Sorry I had to be THAT guy once
Unbeatable 2 Rax Push? - Page 11
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LagT_T
Argentina535 Posts
Sorry I had to be THAT guy once | ||
link0
United States1071 Posts
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iAmJeffReY
United States4262 Posts
I love them guy saying reactors need to be nerfed, when this 'build' doesn't even use gas early. Reactors are the only thing that evens the play field against WARP IN ANYWHERE ON THE MAP, or PRODUCE 6-12 UNITS AT A TIME.. The reason this is unstoppable/unscoutable is the SCVs in tow to help bolster the marine numbers. Isn't it funny though? Every terran opening gets nerfed and zergs say to us 'Hows it feel? Learn to play'. No more 5 rax reaper. No more 3 rax reaper expo. No more reactor hellions. So we're left with the lowley marine, and studder step micro to beat zergs. Now they want marines nerfed, or something else changed, so they can 14 hat safely. Ask any zerg on ladder after they expo, they all agree (as I do too) that you HAVE to expo to have a chance to win most maps vs terran. Just do. The problem is after that expo is up, and our pressure is done and we expand, we're still behind even with double mules. We have to make 2-4 more barracks, 2 factories, 2 ports, whatever that takes time and money -- then put ADD ons on. Then, start researching upgrades and making the unit. You? Build building. Check. Hit hotkey for hatcheries, press Z or R 12 times, spread creep, inject again. Slings counter about every single barracks unit. When more mid - high level zergs start abusing slings more, it makes marine pressure a lot harder, as you have to wait a bit longer and push smarter with walls to your back etc. And, as a mineral only counter to a mineral only unit, it just works hand in hand. Edit - I mean using sling flanks more until you get bling speed --- | ||
zalien
United States216 Posts
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MICHELLE
Korea (South)199 Posts
On November 20 2010 23:38 zalien wrote: I think that this could possibly be defended with a spine crawler and a ten pool, I play zerg but I don't know if it works, also I find that drones are really good at killing marines when they surround them, so try and get a ling drone surround in range of the spine crawler. not really no =/ 10 pool is going to set you back way too much if he do anything other than this. | ||
Blisse
Canada3710 Posts
I'll just say zerg had a lot of options reduced early on in beta, so don't think you're alone terrans. Calm down and wait for when you can actually see it, because I don't think many of you can even comment on the issue without throwing general arguments out. I'm not worried about it until it transfer over to the us servers, since I'm still having trouble dealing with mass marine. One step at a time. If they think it's a legitimate threat, we shouldn't be so quick to doubt them. But we shouldn't blindly follow. | ||
Redunzl
862 Posts
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yarders
United Kingdom194 Posts
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Techno
1900 Posts
On November 19 2010 13:55 Artosis wrote: terran gets 0 gas Sounds scoutable. Note: EGMachine beat HuK in the Giant Bomb showmatch. He threw down 3+ spine crawlers at his nat. | ||
PartyBiscuit
Canada4525 Posts
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SoftSoap
United States170 Posts
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mango_destroyer
Canada3914 Posts
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ShyRamen
United States322 Posts
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freetgy
1720 Posts
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HeroFighter
United States51 Posts
On November 21 2010 01:41 Redunzl wrote: i'm like 20-3 in my last TvZs. I do 2 rax and then when my CC is 25 energy after 1st mule i drop 3 more rax. add gas accordingly and get shield then take scvs off gas for 5 rax rine. after you rape them up some swtich to either marauder thor hellion or MNMM domination. can you post a replay of this? i want to see... | ||
zomgad
185 Posts
On November 21 2010 04:35 freetgy wrote: Well seems like the 3 Rax pressure, where Protoss has to go blind Robo else every other tech gets a coinflip. no | ||
gnutz
Germany666 Posts
On November 19 2010 11:54 sjschmidt93 wrote: Update: Artosis says "it looks like zerg might have to get a blind baneling nest if suspecting terran has 2 barracks. probably can get it after lair though." lol what? This basically was a must-have on EU servers already. Watch Darkforce etc. It's easy to hold any little later bio-pushes with some banelings, comes down to micro imo. | ||
k4ne
Austria34 Posts
On November 20 2010 08:36 Losticus wrote: I see Zergs are back to whining about Terran again. You guys have convinced Blizzard to nerf every other T unit, so why not the marine? Because after all, any tactics that prevent a Zerg from nonstop droning should not be possible. +1... When a Terran win a single game people want Blizzard to nerf them (look at streams on TL...). Most zerg lose to this build because they react badly and go for 14 hatch, whatever is happening... Give zerg 2 hatch at the beginning of the game will prevent them for whining about Terran. | ||
Coolcatqt
United Kingdom36 Posts
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NATO
United States459 Posts
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