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This UMS map is amazing, I find it so helpful when training my macro, and just learning the mechanics of SC2. This map really made me look at my weaknesses and helped me adjust, even if it is just planting more production buildings instead of being lazy and queuing up masses of units.
Also, I'm midish Bronze, and like ~17 minutes into the game, it thinks I'm "Grandmaster Level" macro, with a cushion of x6?
EDIT: I was playing with a friend (Silver level) 2v2 today, and whenever he "donated" me resources (most likely because he was floating too many resources) I would be repeatedly nuked, so I was wondering, would there be any way to penalize (less) a player who receives many resources from an ally? I mean I know a solution is just not to be "gifted" resources in the first place, but that was just an issue that I encountered while playing this map.
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On May 07 2011 12:49 Argonx16 wrote: This UMS map is amazing, I find it so helpful when training my macro, and just learning the mechanics of SC2. This map really made me look at my weaknesses and helped me adjust, even if it is just planting more production buildings instead of being lazy and queuing up masses of units.
Also, I'm midish Bronze, and like ~17 minutes into the game, it thinks I'm "Grandmaster Level" macro, with a cushion of x6?
EDIT: I was playing with a friend (Silver level) 2v2 today, and whenever he "donated" me resources (most likely because he was floating too many resources) I would be repeatedly nuked, so I was wondering, would there be any way to penalize (less) a player who receives many resources from an ally? I mean I know a solution is just not to be "gifted" resources in the first place, but that was just an issue that I encountered while playing this map.
I'm glad that you like it, and that you are finding it to be helpful. I applaud you for reaching a level of x6. Were you able to keep it to the end? Or was the game essentially over at 17 minutes? I'd love to see the replay.
As for the gifted resources, i think it's kind of cool that this can happen. The best advice I can offer is to use what you can and give the rest back =p
I'm very interested in hearing about your 2v2 experience too. Were you playing against AI or human opponents? I've had mixed results with the AI. Sometimes when they reach 3 bases, the sheer number of units and calculations brings my computer to its knees.
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The game was essentially over at ~17 minutes because my ally was attacked by both of the AIs (one on Medium, one on Very Hard), then my ally "gifted" me ~1000 minerals, or something insane, got nuked once, then raped by the AI's.
As evident, we played 2v2 against the AI, and enjoyed it, because the first game we played, my friend got 7 pooled *AND* drone rushed. But, if you want a 2v2 replay, I could find that replay, or just play another game tomorrow.
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Perfectly executed fast expands are still punished, because the cushion thinks allowing 400 minerals for a Nexus is bad when you have 34 food. This includes the 3 gate sentry expand ... =/
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This looks really cool, if i have anytime to play this ill give it a try my macro is a bit off but not alot we'll see
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http://drop.sc/9963
My 50~min game vs hard AI (its way harder than blizzard's AI :D) where i spammed CCs Looking foward to future changes to these maps
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On May 07 2011 22:02 ScythedBlade wrote: Perfectly executed fast expands are still punished, because the cushion thinks allowing 400 minerals for a Nexus is bad when you have 34 food. This includes the 3 gate sentry expand ... =/
As in you trigger the timer? Or that you can't avoid being nuked? Triggering the timer isn't a big deal early in the game. You might be prevented from moving up a round once. Also, I posted a replay of Inori doing 3 gate sentry expand with no problems on Xel' Naga in the OP. Let me know what the difference is.
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your Country52797 Posts
Cool map. Like others have noticed, FE's are punished. But, I played zerg and despite having horrible macro problems with it, I didn't get nuked once. I got warned 3 times, once when I FE'd. I didn't notice a different AI...
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On May 08 2011 00:48 NiTroSc2 wrote:http://drop.sc/9963My 50~min game vs hard AI (its way harder than blizzard's AI :D) where i spammed CCs Looking foward to future changes to these maps
GODDAMN DUDE! That game truly deserves the EPIC moniker.
+ Show Spoiler +
That's the Starcraft I remember! Bravo! I'm adding to the OP.
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On May 08 2011 03:30 TheAwesomeTemplar wrote: Cool map. Like others have noticed, FE's are punished. But, I played zerg and despite having horrible macro problems with it, I didn't get nuked once. I got warned 3 times, once when I FE'd. I didn't notice a different AI...
As in you don't notice a difference between Green Tea and Blizzard AI? I urge you to try again; maybe the opponent you faced off against chose something you hard counter?
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Is a countdown triggered if I attempt to go 15 CC?
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On May 08 2011 04:00 Selkie wrote: Is a countdown triggered if I attempt to go 15 CC?
Yes. You will trigger the countdown as soon as you hit 361 minerals. You'll be able to get to 400 and put down a Command Center well before the Nuke launches. The only "penalty" is that you'll be on the 19x cushion one round longer than someone who didn't 15 CC. It's not going to affect the overall game.
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very cool, ill deff be trying this. thx
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This looks like exactly what i've been looking for for a while.
Any chance of seeing it in EU ? I can help if needed.
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I tried this on NA server and it's a really good trainer! It's just that I tend to have ~1sec delay when playing on NA. Anytime we'd see this on SEA?
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I would love to play this on EU server. Any chance to get the maps here?
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please upload this map on EU - can anyone send me this via mail?
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Yeah would be awesome to get it over to EU.
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On May 07 2011 00:59 _Major wrote:Show nested quote +On May 06 2011 23:35 mnmnmmnnmnmn wrote: can anybody tell me what does Silver (x17 cushion) mean? it shows on the right hand bottom of my screen when i was playing. and sometimes i will have something like Gold (x15) and stuff? Your cushion is the amount of resources you are allowed to stockpile before the Ghosts will be sent out to Nuke you. This is determined by the factor shown and your supplies available. It's a rough estimate, but silver players tend to keep their resources at about 17 or 18 times their supplies available (i.e. @ 100 food, they are floating 1700-1800 resources, etc...) The game periodically checks to see if you are satisfying all objectives, and after these checks it will show you your current level in the bottom right of the screen. If you are completing all of your objectives for that round, then it will raise your level, lowering your cushion. If you aren't then it will do nothing. If you are letting nukes go off then it will lower your level, raising your cushion. Everyone starts out at the Max cushion level - Bronze (20x). Over time their applied macro abilities will determine what level they are able to reach. This means that the early game stages are essentially the same for all players, and that there is still flexibility for stockpiling if you want to. But, as players get to 6 minutes into the game (the fastest you can reach Diamond level) the true differences in ability will be obvious. Good players will be able to keep producing both supply, workers, and army - leaving them with very little leftover resources. Being able to reach a high level is only part of this. What's more important is staying at a high level. The score screen will show your average macro level in contrast to your current level, which you will see throughout the game. This is determined by the amount of resources gathered at each level, and is the best indicator of how well you played.
Thanks so much for your detailed explaination Major.
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FFFFFFFFFFFFFFFFFFUUUUUUUUU I want this map on EU, But k, Take your time and fix all bugs you can find, ;D
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