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On May 27 2011 06:27 Malstriks wrote: is there anyway for this map to appear in the "versus AI" list so i don't have to deal with delay?? would REALLY appreciate it. This map is for training, isn't it? if you're going to be playing with delay in a real game, you should train with delay, imo.
I'm not sure, but isn't the "vs ai" list only for blizz maps?
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I got it to appear in Single Player / vs AI map list by creating one custom game and quitting immediately after it started.
I still can't get it to appear in Play Offline list though (while some other custom maps like yabot do appear).
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On May 27 2011 06:35 Varpulis wrote:Show nested quote +On May 27 2011 06:27 Malstriks wrote: is there anyway for this map to appear in the "versus AI" list so i don't have to deal with delay?? would REALLY appreciate it. This map is for training, isn't it? if you're going to be playing with delay in a real game, you should train with delay, imo. I'm not sure, but isn't the "vs ai" list only for blizz maps?
i would normally agree with you except im in a hotel with terrible ping (half second-1 second delay)
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I love this map so much. Got my Zerg macro to Grandmaster level for a little bit, averaging out at the Master level. Unfortunately, my Terran and Protoss macro seems to be around Silver/Gold level.
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I think the only "bug" I've seen is that on Xel'naga a Terran AI will take out the rocks at my gold expand.
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About AI : would it be possible to choose an easier AI to be able to focus on macro with standard BO ?
For example, with "very easy" (Green Tea ?) zerg AI, on Xel'naga, it always goes on 7 roach rush, which is a really early attack, and which forces an early forge (at least at my silver level) :
![[image loading]](http://www.gamereplays.org/community/uploads/repimgs/repimg-33-211204.jpg)
I would prefer to train to do a "3-gate sentry expand" rather than to defend this early push. More over, it looks like the demo replays have not been done with this AI (I'm talking about (PvAI - Master League) Inori teaches you how to Dougie (I mean 3 Gate/FE)).
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Tried to play it today on EU with a non-english client.. still the same problem (text replaced by path to text).
was http://eu.battle.net/sc2/en/forum/topic/1849928665 helpful ? :s
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On May 28 2011 01:14 Tristan107 wrote:About AI : would it be possible to choose an easier AI to be able to focus on macro with standard BO ? For example, with "very easy" (Green Tea ?) zerg AI, on Xel'naga, it always goes on 7 roach rush, which is a really early attack, and which forces an early forge (at least at my silver level) : ![[image loading]](http://www.gamereplays.org/community/uploads/repimgs/repimg-33-211204.jpg) I would prefer to train to do a "3-gate sentry expand" rather than to defend this early push. More over, it looks like the demo replays have not been done with this AI (I'm talking about (PvAI - Master League) Inori teaches you how to Dougie (I mean 3 Gate/FE)).
I'm pretty sure Inori was playing against the Medium AI. I suggest that you play against Easy or Medium over Very Easy. If you find that you are getting overpowered by them switch the speed to fast or something slower. This is not a dig; this is a viable way to train. It allows you to have more reaction time and will get you up to speed a lot better than you think. Also, watch your replays to see where the AI put there money and what you did/didn't do to counter that.
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On May 28 2011 01:24 _Major wrote: I'm pretty sure Inori was playing against the Medium AI.
Sure, but I think it was the normal Medium AI, not the Green Tea medium AI.
On May 28 2011 01:24 _Major wrote: I suggest that you play against Easy or Medium over Very Easy. If you find that you are getting overpowered by them switch the speed to fast or something slower. This is not a dig; this is a viable way to train. It allows you to have more reaction time and will get you up to speed a lot better than you think. Also, watch your replays to see where the AI put there money and what you did/didn't do to counter that.
Ok, why not, thanks for advice.
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On May 28 2011 01:35 Tristan107 wrote:Show nested quote +On May 28 2011 01:24 _Major wrote: I'm pretty sure Inori was playing against the Medium AI. Sure, but I think it was the normal Medium AI, not the Green Tea medium AI. Show nested quote +On May 28 2011 01:24 _Major wrote: I suggest that you play against Easy or Medium over Very Easy. If you find that you are getting overpowered by them switch the speed to fast or something slower. This is not a dig; this is a viable way to train. It allows you to have more reaction time and will get you up to speed a lot better than you think. Also, watch your replays to see where the AI put there money and what you did/didn't do to counter that.
Ok, why not, thanks for advice.
BTW, thank you for posting the replay. That is very helpful. The Very Easy Zerg AI is broken right now. It doesn't expand; it just masses units. I'm not sure when this will get fixed, as it's not my code.
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wow this looks interesting. Sorry if i missed it, but is this on eu yet
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On May 28 2011 05:44 ThatGuy89 wrote: wow this looks interesting. Sorry if i missed it, but is this on eu yet
Yes it is.
@ EU players with Non-English clients, please try out Xel'Naga now.
I think I fixed it. We confirmed with DE locales, but need everyone else to let us know if it works for them. If the fix is solid, I'll send more maps up for the weekend.
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On May 28 2011 04:40 _Major wrote: BTW, thank you for posting the replay. That is very helpful. The Very Easy Zerg AI is broken right now. It doesn't expand; it just masses units.
Well, maybe that's why this AI is called "very easy", don't u think so ?  And the "easy" one expand only one time, and then create a third inbase hatchery. I don't find it broken... The standard AI also limit expands in the easy levels...
On May 28 2011 06:16 _Major wrote: @ EU players with Non-English clients, please try out Xel'Naga now.
I think I fixed it. We confirmed with DE locales, but need everyone else to let us know if it works for them. If the fix is solid, I'll send more maps up for the weekend.
France here, the new Xel'Naga map works great !
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A few stats about the so called "easy" zerg AI :
* At 9 minutes, it has 50 drones, * a few minutes later, it has 4 bases, including gold (which looks a better situation than the demo game, where the "very hard" AI had only a 4th distant hatch). * It does muta harass on main, and simultaneously attacks the natural with speedlings/banelings/roaches * It has "diamond" level in the final panel. * It goes up to more than 200 APM (in the end of the game).
Conclusion : for a silver player, it's quite too much, even in "normal" mode... Even with a fine macro with no nuke, it requires a very high micro, it's too bad for a macro training map.
Replay : http://drop.sc/11495
By the way, I've found a real bug : I've tried to play against it in "normal" and even "slow" game speed, but on this map, the game speed never changes, it's always "fastest" what ever you choose.
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On May 28 2011 17:27 Tristan107 wrote:
France here, the new Xel'Naga map works great !
I concur.
Thank you very much for this map.
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I have 2 questions, I won't call them problems, but. In the last game ( and a couple other times before ) I've played, the easy AI was stalling, rebuilding things like refineries where there was no cc and things like, gg'ing only after I almost killed every thing. It sometimes ggs when it should but kinda drags on the game in other situations... I'm guessing it's a problem with the AI script and not the map?
And second, how accurate is the rating if I play on easy? In the replay I've posted it said I was in GM right until the end, dropping the rating to master in the score window ( for some reason i didn't really get ? ). Only problem is that I'm in Gold...
Replay: http://drop.sc/11525
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On May 28 2011 18:39 Tristan107 wrote:A few stats about the so called "easy" zerg AI : * At 9 minutes, it has 50 drones, * a few minutes later, it has 4 bases, including gold (which looks a better situation than the demo game, where the "very hard" AI had only a 4th distant hatch). * It does muta harass on main, and simultaneously attacks the natural with speedlings/banelings/roaches * It has "diamond" level in the final panel. * It goes up to more than 200 APM (in the end of the game). Conclusion : for a silver player, it's quite too much, even in "normal" mode... Even with a fine macro with no nuke, it requires a very high micro, it's too bad for a macro training map. Replay : http://drop.sc/11495By the way, I've found a real bug : I've tried to play against it in "normal" and even "slow" game speed, but on this map, the game speed never changes, it's always "fastest" what ever you choose.
That's strange, i played against medium right now... and it's kinda stupid
PvZ i fast expanded at 16 or so, he took his expo at 25ish pretty standart game, zerg takes 3rd before me and goes roach hydra but! the AI never took the 4th, we had a lot of army trade offs and once i had the gold as my 4th it got easier and easier and easier, because he stoped expanding and run dry
btw i went pure zealot archon just to test and it was really easy for me... maybe it's the ai's fault?
On May 29 2011 04:15 VaultDweller wrote:And second, how accurate is the rating if I play on easy? In the replay I've posted it said I was in GM right until the end, dropping the rating to master in the score window ( for some reason i didn't really get ? ). Only problem is that I'm in Gold... Replay: http://drop.sc/11525
it just evaluates your macro supplyblocks and mineral spending
it however doesn't rate your buildorders, micro or! the amount of macro, that means how much you expand, build workers or your mineral income
so even if it would say grandmaster, then your macro could be at bronze level, cause it's not hard to spend your money with only 6 scv's
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On May 29 2011 07:58 Dreyven wrote:
That's strange, i played against medium right now... and it's kinda stupid
PvZ i fast expanded at 16 or so, he took his expo at 25ish pretty standart game, zerg takes 3rd before me and goes roach hydra but! the AI never took the 4th, we had a lot of army trade offs and once i had the gold as my 4th it got easier and easier and easier, because he stoped expanding and run dry
btw i went pure zealot archon just to test and it was really easy for me... maybe it's the ai's fault?
It would be really helpful for me if you could upload a replay (http://drop.sc/, http://www.gamereplays.org/starcraft2/replays.php, http://www.sc2replayed.com/ or http://replays.wgpower.net/)
And also a replay versus the "easy" AI (which is maybe harder than the "medium" one...).
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Any chance of this going up on SEA?
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