thanx again, 1st game was amazing. i set a medium AI, but to my suprise, this bot was too good for me to handle... is there something wrong with AI or is it set at a certain macro-play difficulty( eg very hard but wont attack for 10 minutes or something)
[UMS] Macro Or Die - The Competitive Macro Trainer - Page 14
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policymaker
Greece152 Posts
thanx again, 1st game was amazing. i set a medium AI, but to my suprise, this bot was too good for me to handle... is there something wrong with AI or is it set at a certain macro-play difficulty( eg very hard but wont attack for 10 minutes or something) | ||
Drazerk
United Kingdom31255 Posts
Will be playing these asap | ||
Flaunt
New Zealand784 Posts
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Klaas
Slovenia86 Posts
On May 24 2011 08:02 policymaker wrote: thanx so much will try asap thanx again, 1st game was amazing. i set a medium AI, but to my suprise, this bot was too good for me to handle... is there something wrong with AI or is it set at a certain macro-play difficulty( eg very hard but wont attack for 10 minutes or something) It can cheese or be aggressive as well, but most of the strategies are aimed for long macro games. Also the medium AI maphacks, so if it thinks you have enough army to defend, it won't attack you. | ||
policymaker
Greece152 Posts
On May 24 2011 09:05 Klaas wrote: It can cheese or be aggressive as well, but most of the strategies are aimed for long macro games. Also the medium AI maphacks, so if it thinks you have enough army to defend, it won't attack you. In a custom melee vs AI, game is always linear, eg zerg will build roach hdyra vs T I think despite of difficulty, but it doesnt get any serious till very hard. So, is the AI in this mod tweaked by Major? I mean I set opponent to medium, yet at the end of the game, he had a 3rd faster than me, his macro points were much better than me, he was at masters level 8 cushion I think but I was only diamond x12, which is fair cause thats my skill lvl atm, but I m pretty sure I could easily beat medium AI opponents in customs before! Here he had the perfect composition and good engagements(seemed like he mapahcked like u said ) | ||
Vusi
Scotland8 Posts
On May 24 2011 10:07 policymaker wrote: In a custom melee vs AI, game is always linear, eg zerg will build roach hdyra vs T I think despite of difficulty, but it doesnt get any serious till very hard. So, is the AI in this mod tweaked by Major? I mean I set opponent to medium, yet at the end of the game, he had a 3rd faster than me, his macro points were much better than me, he was at masters level 8 cushion I think but I was only diamond x12, which is fair cause thats my skill lvl atm, but I m pretty sure I could easily beat medium AI opponents in customs before! Here he had the perfect composition and good engagements(seemed like he mapahcked like u said ) The maps are using Grean Tea AI which why you see the difference from normal games. I saw this earlier in the thread so assume that is how it maps to difficulty Nevermind...just read this: + Very Easy : It is vanilla very hard Ai + Easy : GT( normal vision like player) + Medium : GT ( full vision ) + Hard : Same harvest rate at the player at the beginning, then slowly increase from 1 to 1.5 times in 10 minutes. + Very Hard : Same harvest rate at the player at the beginning, then rapidly increase from 1 to 2.0 times in 10 minutes. + Insane : The get double resources at the begining. Only use 1 strategy for each races but using all the units in the game. | ||
kusto
Russian Federation823 Posts
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jelle
Denmark88 Posts
I tried it out yesterday, and did it a few times to day aswell, and I gotta say, I'm really impressed. Specially when the map rates my macro as higher than im currently ranked, hehe Anyways, thanks alot for this, will report if I find any issues, but haven't seen anything other than the one that requires reboot of map. Tal Darim has worked every time for me though. | ||
Lizarb
Denmark307 Posts
I can't wait to get home and try it. | ||
policymaker
Greece152 Posts
On May 24 2011 17:12 Vusi wrote: The maps are using Grean Tea AI which why you see the difference from normal games. I saw this earlier in the thread so assume that is how it maps to difficulty oh that explains it, i was playing with a maphacking very hard AI, ty! | ||
Ribbon
United States5278 Posts
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VaultDweller
Romania132 Posts
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GiftPflanZe
Germany623 Posts
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Morsing
Denmark4 Posts
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Bacon-X
United States266 Posts
Thank you so much for this map! Please continue making more improvements and releasing new macro or die maps to play on. I very much appreciate these maps as I enjoy practicing my macro. I like how this map forces you to macro good with only 2 spots for the production limit. That's one of my favorite features of the map. It prevents you from fake-macroing by having 3 marauders on que for example. Keep it up! | ||
Drazerk
United Kingdom31255 Posts
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Talin
Montenegro10532 Posts
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Razhil
Belgium208 Posts
As soon as I've seen they had been uploaded on EU I've tried to play one of them but it looks like the localization still has some problem, or at least with my language (French). I got the same problem with the other map ofc. I don't know if there is an easy workaround for me, it's not "that" annoying except I just can't read anything like the rank, the objective or whatever... :D I just hear the alarm sound and have to guess what's wrong... (not that hard anyway, look those stacking minerals...) Also on another point, the very easy AI just lost the game without gg'ing and then I've been directly thrown at the "Victory" screen without any custom stats (that i couldn't have read but that's not my point here) Still, keep up with the good work and thanks for a mod who looks awesome | ||
bruteMax
Canada339 Posts
Guess I should try easy ai and see how that goes. | ||
_Major
United States107 Posts
On May 25 2011 06:35 Razhil wrote: Hi TL, I finally made the jump to the registration page to report a small problem i got on these maps As soon as I've seen they had been uploaded on EU I've tried to play one of them but it looks like the localization still has some problem, or at least with my language (French). I got the same problem with the other map ofc. I don't know if there is an easy workaround for me, it's not "that" annoying except I just can't read anything like the rank, the objective or whatever... :D I just hear the alarm sound and have to guess what's wrong... (not that hard anyway, look those stacking minerals...) Also on another point, the very easy AI just lost the game without gg'ing and then I've been directly thrown at the "Victory" screen without any custom stats (that i couldn't have read but that's not my point here) Still, keep up with the good work and thanks for a mod who looks awesome Thanks for reporting this Razhil. I don't have an EU client so I can't test this myself. Do any EU map makers know what I can do to fix this? | ||
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