
some issues I faced so far:
- AI attacks my gold rocks on Xel-Naga (very funny if zerg crushes my rocks with banes :D)
- AI scouting probe is stuck if I have a unit on hold on top of my ramp (it moves forward and back)
but again, very well done

| Forum Index > SC2 Maps & Custom Games |
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WeedRa
Germany815 Posts
![]() some issues I faced so far: - AI attacks my gold rocks on Xel-Naga (very funny if zerg crushes my rocks with banes :D) - AI scouting probe is stuck if I have a unit on hold on top of my ramp (it moves forward and back) but again, very well done ![]() | ||
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MoonfireSpam
United Kingdom1153 Posts
Other than that, haven't noticed any problems with it yet, and thanks very much for the excellent work ^^ Very much appreciater _Major | ||
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_Major
United States107 Posts
On June 03 2011 01:52 MoonfireSpam wrote: One workaround I can think of for the reset button (vs AI) is to enable the map to be loaded up in single player. Then you can just save it once, and once that it done the "Restart" button appears. Other than that, haven't noticed any problems with it yet, and thanks very much for the excellent work ^^ Very much appreciater _Major Thank you for the suggestion. When I find time I'm going to search through Green Tea and write some clear/init functions for them. If they aren't able to fix themselves. The restart option would only work for single player, which rules out Team practice, observors, and FFAs. I'd rather not hack a solution in for one and not support the others. | ||
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Ctuchik
Sweden91 Posts
Had a hilarious moment earlier, figured I'd do some serious macro training, load this up, prepare to macro HARD against the zerg AI. He 12 drone rushes me. Almost killed me to since I was laughing so much. =P | ||
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sc2pal
Poland624 Posts
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TheRabidDeer
United States3806 Posts
On June 05 2011 02:16 SMMN wrote: i dislike when i expand at less than 40 supply and it counts as my bad macro Is the expansion going down right when you hit 400 (or 300 if youre zerg) minerals or are you sending it out then waiting a bit? The game I played I expanded at 22 supply with no "bad macro" issues. | ||
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Bahamamama
Germany26 Posts
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sc2pal
Poland624 Posts
On June 05 2011 15:04 TheRabidDeer wrote: Show nested quote + On June 05 2011 02:16 SMMN wrote: i dislike when i expand at less than 40 supply and it counts as my bad macro Is the expansion going down right when you hit 400 (or 300 if youre zerg) minerals or are you sending it out then waiting a bit? The game I played I expanded at 22 supply with no "bad macro" issues. im protoss and i put it right at 400 minerals, i guess my timing always hit "macro checker" | ||
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ensign_lee
United States1178 Posts
That being said, holy wow, this is a cool idea. DLing it and playing it as soon as I get home. | ||
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Selendis
Australia509 Posts
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Selendis
Australia509 Posts
Get rid of the mouse buttons to produce buildings and units etc so that the player MUST use the hotkeys | ||
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rust.oxide
United States94 Posts
What does the x14 mean? | ||
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ishyishy
United States826 Posts
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DarrotTheCarrot
Singapore44 Posts
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ishyishy
United States826 Posts
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Isualin
Germany1903 Posts
i really didnt except something like that | ||
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WeedRa
Germany815 Posts
![]() Button is already there ![]() | ||
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_Major
United States107 Posts
I have been working on an updated version of the maps which will at the very least include Player vs Player rematching and game history tracking tournament style. I also will be trying to release 8-9 maps on NA, EU, LAT, and SEA with that update. The biggest problem right now has been that the NBA Finals are on and E3 got me playing FIFA again. So, I've been a bit distracted. After Tuesday, I should be back on the horse. | ||
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Bawert
United States16 Posts
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Perplex
United States1693 Posts
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