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[UMS] Macro Or Die - The Competitive Macro Trainer - Page 18

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 16 17 18 19 20 21 Next All
WeedRa
Profile Joined February 2011
Germany815 Posts
June 01 2011 20:11 GMT
#341
great map and very challenging to me

some issues I faced so far:
- AI attacks my gold rocks on Xel-Naga (very funny if zerg crushes my rocks with banes :D)
- AI scouting probe is stuck if I have a unit on hold on top of my ramp (it moves forward and back)


but again, very well done
MoonfireSpam
Profile Blog Joined September 2010
United Kingdom1153 Posts
June 02 2011 16:52 GMT
#342
One workaround I can think of for the reset button (vs AI) is to enable the map to be loaded up in single player. Then you can just save it once, and once that it done the "Restart" button appears.

Other than that, haven't noticed any problems with it yet, and thanks very much for the excellent work ^^ Very much appreciater _Major
_Major
Profile Joined April 2011
United States107 Posts
June 02 2011 17:13 GMT
#343
On June 03 2011 01:52 MoonfireSpam wrote:
One workaround I can think of for the reset button (vs AI) is to enable the map to be loaded up in single player. Then you can just save it once, and once that it done the "Restart" button appears.

Other than that, haven't noticed any problems with it yet, and thanks very much for the excellent work ^^ Very much appreciater _Major


Thank you for the suggestion.

When I find time I'm going to search through Green Tea and write some clear/init functions for them. If they aren't able to fix themselves. The restart option would only work for single player, which rules out Team practice, observors, and FFAs. I'd rather not hack a solution in for one and not support the others.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
Ctuchik
Profile Joined October 2010
Sweden91 Posts
June 02 2011 20:35 GMT
#344
Thanks for getting this on EU! It's the only custom map I play these days.

Had a hilarious moment earlier, figured I'd do some serious macro training, load this up, prepare to macro HARD against the zerg AI.

He 12 drone rushes me.

Almost killed me to since I was laughing so much. =P
http://twitter.com/sc2statistics
sc2pal
Profile Joined February 2011
Poland624 Posts
June 04 2011 17:16 GMT
#345
i dislike when i expand at less than 40 supply and it counts as my bad macro
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 05 2011 06:04 GMT
#346
On June 05 2011 02:16 SMMN wrote:
i dislike when i expand at less than 40 supply and it counts as my bad macro

Is the expansion going down right when you hit 400 (or 300 if youre zerg) minerals or are you sending it out then waiting a bit? The game I played I expanded at 22 supply with no "bad macro" issues.
Bahamamama
Profile Joined January 2009
Germany26 Posts
June 05 2011 06:56 GMT
#347
Thanks for releasing it on Europe. It's really fun and helps me a lot.
sc2pal
Profile Joined February 2011
Poland624 Posts
June 07 2011 14:06 GMT
#348
On June 05 2011 15:04 TheRabidDeer wrote:
Show nested quote +
On June 05 2011 02:16 SMMN wrote:
i dislike when i expand at less than 40 supply and it counts as my bad macro

Is the expansion going down right when you hit 400 (or 300 if youre zerg) minerals or are you sending it out then waiting a bit? The game I played I expanded at 22 supply with no "bad macro" issues.


im protoss and i put it right at 400 minerals, i guess my timing always hit "macro checker"
ensign_lee
Profile Joined June 2010
United States1178 Posts
Last Edited: 2011-06-07 15:44:33
June 07 2011 15:44 GMT
#349
It'd be funny if you were getting dropped by Terran and purposefully let a nuke drop to take care of it instead of sending troops back. :D

That being said, holy wow, this is a cool idea. DLing it and playing it as soon as I get home.
Selendis
Profile Blog Joined October 2010
Australia509 Posts
June 07 2011 17:14 GMT
#350
thank you OP. this custom map is awesome
Probes are sooo OP
Selendis
Profile Blog Joined October 2010
Australia509 Posts
June 07 2011 21:26 GMT
#351
I have a suggestion though:

Get rid of the mouse buttons to produce buildings and units etc so that the player MUST use the hotkeys
Probes are sooo OP
rust.oxide
Profile Joined May 2010
United States94 Posts
June 08 2011 00:34 GMT
#352
I have a question about the multiplier. My opponent was a x10 Master CPU, it says I am a x14 Platinum level Zerg.

What does the x14 mean?
ishyishy
Profile Joined February 2011
United States826 Posts
June 08 2011 02:19 GMT
#353
I like this mod. I have an idea though: When the game is starting, instead of having the AI randomly choose a build order, enable the ability for the player to choose which BO the AI uses. I play protoss, and when I pvp against it, i just destroy it with 4 gate every time because it is doing some FE build thats meant for terran or whatever. Let me select a BO like 3 gate robo with sentries ff the ramp, or defensive 4 gate, or cannon rush. Also have the option for random BO.
DarrotTheCarrot
Profile Joined May 2011
Singapore44 Posts
Last Edited: 2011-06-08 03:04:10
June 08 2011 02:59 GMT
#354
I like the concept of this map,it will really help lower league players to train their macro which i think that they will not be so good at.
ishyishy
Profile Joined February 2011
United States826 Posts
June 08 2011 03:01 GMT
#355
Also if I am playing as zerg, make the AI wall off vs me like a normal player would
Isualin
Profile Joined March 2011
Germany1903 Posts
June 08 2011 15:36 GMT
#356
i just lost to drone rush from medium ai :D
i really didnt except something like that
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
WeedRa
Profile Joined February 2011
Germany815 Posts
June 09 2011 11:50 GMT
#357
would love the option to rematch
Button is already there
_Major
Profile Joined April 2011
United States107 Posts
June 09 2011 23:42 GMT
#358
Hey guys,

I have been working on an updated version of the maps which will at the very least include Player vs Player rematching and game history tracking tournament style. I also will be trying to release 8-9 maps on NA, EU, LAT, and SEA with that update.

The biggest problem right now has been that the NBA Finals are on and E3 got me playing FIFA again. So, I've been a bit distracted. After Tuesday, I should be back on the horse.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
Bawert
Profile Joined October 2010
United States16 Posts
June 10 2011 02:42 GMT
#359
This really helped my macro, thanks!
Perplex
Profile Joined March 2011
United States1693 Posts
June 10 2011 07:00 GMT
#360
This really helped my macro, and also me extremely paranoid of getting my mineral line nuked. LOL.
http://www.lolking.net/summoner/na/24238059
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