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[UMS] Macro Or Die - The Competitive Macro Trainer - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 19 20 21 Next All
Tegu
Profile Blog Joined January 2011
Great Britain93 Posts
April 26 2011 22:06 GMT
#41
can it be released on the eu server ?
"When you are not practicing, remember... someone somewhere is practicing... and when you meet him he will win."
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 14:20:04
April 26 2011 22:45 GMT
#42
Chronopolis
Profile Joined April 2009
Canada1484 Posts
April 26 2011 23:14 GMT
#43
I think there should be a button that for you to express your intent on throwing down x gates or a nexus, to placate the timer but not penalize you. I don't think that button should be binding (honor rule guys) , because you could be 3 gate FEing and then get roach rushed before your expo
_Major
Profile Joined April 2011
United States107 Posts
Last Edited: 2011-04-26 23:55:01
April 26 2011 23:31 GMT
#44
On April 27 2011 02:00 Inori wrote:
good potential, but seems too easy tbh.
http://drop.sc/7779
I've made a lot of mistakes too.

Needs to check for supply block and 3rd-4th expo timing I guess.


Very slick Inori! You have inspired me too add audio comments based on performance when the score screen comes up. Your replay would've ended with a "Flawless!".I'm posting this at the top for the rest of the Protoss players.

If I find you another opponent of your level would you play them on a Macro or Die level? I would love to see a replay of that too.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
April 26 2011 23:46 GMT
#45
THANK you. I've been using YABOT but once I memorize the builds, this will be awesome if it works well!
Navillus
Profile Joined February 2011
United States1188 Posts
April 27 2011 01:54 GMT
#46
You should add a feature that punishes you for queuing too many units and also something that makes sure that you're keeping up with drones, probes, or scvs (that last one will be difficult because some BOs have you cut production at a certain point, then again why would you be 4-gating in a MACRO trainer?)
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
April 27 2011 03:04 GMT
#47
On April 27 2011 06:12 57 Corvette wrote:
This is a really good idra for a map, I think this will really help me nail my macro-game abilities.
.



I guess no one saw what I did there

Oh well, wasn't funny anyways. Back to business of training Macro.
Survival is winning, everything else is bullshit.
babysimba
Profile Joined November 2010
10466 Posts
Last Edited: 2011-04-27 06:26:58
April 27 2011 06:04 GMT
#48
On April 27 2011 05:45 _Major wrote:
Show nested quote +
On April 27 2011 05:04 babysimba wrote:
I played zerg recently against a player on this map. Zerg can spend all their resources as long as they keep up with their larva injects, have enough larvae to spend. However, there are times when zerg need to delay their spending. Some examples are tech switching (muta balls), incomplete information to decide whether to make drones or what type of units, the need to assess how much damage an aggressive attack has done to the enemy before you choose to drone up or reinforce with units. I feel it's actually not beneficial for zergs learning how to macro to be forced into making units early game without being able to assess the situation properly. Usually, zergs can keep their resources low easier after saturating their third, and all larvae are used on army production. Perhaps you could give more allowance to zerg in the early game or even better use larvae quantity/queen energy as an indicator for macro.


I've gotten a lot of feedback about this as well. I personally think some of it is unwarranted, as I play Zerg too; I really can't stress enough that I need replays to help me figure out exactly where the problem is. The TvZ replay I've posted is a good example (sorry Sovereign =p ). If you are stockpiling gas for mutas before your spire is started; you are doing something wrong IMO.

I watch a lot of pro games and even when they stockpile they are staying within the limits (when you account for the timer), because they keep their minerals low when they stockpile gas and they plan ahead with supply and building timings.

I realize I am not nearly as good as most of you, and that my experience isn't going to be suitable for everyone else. So, I will look into how to incorporate available larvae into the cushion for Zerg players for the benefit of the community.


I don't know if it's possible, but it would be great if you could implement something along the lines of (Current Minerals - No. of Larva X 50) for the early stages of the game. However, half of the time zergs need to use their larvae for drones asap to macro up properly as well, so this is really quite a complicated situation lol.
Maybe the best way is just to extend the timer for the nuke slightly longer. Since if one is unable to spend properly due to the lack of larvae, he won't be able to spend the resources before 1-2 waves of injects are completed anyway. The nuke act as a reminder for players to focus on macro, but in the current situation, it might be already too late for zergs to do anything else after hearing the nuke besides planting down extra macro hatches.
WeedRa
Profile Joined February 2011
Germany815 Posts
April 27 2011 06:10 GMT
#49
Yeah, upload to EU please
smaugswe
Profile Joined November 2010
Sweden121 Posts
April 27 2011 08:22 GMT
#50
Waiting for EU v!!! give us it... NAO!!
I dont have any Windows in my room... I use linux... :)
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
April 27 2011 08:47 GMT
#51
Good map.

If you manage to kill off all your workers and you're still above the 'cushion', then you can use mules as ticking time bombs
Liquipedia"Expert"
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2011-04-27 10:08:44
April 27 2011 10:05 GMT
#52
http://drop.sc/7837 vs AI

I like this map a lot, especially considering I can only play vs AI since I lag way too much online (boo finishing school and losing access to my brothers comp and now having to play on my parents old computer for the time being ._>). Would it be possible to add a restart command ala YABOT? In case you want to regame without reloading the map?

i'd imagine it would be much better actually vs a player and not just a hard computer.. but i gotta get a computer first tho ._.
hihihi
iNViCiOUZ
Profile Joined January 2011
Germany364 Posts
April 27 2011 12:53 GMT
#53
We need these maps on European servers!!

When u need any help, publishing the maps on eu-> pm me : )
medium.ai
Profile Joined December 2010
Germany11 Posts
Last Edited: 2011-04-27 14:47:15
April 27 2011 14:34 GMT
#54
I have to criticise one huge issue about this very awesome map:
Why does the player get warned? Its a much better lesson if the player just gets nuked as soon as he has stockpiled to much money. That way ur forced to pay more attention to it. During a normal game noone will look at ur money but yourself.

getting ur money back down isnt hard, since u can build more structure than u need or just get more bases (probably unwise if not planed anyways) and invest in a bunch of upgrades at once; but thats not how its supposed to be in game... i personally have bad macro often times and i can get it down from several k to almost nothing quickly by taking a 4th base and stuff, but its badly played. u lose supply and u fall behind no matter what u do with it later on.
_Major
Profile Joined April 2011
United States107 Posts
Last Edited: 2011-04-27 17:43:51
April 27 2011 16:36 GMT
#55
On April 27 2011 17:47 Inflicted_ wrote:
Good map.

If you manage to kill off all your workers and you're still above the 'cushion', then you can use mules as ticking time bombs


Thanks I will test this out and fix. It's only supposed to target workers not Mules.

On April 27 2011 19:05 Teivospy wrote:
http://drop.sc/7837 vs AI

I like this map a lot, especially considering I can only play vs AI since I lag way too much online (boo finishing school and losing access to my brothers comp and now having to play on my parents old computer for the time being ._>). Would it be possible to add a restart command ala YABOT? In case you want to regame without reloading the map?

i'd imagine it would be much better actually vs a player and not just a hard computer.. but i gotta get a computer first tho ._.


Thanks for the replay Teivospy. I'll check it out tonight when I get home from work. I'll also be including Green Tea AI 0.82 in the next update for everyone practicing against the AI.

I'll be looking into adding a rematch option to the score screen, but this will be low on the list for now.

On April 27 2011 23:34 medium.ai wrote:
I have to criticise one huge issue about this very awesome map:
Why does the player get warned? Its a much better lesson if the player just gets nuked as soon as he has stockpiled to much money. That way ur forced to pay more attention to it. During a normal game noone will look at ur money but yourself.


When I originally made this map for myself I made it very hardcore. This resulted in macro games that ended way too quickly because losing a bunch of workers abruptly was as good as typing 'GG'. Also, you can't imagine how pissed off people were when they were unexpectedly nuked. The warning works well IMO, because it allows you to recover and continue to macro better. Also, you do get penalized in score if you trigger the warning.

Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
April 27 2011 17:24 GMT
#56
--- Nuked ---
NiTroSc2
Profile Blog Joined December 2010
United States144 Posts
April 27 2011 18:18 GMT
#57
I wonder what's the furthest macro level you can get? The highest i got to was 7x.

Great map btw! I enjoy playing on it
Sebast1aan
Profile Joined March 2011
Belgium163 Posts
April 27 2011 20:00 GMT
#58
Would like to see it on the EU server
Marcus Arcadia
Profile Joined May 2010
Philippines92 Posts
April 27 2011 20:29 GMT
#59
Thanks for this map! Also can't wait for the EU ones. :D
The decisions we made yesterday determine what we are today
Faria
Profile Joined February 2011
155 Posts
April 27 2011 21:33 GMT
#60
would love to try this on EU <3 looks great in the replays
^-^
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