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Unbeatable 2 Rax Push? - Page 11

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LagT_T
Profile Joined March 2010
Argentina535 Posts
November 20 2010 11:09 GMT
#201
I lol at Artosis inspired zerg freakouts pre gsl... hype much?

Sorry I had to be THAT guy once
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
link0
Profile Joined March 2010
United States1071 Posts
November 20 2010 12:38 GMT
#202
It doesn't sound that hard to stop at all. Build one spine crawler and some lings. Meh.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2010-11-20 14:05:08
November 20 2010 14:03 GMT
#203
Wow, I've never seen so many complaining zergs... 2 rax marine pressure isn't unstoppable at all. You don't even need more than a single spine crawler. I have to OUTRIGHT kill 10+ zerglings, a queen, a hatch, something big for this pressure to be successful. Because the counter to outright marine pressure? 2 hatch in base sling bling nonstop counter pressure.

I love them guy saying reactors need to be nerfed, when this 'build' doesn't even use gas early. Reactors are the only thing that evens the play field against WARP IN ANYWHERE ON THE MAP, or PRODUCE 6-12 UNITS AT A TIME..

The reason this is unstoppable/unscoutable is the SCVs in tow to help bolster the marine numbers.


Isn't it funny though? Every terran opening gets nerfed and zergs say to us 'Hows it feel? Learn to play'. No more 5 rax reaper. No more 3 rax reaper expo. No more reactor hellions. So we're left with the lowley marine, and studder step micro to beat zergs. Now they want marines nerfed, or something else changed, so they can 14 hat safely. Ask any zerg on ladder after they expo, they all agree (as I do too) that you HAVE to expo to have a chance to win most maps vs terran. Just do. The problem is after that expo is up, and our pressure is done and we expand, we're still behind even with double mules. We have to make 2-4 more barracks, 2 factories, 2 ports, whatever that takes time and money -- then put ADD ons on. Then, start researching upgrades and making the unit.

You? Build building. Check. Hit hotkey for hatcheries, press Z or R 12 times, spread creep, inject again.

Slings counter about every single barracks unit. When more mid - high level zergs start abusing slings more, it makes marine pressure a lot harder, as you have to wait a bit longer and push smarter with walls to your back etc. And, as a mineral only counter to a mineral only unit, it just works hand in hand.

Edit - I mean using sling flanks more until you get bling speed ---
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
zalien
Profile Joined October 2010
United States216 Posts
November 20 2010 14:38 GMT
#204
I think that this could possibly be defended with a spine crawler and a ten pool, I play zerg but I don't know if it works, also I find that drones are really good at killing marines when they surround them, so try and get a ling drone surround in range of the spine crawler.
Co Head organizer of HSL, a Highschool Team League affiliated with CSL and designed to change the way people see gamers
MICHELLE
Profile Joined June 2010
Korea (South)199 Posts
November 20 2010 15:40 GMT
#205
On November 20 2010 23:38 zalien wrote:
I think that this could possibly be defended with a spine crawler and a ten pool, I play zerg but I don't know if it works, also I find that drones are really good at killing marines when they surround them, so try and get a ling drone surround in range of the spine crawler.


not really no =/
10 pool is going to set you back way too much if he do anything other than this.
Artosis, he's like that moss that grows on a tree that lets you know where the sun is
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2010-11-20 16:36:05
November 20 2010 16:35 GMT
#206
Some people need to be quiet and stop complaining about imbalance, or stop complaining about others complaining about imbalance. You have no authority on the matter since you either don't play on the asian servers, you don't play zerg or terran on the asian servers, you don't play at a high enough level and you haven't played against this play on the asian servers before. I don't see how you can make an argument, or try to prove a point, when you have no idea what it is and no authority on the matter. Wait for more information instead of trying to prove that terran isn't imbalanced.

I'll just say zerg had a lot of options reduced early on in beta, so don't think you're alone terrans. Calm down and wait for when you can actually see it, because I don't think many of you can even comment on the issue without throwing general arguments out.

I'm not worried about it until it transfer over to the us servers, since I'm still having trouble dealing with mass marine. One step at a time.

If they think it's a legitimate threat, we shouldn't be so quick to doubt them. But we shouldn't blindly follow.
There is no one like you in the universe.
Redunzl
Profile Blog Joined January 2010
862 Posts
Last Edited: 2010-11-20 16:42:09
November 20 2010 16:41 GMT
#207
i'm like 20-3 in my last TvZs. I do 2 rax and then when my CC is 25 energy after 1st mule i drop 3 more rax. add gas accordingly and get shield then take scvs off gas for 5 rax rine. after you rape them up some swtich to either marauder thor hellion or MNMM domination.
yarders
Profile Joined August 2009
United Kingdom194 Posts
November 20 2010 17:05 GMT
#208
Can someone please show us some replays? I'm still yet to see one. thanks
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2010-11-20 17:30:13
November 20 2010 17:25 GMT
#209
On November 19 2010 13:55 Artosis wrote:
terran gets 0 gas


Sounds scoutable.

Note:
EGMachine beat HuK in the Giant Bomb showmatch. He threw down 3+ spine crawlers at his nat.
Hell, its awesome to LOSE to nukes!
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
November 20 2010 17:31 GMT
#210
I agree that he's talking about probably Foxer builds against Nestea which was the game he won on Shak. In set 5 on Steppes, Nestea did a technical 1 base roach and banes play against it, held it off but Foxer transitioned to seige to win.
the farm ends here
SoftSoap
Profile Joined November 2010
United States170 Posts
November 20 2010 18:22 GMT
#211
A build order will help, and this is a more diamond level play, as myself as platinum am having trouble multi-tasking. you need critical marine split also, since stim pack won't be finished by this early push but maybe in your 3rd push
Tasteless, "IdrA always pulls out on time."
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
November 20 2010 19:29 GMT
#212
Artosis isn`t exactly one of the top zergs on korea server at all..so if some replays or build order could be provided it would help us figure out if this is infact true.
ShyRamen
Profile Joined July 2010
United States322 Posts
November 20 2010 19:33 GMT
#213
would like to see some replays :o
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2010-11-20 19:36:38
November 20 2010 19:35 GMT
#214
Well seems like the 3 Rax pressure, where Protoss has to go blind Robo else every other tech gets a coinflip.
HeroFighter
Profile Joined June 2010
United States51 Posts
November 20 2010 19:36 GMT
#215
On November 21 2010 01:41 Redunzl wrote:
i'm like 20-3 in my last TvZs. I do 2 rax and then when my CC is 25 energy after 1st mule i drop 3 more rax. add gas accordingly and get shield then take scvs off gas for 5 rax rine. after you rape them up some swtich to either marauder thor hellion or MNMM domination.

can you post a replay of this? i want to see...
Soldiers Fight For You, Heroes Die For You
zomgad
Profile Joined October 2010
185 Posts
November 20 2010 19:39 GMT
#216
On November 21 2010 04:35 freetgy wrote:
Well seems like the 3 Rax pressure, where Protoss has to go blind Robo else every other tech gets a coinflip.

no
gnutz
Profile Joined November 2010
Germany666 Posts
November 20 2010 19:39 GMT
#217
On November 19 2010 11:54 sjschmidt93 wrote:
Update: Artosis says "it looks like zerg might have to get a blind baneling nest if suspecting terran has 2 barracks. probably can get it after lair though."


lol what? This basically was a must-have on EU servers already. Watch Darkforce etc. It's easy to hold any little later bio-pushes with some banelings, comes down to micro imo.
k4ne
Profile Joined August 2010
Austria34 Posts
Last Edited: 2010-11-20 20:37:50
November 20 2010 20:32 GMT
#218
On November 20 2010 08:36 Losticus wrote:
I see Zergs are back to whining about Terran again. You guys have convinced Blizzard to nerf every other T unit, so why not the marine?

Because after all, any tactics that prevent a Zerg from nonstop droning should not be possible.


+1...
When a Terran win a single game people want Blizzard to nerf them (look at streams on TL...).
Most zerg lose to this build because they react badly and go for 14 hatch, whatever is happening...
Give zerg 2 hatch at the beginning of the game will prevent them for whining about Terran.
Coolcatqt
Profile Joined November 2010
United Kingdom36 Posts
November 20 2010 20:40 GMT
#219
terran criers are cute your race is easy, deal with it

User was warned for this post
Cute as a button :]
NATO
Profile Joined April 2010
United States459 Posts
November 20 2010 20:42 GMT
#220
Spines also work really well.
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