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[UMS] Macro Or Die - The Competitive Macro Trainer - Page 15

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 13 14 15 16 17 21 Next All
_Major
Profile Joined April 2011
United States107 Posts
May 25 2011 03:46 GMT
#281
On May 25 2011 10:54 bruteMax wrote:
This is a very useful practice tool, though also quite humbling. I often lose to the medium ai, that only seems to get more difficult as the game progresses. When I give up the 'gg' I'm either silver or gold while the AI is master or grand master. Pretty severe for a 'medium' ai.

Guess I should try easy ai and see how that goes.



You can't sit back and let the other guy macro in a bubble, especially if they are a computer. You have to be aggressive with them. Don't let them expand when they want to. Harass them to supply block them, slow worker production, or just keep their army from getting too large.

Your objective is to maximize your production and economic capabilities, AND to keep your opponent from doing the same.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
Flanagan
Profile Blog Joined September 2010
United States166 Posts
May 25 2011 07:03 GMT
#282
Terminus RE map please? That'd be the ultimate test of macro imo.

Sick map, gj.
Lizarb
Profile Joined March 2011
Denmark307 Posts
May 25 2011 08:57 GMT
#283
I played 10+ games yesterday, lots of fun and lots of thinking "wow I need to improve". Haven't dared trying the medium AI yet.

Only bug I saw was on [Xel'Naga Caverns] where the Zerg AI bugged out at some point.

On EU btw.

I will play more today.
Only thing I know is that I know nothing.
Isualin
Profile Joined March 2011
Germany1903 Posts
May 25 2011 09:13 GMT
#284
thanks for uploading it to EU.
great map
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
Bombmk
Profile Joined May 2011
Denmark95 Posts
Last Edited: 2011-05-25 09:33:28
May 25 2011 09:32 GMT
#285
Another happy EU customer here.
Absolutely fantastic map for training.
Now I just need to get to the point where I can bring the fight to the AI instead of mainly fighting the nuke clock.

And if you have the time to expand this to more maps, it would be fantastic.
?
Tuo
Profile Joined March 2011
Sweden5 Posts
Last Edited: 2011-05-25 15:45:01
May 25 2011 15:40 GMT
#286
Tried this out today and i must say it was really fun, going to help me so much!
Big thanks for making it available in EU aswell
cleecks
Profile Joined March 2011
Netherlands109 Posts
May 25 2011 17:08 GMT
#287
First time I tried this I was constantly focusing on my macro, not even thinking about battles or anything, just constantly making sure i kept my resources low and the supply block away. Later on when I started looking more at my army the nuke countdown kept popping up, forcing me to spend more time on my macro. Really like the way you're forced to not forget your macro lategame, something I definitely need help with.

Thanks a lot for uploading this to EU servers, I've been looking out for this mod quite a bit.
Galithil
Profile Joined May 2011
3 Posts
Last Edited: 2011-05-25 18:18:56
May 25 2011 17:39 GMT
#288
This is exactly the kind of map I am looking for. Unfortunately, it does not work quite as well as I expected it to.
I happen to have the same problem as Razhil does, and I happen to share his game language.
If no one else experiences this, it's probably a french-only issue.
I'd love to look into it, but I have no knowledge of the map editor...
Is there anyone using french as game language or having a french-based OS who can play on this map without any trouble ?

Edit : this problem has been met on other maps :
US client saves all the dependencies and triggers in different folder inside the map, when EU uploader opens the map with his editor everything gets messed up because EU galaxy editor can't find the necessary data, the only way to fix it was to manually edit all the text triggers.
->http://eu.battle.net/sc2/en/forum/topic/1849928665

The overview of the mod makes it look like there is 99 text things, but when I open the text manager, there's nothing :s
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
May 25 2011 17:46 GMT
#289
On May 25 2011 06:35 Razhil wrote:
Hi TL, I finally made the jump to the registration page to report a small problem i got on these maps

As soon as I've seen they had been uploaded on EU I've tried to play one of them but it looks like the localization still has some problem, or at least with my language (French).

[image loading]

I got the same problem with the other map ofc.

I don't know if there is an easy workaround for me, it's not "that" annoying except I just can't read anything like the rank, the objective or whatever... :D I just hear the alarm sound and have to guess what's wrong... (not that hard anyway, look those stacking minerals...)

Also on another point, the very easy AI just lost the game without gg'ing and then I've been directly thrown at the "Victory" screen without any custom stats (that i couldn't have read but that's not my point here)

Still, keep up with the good work and thanks for a mod who looks awesome

Same problem here, I believe the problem may be linked to the fact that the program is trying to find the text entry corresponding to the French langage...

I'm a sad, sad panda .
Join the Liquipedia Zerg Project ! PM me for more information :).
KonZu
Profile Joined July 2010
Germany1 Post
May 25 2011 18:16 GMT
#290
On May 26 2011 02:46 Ahelvin wrote:
Show nested quote +
On May 25 2011 06:35 Razhil wrote:
Hi TL, I finally made the jump to the registration page to report a small problem i got on these maps

As soon as I've seen they had been uploaded on EU I've tried to play one of them but it looks like the localization still has some problem, or at least with my language (French).

[image loading]

I got the same problem with the other map ofc.

I don't know if there is an easy workaround for me, it's not "that" annoying except I just can't read anything like the rank, the objective or whatever... :D I just hear the alarm sound and have to guess what's wrong... (not that hard anyway, look those stacking minerals...)

Also on another point, the very easy AI just lost the game without gg'ing and then I've been directly thrown at the "Victory" screen without any custom stats (that i couldn't have read but that's not my point here)

Still, keep up with the good work and thanks for a mod who looks awesome

Same problem here, I believe the problem may be linked to the fact that the program is trying to find the text entry corresponding to the French langage...

I'm a sad, sad panda .


Just wanted to add that the same Problem happen in the german version too. I guess it's on every non-english client.
Growiel
Profile Joined October 2010
Korea (South)363 Posts
May 25 2011 18:32 GMT
#291
They have to copy english texts to other locals or ask someone to translate. And btw, you should play in english it's so much fun :p (don't know for german, but french client is scary).
StarCraft II for ever.
EvilZergling
Profile Joined September 2010
United States194 Posts
May 25 2011 19:19 GMT
#292
Feedback: I would really enjoy a feature that allows the game to be restarted so that whether you lost, won, or simply made a mistake you could restart the match and jump right into another one without having to open the "create a game" sequence as well as load the map all over again.
CC first, or die trying. [http://www.teamliquid.net/forum/viewmessage.php?topic_id=438152#11]
Tristan107
Profile Joined January 2011
France24 Posts
May 25 2011 20:09 GMT
#293
Same problem here. I hear the voice in french explaining the goals, but the text doesn't work (quite strange...). If there is a text file to be translated somewhere, I'm ok to do it and share it.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
May 25 2011 21:41 GMT
#294
I macro like a silver player maybe I need to stop going for a cc :/
Hi.
_Major
Profile Joined April 2011
United States107 Posts
May 25 2011 22:07 GMT
#295
Hey guys,

I think I have found a way to fix the localization issues with non English-GB copies of the game. We'll try to get a version uploaded tomorrow.

On May 26 2011 06:41 d(O.o)a wrote:
I macro like a silver player maybe I need to stop going for a cc :/


Watch your replay. You may actually play decent with a CC, but the may hold you back from gold status because you don't use the energy on both CCs efficiently, or because you supply block yourself more often since you're producing twice as many workers (hopefully).

Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
Last Edited: 2011-05-25 22:54:07
May 25 2011 22:51 GMT
#296
On May 26 2011 07:07 _Major wrote:
Hey guys,

I think I have found a way to fix the localization issues with non English-GB copies of the game. We'll try to get a version uploaded tomorrow.

Show nested quote +
On May 26 2011 06:41 d(O.o)a wrote:
I macro like a silver player maybe I need to stop going for a cc :/


Watch your replay. You may actually play decent with a CC, but the may hold you back from gold status because you don't use the energy on both CCs efficiently, or because you supply block yourself more often since you're producing twice as many workers (hopefully).



No I mean it always tries to nuke me if I expand before like 30 supply so I have to do 2-3rax builds oh and my cc almost never goes above 55 energy I just end up losing to the computer shortly after placing cc because it does 1-base builds 90% of the time, so after the nuke my macro goes down, games where I go 2-3rax end before I can get above diamond
Hi.
kaztah
Profile Joined September 2010
Norway1221 Posts
Last Edited: 2011-05-25 23:43:14
May 25 2011 23:42 GMT
#297
My only problem with this map is that "very hard" is just insanely much harder then just "hard", so I either get "freewins" or get completely rolled. I guess I just need more practice or something, but the increased resource gathering just gets more and more noticeable. I guess a pure turtle style or ai abuse could do it fairly well, but playing straight up expansion game is just insanely hard.

Then again a proper challenge from AI is very rare, so I should consider myself happy
I speak fluent sarcasm.
_Major
Profile Joined April 2011
United States107 Posts
May 26 2011 00:55 GMT
#298
On May 26 2011 07:51 d(O.o)a wrote:

No I mean it always tries to nuke me if I expand before like 30 supply so I have to do 2-3rax builds oh and my cc almost never goes above 55 energy I just end up losing to the computer shortly after placing cc because it does 1-base builds 90% of the time, so after the nuke my macro goes down, games where I go 2-3rax end before I can get above diamond


You should be able to expand safely before 30 supply. The first couple of seconds are just a warning that if you don't spend your resources soon then a nuke will go off. If you take too long you may get bumped from silver to bronze, but this means very little that early in the game.

Also, if the AI isn't helping you practice, feel free to try and find a human partner here.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
Last Edited: 2011-05-26 01:48:45
May 26 2011 01:18 GMT
#299
On May 26 2011 09:55 _Major wrote:
Show nested quote +
On May 26 2011 07:51 d(O.o)a wrote:

No I mean it always tries to nuke me if I expand before like 30 supply so I have to do 2-3rax builds oh and my cc almost never goes above 55 energy I just end up losing to the computer shortly after placing cc because it does 1-base builds 90% of the time, so after the nuke my macro goes down, games where I go 2-3rax end before I can get above diamond


You should be able to expand safely before 30 supply. The first couple of seconds are just a warning that if you don't spend your resources soon then a nuke will go off. If you take too long you may get bumped from silver to bronze, but this means very little that early in the game.

Also, if the AI isn't helping you practice, feel free to try and find a human partner here.


I'm not trying to say anything bad about the map, I am LOVING it, just saying it's a little annoying to have that nuke threaten when I am putting down an early CC, although I am pretty used to it after a few (dozen) more games. Very very very enjoyable map and I feel I'm improving my macro already, hoping to recover some of my lost skill ^.^

Oh also I wish I could add the max of 2 units queued to actual games, I have a bad habit of habitually pressing my infrastructure hotkeys and making units only to realize I already have some making.
Hi.
mYiKane
Profile Blog Joined March 2011
Canada1772 Posts
May 26 2011 21:27 GMT
#300
is there anyway for this map to appear in the "versus AI" list so i don't have to deal with delay?? would REALLY appreciate it.
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