[UMS] Macro Or Die - The Competitive Macro Trainer - Page 4
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TibblesEvilCat
United Kingdom766 Posts
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askTeivospy
1525 Posts
On April 28 2011 07:01 TibblesEvilCat wrote: hey this map is fun but it's having some negative effect with me and my mates, were around low to mid bronze and it says were good plays because we fill our buildings with que's :/ is there a way to prevent this happening? at the moment the only way is to stop trying to queue your units, which isn't a bad thing to try to do ![]() | ||
_Major
United States107 Posts
On April 28 2011 07:01 TibblesEvilCat wrote: hey this map is fun but it's having some negative effect with me and my mates, were around low to mid bronze and it says were good plays because we fill our buildings with que's :/ is there a way to prevent this happening? First and foremost, I would tell you to invest in another production center and pump out more units instead of wasting them on queued units. Your income is obviously outpacing your production capacity. Your friends will see the light when you keep beating them. With that said, I really would like to do something about this. I do acknowledge that it does encourage bad habits for certain players who are concentrating on keeping a macro level they can't normally sustain. I don't want to be too heavy handed about my approach. The game allows Protoss and Terran to queue units for a reason, maybe because it "expects" them to be more micro-intensive. I don't want to disrupt that. My solution: Prevent players from going up in level if they queue units when they have available supply. It'll go in on the next update, hopefully late tonight, with a bunch of other goodies. @EU players I really appreciate the support and I promise that I'll get these maps up soon. Right now my focus is on getting the smaller, but necessary, updates in quickly. I don't want to risk having all kinds of different versions spread around right now. After most of the needed changes are in, I'll roll out the maps everywhere and focus on larger more spread out updates. | ||
-Jambi-
United States60 Posts
Another suggestion would be to only have this mod for 2-3 maps on bnet at a time. As this would allow for an easier time for people to find games. I suggest xel naga caverns, tal darim altar, and crevasse as these imo are the best macro maps out there right now, and pretty balanced for all races. | ||
sebmathguy
United States26 Posts
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Bxk
United States53 Posts
![]() I think it is a little biased towards Terran though, being able to stay under 150/150 all the time, even at 5+ bases, due to building offensive Turrets/PFs/Sensor Towers? + Show Spoiler + ![]() | ||
mikyaJ
1834 Posts
On April 29 2011 12:59 Bxk wrote: This is a good map, especially for noticing those times when you forget a production cycle while microing ![]() I think it is a little biased towards Terran though, being able to stay under 150/150 all the time, even at 5+ bases, due to building offensive Turrets/PFs/Sensor Towers? + Show Spoiler + ![]() But that completely defeats the purpose of the map. Would you ever mass PFs and turrets in a real game? (rhetorical question of course) | ||
_Major
United States107 Posts
![]() @Jambi, for the sake of providing people the ideal conditions to practice on, I'm trying to put this on as many maps as I can. What would be really helpful are suggestions of how I/we can advertise the channel better; so that there were more players there who were looking for a game. | ||
kunstderfugue
Mexico375 Posts
On April 29 2011 10:55 sebmathguy wrote: I think your standards may be too low. It keeps saying I'm grandmaster level despite the fact that I'm in gold. perhaps you have the macro of a grandmaster, but lack the decision making/micro of a high level player. | ||
sebmathguy
United States26 Posts
On April 30 2011 14:03 kunstderfugue wrote: perhaps you have the macro of a grandmaster At 120 APM, I would think not. | ||
Anomandaris
Afghanistan440 Posts
120 apm is pretty high and sufficient to get to high master with all races. Sjow playes with less then 100 apm and whitera +-120-140apm. | ||
DetrA
United States148 Posts
You're talking about sc2 right. 120 is fine this game is easy | ||
Robinsa
Japan1333 Posts
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RedDragon571
United States633 Posts
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Joedaddy
United States1948 Posts
After only a couple of games in the macro or die trainer I can already tell this can be an outstanding tool to help me remember to do both. Thank you so much for making this. Edit: After playing through a few more games I would suggest a stricter grading scale because I had the rank of Grandmaster (no I did not mass PF's or turrets, some unit ques but nothing outrageous) and I know that I am no where close to even a masters level much less GM. | ||
Aggnog
Bulgaria77 Posts
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Frugalicious
United States121 Posts
Some feedback and questions: I was wondering if it would be possible to add on something like a restart function + a startup menu as seen on something like YABOT? The menu could function similarly to YABOT in which you could restart the map without actually leaving the game, changes races, alter behavior of the AI, and maybe even include records of past timings/scores. | ||
Zman
31 Posts
Can't see the nuke animation, but you can tell when your opponent gets nuked. | ||
procyonlotor
Italy473 Posts
Also, this needs to be on EU! <333 | ||
_Major
United States107 Posts
Your feedback was processed into a much more polished version of the Macro Trainer. Thank you all and keep it coming. It is much more challenging. Enjoy. Version 1.1 Changelist
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