Also, can you change the adjutant to an executor for toss and queen for Zerg?
I would be soo happy
Forum Index > SC2 Maps & Custom Games |
Dragom
194 Posts
Also, can you change the adjutant to an executor for toss and queen for Zerg? I would be soo happy | ||
_Major
United States107 Posts
On May 02 2011 09:32 Dragom wrote: nice, but what if you and your opponent are both 200 supply?? do you really wanna spam hatcherys?? I would be soo happy Why would you need to spam hatcheries? I don't understand. On May 02 2011 09:32 Dragom wrote: Also, can you change the adjutant to an executor for toss and queen for Zerg? I would be soo happy I wish I could, but I didn't create the audio; I'm just reusing it. There isn't any applicable audio for the Executor or the Queen. | ||
Gi
United States30 Posts
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_Major
United States107 Posts
On May 03 2011 04:25 fritz87 wrote: This is fantastic, and failing is way more fun then just going to a score screen. I get the highest level of macro each time, and my normal games usually have massive trust funds mid-late game. Its good practice. Also, the green tea AI is a massive improvement over the vanilla AI. You can get the leaderboard to come up at the end if the computer surrenders and you type 'gg' (without quotes); or if your human opponent types 'gg' first. I still need to work on this for team games, but it is also useful for 2v2 right now. | ||
Ichi_
France81 Posts
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_Major
United States107 Posts
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SYNC_qx
Germany197 Posts
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Ruscour
5233 Posts
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_Major
United States107 Posts
On May 04 2011 07:30 Ruscour wrote: Awesome, because I'm terrible. A few things I noticed, it still yells at you for not injecting hatcheries at 200/200 with full larvae, and if you've been maxed for a while and lose your army, and can't instantly get back to maxed, you get nuked. Thank you. I'm a bit partial but I think it's awesome too. =p I will add checks for Maxed larvae on all hatcheries and maxed research & maxed food for Protoss nexuses (Nexii?) My opinion on losing a max army and not being able to to spend all your money or reach max again is that if you can't do it in 60 seconds then you're not macroing properly in the late game. The point of this mod is to encourage people to put their resources to work for them. If you are sitting on 200/200 and can't replenish it quick enough, should you cancel out against another 200/200, then you shouldn't be sacrificing your entire army.
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D!kane
Germany3 Posts
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GGPope
Australia367 Posts
I don't know if he's fixed that (or if that even needed fixing) but nonetheless its still a fun map :D (I has grandmaster cushion :3) | ||
Drascus
United States100 Posts
Edit: Spectator didn't work either. This was on the metalopolis map. | ||
_Major
United States107 Posts
On May 04 2011 18:15 Drascus wrote: Tried watching this map with some friends as a Ref, not a spectator. The map failed to start until I left the game. Haven't tried it as a spectator yet, but I thought I'd report the possible bug. Edit: Spectator didn't work either. This was on the metalopolis map. I came across the same problem trying to demo the map for some friends. In very rare instances, you can press ready while another player is initializing; this throws everyone out of sync and they are stuck waiting endlessly for the other player(s) to ready up. I'm going to fix this tonight. Another problem, which I fixed around 2am EST, was that the map was counting refs and spectators as active players. This was very annoying and caused a lot oF unexpected behavior. EDIT: The fix I made last night didn't do anything. Back to the drawing board. For now, I've cut the maps down to 3 - Xel'naga, Metalopolis, and Tal'Darim. This will help me find and fix bugs faster. EU guys, the plan is to add better team support and persistent leaderboards first then work on publishing to EU. There are a few barriers I'm running into for the last part; - No EU account - Even with an EU account, I can't have NA and EU versions installed at the same time. - Need someone to localize strings @GGpope Thank you for the kind words. Things have changed to make it more challenging and to account for injects and energy usage. | ||
NeoDragon
United States15 Posts
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Bacon-X
United States266 Posts
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_Major
United States107 Posts
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Ruscour
5233 Posts
Major, you need someone to publish to SEA? I could do that. | ||
Drascus
United States100 Posts
On May 04 2011 22:24 _Major wrote: I came across the same problem trying to demo the map for some friends. In very rare instances, you can press ready while another player is initializing; this throws everyone out of sync and they are stuck waiting endlessly for the other player(s) to ready up. I'm going to fix this tonight. Another problem, which I fixed around 2am EST, was that the map was counting refs and spectators as active players. This was very annoying and caused a lot oF unexpected behavior. EDIT: The fix I made last night didn't do anything. Back to the drawing board. For now, I've cut the maps down to 3 - Xel'naga, Metalopolis, and Tal'Darim. This will help me find and fix bugs faster. EU guys, the plan is to add better team support and persistent leaderboards first then work on publishing to EU. There are a few barriers I'm running into for the last part; - No EU account - Even with an EU account, I can't have NA and EU versions installed at the same time. - Need someone to localize strings @GGpope Thank you for the kind words. Things have changed to make it more challenging and to account for injects and energy usage. I would like to really thank you for making this map btw, and staffing it with a more challenging AI than the blizzard AI. It really is a terrific training tool overall. I've been messing around with the map editor and I know how much work something like this is. You're awesome for doing it for the community. edit: I'm bilingual, English/Spanish, and would be happy to translate the strings into Spanish if you want. PM me a list of strings and I'll PM back the translations next to their English versions. | ||
scottycopter
United States46 Posts
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_Major
United States107 Posts
On May 05 2011 16:14 scottycopter wrote: I am a little concerned about the AI however. It seems to be extremely aggressive in that it pretty much Zealot rushes me every game. It makes testing out new builds very difficult when you always have to be prepared for a rush every game. Hi scottycoptor, In Green Tea AI, Very Easy = Blizzard's very hard AI. I will be changing this to be Blizzard's medium AI in the future. I suggest that you use the Easy setting, this is the only AI without vision hack/cheat. However, even then you have to be viligant about driving away or killing scouts before they can see anything. If Green Tea senses a weakness it will try to exploit it. | ||
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