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[UMS] Macro Or Die - The Competitive Macro Trainer - Page 20

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 18 19 20 21 Next All
Scheefe
Profile Joined May 2010
Netherlands226 Posts
August 01 2011 17:09 GMT
#381
I can't seem to find the 1.4 maps on EU, am I alone here or no?
Your hero is standing at a bad posistion and deserved to die.
Lizarb
Profile Joined March 2011
Denmark307 Posts
August 04 2011 11:36 GMT
#382
Sadly I think there hasn't been any updates to the EU maps for a long time. I only see 2 of them there.
Only thing I know is that I know nothing.
flatstuff
Profile Joined January 2011
5 Posts
August 04 2011 16:25 GMT
#383
I got placed in gold but I am masters on NA :S
elorion
Profile Joined December 2010
Germany23 Posts
August 15 2011 00:13 GMT
#384
really enjoying these maps. but still no update for EU ;( and YAY for a way better AI
LotsofLuck
Profile Joined May 2011
United States62 Posts
September 03 2011 20:00 GMT
#385
Great maps! This has definitely helped me practice in a fun way! I can't wait to see the 3v3 map come to US!
RobCorso
Profile Joined May 2011
United States111 Posts
September 03 2011 20:39 GMT
#386
Please make it so that you will not get nuked at 199/200 supply as protoss. Most of our units cost certain things. I think you should put the cap not at 200/200, but possibly 190-195.
We make expand, then defense it-WhiteRa
obis
Profile Joined September 2011
Canada98 Posts
September 03 2011 20:59 GMT
#387
Does anyone know a way to play with these trainer map's using the Starter Edition of SC2? I tried looking through the SC2 directory for a map's folder to put in the custom trainer map's i have downloaded, but i didn't find one. These look really fun to play, If anyone know's a way or just know's it's not possible in any way, give me a shout.
alphaQ
Profile Joined August 2011
14 Posts
Last Edited: 2011-09-07 19:05:41
September 07 2011 19:04 GMT
#388
Can you add a restart button / command for this custom map? In the YABOT custom maps you can type "-r" in chat and it kills all units and buildings and restarts the game with just the main + the initial workers. Not sure if the green tea AI will allow this, but it will be really nice because I often screw up and want to restart but having to quit and reload the map again is quite cumbersome to do each time. Thanks!
More GG More Skill <3
Bird on Tour
Profile Joined September 2011
Germany2 Posts
October 05 2011 22:44 GMT
#389
hi Major,
is it possible that here will be an update?

And is it possible to combine ur Map with the KOTH map?

greetz Bird
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
October 30 2011 21:25 GMT
#390
As cool as this mod sounds, it does not serve my purposes... I am looking for a challenging AI map that allows for customized unit dependencies.... so far, all of these maps appear to be locked (which makes sense, it prevents leaderboard tampering) but i was wondering if you could release either

A) requested maps as unlocked (with leaderboard disabled) and or

B) release some form of package that would allow other uses to modify your maps without impacting the leaderboard.

That would be cool, since i don't only care about what ladder i might be in or other silly shit...
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
S0ulfire
Profile Joined March 2011
27 Posts
December 16 2011 14:35 GMT
#391
Is it just me or isn't there an update on EU server? I just can find v0.2 and it's quite buggy, only the creator of the game sees his macro level properly, the other one only sees some random symbols :/
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2011-12-17 04:08:23
December 17 2011 03:31 GMT
#392
This map keeps kicking my butt

Macro is gold-platinum level (that's my ladder rank too now, though on my old account from summer I was low plat) usually, but I haven't won once, lol. Doing some kind of crappy fast expand each game.

(going to play some games, will upload replays soon)

EDIT: Yay, at least I can beat it on easy! (I've been trying very hard and hard mostly lmao)
(╯°□°)╯︵ ┻━┻
Flummie
Profile Joined August 2010
Netherlands417 Posts
December 20 2011 16:34 GMT
#393
Macro is master on average with some chunks in Grand master.

I am just a silver player so I wish this was representative but it isnt
ผมพยายามหาคำตอบอยู่ตลอดเวลา
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2012-01-01 14:37:46
January 01 2012 13:38 GMT
#394
Huh...I tried this map for the first time and reached Gold (x14) (lol), before being rolled over by a battlecruiser push of the AI. What the hell, this thing has double my income, how am I supposed to go in the late game if he's battlecruiser rushing me, while taking his third and while a bigger bio force than what you would have when you actually go bio after command center (which he did....but he also battlercruiser rushed) comes at my ramp with +1 ready?

No macro warning whatsoever though, doesn't seem to be the challenge for me, I just can't match the amount of shit he's producing, and I was fucking trying hard :D
And actually at the end of the game, he had litterally triple my income with the same amount of workers.

Macro is master on average with some chunks in Grand master.

Good thing you survived long enough to achieve that

I added a Very Hard AI to the game. What is the standard way to play this map against the AI? Is it like against the Insane AI and you must use gimmicks to keep the AI's workers busy while you're building carriers or something?

Edit: Nvm, the GT AI is just cheating like crazy at this level.
Tidus Mino
Profile Blog Joined March 2011
United Kingdom1108 Posts
January 01 2012 18:35 GMT
#395
I'm a plat player and had no problem getting to Master *9

This thing doesn't seem too difficult
Head of Production at FACEITTV, ex-WW & Mouz SC2 manager
neozxa
Profile Joined August 2011
Indonesia545 Posts
Last Edited: 2012-01-01 19:22:26
January 01 2012 19:14 GMT
#396
This mod is actually going to be pretty helpful, but sometimes though, it would downright piss players off, for example if a toss messes up and gets supply blocked, and then their opponent attacks, the toss can't reinforce his/her army since they're supply blocked, but they can defend with their workers. But then the nuke timer hits 0, all of the toss's workers gets nuked and he loses the game. It would be hilarious though.

Is this mod out on SEA, by any chance?

Edit: One more thing: No offense but from what I've been seeing, it seems that players from different servers have different skill levels as well when compared with each other (example: Korean players are superior to players from other servers). Since your macro level's league is based on the NA server (I think), if you would somehow publish this map on the Korean server, would you match the macro level's league's skill level to that of the Korean server's skill level? (Same goes to other servers)
Keep moving forward
coppuh
Profile Joined March 2012
United States9 Posts
April 08 2012 18:43 GMT
#397
On January 02 2012 04:14 neozxa wrote:
This mod is actually going to be pretty helpful, but sometimes though, it would downright piss players off, for example if a toss messes up and gets supply blocked, and then their opponent attacks, the toss can't reinforce his/her army since they're supply blocked, but they can defend with their workers. But then the nuke timer hits 0, all of the toss's workers gets nuked and he loses the game. It would be hilarious though.

Is this mod out on SEA, by any chance?

Edit: One more thing: No offense but from what I've been seeing, it seems that players from different servers have different skill levels as well when compared with each other (example: Korean players are superior to players from other servers). Since your macro level's league is based on the NA server (I think), if you would somehow publish this map on the Korean server, would you match the macro level's league's skill level to that of the Korean server's skill level? (Same goes to other servers)

I don't think it's accurate period. I"m silver and my macro is getting placed in platinum/diamond and it seems that I'm not the only one getting placed much higher than I actually am.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
Last Edited: 2012-04-09 02:36:43
April 09 2012 02:36 GMT
#398
On April 09 2012 03:43 coppuh wrote:
Show nested quote +
On January 02 2012 04:14 neozxa wrote:
This mod is actually going to be pretty helpful, but sometimes though, it would downright piss players off, for example if a toss messes up and gets supply blocked, and then their opponent attacks, the toss can't reinforce his/her army since they're supply blocked, but they can defend with their workers. But then the nuke timer hits 0, all of the toss's workers gets nuked and he loses the game. It would be hilarious though.

Is this mod out on SEA, by any chance?

Edit: One more thing: No offense but from what I've been seeing, it seems that players from different servers have different skill levels as well when compared with each other (example: Korean players are superior to players from other servers). Since your macro level's league is based on the NA server (I think), if you would somehow publish this map on the Korean server, would you match the macro level's league's skill level to that of the Korean server's skill level? (Same goes to other servers)

I don't think it's accurate period. I"m silver and my macro is getting placed in platinum/diamond and it seems that I'm not the only one getting placed much higher than I actually am.


Boss necropost

That aside, im going to guess you are doing it against the AI? It is much easier to play against AI than a person. Try playing against a gold-plat player and see if you can keep that macro up. (Thats an actual suggestion not a jab )
BioCalc
Profile Joined August 2011
United States1 Post
August 05 2012 02:24 GMT
#399
What happened to all the Macro or Die maps? They seemed to have disappeared after Patch 1.5...
Okie dokie lokie
Tija
Profile Joined August 2011
Italy2 Posts
August 10 2012 09:29 GMT
#400
maybe he have to upload them again...
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