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[UMS] Macro Or Die - The Competitive Macro Trainer - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
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TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
April 27 2011 22:01 GMT
#61
hey this map is fun but it's having some negative effect with me and my mates, were around low to mid bronze and it says were good plays because we fill our buildings with que's :/ is there a way to prevent this happening?
Live Fast Die Young :D
askTeivospy
Profile Blog Joined March 2011
1525 Posts
April 27 2011 22:30 GMT
#62
On April 28 2011 07:01 TibblesEvilCat wrote:
hey this map is fun but it's having some negative effect with me and my mates, were around low to mid bronze and it says were good plays because we fill our buildings with que's :/ is there a way to prevent this happening?


at the moment the only way is to stop trying to queue your units, which isn't a bad thing to try to do
hihihi
_Major
Profile Joined April 2011
United States107 Posts
April 27 2011 22:32 GMT
#63
On April 28 2011 07:01 TibblesEvilCat wrote:
hey this map is fun but it's having some negative effect with me and my mates, were around low to mid bronze and it says were good plays because we fill our buildings with que's :/ is there a way to prevent this happening?


First and foremost, I would tell you to invest in another production center and pump out more units instead of wasting them on queued units. Your income is obviously outpacing your production capacity. Your friends will see the light when you keep beating them.

With that said, I really would like to do something about this. I do acknowledge that it does encourage bad habits for certain players who are concentrating on keeping a macro level they can't normally sustain.

I don't want to be too heavy handed about my approach. The game allows Protoss and Terran to queue units for a reason, maybe because it "expects" them to be more micro-intensive. I don't want to disrupt that.

My solution: Prevent players from going up in level if they queue units when they have available supply.

It'll go in on the next update, hopefully late tonight, with a bunch of other goodies.

@EU players I really appreciate the support and I promise that I'll get these maps up soon. Right now my focus is on getting the smaller, but necessary, updates in quickly. I don't want to risk having all kinds of different versions spread around right now.

After most of the needed changes are in, I'll roll out the maps everywhere and focus on larger more spread out updates.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
-Jambi-
Profile Joined September 2010
United States60 Posts
Last Edited: 2011-04-28 17:56:24
April 28 2011 17:54 GMT
#64
Besides the already suggestions I made regarding efficiency, in where you could have three separate measures such as: 1.) not production queued up, 1.) not getting supply blocked, 3.) always using larvae, constant barracks/fact/starport production, constant gateway/chrono usage.

Another suggestion would be to only have this mod for 2-3 maps on bnet at a time. As this would allow for an easier time for people to find games.
I suggest xel naga caverns, tal darim altar, and crevasse as these imo are the best macro maps out there right now, and pretty balanced for all races.
sebmathguy
Profile Joined November 2010
United States26 Posts
April 29 2011 01:55 GMT
#65
I think your standards may be too low. It keeps saying I'm grandmaster level despite the fact that I'm in gold.
Bxk
Profile Joined September 2010
United States53 Posts
April 29 2011 03:59 GMT
#66
This is a good map, especially for noticing those times when you forget a production cycle while microing

I think it is a little biased towards Terran though, being able to stay under 150/150 all the time, even at 5+ bases, due to building offensive Turrets/PFs/Sensor Towers?
+ Show Spoiler +
[image loading]
mikyaJ
Profile Joined April 2011
1834 Posts
April 29 2011 04:16 GMT
#67
On April 29 2011 12:59 Bxk wrote:
This is a good map, especially for noticing those times when you forget a production cycle while microing

I think it is a little biased towards Terran though, being able to stay under 150/150 all the time, even at 5+ bases, due to building offensive Turrets/PFs/Sensor Towers?
+ Show Spoiler +
[image loading]

But that completely defeats the purpose of the map. Would you ever mass PFs and turrets in a real game? (rhetorical question of course)
MKP||TSL
_Major
Profile Joined April 2011
United States107 Posts
Last Edited: 2011-04-30 01:31:59
April 30 2011 01:24 GMT
#68
Thanks for the feedback everyone. I've added what I plan to publish tonight to the OP. This may slip into the weekend; for some reason I'm still at work

@Jambi, for the sake of providing people the ideal conditions to practice on, I'm trying to put this on as many maps as I can. What would be really helpful are suggestions of how I/we can advertise the channel better; so that there were more players there who were looking for a game.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
kunstderfugue
Profile Blog Joined October 2010
Mexico375 Posts
April 30 2011 05:03 GMT
#69
On April 29 2011 10:55 sebmathguy wrote:
I think your standards may be too low. It keeps saying I'm grandmaster level despite the fact that I'm in gold.


perhaps you have the macro of a grandmaster, but lack the decision making/micro of a high level player.
Old lamps for new!
sebmathguy
Profile Joined November 2010
United States26 Posts
April 30 2011 06:38 GMT
#70
On April 30 2011 14:03 kunstderfugue wrote:
Show nested quote +
On April 29 2011 10:55 sebmathguy wrote:
I think your standards may be too low. It keeps saying I'm grandmaster level despite the fact that I'm in gold.


perhaps you have the macro of a grandmaster


At 120 APM, I would think not.
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
April 30 2011 07:49 GMT
#71
On April 30 2011 15:38 sebmathguy wrote:
Show nested quote +
On April 30 2011 14:03 kunstderfugue wrote:
On April 29 2011 10:55 sebmathguy wrote:
I think your standards may be too low. It keeps saying I'm grandmaster level despite the fact that I'm in gold.


perhaps you have the macro of a grandmaster


At 120 APM, I would think not.

120 apm is pretty high and sufficient to get to high master with all races. Sjow playes with less then 100 apm and whitera +-120-140apm.
DetrA
Profile Joined October 2010
United States148 Posts
April 30 2011 08:05 GMT
#72
On April 30 2011 15:38 sebmathguy wrote:
Show nested quote +
On April 30 2011 14:03 kunstderfugue wrote:
On April 29 2011 10:55 sebmathguy wrote:
I think your standards may be too low. It keeps saying I'm grandmaster level despite the fact that I'm in gold.


perhaps you have the macro of a grandmaster


At 120 APM, I would think not.


You're talking about sc2 right. 120 is fine this game is easy
"Nothing in the world can take the place of Persistence." -Calvin Coolidge
Robinsa
Profile Joined May 2009
Japan1333 Posts
April 30 2011 08:30 GMT
#73
Great idea for a map! Realy like it as an idea. Havnt tried it though!
4649!!
RedDragon571
Profile Joined March 2011
United States633 Posts
April 30 2011 08:35 GMT
#74
uhhh i got a 37000 score, what does that mean, grandmaster x1 cushion?
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
Last Edited: 2011-04-30 22:49:27
April 30 2011 22:12 GMT
#75
I have been a low-mid diamond player for the 9 months of SC2's retail life. My biggest limiting factor has been by far my macro and more specifically my ability to micro + macro.

After only a couple of games in the macro or die trainer I can already tell this can be an outstanding tool to help me remember to do both. Thank you so much for making this.

Edit: After playing through a few more games I would suggest a stricter grading scale because I had the rank of Grandmaster (no I did not mass PF's or turrets, some unit ques but nothing outrageous) and I know that I am no where close to even a masters level much less GM.
I might be the minority on TL, but TL is the minority everywhere else.
Aggnog
Profile Joined August 2010
Bulgaria77 Posts
April 30 2011 23:01 GMT
#76
I guess the idea is that there are many more factors than just macro to be a grandmaster player.
Frugalicious
Profile Joined June 2010
United States121 Posts
Last Edited: 2011-04-30 23:37:46
April 30 2011 23:37 GMT
#77
Awesome map, enjoying it so far.

Some feedback and questions:

I was wondering if it would be possible to add on something like a restart function + a startup menu as seen on something like YABOT? The menu could function similarly to YABOT in which you could restart the map without actually leaving the game, changes races, alter behavior of the AI, and maybe even include records of past timings/scores.
Zman
Profile Joined January 2011
31 Posts
May 01 2011 01:21 GMT
#78
The red nuke circle can be seen, without vision.
Can't see the nuke animation, but you can tell when your opponent gets nuked.
procyonlotor
Profile Blog Joined January 2011
Italy473 Posts
May 01 2011 02:50 GMT
#79
Could you also implement the same warning whenever you stop making workers for an extended period of time? Of course it would be tricky to implement properly for the various builds/situations, but it would still be quite handy.

Also, this needs to be on EU!

<333

_Major
Profile Joined April 2011
United States107 Posts
Last Edited: 2011-05-02 16:37:05
May 02 2011 00:09 GMT
#80
Version 1.1 is here.

Your feedback was processed into a much more polished version of the Macro Trainer. Thank you all and keep it coming. It is much more challenging. Enjoy.

Version 1.1 Changelist
  • Bug Fix - Score Screen will now show your average cushion factor, not the cushion you had before game ended.

  • Green Tea AI 0.82 added - thank you ptanhkhoa

  • Bug Fix Corrected credit for GSL Crevasse Author so that JackyPrime was acknowledged in the map description.

  • Score Modifiers added to account for opponent skill level:
    • Very Easy AI = 10% of score
    • Easy AI = 30% of score
    • Medium AI = 50% of score
    • Hard AI = 60% of score
    • Very Hard AI = 70% of score
    • Insane AI = 80% of score
    • Player = 100% of score

  • Efficiency Score, currently determined by (army killed value - your army value)/cushion will only post positive rewards at the end game.

  • Players will receive extra bonuses added to their Efficiency Score for the following:
    • Spreading Creep Tumors
    • Using Chronoboost
    • Maintaining an army of veteran units

  • Players will be prevented from leveling up if they fail to do any of the following:
    • Keep stockpile within their current cushion
    • Keep hatcheries injected
    • Keep energy on Nexuses below 60, and energy on CCs below 110
    • Prevent extended supply blockages

  • Players will only be able to queue a maximum of 2 units at any building (4 if a reactor is attached).

  • Backoff Timer will be included when player goes from Max Food to something below it. You will now have 30 seconds before being penalized to spend your stockpile or return to max (>= 190 food) army.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
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