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koreasilver
Profile Blog Joined June 2008
9109 Posts
May 23 2012 04:37 GMT
#4481
I can't believe they actually went through with that rupture change.
Chaos
Profile Joined July 2009
United States772 Posts
May 23 2012 04:37 GMT
#4482
On May 23 2012 13:32 TheYango wrote:
"Rupture
Added red/green rings to indicate which targets will be affected
Launch delay reduced to 0.65 seconds from 0.7 seconds"

Wait, red rings = ENEMY ruptures? So you get a ring indicator showing where enemy ruptures will land?


That's how I understand it. Pretty upset with the zeal/pd movespeed changes. I feel like its somewhat unnecessary and kinda lame =/
FruitMarket
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
May 23 2012 04:38 GMT
#4483
On May 23 2012 13:32 TheYango wrote:
"Rupture
Added red/green rings to indicate which targets will be affected
Launch delay reduced to 0.65 seconds from 0.7 seconds"

Wait, red rings = ENEMY ruptures? So you get a ring indicator showing where enemy ruptures will land?

Yes, there was a small outrage by Chogath players so they reduced the animation
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
beefhamburger
Profile Joined December 2007
United States3962 Posts
May 23 2012 04:44 GMT
#4484
I like the Cho Rupture change. Not because I play him, but because NO ONE plays him at even near competitive level since he becomes so binary depending on his ruptures.

All spells attempted to be cast while crowd controlled (stunned, snared, etc) will now cast immediately at the end of the effect

I wonder how much this will mess up players for a while.

And also :D
Fixed a bug where players could not spam emotes to their heart's content
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-23 04:49:47
May 23 2012 04:46 GMT
#4485
Honestly I would have made the opposite change to Cho Rupture--don't even give the indicator animation at all, and UP the delay to 1+ seconds.

As it stands, Cho's rupture is nothing about how good you are at landing it and everything about your opponent's ability to move out of the way.
Moderator
zodde
Profile Joined October 2010
Sweden1908 Posts
May 23 2012 04:50 GMT
#4486
On May 23 2012 13:46 TheYango wrote:
Honestly I would have made the opposite change to Cho Rupture--don't even give the indicator animation at all, and UP the delay to 1+ seconds.


That would be a bullshit guessing game to play against tbh. Invisible skill shots that can mean life or death isn't a good thing.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-23 04:55:02
May 23 2012 04:52 GMT
#4487
On May 23 2012 13:50 zodde wrote:
That would be a bullshit guessing game to play against tbh. Invisible skill shots that can mean life or death isn't a good thing.

So instead of making the skill a mindgame between the user and the enemy, you'd rather make it an "oh my opponent can see the red circle and has boots so now I can't land anything without being set up"?

Also, Kunkka from DotA. Absolutely nothing wrong with it. It's fun to play, not un-fun to play against, and blind Torrents/Torrent juking makes some of the best spectator moments.
Moderator
benefluence
Profile Joined January 2010
United States158 Posts
May 23 2012 05:03 GMT
#4488
Time to make a new thread?
jadoth
Profile Joined December 2011
694 Posts
May 23 2012 05:04 GMT
#4489
cho change makes makes me real sad.
Perplex
Profile Joined March 2011
United States1693 Posts
May 23 2012 05:05 GMT
#4490
no lux ult fix this patch :\ guess she's still gonna be unplayable for another few weeks
http://www.lolking.net/summoner/na/24238059
overt
Profile Blog Joined June 2010
United States9006 Posts
May 23 2012 05:06 GMT
#4491
On May 23 2012 13:37 NotTheMonker wrote:
Ashe:
"Adjusted Frost Shot's projectile speed to match the basic attack projectile speed"

Thank goodness they finally did this. Having the frost arrows be slower always annoyed me to no end.


That seems to me like a pretty nice buff. Applying a slow from Q earlier means more successful ganks, better kiting, better chasing, just makes Ashe better all around.

Although those Zeal/PD changes...
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
May 23 2012 05:08 GMT
#4492
kunkka's torrents aren't fully 'invisible'. you can still see the facing of kunkka as he casts it so you kind of know where the torrent could be and couldnt be. fake torrents are so fun though. animation cancelling in dota so awesome

sadly, invisible rupture never gonna happen cos it's ''antifun'' + burden of knowledge

fking antifun ruining all the fun
cool beans
beefhamburger
Profile Joined December 2007
United States3962 Posts
Last Edited: 2012-05-23 05:19:48
May 23 2012 05:19 GMT
#4493
Once people hit boots 2, you could easily dodge the rupture unless you cast it outside of them or they were slowed. And everyone expects it to come once they see the huge clunker just approaching. Chasing? Nope, still so easy to halt for a quarter second or redirect the moment the ground starts shaking since it's so easy to run out of range no matter where you are in the rumbling rocks. And don't even think about hitting it in an open field.
And it's not like it's a major change. It's 0.05 seconds, not even a tenth of a second.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
May 23 2012 05:50 GMT
#4494
Darius tmr~
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
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