• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:13
CEST 06:13
KST 13:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War845.0.17 Patch Notes - October 7, 202622Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
BW General Discussion ASL FINALS HYPE VIDEO 2X Visiting korea this week BGH Auto Balance -> http://bghmmr.eu/ New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[Megathread] Daily Proleagues ASL 22 Finals [ASL22] Semifinal A [ASL22] Semifinal B
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13382 users

[UMS] Macro Or Die - The Competitive Macro Trainer - Page 7

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 5 6 7 8 9 21 Next All
Argonx16
Profile Joined May 2010
20 Posts
Last Edited: 2011-05-07 03:52:33
May 07 2011 03:49 GMT
#121
This UMS map is amazing, I find it so helpful when training my macro, and just learning the mechanics of SC2. This map really made me look at my weaknesses and helped me adjust, even if it is just planting more production buildings instead of being lazy and queuing up masses of units.

Also, I'm midish Bronze, and like ~17 minutes into the game, it thinks I'm "Grandmaster Level" macro, with a cushion of x6?

EDIT: I was playing with a friend (Silver level) 2v2 today, and whenever he "donated" me resources (most likely because he was floating too many resources) I would be repeatedly nuked, so I was wondering, would there be any way to penalize (less) a player who receives many resources from an ally? I mean I know a solution is just not to be "gifted" resources in the first place, but that was just an issue that I encountered while playing this map.
_Major
Profile Joined April 2011
United States107 Posts
May 07 2011 05:49 GMT
#122
On May 07 2011 12:49 Argonx16 wrote:
This UMS map is amazing, I find it so helpful when training my macro, and just learning the mechanics of SC2. This map really made me look at my weaknesses and helped me adjust, even if it is just planting more production buildings instead of being lazy and queuing up masses of units.

Also, I'm midish Bronze, and like ~17 minutes into the game, it thinks I'm "Grandmaster Level" macro, with a cushion of x6?

EDIT: I was playing with a friend (Silver level) 2v2 today, and whenever he "donated" me resources (most likely because he was floating too many resources) I would be repeatedly nuked, so I was wondering, would there be any way to penalize (less) a player who receives many resources from an ally? I mean I know a solution is just not to be "gifted" resources in the first place, but that was just an issue that I encountered while playing this map.



I'm glad that you like it, and that you are finding it to be helpful. I applaud you for reaching a level of x6. Were you able to keep it to the end? Or was the game essentially over at 17 minutes? I'd love to see the replay.

As for the gifted resources, i think it's kind of cool that this can happen. The best advice I can offer is to use what you can and give the rest back =p

I'm very interested in hearing about your 2v2 experience too. Were you playing against AI or human opponents? I've had mixed results with the AI. Sometimes when they reach 3 bases, the sheer number of units and calculations brings my computer to its knees.

Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
Argonx16
Profile Joined May 2010
20 Posts
May 07 2011 06:56 GMT
#123
The game was essentially over at ~17 minutes because my ally was attacked by both of the AIs (one on Medium, one on Very Hard), then my ally "gifted" me ~1000 minerals, or something insane, got nuked once, then raped by the AI's.

As evident, we played 2v2 against the AI, and enjoyed it, because the first game we played, my friend got 7 pooled *AND* drone rushed. But, if you want a 2v2 replay, I could find that replay, or just play another game tomorrow.
ScythedBlade
Profile Joined May 2010
308 Posts
May 07 2011 13:02 GMT
#124
Perfectly executed fast expands are still punished, because the cushion thinks allowing 400 minerals for a Nexus is bad when you have 34 food. This includes the 3 gate sentry expand ... =/
iPBioOrMech
Profile Joined May 2010
Turkey297 Posts
May 07 2011 14:17 GMT
#125
This looks really cool, if i have anytime to play this ill give it a try my macro is a bit off but not alot we'll see
i created scan BM, MvP created mule drop.
NiTroSc2
Profile Blog Joined December 2010
United States144 Posts
May 07 2011 15:48 GMT
#126
http://drop.sc/9963

My 50~min game vs hard AI (its way harder than blizzard's AI :D) where i spammed CCs
Looking foward to future changes to these maps
_Major
Profile Joined April 2011
United States107 Posts
May 07 2011 17:36 GMT
#127
On May 07 2011 22:02 ScythedBlade wrote:
Perfectly executed fast expands are still punished, because the cushion thinks allowing 400 minerals for a Nexus is bad when you have 34 food. This includes the 3 gate sentry expand ... =/



As in you trigger the timer? Or that you can't avoid being nuked? Triggering the timer isn't a big deal early in the game. You might be prevented from moving up a round once. Also, I posted a replay of Inori doing 3 gate sentry expand with no problems on Xel' Naga in the OP. Let me know what the difference is.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 07 2011 18:30 GMT
#128
Cool map.
Like others have noticed, FE's are punished. But, I played zerg and despite having horrible macro problems with it, I didn't get nuked once. I got warned 3 times, once when I FE'd.
I didn't notice a different AI...
ModeratorI am still alive, somehow
TL+ Member
_Major
Profile Joined April 2011
United States107 Posts
May 07 2011 18:38 GMT
#129
On May 08 2011 00:48 NiTroSc2 wrote:
http://drop.sc/9963

My 50~min game vs hard AI (its way harder than blizzard's AI :D) where i spammed CCs
Looking foward to future changes to these maps



GODDAMN DUDE! That game truly deserves the EPIC moniker.

+ Show Spoiler +
[image loading]


That's the Starcraft I remember! Bravo! I'm adding to the OP.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
_Major
Profile Joined April 2011
United States107 Posts
May 07 2011 18:41 GMT
#130
On May 08 2011 03:30 TheAwesomeTemplar wrote:
Cool map.
Like others have noticed, FE's are punished. But, I played zerg and despite having horrible macro problems with it, I didn't get nuked once. I got warned 3 times, once when I FE'd.
I didn't notice a different AI...


As in you don't notice a difference between Green Tea and Blizzard AI? I urge you to try again; maybe the opponent you faced off against chose something you hard counter?
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
Selkie
Profile Blog Joined October 2010
United States530 Posts
May 07 2011 19:00 GMT
#131
Is a countdown triggered if I attempt to go 15 CC?
_Major
Profile Joined April 2011
United States107 Posts
May 07 2011 19:22 GMT
#132
On May 08 2011 04:00 Selkie wrote:
Is a countdown triggered if I attempt to go 15 CC?


Yes. You will trigger the countdown as soon as you hit 361 minerals. You'll be able to get to 400 and put down a Command Center well before the Nuke launches. The only "penalty" is that you'll be on the 19x cushion one round longer than someone who didn't 15 CC. It's not going to affect the overall game.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
VPCursed
Profile Blog Joined May 2011
1044 Posts
May 07 2011 22:24 GMT
#133
very cool, ill deff be trying this. thx
Growiel
Profile Joined October 2010
Korea (South)363 Posts
May 08 2011 09:19 GMT
#134
This looks like exactly what i've been looking for for a while.

Any chance of seeing it in EU ? I can help if needed.
StarCraft II for ever.
Kaizume
Profile Joined May 2011
Malaysia22 Posts
May 08 2011 09:40 GMT
#135
I tried this on NA server and it's a really good trainer! It's just that I tend to have ~1sec delay when playing on NA. Anytime we'd see this on SEA?
All is dust in the wind
Sirion
Profile Joined August 2010
131 Posts
May 08 2011 11:45 GMT
#136
I would love to play this on EU server. Any chance to get the maps here?
juyon
Profile Joined May 2011
Germany1 Post
May 08 2011 12:38 GMT
#137
please upload this map on EU - can anyone send me this via mail?
The Only Easy Day Was Yesterday
Xarwy
Profile Joined November 2010
Norway67 Posts
May 08 2011 14:26 GMT
#138
Yeah would be awesome to get it over to EU.
buff zerg
mnmnmmnnmnmn
Profile Joined April 2011
Canada6 Posts
May 08 2011 15:39 GMT
#139
On May 07 2011 00:59 _Major wrote:
Show nested quote +
On May 06 2011 23:35 mnmnmmnnmnmn wrote:
can anybody tell me what does Silver (x17 cushion) mean? it shows on the right hand bottom of my screen when i was playing. and sometimes i will have something like Gold (x15) and stuff?


Your cushion is the amount of resources you are allowed to stockpile before the Ghosts will be sent out to Nuke you. This is determined by the factor shown and your supplies available. It's a rough estimate, but silver players tend to keep their resources at about 17 or 18 times their supplies available (i.e. @ 100 food, they are floating 1700-1800 resources, etc...)

The game periodically checks to see if you are satisfying all objectives, and after these checks it will show you your current level in the bottom right of the screen. If you are completing all of your objectives for that round, then it will raise your level, lowering your cushion. If you aren't then it will do nothing. If you are letting nukes go off then it will lower your level, raising your cushion.

Everyone starts out at the Max cushion level - Bronze (20x). Over time their applied macro abilities will determine what level they are able to reach. This means that the early game stages are essentially the same for all players, and that there is still flexibility for stockpiling if you want to. But, as players get to 6 minutes into the game (the fastest you can reach Diamond level) the true differences in ability will be obvious. Good players will be able to keep producing both supply, workers, and army - leaving them with very little leftover resources.

Being able to reach a high level is only part of this. What's more important is staying at a high level. The score screen will show your average macro level in contrast to your current level, which you will see throughout the game. This is determined by the amount of resources gathered at each level, and is the best indicator of how well you played.


Thanks so much for your detailed explaination Major.
nMinhBang
Profile Joined January 2011
Netherlands98 Posts
May 08 2011 16:07 GMT
#140
FFFFFFFFFFFFFFFFFFUUUUUUUUU I want this map on EU, But k, Take your time and fix all bugs you can find, ;D
Prev 1 5 6 7 8 9 21 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech144
StarCraft: Brood War
Rain 3196
GuemChi 1990
Sharp 227
Aegong 43
Dota 2
NeuroSwarm180
League of Legends
JimRising 665
Counter-Strike
taco 530
Super Smash Bros
Mew2King95
Other Games
summit1g6667
WinterStarcraft512
PiGStarcraft268
C9.Mang0254
Organizations
Other Games
BasetradeTV176
[ Show 16 non-featured ]
StarCraft 2
• Letter1413
• practicex 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota221
League of Legends
• Lourlo1089
• Rush795
• Stunt242
Other Games
• Shiphtur608
Upcoming Events
WardiTV Weekly
6h 47m
PiGosaur Cup
19h 47m
Kung Fu Cup
1d 6h
The PondCast
2 days
Online Event
3 days
Korean StarCraft League
3 days
Afreeca Starleague
4 days
Rush vs Soulkey
CranKy Ducklings
4 days
BSL Open Qualifier
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
IPSL
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-10-12
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.