I would imagine last hitting is the same. They seem to want to just make turrets do less damage to squishies and more damage to tanks.
Vlanitak
Profile Joined November 2009
Norway3045 Posts
May 01 2012 05:34 GMT
#13
interesting set of changes. I feel like Ill build kage's on anything with AP til I figure out it's still pretty meh
washed
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2012-05-01 05:39:42
May 01 2012 05:34 GMT
#14
On May 01 2012 14:32 Seuss wrote:
They buffed Irelia, what is this world coming to?

Irelia got buffed?

Better nerf Irelia.

EDIT: The Yi changes are a long time coming. He'll play a lot smoother now with the last couple patch changes (though i still think they hit Alpha Strike a tad bit too hard)
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-05-01 05:38:58
May 01 2012 05:38 GMT
#15
Turret base damage decreased but armor penetration and damage to minions increased


whoah whoah whoah what's this? How much? Do they two shot melee minions now? that would be a HUGE change. If it doesn't change hits to kill why does it even matter that they increased damage to minions?
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Fuzzmosis
Profile Joined June 2011
Canada752 Posts
Last Edited: 2012-05-01 05:43:42
May 01 2012 05:40 GMT
#16
So, they play Secret of Mana and Chrono Trigger music in the playLegends break. I like that a bit more than the casters. A lot more actually.

Also, seems to me that Ryze is just going to be even stronger now. Like, perma ban now. But I can't play mid for anything but pity.
I'm From Canada, so they think I'm slow, eh?
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
May 01 2012 05:41 GMT
#17
They decreased overall damage so it wouldn't do as much on the first hit or two on champions trying to dive, but they wanted it to do the same damage to minions so they increased minion base damage (compared to the now lower overall damage) to keep that aspect of the game the same. If they just flat reduced the damage to minions it'd probably mess up lasthitting ranged creeps.
Remember Violet.
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
May 01 2012 05:42 GMT
#18
I enjoy how they stealth completely destroyed Summoner Heal.

No, I honestly enjoy it, Summoner Heal can suck a dick.
Terranasaur
Profile Joined May 2011
United States2085 Posts
May 01 2012 05:43 GMT
#19
On May 01 2012 14:40 Fuzzmosis wrote:
So, they play Secret of Mana and Chrono Trigger music in the playLegends break. I like that a bit more than the casters. A lot more actually.


Frog theme been my ringtone for years. One of the true masterpieces of my lifetime.
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
beefhamburger
Profile Joined December 2007
United States3962 Posts
Last Edited: 2012-05-01 05:48:22
May 01 2012 05:45 GMT
#20
rofl
Zilean can no longer level up Rewind at level 1


On May 01 2012 14:38 UniversalSnip wrote:
Show nested quote +
Turret base damage decreased but armor penetration and damage to minions increased


whoah whoah whoah what's this? How much? Do they two shot melee minions now? that would be a HUGE change. If it doesn't change hits to kill why does it even matter that they increased damage to minions?

I doubt they'd change the damage to minions and just wanted to nerf the damage to champions to promote more battles without having to be as scared of taking tower shots. At least that's what I'm hoping was their thought process. And it does matter if it changes damage but not number of hits for those champions with really low base AD that aren't in the normal 2 + 1 AA and 1 + 2 AA group to kill minions.
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