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[UMS] Macro Or Die - The Competitive Macro Trainer - Page 14

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 12 13 14 15 16 21 Next All
policymaker
Profile Joined September 2010
Greece152 Posts
Last Edited: 2011-05-23 23:30:59
May 23 2011 23:02 GMT
#261
thanx so much will try asap


thanx again, 1st game was amazing. i set a medium AI, but to my suprise, this bot was too good for me to handle... is there something wrong with AI or is it set at a certain macro-play difficulty( eg very hard but wont attack for 10 minutes or something)
Hardcore gamer/Hellenic Community Enthusiast
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 23 2011 23:29 GMT
#262
Thanks for the EU maps

Will be playing these asap
Flaunt
Profile Blog Joined May 2010
New Zealand784 Posts
May 24 2011 00:04 GMT
#263
Please fix the pop up noise notifications that happen every 5 seconds at the start of the game. I was playing this map for a few hours and they get so annoying after awhile. would be awesome if you added a countdown after both players pressed ready!
What? You seek something? You wish to multiply yourself tenfold, a hundredfold? You seek followers? Seek zeros!
Klaas
Profile Joined April 2011
Slovenia86 Posts
May 24 2011 00:05 GMT
#264
On May 24 2011 08:02 policymaker wrote:
thanx so much will try asap


thanx again, 1st game was amazing. i set a medium AI, but to my suprise, this bot was too good for me to handle... is there something wrong with AI or is it set at a certain macro-play difficulty( eg very hard but wont attack for 10 minutes or something)


It can cheese or be aggressive as well, but most of the strategies are aimed for long macro games. Also the medium AI maphacks, so if it thinks you have enough army to defend, it won't attack you.
policymaker
Profile Joined September 2010
Greece152 Posts
Last Edited: 2011-05-24 01:08:14
May 24 2011 01:07 GMT
#265
On May 24 2011 09:05 Klaas wrote:
Show nested quote +
On May 24 2011 08:02 policymaker wrote:
thanx so much will try asap


thanx again, 1st game was amazing. i set a medium AI, but to my suprise, this bot was too good for me to handle... is there something wrong with AI or is it set at a certain macro-play difficulty( eg very hard but wont attack for 10 minutes or something)


It can cheese or be aggressive as well, but most of the strategies are aimed for long macro games. Also the medium AI maphacks, so if it thinks you have enough army to defend, it won't attack you.



In a custom melee vs AI, game is always linear, eg zerg will build roach hdyra vs T I think despite of difficulty, but it doesnt get any serious till very hard. So, is the AI in this mod tweaked by Major? I mean I set opponent to medium, yet at the end of the game, he had a 3rd faster than me, his macro points were much better than me, he was at masters level 8 cushion I think but I was only diamond x12, which is fair cause thats my skill lvl atm, but I m pretty sure I could easily beat medium AI opponents in customs before! Here he had the perfect composition and good engagements(seemed like he mapahcked like u said )
Hardcore gamer/Hellenic Community Enthusiast
Vusi
Profile Joined May 2011
Scotland8 Posts
May 24 2011 08:12 GMT
#266
On May 24 2011 10:07 policymaker wrote:
Show nested quote +
On May 24 2011 09:05 Klaas wrote:
On May 24 2011 08:02 policymaker wrote:
thanx so much will try asap


thanx again, 1st game was amazing. i set a medium AI, but to my suprise, this bot was too good for me to handle... is there something wrong with AI or is it set at a certain macro-play difficulty( eg very hard but wont attack for 10 minutes or something)


It can cheese or be aggressive as well, but most of the strategies are aimed for long macro games. Also the medium AI maphacks, so if it thinks you have enough army to defend, it won't attack you.



In a custom melee vs AI, game is always linear, eg zerg will build roach hdyra vs T I think despite of difficulty, but it doesnt get any serious till very hard. So, is the AI in this mod tweaked by Major? I mean I set opponent to medium, yet at the end of the game, he had a 3rd faster than me, his macro points were much better than me, he was at masters level 8 cushion I think but I was only diamond x12, which is fair cause thats my skill lvl atm, but I m pretty sure I could easily beat medium AI opponents in customs before! Here he had the perfect composition and good engagements(seemed like he mapahcked like u said )


The maps are using Grean Tea AI which why you see the difference from normal games.

I saw this earlier in the thread so assume that is how it maps to difficulty


Nevermind...just read this:

+ Very Easy : It is vanilla very hard Ai
+ Easy : GT( normal vision like player)
+ Medium : GT ( full vision )
+ Hard : Same harvest rate at the player at the beginning, then slowly increase from 1 to 1.5 times in 10 minutes.
+ Very Hard : Same harvest rate at the player at the beginning, then rapidly increase from 1 to 2.0 times in 10 minutes.
+ Insane : The get double resources at the begining. Only use 1 strategy for each races but using all the units in the game.
kusto
Profile Joined November 2010
Russian Federation823 Posts
May 24 2011 08:28 GMT
#267
Thanks for releasing this on EU, i can't wait to try it out. Usually my macro is slipping after the first 2base push, so i hope this will be helpful.
the game is the game
jelle
Profile Joined September 2010
Denmark88 Posts
May 24 2011 11:53 GMT
#268
Awesome Major!

I tried it out yesterday, and did it a few times to day aswell, and I gotta say, I'm really impressed.

Specially when the map rates my macro as higher than im currently ranked, hehe

Anyways, thanks alot for this, will report if I find any issues, but haven't seen anything other than the one that requires reboot of map. Tal Darim has worked every time for me though.
"I don't know which weapons will be used in WorldWar 3, but WorldWar 4 will be fought with sticks and stones" - Albert Einstein
Lizarb
Profile Joined March 2011
Denmark307 Posts
May 24 2011 12:15 GMT
#269
Thanks alot _Major for getting it on EU!

I can't wait to get home and try it.
Only thing I know is that I know nothing.
policymaker
Profile Joined September 2010
Greece152 Posts
May 24 2011 12:37 GMT
#270
On May 24 2011 17:12 Vusi wrote:
Show nested quote +
On May 24 2011 10:07 policymaker wrote:
On May 24 2011 09:05 Klaas wrote:
On May 24 2011 08:02 policymaker wrote:
thanx so much will try asap


thanx again, 1st game was amazing. i set a medium AI, but to my suprise, this bot was too good for me to handle... is there something wrong with AI or is it set at a certain macro-play difficulty( eg very hard but wont attack for 10 minutes or something)


It can cheese or be aggressive as well, but most of the strategies are aimed for long macro games. Also the medium AI maphacks, so if it thinks you have enough army to defend, it won't attack you.



In a custom melee vs AI, game is always linear, eg zerg will build roach hdyra vs T I think despite of difficulty, but it doesnt get any serious till very hard. So, is the AI in this mod tweaked by Major? I mean I set opponent to medium, yet at the end of the game, he had a 3rd faster than me, his macro points were much better than me, he was at masters level 8 cushion I think but I was only diamond x12, which is fair cause thats my skill lvl atm, but I m pretty sure I could easily beat medium AI opponents in customs before! Here he had the perfect composition and good engagements(seemed like he mapahcked like u said )


The maps are using Grean Tea AI which why you see the difference from normal games.

I saw this earlier in the thread so assume that is how it maps to difficulty

Show nested quote +

Nevermind...just read this:

+ Very Easy : It is vanilla very hard Ai
+ Easy : GT( normal vision like player)
+ Medium : GT ( full vision )
+ Hard : Same harvest rate at the player at the beginning, then slowly increase from 1 to 1.5 times in 10 minutes.
+ Very Hard : Same harvest rate at the player at the beginning, then rapidly increase from 1 to 2.0 times in 10 minutes.
+ Insane : The get double resources at the begining. Only use 1 strategy for each races but using all the units in the game.



oh that explains it, i was playing with a maphacking very hard AI, ty!
Hardcore gamer/Hellenic Community Enthusiast
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
May 24 2011 14:57 GMT
#271
How hard would it be to set up building checks/unit benchmarks to practice build execution totally. Like, "It's 9:30, where's your spire?" kind of things? It'd be kind of screwy against a human opponent, but against the Very Easy computer, to practice the build execution until you had it down, it'd be pretty cool.
VaultDweller
Profile Joined January 2011
Romania132 Posts
May 24 2011 15:01 GMT
#272
This is by far the best "training map" I've seen. I'm actually having games far more entertaining than most matches on the ladder ( I'm in plat. )
"War is not about who's right- it's about who's left."
GiftPflanZe
Profile Blog Joined May 2009
Germany623 Posts
May 24 2011 16:57 GMT
#273
Thanks for the europe version !
...
Morsing
Profile Joined November 2010
Denmark4 Posts
May 24 2011 18:28 GMT
#274
Really looking forward to trying this out. However.. i have a problem downloading the two maps uploaded to EU servers. For some reason the download freezes for those two particular maps at around 90-ish. Any help?
Bacon-X
Profile Joined December 2010
United States266 Posts
May 24 2011 19:43 GMT
#275
I've played this map over and over again and showed it to some bronze friends of mine and they have greatly improved because of this map. It gave them a new outlook on the game. They are discovering the power of macro management!!!!!!!!!

Thank you so much for this map!

Please continue making more improvements and releasing new macro or die maps to play on.

I very much appreciate these maps as I enjoy practicing my macro. I like how this map forces you to macro good with only 2 spots for the production limit. That's one of my favorite features of the map. It prevents you from fake-macroing by having 3 marauders on que for example.

Keep it up!
Brood War player since 2003 ---> StarCraft II
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 24 2011 20:23 GMT
#276
Been playing this map all day, You did a great job with the map and it's a great practice tool
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
May 24 2011 20:38 GMT
#277
Holy shit, I might have been a bit complacent, but I got _rolled_ by Medium AI in the first game. :D
Razhil
Profile Joined May 2011
Belgium208 Posts
May 24 2011 21:35 GMT
#278
Hi TL, I finally made the jump to the registration page to report a small problem i got on these maps

As soon as I've seen they had been uploaded on EU I've tried to play one of them but it looks like the localization still has some problem, or at least with my language (French).

[image loading]

I got the same problem with the other map ofc.

I don't know if there is an easy workaround for me, it's not "that" annoying except I just can't read anything like the rank, the objective or whatever... :D I just hear the alarm sound and have to guess what's wrong... (not that hard anyway, look those stacking minerals...)

Also on another point, the very easy AI just lost the game without gg'ing and then I've been directly thrown at the "Victory" screen without any custom stats (that i couldn't have read but that's not my point here)

Still, keep up with the good work and thanks for a mod who looks awesome
bruteMax
Profile Joined October 2010
Canada339 Posts
May 25 2011 01:54 GMT
#279
This is a very useful practice tool, though also quite humbling. I often lose to the medium ai, that only seems to get more difficult as the game progresses. When I give up the 'gg' I'm either silver or gold while the AI is master or grand master. Pretty severe for a 'medium' ai.

Guess I should try easy ai and see how that goes.

I'm the benevolent dictator you've been looking for.
_Major
Profile Joined April 2011
United States107 Posts
May 25 2011 03:42 GMT
#280
On May 25 2011 06:35 Razhil wrote:
Hi TL, I finally made the jump to the registration page to report a small problem i got on these maps

As soon as I've seen they had been uploaded on EU I've tried to play one of them but it looks like the localization still has some problem, or at least with my language (French).

[image loading]

I got the same problem with the other map ofc.

I don't know if there is an easy workaround for me, it's not "that" annoying except I just can't read anything like the rank, the objective or whatever... :D I just hear the alarm sound and have to guess what's wrong... (not that hard anyway, look those stacking minerals...)

Also on another point, the very easy AI just lost the game without gg'ing and then I've been directly thrown at the "Victory" screen without any custom stats (that i couldn't have read but that's not my point here)

Still, keep up with the good work and thanks for a mod who looks awesome


Thanks for reporting this Razhil. I don't have an EU client so I can't test this myself. Do any EU map makers know what I can do to fix this?
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
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