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[UMS] Multitasking Trainer v0.94 - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 8 37 Next All
tertle
Profile Joined February 2010
Australia328 Posts
May 13 2010 12:15 GMT
#101
Put it where ever, load up map edit and open it in that. Then just test map.

(Does mac have map editor?)
Phlatline
Profile Blog Joined December 2007
Croatia176 Posts
May 13 2010 12:20 GMT
#102
I remember the BW version, will give it a try
mynameisbean
Profile Joined April 2010
Australia82 Posts
May 13 2010 12:23 GMT
#103
I need this sort of map.

THANK YOU!
You aint worth a Bean. - Poke.
Zhou
Profile Joined February 2009
United States832 Posts
May 13 2010 12:24 GMT
#104
Oh god. This just shows how awful I am at scouting. Hence why I only do it once in the beginning and once in the middle. After that, I just rely on obs...

I guess I will let everyone know when I actually beat easy moad. x_x
crappen
Profile Joined April 2010
Norway1546 Posts
May 13 2010 12:40 GMT
#105
I a-moved my army into the enemy base, then suddenly got defeated cause I did not save the Executor. I have researched ventral sac for my overlord, so I was gonna pick him up that way.

Do I need to pick up the executor first, then engage the army?
DayMonki
Profile Joined May 2010
United States23 Posts
May 13 2010 12:46 GMT
#106
Wow, it is quite challenging. I believe the hardest part is that since I put so much concentration on my probe, it slows down the building process a bit. Like maybe 70% probe, 30% building.

I like it very much. Hopefully I'll be able to get past making an army and then losing soon.
Dont worry about tomorrow. Today may never end.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
May 13 2010 13:02 GMT
#107
This is really great. I just beat it on normal difficulty with Zerg.

Controlling that probe is immensely hard, but definitely possible to do flawlessly. I really like it that way, too--make it any easier and the amount of multitasking required would diminish dramatically. As for the guy complaining about the rock in the bottom right, I went underneath it every time and almost never had a problem. If you're careful and control it correctly, I don't think there's any chance the probe will get stuck on the rock. Or, alternatively, you could just go above the rock and avoid it altogether.

. . . nevermore
VereZ
Profile Joined April 2010
France34 Posts
May 13 2010 13:20 GMT
#108
That is an amazing way to train, really. And it will be perfect when the beta will be down before the game starts (in something like 1 month according to http://starcraft2.net.pl/portal/sc2/25/1110/Wywiad_z_Dustinem_Browderem_dla_StarCraft2netpl.html ). Thanks a lot!
Delarchon
Profile Joined April 2010
Finland132 Posts
May 13 2010 13:42 GMT
#109
Great UMS!!

Thank you sir.

What kind of sorcery is this?
Skvid
Profile Blog Joined April 2010
Lithuania751 Posts
May 13 2010 14:02 GMT
#110
I just tried it, the probe demanded so much attention from me it made things hard for me even on easy ;/
I couldn't figure where he had his siege tanks placed ;/ kept sending forces till i ran out of minerals/time lol ;c
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
Last Edited: 2010-05-13 15:24:50
May 13 2010 15:18 GMT
#111
Is it possible to somehow get the replays to work? I think it would be really cool to be able to check them for weaknesses in one's play when multitasking.

Other than that, great map, thanks a bunch!

Edit: Btw., I don't think easy mode should be easier. I'm not a very good player, APM less than 100, somewhere in the higher middle of gold league atm, and I beat it after a couple of tries and even beat normal now. If you find easy hard, I think you really need this map. As it is. ;-)
Crais
Profile Blog Joined March 2010
Canada2136 Posts
Last Edited: 2010-05-13 15:48:58
May 13 2010 15:34 GMT
#112
Tried this last night. Very hard. Every time I play it though I feel as if I am getting better. Awesome map.
RIP MBC Game Hero
JoSo
Profile Joined January 2010
Sweden47 Posts
May 13 2010 16:08 GMT
#113
I finished medium 1 base zerg on my 3rd try, just massing roaches was enough to beat that level.. however the hard one is really freaking hard imo.

the reapers come just as my first pair of zerglins spawns, before my queen.. and so far (2 tries) I have not been able to get sufficient detection+army to even defent the last attack, and I am yet to charge forward against the enemy.. is this level really possible? :D I guess you could always build some static defense since the enemy ís a predictable computer, but that feels like cheeting to me.

anyone who has finished zerg on the hard?
ilnp
Profile Joined December 2002
Iceland1330 Posts
May 13 2010 17:06 GMT
#114
On May 13 2010 02:47 ilnp wrote:
havent played it yet but i'm excited in advance. i heart training maps


ok, played it a few times. i like it, look forward to trying to beat it

yay for being 1800 plat and i died on easy twice, lolz
8===D~~
mrproper
Profile Joined April 2010
Romania93 Posts
May 13 2010 18:05 GMT
#115
The probe decelerates at each point when you create a full patrol waypoints path. Also, the 5 shields means you get one free shot every time the zergling reaches you, and yeah, sharp corners are bad, this is a bit extreme though, you wouldn't normally run away from zerglings in his base, his workers won't catch up with you if you just create some loopy waypoints...

TL;DR I lost easy
AWEadam
Profile Joined April 2010
United States23 Posts
May 13 2010 18:36 GMT
#116
I think for some reason this does not work with the latest patch (patch 12), at least it doesn't for me. Anyone else have the same problem?
I heart SCII
lentus
Profile Joined March 2010
Poland10 Posts
May 13 2010 18:43 GMT
#117
On May 14 2010 03:36 AWEadam wrote:
I think for some reason this does not work with the latest patch (patch 12), at least it doesn't for me. Anyone else have the same problem?


yea
"cannot launch map"
rev.b
Profile Joined May 2010
United States14 Posts
May 13 2010 19:00 GMT
#118
On May 14 2010 03:05 mrproper wrote:
The probe decelerates at each point when you create a full patrol waypoints path. Also, the 5 shields means you get one free shot every time the zergling reaches you, and yeah, sharp corners are bad, this is a bit extreme though, you wouldn't normally run away from zerglings in his base, his workers won't catch up with you if you just create some loopy waypoints...

TL;DR I lost easy


LIke someone said earlier though, this isn't meant to be realistic. The probe is being chased by a zergling that you can't waypoint to get away from so that it requires your attention. It's supposed to increase your multitasking as a whole, not just make you better at scouting. Early game scouting doesn't even always require much micro.
PsyionicReaver building supply depots in the corner of his base. Thats right, he is proxying his supply depots. - Diggity
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-05-13 19:18:09
May 13 2010 19:16 GMT
#119
To be completely honest id rather see the probe micro being easier and the base management part being more difficult (harder macro/defensive/offensive tasks). As it is right now I spend 90% of my time watching the probe because the ling cuts corners so well. The amount of attention the probe requires in this is more than any BW multitasking map I have played, and completely disproportional to the amount of probe multitask required in game.
orgon
Profile Joined May 2010
United States20 Posts
May 13 2010 19:33 GMT
#120
I wish bliz would get the map editor for mac out already...
Your micro needs more micro
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