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[UMS] Macro Or Die - The Competitive Macro Trainer - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
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Dragom
Profile Joined December 2010
194 Posts
Last Edited: 2011-05-02 00:35:25
May 02 2011 00:32 GMT
#81
nice, but what if you and your opponent are both 200 supply?? do you really wanna spam hatcherys??

Also, can you change the adjutant to an executor for toss and queen for Zerg?

I would be soo happy
"The second thing to go is your memory...ergh, I can't remember what the first thing is..."
_Major
Profile Joined April 2011
United States107 Posts
May 02 2011 01:11 GMT
#82
On May 02 2011 09:32 Dragom wrote:
nice, but what if you and your opponent are both 200 supply?? do you really wanna spam hatcherys??

I would be soo happy


Why would you need to spam hatcheries? I don't understand.

On May 02 2011 09:32 Dragom wrote:
Also, can you change the adjutant to an executor for toss and queen for Zerg?

I would be soo happy


I wish I could, but I didn't create the audio; I'm just reusing it. There isn't any applicable audio for the Executor or the Queen.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
Gi
Profile Blog Joined May 2009
United States30 Posts
May 02 2011 19:25 GMT
#83
This is fantastic, and failing is way more fun then just going to a score screen. I get the highest level of macro each time, and my normal games usually have massive trust funds mid-late game. Its good practice. Also, the green tea AI is a massive improvement over the vanilla AI.
_Major
Profile Joined April 2011
United States107 Posts
May 02 2011 23:27 GMT
#84
On May 03 2011 04:25 fritz87 wrote:
This is fantastic, and failing is way more fun then just going to a score screen. I get the highest level of macro each time, and my normal games usually have massive trust funds mid-late game. Its good practice. Also, the green tea AI is a massive improvement over the vanilla AI.


You can get the leaderboard to come up at the end if the computer surrenders and you type 'gg' (without quotes); or if your human opponent types 'gg' first.

I still need to work on this for team games, but it is also useful for 2v2 right now.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
Ichi_
Profile Joined March 2011
France81 Posts
May 02 2011 23:56 GMT
#85
Will this come on the EU server ? D:
_Major
Profile Joined April 2011
United States107 Posts
May 03 2011 14:21 GMT
#86
Updated again, twice actually. First time introduced a few bugs, that I've corrected. If 'create game' was unavailable for you, it's probably because I was publishing at the time. I think Battle.Net 2.0 requires players to logout/login in order to update to new versions of custom games.

  • Show completed objectives and failed objectives each chance the user has for promotion, before presenting them with their current level.
  • Calculate computers' scores and post them on the leaderboard; The computer will not get nuked when their timer goes to 0.

  • [Bug Fix] Don't increase macro level if player is not mining.
  • [Bug Fix] Game automatically goes to score screen when AI surrenders.
  • [Bug Fix] No more stalemates. Victory/Defeat menus pop up 45 seconds after hitting 'gg' or after seeing the scoreboard.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
SYNC_qx
Profile Joined October 2010
Germany197 Posts
May 03 2011 20:08 GMT
#87
Nice concept, will try it once it launches on EU!
Ruscour
Profile Blog Joined April 2011
5233 Posts
May 03 2011 22:30 GMT
#88
Awesome, because I'm terrible. A few things I noticed, it still yells at you for not injecting hatcheries at 200/200 with full larvae, and if you've been maxed for a while and lose your army, and can't instantly get back to maxed, you get nuked.
_Major
Profile Joined April 2011
United States107 Posts
Last Edited: 2011-05-04 02:22:33
May 04 2011 02:06 GMT
#89
On May 04 2011 07:30 Ruscour wrote:
Awesome, because I'm terrible. A few things I noticed, it still yells at you for not injecting hatcheries at 200/200 with full larvae, and if you've been maxed for a while and lose your army, and can't instantly get back to maxed, you get nuked.


Thank you. I'm a bit partial but I think it's awesome too. =p

I will add checks for Maxed larvae on all hatcheries and maxed research & maxed food for Protoss nexuses (Nexii?)

My opinion on losing a max army and not being able to to spend all your money or reach max again is that if you can't do it in 60 seconds then you're not macroing properly in the late game. The point of this mod is to encourage people to put their resources to work for them. If you are sitting on 200/200 and can't replenish it quick enough, should you cancel out against another 200/200, then you shouldn't be sacrificing your entire army.

  • Run some recon missions with (a) small group(s) to punish your opponent and abuse the fact that you can suicide those units and replenish them instantly to stay at maxed.

  • Build offensively and encroach upon your enemies turf in a calculated push.

  • Make enough production centers to get you back to 190 quickly.

  • STOP GATHERING RESOURCES! Have some/all of your workers give up their seats at the table for more capable military units. (You should not be triggering nuke countdowns if you are not gathering resources; once started countdowns will go to zero if you don't max out or spend the excess.

Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
D!kane
Profile Joined April 2011
Germany3 Posts
May 04 2011 06:02 GMT
#90
Plz get it on EU servers...thrilled to try ;-)
GGPope
Profile Joined February 2011
Australia367 Posts
Last Edited: 2011-05-04 07:25:47
May 04 2011 07:24 GMT
#91
Played this map in its early stages with Mr. Major himself observing. Was a good time for all until my 200/200 suddenly lost a few units and my huge stockpile of resources ready to burn caused my 3rd base mineral line to get a nice helping of nuclear radiation. Sad face.

I don't know if he's fixed that (or if that even needed fixing) but nonetheless its still a fun map :D
(I has grandmaster cushion :3)

Drascus
Profile Joined October 2010
United States100 Posts
Last Edited: 2011-05-04 10:01:00
May 04 2011 09:15 GMT
#92
Tried watching this map with some friends as a Ref, not a spectator. The map failed to start until I left the game. Haven't tried it as a spectator yet, but I thought I'd report the possible bug.

Edit: Spectator didn't work either. This was on the metalopolis map.
_Major
Profile Joined April 2011
United States107 Posts
Last Edited: 2011-05-04 15:12:31
May 04 2011 13:24 GMT
#93
On May 04 2011 18:15 Drascus wrote:
Tried watching this map with some friends as a Ref, not a spectator. The map failed to start until I left the game. Haven't tried it as a spectator yet, but I thought I'd report the possible bug.

Edit: Spectator didn't work either. This was on the metalopolis map.


I came across the same problem trying to demo the map for some friends.

In very rare instances, you can press ready while another player is initializing; this throws everyone out of sync and they are stuck waiting endlessly for the other player(s) to ready up. I'm going to fix this tonight.

Another problem, which I fixed around 2am EST, was that the map was counting refs and spectators as active players. This was very annoying and caused a lot oF unexpected behavior.

EDIT: The fix I made last night didn't do anything. Back to the drawing board.

For now, I've cut the maps down to 3 - Xel'naga, Metalopolis, and Tal'Darim. This will help me find and fix bugs faster. EU guys, the plan is to add better team support and persistent leaderboards first then work on publishing to EU. There are a few barriers I'm running into for the last part;
- No EU account
- Even with an EU account, I can't have NA and EU versions installed at the same time.
- Need someone to localize strings

@GGpope Thank you for the kind words. Things have changed to make it more challenging and to account for injects and energy usage.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
NeoDragon
Profile Joined May 2010
United States15 Posts
May 04 2011 13:46 GMT
#94
This looks great my macro around the end of midgame starts to slip so this should help I will try it when I get home and leave a comment. Thanks!
Bacon-X
Profile Joined December 2010
United States266 Posts
May 04 2011 18:57 GMT
#95
So excited to get home and play this! I can't wait to try it out!
Brood War player since 2003 ---> StarCraft II
_Major
Profile Joined April 2011
United States107 Posts
Last Edited: 2011-05-05 00:43:41
May 05 2011 00:36 GMT
#96
Added new screenshots to op to highlight some of the newer features.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
Ruscour
Profile Blog Joined April 2011
5233 Posts
May 05 2011 00:57 GMT
#97
After playing DotA for ages (thus gaining sweet micro), this has greatly helped my macro, which was my biggest weakness by far. Nothing like getting nuked for failing.

Major, you need someone to publish to SEA? I could do that.
Drascus
Profile Joined October 2010
United States100 Posts
Last Edited: 2011-05-05 04:15:34
May 05 2011 04:14 GMT
#98
On May 04 2011 22:24 _Major wrote:
I came across the same problem trying to demo the map for some friends.

In very rare instances, you can press ready while another player is initializing; this throws everyone out of sync and they are stuck waiting endlessly for the other player(s) to ready up. I'm going to fix this tonight.

Another problem, which I fixed around 2am EST, was that the map was counting refs and spectators as active players. This was very annoying and caused a lot oF unexpected behavior.

EDIT: The fix I made last night didn't do anything. Back to the drawing board.

For now, I've cut the maps down to 3 - Xel'naga, Metalopolis, and Tal'Darim. This will help me find and fix bugs faster. EU guys, the plan is to add better team support and persistent leaderboards first then work on publishing to EU. There are a few barriers I'm running into for the last part;
- No EU account
- Even with an EU account, I can't have NA and EU versions installed at the same time.
- Need someone to localize strings

@GGpope Thank you for the kind words. Things have changed to make it more challenging and to account for injects and energy usage.



I would like to really thank you for making this map btw, and staffing it with a more challenging AI than the blizzard AI. It really is a terrific training tool overall. I've been messing around with the map editor and I know how much work something like this is. You're awesome for doing it for the community.

edit: I'm bilingual, English/Spanish, and would be happy to translate the strings into Spanish if you want. PM me a list of strings and I'll PM back the translations next to their English versions.
scottycopter
Profile Joined October 2010
United States46 Posts
May 05 2011 07:14 GMT
#99
I am a little concerned about the AI however. It seems to be extremely aggressive in that it pretty much Zealot rushes me every game. It makes testing out new builds very difficult when you always have to be prepared for a rush every game.
_Major
Profile Joined April 2011
United States107 Posts
Last Edited: 2011-05-05 13:10:11
May 05 2011 13:04 GMT
#100
Thank you Drascus. It was a lot of work, but has been well worth the time so far. I will take you up on the translations when I'm convinced the current strings are final.


On May 05 2011 16:14 scottycopter wrote:
I am a little concerned about the AI however. It seems to be extremely aggressive in that it pretty much Zealot rushes me every game. It makes testing out new builds very difficult when you always have to be prepared for a rush every game.


Hi scottycoptor,

In Green Tea AI, Very Easy = Blizzard's very hard AI. I will be changing this to be Blizzard's medium AI in the future. I suggest that you use the Easy setting, this is the only AI without vision hack/cheat. However, even then you have to be viligant about driving away or killing scouts before they can see anything. If Green Tea senses a weakness it will try to exploit it.

Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
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