• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:17
CEST 02:17
KST 09:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History BW General Discussion [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion
Tourneys
[ASL22] Ro24 Group C Toronto invitational lan 22 august [ASL22] Ro24 Group A [ASL22] Ro24 Group B
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4857 users

[Patch 1.0.0.139: Spectator Mode] General Discussion - Pag…

Forum Index > LoL General
Post a Reply
Prev 1 223 224 225
koreasilver
Profile Blog Joined June 2008
9109 Posts
May 23 2012 04:37 GMT
#4481
I can't believe they actually went through with that rupture change.
Chaos
Profile Joined July 2009
United States772 Posts
May 23 2012 04:37 GMT
#4482
On May 23 2012 13:32 TheYango wrote:
"Rupture
Added red/green rings to indicate which targets will be affected
Launch delay reduced to 0.65 seconds from 0.7 seconds"

Wait, red rings = ENEMY ruptures? So you get a ring indicator showing where enemy ruptures will land?


That's how I understand it. Pretty upset with the zeal/pd movespeed changes. I feel like its somewhat unnecessary and kinda lame =/
FruitMarket
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
May 23 2012 04:38 GMT
#4483
On May 23 2012 13:32 TheYango wrote:
"Rupture
Added red/green rings to indicate which targets will be affected
Launch delay reduced to 0.65 seconds from 0.7 seconds"

Wait, red rings = ENEMY ruptures? So you get a ring indicator showing where enemy ruptures will land?

Yes, there was a small outrage by Chogath players so they reduced the animation
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
beefhamburger
Profile Joined December 2007
United States3962 Posts
May 23 2012 04:44 GMT
#4484
I like the Cho Rupture change. Not because I play him, but because NO ONE plays him at even near competitive level since he becomes so binary depending on his ruptures.

All spells attempted to be cast while crowd controlled (stunned, snared, etc) will now cast immediately at the end of the effect

I wonder how much this will mess up players for a while.

And also :D
Fixed a bug where players could not spam emotes to their heart's content
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-23 04:49:47
May 23 2012 04:46 GMT
#4485
Honestly I would have made the opposite change to Cho Rupture--don't even give the indicator animation at all, and UP the delay to 1+ seconds.

As it stands, Cho's rupture is nothing about how good you are at landing it and everything about your opponent's ability to move out of the way.
Moderator
zodde
Profile Joined October 2010
Sweden1908 Posts
May 23 2012 04:50 GMT
#4486
On May 23 2012 13:46 TheYango wrote:
Honestly I would have made the opposite change to Cho Rupture--don't even give the indicator animation at all, and UP the delay to 1+ seconds.


That would be a bullshit guessing game to play against tbh. Invisible skill shots that can mean life or death isn't a good thing.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-23 04:55:02
May 23 2012 04:52 GMT
#4487
On May 23 2012 13:50 zodde wrote:
That would be a bullshit guessing game to play against tbh. Invisible skill shots that can mean life or death isn't a good thing.

So instead of making the skill a mindgame between the user and the enemy, you'd rather make it an "oh my opponent can see the red circle and has boots so now I can't land anything without being set up"?

Also, Kunkka from DotA. Absolutely nothing wrong with it. It's fun to play, not un-fun to play against, and blind Torrents/Torrent juking makes some of the best spectator moments.
Moderator
benefluence
Profile Joined January 2010
United States158 Posts
May 23 2012 05:03 GMT
#4488
Time to make a new thread?
jadoth
Profile Joined December 2011
694 Posts
May 23 2012 05:04 GMT
#4489
cho change makes makes me real sad.
Perplex
Profile Joined March 2011
United States1693 Posts
May 23 2012 05:05 GMT
#4490
no lux ult fix this patch :\ guess she's still gonna be unplayable for another few weeks
http://www.lolking.net/summoner/na/24238059
overt
Profile Blog Joined June 2010
United States9006 Posts
May 23 2012 05:06 GMT
#4491
On May 23 2012 13:37 NotTheMonker wrote:
Ashe:
"Adjusted Frost Shot's projectile speed to match the basic attack projectile speed"

Thank goodness they finally did this. Having the frost arrows be slower always annoyed me to no end.


That seems to me like a pretty nice buff. Applying a slow from Q earlier means more successful ganks, better kiting, better chasing, just makes Ashe better all around.

Although those Zeal/PD changes...
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
May 23 2012 05:08 GMT
#4492
kunkka's torrents aren't fully 'invisible'. you can still see the facing of kunkka as he casts it so you kind of know where the torrent could be and couldnt be. fake torrents are so fun though. animation cancelling in dota so awesome

sadly, invisible rupture never gonna happen cos it's ''antifun'' + burden of knowledge

fking antifun ruining all the fun
cool beans
beefhamburger
Profile Joined December 2007
United States3962 Posts
Last Edited: 2012-05-23 05:19:48
May 23 2012 05:19 GMT
#4493
Once people hit boots 2, you could easily dodge the rupture unless you cast it outside of them or they were slowed. And everyone expects it to come once they see the huge clunker just approaching. Chasing? Nope, still so easy to halt for a quarter second or redirect the moment the ground starts shaking since it's so easy to run out of range no matter where you are in the rumbling rocks. And don't even think about hitting it in an open field.
And it's not like it's a major change. It's 0.05 seconds, not even a tenth of a second.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
May 23 2012 05:50 GMT
#4494
Darius tmr~
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Prev 1 223 224 225
Please log in or register to reply.
Live Events Refresh
Next event in 9h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE141
ProTech133
StarCraft: Brood War
Artosis 925
MaD[AoV]22
Dota 2
XaKoH 787
NeuroSwarm240
League of Legends
Doublelift3833
JimRising 521
Counter-Strike
minikerr53
Super Smash Bros
hungrybox751
Mew2King102
Other Games
summit1g4282
ToD298
C9.Mang0238
Organizations
Other Games
gamesdonequick1220
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH459
• Hupsaiya 77
• musti20045 33
• RyuSc2 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1084
Upcoming Events
Sparkling Tuna Cup
9h 43m
PiG Sty Festival
11h 43m
Solar vs Reynor
Serral vs TBD
OSC
15h 43m
Afreeca Starleague
1d 9h
hero vs ggaemo
Larva vs Mong
The Patches Monday
1d 15h
Afreeca Starleague
2 days
Soulkey vs PianO
JyJ vs sSak
GSL
2 days
PiGosaur Cup
2 days
Replay Cast
3 days
Afreeca Starleague
3 days
Mini vs Calm
Queen vs EffOrt
[ Show More ]
Replay Cast
3 days
The PondCast
4 days
IntoTheTV X SOOP
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.