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Unbeatable 2 Rax Push? - Page 4

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Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-11-19 05:33:44
November 19 2010 05:30 GMT
#61
Oh right, if he scans when you say he does, it's his first scan. That gets him WAY behind in economy by itself, and he can't properly expand without the mule's income. Remember he still won't have a gas either, so you don't need to worry about any gimmicks and have complete knowledge.

Also how is it unscoutable? You scout no gas -> scouted. You scout the CC not making an SCV -> scouted. He also can't afford to build a marine and an orbital at the same time as the first barracks finishes if he's going for this unless he delays his depot, so if you see that -> scouted / supply blocked for a while.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
STS17
Profile Joined April 2010
United States1817 Posts
November 19 2010 05:33 GMT
#62
On November 19 2010 14:17 ch33psh33p wrote:
Show nested quote +
On November 19 2010 14:16 Velladin wrote:
Would a roach warren with some micro and 1 spine crawler be enough to stop this? I mean, if you do stop this, it is an all-in which means the Terran is kind of screwed...


Think about this for a second. You haven't scouted it. Why would you throw down a warren. You throw on down blind and pump 5 Roaches and a Crawler. Artosis mentions terrans always scan when doing this build. He see's you just wasted 7 larva that coudl've been mining drones, expands, pulls ahead, and what're you left with? Early warren and crwaler with no use?


because the early warren doesn't stop other forms of harass and Roaches are completely useless except against this specific early marine push. Also, once you make those 7 larva worth of units that could be mining drones you nothing for the rest of the game and don't scout his expansion or anything else productive, instead you wait for the push to come for eternity.

Also, spine crawlers have 0 use against anything else in the game, in fact they despawn after 15 seconds of idleness so you have to time their construction perfectly.

If you scout anything at all which might indicate early pressure you would be placing spine crawlers down to help defend, would you not?

Platinum Level Terran - Take my advice from that perspective
deth
Profile Blog Joined August 2009
Australia1757 Posts
November 19 2010 05:33 GMT
#63
Everyone should stop assuming they know timings etc of the build until either

a) artosis provides replays
b) " writes up the bo extensively
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2010-11-19 05:40:21
November 19 2010 05:35 GMT
#64
edit : didn't read very well
STS17
Profile Joined April 2010
United States1817 Posts
November 19 2010 05:36 GMT
#65
On November 19 2010 14:33 deth wrote:
Everyone should stop assuming they know timings etc of the build until either

a) artosis provides replays
b) " writes up the bo extensively


That's why I asked for his help explaining it - though it's hardly difficult to guess the timings if it's early enough to punish hatch-first significantly more then pool-first.
Platinum Level Terran - Take my advice from that perspective
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-11-19 05:39:19
November 19 2010 05:37 GMT
#66
On November 19 2010 14:33 deth wrote:
Everyone should stop assuming they know timings etc of the build until either

a) artosis provides replays
b) " writes up the bo extensively

"2 barracks, cuts one SCV, no gas" what more do you want? Do the supply numbers REALLY matter?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
SubPointOA
Profile Joined November 2010
United States183 Posts
November 19 2010 05:37 GMT
#67
as stated in TL rules, dont call something unbeatable.
Just stick with the flow to rock the whole globe
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 19 2010 05:38 GMT
#68
On November 19 2010 14:37 SubPointOA wrote:
as stated in TL rules, dont call something unbeatable.


psst, learn to read what artosis really said

first off, i never said "Unbeatable". It is beatable, but it is extremely hard to scout correctly. marines catch drones very fast, and a handful of marines at the front make it very hard to see if this is infact what he is doing.
Twitter: @zhurai | Site: http://zhurai.com
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
November 19 2010 05:40 GMT
#69
Surprise yet another unscoutable all-in early game push for terrans I dont know why but its always terrans that come up with these, how would blizzard have to tweak the race to prevent things like this? If more come you'd have to be psychic to play vs a terran since they can deny scouting so easily. Was it like this in BW? I didnt play it all that much so havent got a clue really.

And the best way to get it "fixed" btw is to spread it, so that people abuse it and break the TvZ matchup, proning Blizzard to swift action. Hence Artosis is letting people know about it.
deth
Profile Blog Joined August 2009
Australia1757 Posts
November 19 2010 05:40 GMT
#70
On November 19 2010 14:37 Shikyo wrote:
Show nested quote +
On November 19 2010 14:33 deth wrote:
Everyone should stop assuming they know timings etc of the build until either

a) artosis provides replays
b) " writes up the bo extensively

"2 barracks, cuts one SCV, no gas" what more do you want? Do the supply numbers REALLY matter?


the time of an attack in varying circumstances, as well as transitions (lololo transitioning out of "unbeatable strategy") and numbers of supporting scv etc. make significant differences. The foxer style 12/14 all-in can be described by simply saying "2 barracks, cuts one SCV, no gas", but this is apparently very different.
MrCon
Profile Blog Joined August 2010
France29748 Posts
November 19 2010 05:40 GMT
#71
It's a foxer allin but refined it seems ?
windsupernova
Profile Joined October 2010
Mexico5280 Posts
November 19 2010 05:40 GMT
#72
On November 19 2010 14:37 SubPointOA wrote:
as stated in TL rules, dont call something unbeatable.


It was the OP the one who said that. Thread title should be edited
"Its easy, just trust your CPU".-Boxer on being good at games
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-11-19 05:44:17
November 19 2010 05:41 GMT
#73
Also the timing of the attack, Artosis said it's after scanning and it has to be the first scan to be in time, so assuming 10depot, the earliest scan possible will be 100 seconds after the first depot finishes, after which is the attack timing. Ta-da, I just got you the earliest attack timing assuming he'll scan.

Meh this kind of a timing makes no sense. If it's the second scan you add 100 more seconds to this, and then the earliest attack is going to include approximately 7 marines and 8-12 SCVs. Okay, sounds better.

So we can conclude that the earliest actual attack timing is 200 seconds from when the first depot finishes. That'll be around 4:30+ minutes of gametime, and you'll have roaches out.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 19 2010 05:43 GMT
#74
On November 19 2010 14:40 deth wrote:
Show nested quote +
On November 19 2010 14:37 Shikyo wrote:
On November 19 2010 14:33 deth wrote:
Everyone should stop assuming they know timings etc of the build until either

a) artosis provides replays
b) " writes up the bo extensively

"2 barracks, cuts one SCV, no gas" what more do you want? Do the supply numbers REALLY matter?


the time of an attack in varying circumstances, as well as transitions (lololo transitioning out of "unbeatable strategy") and numbers of supporting scv etc. make significant differences. The foxer style 12/14 all-in can be described by simply saying "2 barracks, cuts one SCV, no gas", but this is apparently very different.


difference between this (from what I'm reading) and foxer's style is that foxer sends ~1-3 ish marines with lots of scv's.

this one waits and builds a stockpile of marines, scans you to see what you're doing, and depending on what information, moves out and kills you, OR (if you have defenses out) just expands to gain an extremely large lead ahead of you



on another note, I wonder if how this build'll fare in TvT or TvP anyways...
Twitter: @zhurai | Site: http://zhurai.com
windsupernova
Profile Joined October 2010
Mexico5280 Posts
November 19 2010 05:43 GMT
#75
On November 19 2010 14:40 unkkz wrote:
Surprise yet another unscoutable all-in early game push for terrans I dont know why but its always terrans that come up with these, how would blizzard have to tweak the race to prevent things like this? If more come you'd have to be psychic to play vs a terran since they can deny scouting so easily. Was it like this in BW? I didnt play it all that much so havent got a clue really.

And the best way to get it "fixed" btw is to spread it, so that people abuse it and break the TvZ matchup, proning Blizzard to swift action. Hence Artosis is letting people know about it.


Come on! Are we going to reverse to the pre patch 1.1.2 mentality? Almost all the unscoutable openings were figured out eventually. Lets not call for a nerf when we don't even know the details.
"Its easy, just trust your CPU".-Boxer on being good at games
CraftedSC
Profile Joined October 2010
31 Posts
November 19 2010 05:46 GMT
#76
The strat is very map dependent, but I've found that if you get an overlord that sees the second rax, just plop down the banelings nest and you can survive fine. even plop down a spine or two to be safe if you, say, 14 hatch.
It seems that the greatest Zerg players are forged during times of adversity. Dire situations bring out the best, and when Zergs are dropping left and right, there's always one that remains.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 19 2010 05:54 GMT
#77
@Artosis

ok let me get this straight. it's a build that does:
- fast 2 rax (keep building marines)
- skips one SCV
- goes for an OC + scans the opponent
- if the player sees you droning up, they'd attack at that point
- if not (sees crawlers or zerglings/speedlings or banelings or roachs) they'll expand

question though, when they attack, do they also send some scv's, do they also do bunker pressure, or is the amount or marines make it unnecessary to build bunkers/etc?
Twitter: @zhurai | Site: http://zhurai.com
Komsa
Profile Joined November 2010
United States99 Posts
November 19 2010 05:55 GMT
#78
Works against 2000+ Diamond in TvT too! OMG

http://www.mediafire.com/?onmo25qj6a5s3nx

lol?
I not only use all the brains that I have, but all that I can borrow. -Woodrow Wilson
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 19 2010 06:01 GMT
#79
On November 19 2010 14:55 Komsa wrote:
Works against 2000+ Diamond in TvT too! OMG

http://www.mediafire.com/?onmo25qj6a5s3nx

lol?

somehow I'm guessing it's viable in TvP too unless P gets a sentry quickly (though I'm not sure the timings) o_o
Twitter: @zhurai | Site: http://zhurai.com
Luvz
Profile Blog Joined June 2008
Norway356 Posts
November 19 2010 06:01 GMT
#80
This thread is going to make my day today. prob going to get alot of lols out of it.
Norway ~ Home of the brave <3
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