[UMS] Multitasking Trainer v0.94 - Page 5
Forum Index > SC2 Maps & Custom Games |
Rkie
United States1278 Posts
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ohN
United States1075 Posts
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frequency
Australia1901 Posts
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jimbobdwayne
United States53 Posts
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xal
Canada22 Posts
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The_Piper42
United States426 Posts
This is how: I log onto b.net and click "find game". | ||
ZGeer
United States87 Posts
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mjf
United States436 Posts
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Polska
Canada83 Posts
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Kezzer
United States1268 Posts
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samuraibael
Australia294 Posts
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Deleted User 61629
1664 Posts
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Kojaimea
United Kingdom277 Posts
Thanks for making this, its a great tool and i'm already feeling like a much faster player. | ||
SpiriTx13
Lithuania36 Posts
Other than that, great job man, thanks | ||
apm66
Canada943 Posts
it attacks the probe even without waypoints if you mess even a bit when turning Nope, you just need to practice your turns. I've managed to survive the whole game without losing the first probe on normal mode. | ||
crappen
Norway1546 Posts
I tried this on a ranked match, and oboy I lost so terrible, got supply capped and couldnt even get my first queen out, simply gg'ed right there.. jesus I really need this so thanks for the effort. | ||
NiiPPLES
United Kingdom201 Posts
On May 13 2010 19:08 crappen wrote: I would recommend a natural base for atleast us zergs. Playing on one base is so slow and boring, and I dont even know how to do it. I do build another hatchery beside my base, but I really need the mass minerals. As zerg I dont have problems with keeping the economy down as long as I use larva. I tried this on a ranked match, and oboy I lost so terrible, got supply capped and couldnt even get my first queen out, simply gg'ed right there.. jesus I really need this so thanks for the effort. It's not hard to add a natural in your own on the map editor. I've done it to my copy. | ||
Tiazi
Netherlands761 Posts
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Tiazi
Netherlands761 Posts
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duessues
United States4 Posts
For those of you who have no clue what I'm talking about. Your probe can get stuck on the rock and not move, doesn't take a vet of this game to realize if your probe does not move for even 1/2 a second it's dead. Not an option but ideally I want something to force scouting. (Perhaps make scouting part of the next level of difficulty) My vote is for more advanced AI so you can't mass and attack walk. Also randomize the events but give signs on how to predict them. Make it so you have to scout. For example, make it so the medvacs come and land from some direction (immune medvacs) rather than a set location. Or perhaps make it so you have to move the unit you pick up into 1 of 5 locations that you can only know if you have done proper scouting. | ||
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