• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:15
CEST 04:15
KST 11:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun8[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists20[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
SEL Masters #6 - Solar vs Classic (SC: Evo) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BW General Discussion JaeDong's ASL S21 Ro16 Post-Review ASL21 General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 1 [BSL22] RO16 Group Stage - 02 - 10 May Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2082 users

[UMS] Macro Or Die - The Competitive Macro Trainer - Page 16

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 14 15 16 17 18 21 Next All
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
May 26 2011 21:35 GMT
#301
On May 27 2011 06:27 Malstriks wrote:
is there anyway for this map to appear in the "versus AI" list so i don't have to deal with delay?? would REALLY appreciate it.

This map is for training, isn't it? if you're going to be playing with delay in a real game, you should train with delay, imo.

I'm not sure, but isn't the "vs ai" list only for blizz maps?
For he is the Oystermeister, lord of all the oysters.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
May 26 2011 22:15 GMT
#302
I got it to appear in Single Player / vs AI map list by creating one custom game and quitting immediately after it started.

I still can't get it to appear in Play Offline list though (while some other custom maps like yabot do appear).
mYiKane
Profile Blog Joined March 2011
Canada1772 Posts
May 26 2011 22:25 GMT
#303
On May 27 2011 06:35 Varpulis wrote:
Show nested quote +
On May 27 2011 06:27 Malstriks wrote:
is there anyway for this map to appear in the "versus AI" list so i don't have to deal with delay?? would REALLY appreciate it.

This map is for training, isn't it? if you're going to be playing with delay in a real game, you should train with delay, imo.

I'm not sure, but isn't the "vs ai" list only for blizz maps?


i would normally agree with you except im in a hotel with terrible ping (half second-1 second delay)
raaaiiiii
Profile Joined January 2011
United States89 Posts
May 26 2011 22:42 GMT
#304
I love this map so much. Got my Zerg macro to Grandmaster level for a little bit, averaging out at the Master level. Unfortunately, my Terran and Protoss macro seems to be around Silver/Gold level.
bruteMax
Profile Joined October 2010
Canada339 Posts
May 27 2011 01:23 GMT
#305
I think the only "bug" I've seen is that on Xel'naga a Terran AI will take out the rocks at my gold expand.
I'm the benevolent dictator you've been looking for.
Tristan107
Profile Joined January 2011
France24 Posts
May 27 2011 16:14 GMT
#306
About AI : would it be possible to choose an easier AI to be able to focus on macro with standard BO ?

For example, with "very easy" (Green Tea ?) zerg AI, on Xel'naga, it always goes on 7 roach rush, which is a really early attack, and which forces an early forge (at least at my silver level) :

[image loading]

I would prefer to train to do a "3-gate sentry expand" rather than to defend this early push. More over, it looks like the demo replays have not been done with this AI (I'm talking about (PvAI - Master League) Inori teaches you how to Dougie (I mean 3 Gate/FE)).
Galithil
Profile Joined May 2011
3 Posts
May 27 2011 16:23 GMT
#307
Tried to play it today on EU with a non-english client.. still the same problem (text replaced by path to text).

was http://eu.battle.net/sc2/en/forum/topic/1849928665 helpful ? :s
_Major
Profile Joined April 2011
United States107 Posts
May 27 2011 16:24 GMT
#308
On May 28 2011 01:14 Tristan107 wrote:
About AI : would it be possible to choose an easier AI to be able to focus on macro with standard BO ?

For example, with "very easy" (Green Tea ?) zerg AI, on Xel'naga, it always goes on 7 roach rush, which is a really early attack, and which forces an early forge (at least at my silver level) :

[image loading]

I would prefer to train to do a "3-gate sentry expand" rather than to defend this early push. More over, it looks like the demo replays have not been done with this AI (I'm talking about (PvAI - Master League) Inori teaches you how to Dougie (I mean 3 Gate/FE)).


I'm pretty sure Inori was playing against the Medium AI. I suggest that you play against Easy or Medium over Very Easy. If you find that you are getting overpowered by them switch the speed to fast or something slower. This is not a dig; this is a viable way to train. It allows you to have more reaction time and will get you up to speed a lot better than you think. Also, watch your replays to see where the AI put there money and what you did/didn't do to counter that.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
Tristan107
Profile Joined January 2011
France24 Posts
May 27 2011 16:35 GMT
#309
On May 28 2011 01:24 _Major wrote:
I'm pretty sure Inori was playing against the Medium AI.


Sure, but I think it was the normal Medium AI, not the Green Tea medium AI.

On May 28 2011 01:24 _Major wrote:
I suggest that you play against Easy or Medium over Very Easy. If you find that you are getting overpowered by them switch the speed to fast or something slower. This is not a dig; this is a viable way to train. It allows you to have more reaction time and will get you up to speed a lot better than you think. Also, watch your replays to see where the AI put there money and what you did/didn't do to counter that.


Ok, why not, thanks for advice.
Razhil
Profile Joined May 2011
Belgium208 Posts
Last Edited: 2011-05-27 20:32:26
May 27 2011 19:35 GMT
#310
On May 26 2011 07:07 _Major wrote:
Hey guys,

I think I have found a way to fix the localization issues with non English-GB copies of the game. We'll try to get a version uploaded tomorrow.


Hi Major,

I confirm it's fixed, i can now enjoy your maps as everybody else

Thanks for the good job !

Edit : well, only xel naga cavern is fixed, taldarim altar isn't localized yet
_Major
Profile Joined April 2011
United States107 Posts
May 27 2011 19:40 GMT
#311
On May 28 2011 01:35 Tristan107 wrote:
Show nested quote +
On May 28 2011 01:24 _Major wrote:
I'm pretty sure Inori was playing against the Medium AI.


Sure, but I think it was the normal Medium AI, not the Green Tea medium AI.

Show nested quote +
On May 28 2011 01:24 _Major wrote:
I suggest that you play against Easy or Medium over Very Easy. If you find that you are getting overpowered by them switch the speed to fast or something slower. This is not a dig; this is a viable way to train. It allows you to have more reaction time and will get you up to speed a lot better than you think. Also, watch your replays to see where the AI put there money and what you did/didn't do to counter that.


Ok, why not, thanks for advice.


BTW, thank you for posting the replay. That is very helpful. The Very Easy Zerg AI is broken right now. It doesn't expand; it just masses units. I'm not sure when this will get fixed, as it's not my code.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
May 27 2011 20:44 GMT
#312
wow this looks interesting. Sorry if i missed it, but is this on eu yet
_Major
Profile Joined April 2011
United States107 Posts
Last Edited: 2011-05-27 21:17:12
May 27 2011 21:16 GMT
#313
On May 28 2011 05:44 ThatGuy89 wrote:
wow this looks interesting. Sorry if i missed it, but is this on eu yet


Yes it is.

@ EU players with Non-English clients, please try out Xel'Naga now.

I think I fixed it. We confirmed with DE locales, but need everyone else to let us know if it works for them. If the fix is solid, I'll send more maps up for the weekend.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
Tristan107
Profile Joined January 2011
France24 Posts
Last Edited: 2011-05-28 08:27:44
May 28 2011 08:27 GMT
#314
On May 28 2011 04:40 _Major wrote:
BTW, thank you for posting the replay. That is very helpful. The Very Easy Zerg AI is broken right now. It doesn't expand; it just masses units.


Well, maybe that's why this AI is called "very easy", don't u think so ?
And the "easy" one expand only one time, and then create a third inbase hatchery. I don't find it broken... The standard AI also limit expands in the easy levels...

On May 28 2011 06:16 _Major wrote:
@ EU players with Non-English clients, please try out Xel'Naga now.

I think I fixed it. We confirmed with DE locales, but need everyone else to let us know if it works for them. If the fix is solid, I'll send more maps up for the weekend.


France here, the new Xel'Naga map works great !
Tristan107
Profile Joined January 2011
France24 Posts
Last Edited: 2011-05-28 10:12:34
May 28 2011 09:39 GMT
#315
A few stats about the so called "easy" zerg AI :

* At 9 minutes, it has 50 drones,
* a few minutes later, it has 4 bases, including gold (which looks a better situation than the demo game, where the "very hard" AI had only a 4th distant hatch).
* It does muta harass on main, and simultaneously attacks the natural with speedlings/banelings/roaches
* It has "diamond" level in the final panel.
* It goes up to more than 200 APM (in the end of the game).

Conclusion : for a silver player, it's quite too much, even in "normal" mode... Even with a fine macro with no nuke, it requires a very high micro, it's too bad for a macro training map.

Replay : http://drop.sc/11495

By the way, I've found a real bug : I've tried to play against it in "normal" and even "slow" game speed, but on this map, the game speed never changes, it's always "fastest" what ever you choose.
Galithil
Profile Joined May 2011
3 Posts
May 28 2011 10:04 GMT
#316
On May 28 2011 17:27 Tristan107 wrote:

France here, the new Xel'Naga map works great !


I concur.

Thank you very much for this map.
VaultDweller
Profile Joined January 2011
Romania132 Posts
May 28 2011 19:15 GMT
#317
I have 2 questions, I won't call them problems, but. In the last game ( and a couple other times before ) I've played, the easy AI was stalling, rebuilding things like refineries where there was no cc and things like, gg'ing only after I almost killed every thing. It sometimes ggs when it should but kinda drags on the game in other situations... I'm guessing it's a problem with the AI script and not the map?

And second, how accurate is the rating if I play on easy? In the replay I've posted it said I was in GM right until the end, dropping the rating to master in the score window ( for some reason i didn't really get ? ). Only problem is that I'm in Gold...

Replay: http://drop.sc/11525
"War is not about who's right- it's about who's left."
Dreyven
Profile Joined April 2011
Germany33 Posts
Last Edited: 2011-05-28 23:02:15
May 28 2011 22:58 GMT
#318
On May 28 2011 18:39 Tristan107 wrote:
A few stats about the so called "easy" zerg AI :

* At 9 minutes, it has 50 drones,
* a few minutes later, it has 4 bases, including gold (which looks a better situation than the demo game, where the "very hard" AI had only a 4th distant hatch).
* It does muta harass on main, and simultaneously attacks the natural with speedlings/banelings/roaches
* It has "diamond" level in the final panel.
* It goes up to more than 200 APM (in the end of the game).

Conclusion : for a silver player, it's quite too much, even in "normal" mode... Even with a fine macro with no nuke, it requires a very high micro, it's too bad for a macro training map.

Replay : http://drop.sc/11495

By the way, I've found a real bug : I've tried to play against it in "normal" and even "slow" game speed, but on this map, the game speed never changes, it's always "fastest" what ever you choose.



That's strange, i played against medium right now... and it's kinda stupid

PvZ
i fast expanded at 16 or so, he took his expo at 25ish
pretty standart game, zerg takes 3rd before me and goes roach hydra
but! the AI never took the 4th, we had a lot of army trade offs and once i had the gold as my 4th it got easier and easier and easier, because he stoped expanding and run dry

btw i went pure zealot archon just to test and it was really easy for me... maybe it's the ai's fault?

On May 29 2011 04:15 VaultDweller wrote:
And second, how accurate is the rating if I play on easy? In the replay I've posted it said I was in GM right until the end, dropping the rating to master in the score window ( for some reason i didn't really get ? ). Only problem is that I'm in Gold...

Replay: http://drop.sc/11525


it just evaluates your macro
supplyblocks and mineral spending

it however doesn't rate your buildorders, micro or! the amount of macro, that means how much you expand, build workers or your mineral income

so even if it would say grandmaster, then your macro could be at bronze level, cause it's not hard to spend your money with only 6 scv's
Tristan107
Profile Joined January 2011
France24 Posts
May 29 2011 06:28 GMT
#319
On May 29 2011 07:58 Dreyven wrote:

That's strange, i played against medium right now... and it's kinda stupid

PvZ
i fast expanded at 16 or so, he took his expo at 25ish
pretty standart game, zerg takes 3rd before me and goes roach hydra
but! the AI never took the 4th, we had a lot of army trade offs and once i had the gold as my 4th it got easier and easier and easier, because he stoped expanding and run dry

btw i went pure zealot archon just to test and it was really easy for me... maybe it's the ai's fault?



It would be really helpful for me if you could upload a replay (http://drop.sc/, http://www.gamereplays.org/starcraft2/replays.php, http://www.sc2replayed.com/ or http://replays.wgpower.net/)

And also a replay versus the "easy" AI (which is maybe harder than the "medium" one...).
Mikhail
Profile Joined May 2011
67 Posts
May 29 2011 07:13 GMT
#320
Any chance of this going up on SEA?
Prev 1 14 15 16 17 18 21 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #21
CranKy Ducklings95
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 132
SpeCial 117
Nina 73
StarCraft: Brood War
GuemChi 6407
Artosis 686
910 40
NaDa 34
Dota 2
NeuroSwarm423
monkeys_forever332
League of Legends
Doublelift3966
JimRising 544
Counter-Strike
taco 426
Other Games
summit1g8993
C9.Mang0591
WinterStarcraft251
Maynarde82
ViBE1
Organizations
Other Games
gamesdonequick1121
Dota 2
PGL Dota 2 - Main Stream55
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 78
• CranKy Ducklings SOOP2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt227
Other Games
• Scarra1339
Upcoming Events
GSL
7h 16m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
7h 46m
Big Gabe
9h 46m
Replay Cast
21h 46m
Replay Cast
1d 6h
Escore
1d 7h
OSC
1d 10h
Replay Cast
1d 21h
Replay Cast
2 days
RSL Revival
2 days
[ Show More ]
IPSL
2 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
2 days
Replay Cast
2 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
IPSL
3 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.