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Unbeatable 2 Rax Push?

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sjschmidt93
Profile Joined April 2010
United States2518 Posts
Last Edited: 2010-11-19 04:46:09
November 19 2010 02:54 GMT
#1
Artosis mentions there's a "unscoutable 2 rax push on Asia right now." on his Twitter. He says even if you make speedlings non-stop you can't even put a dent in it.

Now, can anyone hear enlighten us a little bit? I'm sure we have some that play on the KR server here.

I can't pretend to understand the severity of this issue, but could there be a be all-end all strategy that is actually not beatable? I know this game is young and it's a possibility. If so, Blizzard needs to be on their feet. And in the past (*cough* phoenix *cough*) they simply have not been. The days of 14 hatching are over once again. EDIT: It appears this build works well eve against Zergs not going 14 hatch.

Could this break GSL3, as almost half of it is TvZ?

Update: Artosis says "it looks like zerg might have to get a blind baneling nest if suspecting terran has 2 barracks. probably can get it after lair though."

Update 2:
"the build is basically 2 fast barracks (you cut 1 scv) and you pump marines nonstop. hit critical mass, and send marines+some scvs."

http://twitter.com/artosis
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
warcralft
Profile Joined October 2010
Singapore609 Posts
November 19 2010 02:57 GMT
#2
Nope. You cant beat this push with speedlings but its easily beatable with roaches. I think Artosis is mentioning the 2 rax pressure that Foxer popularized in GSL2. Many Terrans in Asia pushes with 6-8 scvs and 8-10 rines very early. If Zerg FEs on any small maps like Steppes of War, its impossible to beat. I think that's what Artosis is trying to say. However, one base roach play would be able to beat this build pretty easily..
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
November 19 2010 03:03 GMT
#3
i cant see any 2 rax push being literally unbeatable. maybe if u fast hatch or something... but other than that, i just dont see it.
Babaganoush
Profile Joined November 2010
United States626 Posts
November 19 2010 03:03 GMT
#4
I just saw this too and I was curious what this meant. To me, it sounds like its just another FoxeR push. The 2nd rax is placed somewhere that isnt their natural expansion... which is what a terran reallly should do to prevent it from being scouted.

Needs more clarfication imo.
Stick a fork in those buns.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
November 19 2010 03:05 GMT
#5
Foxer's 2 Rax stuff is okay but didn't Nestea shut that down? Maybe it is a 8 Depot double fast Rax... would be pretty scary.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Wasteweiser
Profile Blog Joined August 2010
Canada522 Posts
November 19 2010 03:07 GMT
#6
Artosis does blow things out of proportion a lot.. SOOO MANNNYY BANELINGS!!! would like to know for easy wins though
Obitus.243
GinDo
Profile Blog Joined September 2010
3327 Posts
November 19 2010 03:07 GMT
#7
Artosis should provide a replay. Or we can't help him.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
WniO
Profile Blog Joined April 2010
United States2706 Posts
November 19 2010 03:10 GMT
#8
i dont know my exact timings, but when i FE, right i send two preemptive spines towards the finishing hatch which fends off most of that, but im not sure at top of the line level play. seems to work for mid diamond.
GinDo
Profile Blog Joined September 2010
3327 Posts
November 19 2010 03:21 GMT
#9
On November 19 2010 12:10 WniO wrote:
i dont know my exact timings, but when i FE, right i send two preemptive spines towards the finishing hatch which fends off most of that, but im not sure at top of the line level play. seems to work for mid diamond.



Well in BW Zerg had to build sunkens to defend the early marine medic push. Right?
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
grieve
Profile Joined March 2010
United States64 Posts
November 19 2010 03:24 GMT
#10
Was about to make a thread in the general SC2 forum regarding his tweet, glad I checked here first. No idea what he's talking about.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
November 19 2010 03:26 GMT
#11
On November 19 2010 12:07 Raiden X wrote:
Artosis should provide a replay. Or we can't help him.


XD OMG! You sir are my hero
"Its easy, just trust your CPU".-Boxer on being good at games
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
November 19 2010 03:26 GMT
#12
rainbow just did this on sc2 all stars on jungle basin and lost pretty bad. roaches countered it effectively.
Gemini_19
Profile Joined June 2010
United States1260 Posts
November 19 2010 03:27 GMT
#13
I'd really like to see a replay of this, sounds interesting.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
grieve
Profile Joined March 2010
United States64 Posts
November 19 2010 03:58 GMT
#14
"the build is basically 2 fast barracks (you cut 1 scv) and you pump marines nonstop. hit critical mass, and send marines+some scvs."
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
November 19 2010 04:14 GMT
#15
Artosis is reffering to if the Z goes hatch first. If Z goes pool first, speedlings and one crawler will stop this with ease.

I have won the last 9 TvZ's that go 14 hatch with this build hes talking about. He says its unscoutable because you do 1 rax in base and 1 maka rax rally marines to the Z expo and pull 5-6 scvs with rine support. Have 1 scv build a bunker while your rines and other scvs make short work of any lings. Stutter step micro is so effective vs non-speed lings which are impossible to get this fast if you hatch first. If the Z somehow manages to survive this you just switch to tanks and do a quick tank push.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
November 19 2010 04:25 GMT
#16
On November 19 2010 13:14 XXXSmOke wrote:
Artosis is reffering to if the Z goes hatch first. If Z goes pool first, speedlings and one crawler will stop this with ease.

I have won the last 9 TvZ's that go 14 hatch with this build hes talking about. He says its unscoutable because you do 1 rax in base and 1 maka rax rally marines to the Z expo and pull 5-6 scvs with rine support. Have 1 scv build a bunker while your rines and other scvs make short work of any lings. Stutter step micro is so effective vs non-speed lings which are impossible to get this fast if you hatch first. If the Z somehow manages to survive this you just switch to tanks and do a quick tank push.


stop please. completely not what im reffering to. i never go hatch first, its a gamble build.

first off, i never said "Unbeatable". It is beatable, but it is extremely hard to scout correctly. marines catch drones very fast, and a handful of marines at the front make it very hard to see if this is infact what he is doing.

there is a new build on the asian server which is basically a marine / scv timing rush. they often times use a scan to see exactly what you have 1 time and adjust the attack timing to fit it. its far better than the rushes foxer was doing to nestea.

roaches probably would stop it, but if they use that scan i was talking about, they simply expand and your economy is quite bad with a handful of roaches. its quite a hard build to play vs right now on the asian server, and getting very popular.
Commentatorhttp://twitter.com/Artosis
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
November 19 2010 04:27 GMT
#17
awesome thanks for the info artosis.

do you know kind of what the rough build order is? when do you stop worker production?
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
November 19 2010 04:28 GMT
#18
Do you have a BO?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Almania
Profile Joined September 2010
145 Posts
Last Edited: 2010-11-19 04:30:01
November 19 2010 04:29 GMT
#19
I'm surprised there's only one unstoppable counter to 14 hatch. 350 minerals, a lack of mining time, and no army units that early in the game really should have hard-counters - it's as "all in" as a FE gets.
tangwhat
Profile Joined May 2010
New Zealand446 Posts
Last Edited: 2010-11-19 04:30:42
November 19 2010 04:30 GMT
#20
On November 19 2010 13:29 Almania wrote:
I'm surprised there's only one unstoppable counter to 14 hatch. 350 minerals, a lack of mining time, and no army units that early in the game really should have a hard-counter.


Do you not read posts, artosis said he isn't going hatch first so cool your jets.
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