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[UMS] Macro Or Die - The Competitive Macro Trainer

Forum Index > SC2 Maps & Custom Games
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_Major
Profile Joined April 2011
United States107 Posts
Last Edited: 2011-05-23 21:23:31
April 25 2011 23:25 GMT
#1
Macro Or Die v1.4 - Now Available in EU


Do you find yourself accumulating too many resources during the mid and late game? Do you find yourself behind in economy and/or army supply more often than not?

If you answered YES, or SOMETIMES, then this trainer may be of use to you. Even if you answered NO, this trainer may be helpful in refining your macro so that it complements your strategies better.

What do I have to do?

Just play a normal melee game on a Macro or Die map. You can play against the computer or a human; if the map has more than 2 starting areas you can also play co-op vs AI, or team games. The map will do the rest. It will also try to give you an adequate estimate of your ability as it pertains to ladder leagues and a final score which will eventually end up on a persistent leaderboard.

[image loading]

How does the map act as a Trainer?

Imagine that you have a coach observing your game who gently reminds you every time you let your macro slip. Well, this coach is a little more aggressive than that. If you let your macro slip the Adjutant will send ghosts out to nuke your mineral line. Don't worry, there is a 30 second timer before the nuke detonates. If you return your stockpiled resources to more appropriate levels the Adjutant will call off the ghosts.

[image loading]

[image loading]

[image loading]
[image loading]
[image loading]


So how do I find it?

That's easy. You just search for "+macro +die" at the custom game screen, or you go to the "Macro Or Die" chat channel to find other players.

There are 9 Macro Or Die maps available on Battle.Net (NA):
  • Macro Or Die [Tal'Darim Altar LE] (Available Now)
  • Macro Or Die [Xel'Naga Caverns] (Available Now)
  • Macro Or Die [The Shattered Temple] (Back In Development)
  • Macro Or Die [Metalopolis] (Available Now)
  • Macro Or Die [Scrap Station] (Back In Development)
  • Macro Or Die [Backwater Gulch] (Back In Development)
  • Macro Or Die [GSL Crevasse] (Back In Development)
  • Macro Or Die [Shakuras Plateau] (Back In Development)
  • Macro Or Die [Typhon Peaks] (Back In Development)
  • Please suggest any maps you would like to see this mod added to in the thread


This mod is cool, but I have some feedback that will make it awesome!

Fantastic. By all means post your feedback here. If your BO is getting unfairly penalized, please post it and the timings so I can try to include it in the fixes.

I also want to see REPLAYS. Please post links to great Macro Or Die games here too.

- Major

Notes:

  • All players - Do not worry about your current Macro level. It looks to see if you should increase every minute; so if your macro is generally good you won't be affected by a couple of slip ups. Although it is admirable to be at the highest level you can be the entire time, certain BOs and opponents will force you to lose a level or stay the same - live with it. The most important thing is how consistent you were throughout the game.

  • Protoss players - it is known that certain builds which require stockpiling (3 Gate / FE, and even 4 Gates) will trigger a countdown causing panic. Do not fear, if your BO is tight you'll be fine. You may want to queue up your units in one of the gateways as your warpgates finish to be on safe side. I'm looking into fixing this, but I need more feedback from the community first.


Replays:

  • (PvAI - Master League) Inori teaches you how to Dougie (I mean 3 Gate/FE)
  • (TvAI - Master League) NiTro is balling out of control (EPIC TvT - ~54 minutes)
    + Show Spoiler +
    [image loading]

  • (PvAI - Grandmaster League) TheRabidDeer doing his best Prince impression - "This is what it sounds like when Zerg cry"
    + Show Spoiler +
    [image loading]

  • (TvZ - Diamond League) Jambi vs Sovereign - Macro Or Die [Tal'darim Altar LE]




Upcoming Changes:

  • Tiny Reset button on Countdown - allows you to reset your Cushion back to Max (20x) in the event that your current Cushion is too restrictive.



Changelist:

Version 1.4
  • Promotion Check Timer now starts when you gain control of your units instead of when you load into the map.
  • Promotion Check Timer is based off of your level. The higher level you are the longer you will need to maintain all three objectives before it checks to see if it should promote you.
  • Maps support Team Games and FFA games now. Game will end when all members of other team have 'gg'd. It should support teams of any size.
  • Invisible Computer Allies/Opponents have been removed when you use 'Join Game' to start a map with more than 2 starting positions.
  • NEW MAP: Araken Citadel [Macro Or Die] has been added for 3v3 practice.
  • Ready button will show who you are waiting for if everyone hasn't pressed it yet.
  • A lot of code cleanup in preparation for porting and localizing.

Known Bugs
  • If players drop from lobby before game,there's a chance the Adjutant will fail to load and everyone will be stuck at instruction screen.
  • When the loser GGs the winner is not automatically being given their points and brought to the score screen. The Winner has to type GG in order to stop the game and get their win. Will fix it back tonight.
  • A warning pops up when users press 'GG'. This is harmless (I hope), but I'll get rid of it tomorrow.
  • Players were getting penalized for supply blocking themselves with 9 pylon
  • Sometimes the macro level does not show next to the avg cushion on score screen. (still trying to debug this)
  • Other players score is not showing up at all when you start a 2v2 variant match with only 1 player on each team.



Version 1.3
+ Show Spoiler +

  • Show completed objectives and failed objectives each chance the user has for promotion, before presenting them with their current level.
  • Calculate computers' scores and post them on the leaderboard; The computer will not get nuked when their timer goes to 0.

  • [Bug Fix] Don't increase macro level if player is not mining.
  • [Bug Fix] Game automatically goes to score screen when AI surrenders.
  • [Bug Fix] No more stalemates. Victory/Defeat menus pop up 45 seconds after hitting 'gg' or after seeing the scoreboard.



Version 1.1
+ Show Spoiler +

  • Bug Fix - Score Screen will now show your average cushion factor, not the cushion you had before game ended.

  • Green Tea AI 0.82 added - thank you ptanhkhoa

  • Score Modifiers added to account for opponent skill level:
    • Very Easy AI = 10% of score
    • Easy AI = 30% of score
    • Medium AI = 50% of score
    • Hard AI = 60% of score
    • Very Hard AI = 70% of score
    • Insane AI = 80% of score
    • Player = 100% of score

  • Efficiency Score, currently determined by (army killed value - your army value)/cushion will only post positive rewards at the end game.

  • Players will receive extra bonuses added to their Efficiency Score for the following:
    • Spreading Creep Tumors
    • Using Chronoboost
    • Maintaining an army of veteran units

  • Players will be prevented from leveling up if they fail to do any of the following:
    • Keep stockpile within their current cushion
    • Keep hatcheries injected
    • Keep energy on Nexuses below 60, and energy on CCs below 110
    • Prevent extended supply blockages

  • Players will only be able to queue a maximum of 2 units at any building (4 if a reactor is attached).

  • Backoff Timer will be included when player goes from Max Food to something below it. You will now have 30 seconds before being penalized to spend your stockpile or return to max (>= 190 food) army.

Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
afk4lifez
Profile Joined December 2010
United States44 Posts
Last Edited: 2011-04-25 23:34:51
April 25 2011 23:28 GMT
#2
what if you're maxed? do you auto lose when you max out and have to stockpile money?



also from what i see, it seems you get nuked whenever you have more than 750. what if you're stockpiling gas to pop out bunch of mutas when spire finishes?
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 14:18:35
April 25 2011 23:33 GMT
#3
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
Last Edited: 2011-04-25 23:58:46
April 25 2011 23:57 GMT
#4
On April 26 2011 08:28 afk4lifez wrote:

also from what i see, it seems you get nuked whenever you have more than 750. what if you're stockpiling gas to pop out bunch of mutas when spire finishes?


basically this. there are some circumstances where you actually do either want to stockpile money, or you're forced too. I know that it fixes itself when maxed, but if i'm saving for mutas, or if i'm a gateway heavy toss waiting for another round of warpins, what do?
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
_Major
Profile Joined April 2011
United States107 Posts
April 26 2011 00:13 GMT
#5
On April 26 2011 08:28 afk4lifez wrote:
what if you're maxed? do you auto lose when you max out and have to stockpile money?


If you're maxed (actually >= 190 supply) then the macro trigger is disabled. You should still be spending your resources effectively while maxed though; stockpiling with no plan on what to do with those resources defeats the purpose of this map.


also from what i see, it seems you get nuked whenever you have more than 750. what if you're stockpiling gas to pop out bunch of mutas when spire finishes?


What determines when you will get nuked is based on your supply count and the cushion, which goes up and down based on how efficiently you are spending your resources. Going pure muta early is a bit tricky, but possible because you can always trick the trainer by faking a hatchery to decrease your minerals by 300. Also remember that you have 30 seconds to do what you need to do to spend the money.

I definitely know the mod will need to get tweaked for this just like the protoss builds I mentioned above. But, I need to see more games with it and other areas where there are trouble so that they all get fixed or balanced properly.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
FinestHour
Profile Joined August 2010
United States18466 Posts
April 26 2011 00:24 GMT
#6
Wow this is a really good idea for a training map. I look forward to see it being tuned and polished to perfection!
thug life.                                                       MVP/ex-
Legat0
Profile Joined October 2010
United States318 Posts
April 26 2011 00:36 GMT
#7
This sounds awesome. Will definitely try this out when I'm at work tonight.
zooalt
Profile Joined July 2010
104 Posts
April 26 2011 00:44 GMT
#8
Would love to try it. It's not on EU though, is it?
Some say I'm crazy, I guess I'll always be.
_Major
Profile Joined April 2011
United States107 Posts
April 26 2011 00:54 GMT
#9
On April 26 2011 09:44 zooalt wrote:
Would love to try it. It's not on EU though, is it?


Right now it's only NA. I'll put it up on EU once we work out most of the kinks. Since it's literally a map for each ladder map, it takes a lot of time to do the updates.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
Bobster
Profile Joined January 2011
Germany3075 Posts
April 26 2011 00:59 GMT
#10
I like this idea! Good initiative.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
Last Edited: 2011-04-26 02:30:21
April 26 2011 01:47 GMT
#11
What happens if a Zerg player is saving money for mutas when his spire pops? Or for any race that wants to save for a tech structure to finish?

EDIT: Nvm
133 221 333 123 111
eits
Profile Blog Joined August 2010
United States210 Posts
April 26 2011 02:05 GMT
#12
really liked playing the map, just did 2v1 vs AI and had 0 nukes go off throughout my 20 min game that i got maxed 3/3 done. keep up the good work!
askTeivospy
Profile Blog Joined March 2011
1525 Posts
April 26 2011 02:20 GMT
#13
I'll try it when I can :D did you disable queuing units in structures (being able to queue 1 unit is OK imo but more than 1 is prolly forcing bad habits)
hihihi
ChEDo
Profile Joined November 2010
Canada310 Posts
April 26 2011 02:22 GMT
#14
cant wait to try this out :D looks really awesome
john7kfc
Profile Blog Joined April 2009
United States317 Posts
April 26 2011 02:27 GMT
#15
This seems really cool! I will try this out when i get home.

Thanks dood!
justin.tv/john7kfc
_Major
Profile Joined April 2011
United States107 Posts
April 26 2011 02:38 GMT
#16
On April 26 2011 10:47 GenesisX wrote:
What happens if a Zerg player is saving money for mutas when his spire pops? Or for any race that wants to save for a tech structure to finish?


Can you post the BO in question, so I can figure out where this will need to be tweaked? What timings in particular are you worried about?
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
April 26 2011 02:39 GMT
#17
Looks totally awesome, I'll definitely try it out! :D
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
_Major
Profile Joined April 2011
United States107 Posts
April 26 2011 02:42 GMT
#18
On April 26 2011 11:20 Teivospy wrote:
I'll try it when I can :D did you disable queuing units in structures (being able to queue 1 unit is OK imo but more than 1 is prolly forcing bad habits)


A couple of people have given me feedback about queuing being a cheap way to avoid the timer. As of right now, I want to keep it as close to what's allowed in a normal game as possible. Queuing can save you from the nuke, but it can't save you from another player who is actually producing with those resources instead of delaying them.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2011-04-26 11:32:13
April 26 2011 11:30 GMT
#19
--- Nuked ---
Fist
Profile Joined October 2010
Netherlands235 Posts
April 26 2011 11:35 GMT
#20
Looks awesome, probably will get nuked my ass off. Can't wait till it will comes at EU server
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