[UMS] Macro Or Die - The Competitive Macro Trainer - Page 3
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Tegu
Great Britain93 Posts
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adso
718 Posts
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Chronopolis
Canada1484 Posts
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_Major
United States107 Posts
On April 27 2011 02:00 Inori wrote: good potential, but seems too easy tbh. http://drop.sc/7779 I've made a lot of mistakes too. Needs to check for supply block and 3rd-4th expo timing I guess. Very slick Inori! You have inspired me too add audio comments based on performance when the score screen comes up. Your replay would've ended with a "Flawless!".I'm posting this at the top for the rest of the Protoss players. If I find you another opponent of your level would you play them on a Macro or Die level? I would love to see a replay of that too. | ||
Autofire2
Pakistan290 Posts
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Navillus
United States1188 Posts
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57 Corvette
Canada5941 Posts
On April 27 2011 06:12 57 Corvette wrote: This is a really good idra for a map, I think this will really help me nail my macro-game abilities. . I guess no one saw what I did there Oh well, wasn't funny anyways. Back to business of training Macro. | ||
babysimba
10466 Posts
On April 27 2011 05:45 _Major wrote: I've gotten a lot of feedback about this as well. I personally think some of it is unwarranted, as I play Zerg too; I really can't stress enough that I need replays to help me figure out exactly where the problem is. The TvZ replay I've posted is a good example (sorry Sovereign =p ). If you are stockpiling gas for mutas before your spire is started; you are doing something wrong IMO. I watch a lot of pro games and even when they stockpile they are staying within the limits (when you account for the timer), because they keep their minerals low when they stockpile gas and they plan ahead with supply and building timings. I realize I am not nearly as good as most of you, and that my experience isn't going to be suitable for everyone else. So, I will look into how to incorporate available larvae into the cushion for Zerg players for the benefit of the community. I don't know if it's possible, but it would be great if you could implement something along the lines of (Current Minerals - No. of Larva X 50) for the early stages of the game. However, half of the time zergs need to use their larvae for drones asap to macro up properly as well, so this is really quite a complicated situation lol. Maybe the best way is just to extend the timer for the nuke slightly longer. Since if one is unable to spend properly due to the lack of larvae, he won't be able to spend the resources before 1-2 waves of injects are completed anyway. The nuke act as a reminder for players to focus on macro, but in the current situation, it might be already too late for zergs to do anything else after hearing the nuke besides planting down extra macro hatches. | ||
WeedRa
Germany815 Posts
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smaugswe
Sweden121 Posts
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Inflicted
Australia18228 Posts
If you manage to kill off all your workers and you're still above the 'cushion', then you can use mules as ticking time bombs | ||
askTeivospy
1525 Posts
I like this map a lot, especially considering I can only play vs AI since I lag way too much online (boo finishing school and losing access to my brothers comp and now having to play on my parents old computer for the time being ._>). Would it be possible to add a restart command ala YABOT? In case you want to regame without reloading the map? i'd imagine it would be much better actually vs a player and not just a hard computer.. but i gotta get a computer first tho ._. | ||
iNViCiOUZ
Germany364 Posts
When u need any help, publishing the maps on eu-> pm me : ) | ||
medium.ai
Germany11 Posts
Why does the player get warned? Its a much better lesson if the player just gets nuked as soon as he has stockpiled to much money. That way ur forced to pay more attention to it. During a normal game noone will look at ur money but yourself. getting ur money back down isnt hard, since u can build more structure than u need or just get more bases (probably unwise if not planed anyways) and invest in a bunch of upgrades at once; but thats not how its supposed to be in game... i personally have bad macro often times and i can get it down from several k to almost nothing quickly by taking a 4th base and stuff, but its badly played. u lose supply and u fall behind no matter what u do with it later on. | ||
_Major
United States107 Posts
On April 27 2011 17:47 Inflicted_ wrote: Good map. If you manage to kill off all your workers and you're still above the 'cushion', then you can use mules as ticking time bombs Thanks I will test this out and fix. It's only supposed to target workers not Mules. On April 27 2011 19:05 Teivospy wrote: http://drop.sc/7837 vs AI I like this map a lot, especially considering I can only play vs AI since I lag way too much online (boo finishing school and losing access to my brothers comp and now having to play on my parents old computer for the time being ._>). Would it be possible to add a restart command ala YABOT? In case you want to regame without reloading the map? i'd imagine it would be much better actually vs a player and not just a hard computer.. but i gotta get a computer first tho ._. Thanks for the replay Teivospy. I'll check it out tonight when I get home from work. I'll also be including Green Tea AI 0.82 in the next update for everyone practicing against the AI. I'll be looking into adding a rematch option to the score screen, but this will be low on the list for now. On April 27 2011 23:34 medium.ai wrote: I have to criticise one huge issue about this very awesome map: Why does the player get warned? Its a much better lesson if the player just gets nuked as soon as he has stockpiled to much money. That way ur forced to pay more attention to it. During a normal game noone will look at ur money but yourself. When I originally made this map for myself I made it very hardcore. This resulted in macro games that ended way too quickly because losing a bunch of workers abruptly was as good as typing 'GG'. Also, you can't imagine how pissed off people were when they were unexpectedly nuked. The warning works well IMO, because it allows you to recover and continue to macro better. Also, you do get penalized in score if you trigger the warning. | ||
Deleted User 61629
1664 Posts
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NiTroSc2
United States144 Posts
Great map btw! I enjoy playing on it | ||
Sebast1aan
Belgium163 Posts
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Marcus Arcadia
Philippines92 Posts
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Faria
155 Posts
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