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[UMS] Multitasking Trainer v0.94 - Page 4

Forum Index > SC2 Maps & Custom Games
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arkanoid
Profile Blog Joined April 2010
United States35 Posts
May 12 2010 18:34 GMT
#61
If you can beat this consistently on Medium or Hard, you should be given an endorsement on your driver's license that says you're allowed to text and drive.
HCastorp
Profile Blog Joined March 2010
United States388 Posts
May 12 2010 18:36 GMT
#62
Ok most others probably know this already but the reason you need to make smooth turns is not because the probe decelerates, but because the pathing on the zergling is good enough to cut corners - everytime you make an angle of about 120 degrees or less he will gain a little bit.

Also, the probe begins to decelerate before it reaches the point you clicked.

So far I can only survive until about the ten minute mark :p
idiot
Profile Joined May 2010
France1 Post
Last Edited: 2010-05-12 19:10:19
May 12 2010 19:07 GMT
#63
Just Awsome idea!
Didnt play Brood since years... and started to play SC2 since few weeks and actually my macro and micro sux and my multi task is now AWFULL.
i just wanted to tell you THANKS for this map just GJ!

i failed once in normal, then tryed in easy mode and Suceed. This map isnt impossible and doesnt need 200 apm to be cleared. Indeed the speed of the gling is enought slowed to be managed (cause normal glign cant be dodge) and of course another probe will be easely dodge with shift click so there is no use to do it with other probe .
i take a break ( yeah this killed me) and try this is normal mode now
sup

PS: Big up to the creator of this map i hope he ll continue to work on it and others micro maps. if you need help for testing i ll be proud to help you
Polska
Profile Joined February 2010
Canada83 Posts
Last Edited: 2010-05-12 19:40:56
May 12 2010 19:39 GMT
#64
Nice, thank you very much for the map. I never cared much for my multitasking / apm in sc1 as I mostly played buddies/for fun. I am however hoping to play ladder more in SC2 so this will hopefully help me with multitasking. I was able to beat it on easy but have failed 5 times on normal (my last attempt I lost my last probe ~12 minutes as I attacked the enemy base). Will get back at it later :D.

I would say make easy slightly easier but not sure how. Reducing ling speed may make it too easy.
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
Last Edited: 2010-05-12 19:54:03
May 12 2010 19:51 GMT
#65
Thank you all kind people for your input!
On May 12 2010 23:46 iDfyU wrote:
i played on normal mode because i dont want to play on ease (it says speed is fast and i dont want to play on different speeds then standard ladder speed, that would mess up timings).

Thanks for reminding me, I forgot to add this to the Tips section. Just play on easy and set the game speed to faster manually through the game's Options.
On May 12 2010 23:46 Shaithis wrote:
Request - could you please post the exact differences between difficulty levels, including scripted events, tweaks, etc? I presume that the Terran functions via scripted events only as the AI difficulty levels are currently locked.

Here you go:
(I'm only adding the exact details that are not given in the game. I may be forgetting some stuff but I'm too lazy to check right now ^^)
+ Show Spoiler +
Easy: -The terran has much fewer units in his base and never attacks. -Probe has 5 shields and 20 hp. -Zergling moves slightly slower than it does on Normal (~2.77 if I'm not mistaken)
Normal: -One attack comes at around 5 minutes and a drop in your mineral line a bit later. -Probe has 5 shields and 10 health.
Hard: -The terran base has more units. -Two reapers attack at around the normal 10 rax reaper timing. -An attack wave comes at the same time as it does in Normal but with more stuff. A drop also happens but with more possibilities including cloaked banshees. -Dropped units also stim. -Probe has 5 shields and 5 health. -Zergling moves slightly faster (still slower than a probe)

On May 13 2010 03:05 Dr.Frost wrote:
I would love to see an expansion.... That should be implemented in the next version. Add a place for me to expand so its not always just one base vs one base.

I thought about that a lot but I don't think there is any reason to give players an expansion (besides it would make it harder to keep minerals low) with the exception of zerg players. If enough people think zergs need a second base I'll do it.

EDIT: I have updated the OP with some tips and some more stuff.

Someone posted that the map is not properly localized. Could people with a non EU client please post if text is displayed properly and if not on what client? That would be of great help!
Satallgeese
Profile Blog Joined April 2010
United States239 Posts
May 12 2010 20:22 GMT
#66
Oh my god, this is exactly what I need! Thank you so much! If this doesn't raise my APM, then god knows, nothing will.
A good player practices until he gets it right. A great player practices until he can't get it wrong.
Viktator
Profile Joined May 2010
Denmark23 Posts
May 12 2010 21:37 GMT
#67
Handy tool. Thx. Lousy probe.
http://xkcd.com/810/ - Mission. Fucking. Accomplished.
Seikhor
Profile Joined April 2010
Canada116 Posts
May 12 2010 21:46 GMT
#68
Had a lot of fun! Great work!
Enfold
Profile Joined March 2010
United States110 Posts
May 12 2010 21:48 GMT
#69
Obviously you don't wan't to kill the zergling or it negates the point of the map but what prevents us from sending over an air unit to kill the zergling? anything? going to try this now
Lejving
Profile Joined March 2010
Sweden82 Posts
May 12 2010 22:01 GMT
#70
On May 13 2010 02:26 NiiPPLES wrote:
Ergh, are replays working for anybody?

Apart from that this fucking rocks.


Same here, replay did not work for me either. Wanted to see how much APM I had =(

"The mod data loaded does not match the mod data which was originally used to play this map"

and as a side note i got this when i came to the loginmenu:
http://img257.imageshack.us/img257/9745/screenshot014p.jpg

Awesome map though =)
TrueRedemption
Profile Blog Joined September 2009
United States313 Posts
Last Edited: 2010-05-12 22:06:23
May 12 2010 22:05 GMT
#71
Love the map, it is such a distilled form of practice for an abstract concept, very impressive. Props to the initial creator and the obvious work you put in for this version.

An idea for all those struggling with the probe, perhaps rather than adjusting ling speed, just make the island it runs around bigger in easy mode, this will allow more time to go back to the base etc in between turns. I personally don't have the map editor to know how hard this would be, but i expect creating/destroying destructible rocks or something to allow more space would make sense. Thanks for the map, looking forward to improvements and future maps =)
Writer
OneWhoIsMany
Profile Joined May 2010
Canada292 Posts
May 12 2010 22:22 GMT
#72
Excellent map, played on normal and I initially was having a hard time keeping probe alive, got much better on my 3rd try. I decided to all in the base of Terran with 5:00 mintues left and failed, just gotta make more units and hit near the end.

Initially I felt the ling was to quick, but I think any slower (at least on normal) would negate the purpose of the map. That being said, maybe 4 difficulty settings would be nice? Something in between normal and easy, make normal hard and have the high setting as extreme. Just some thoughts.
Red[Dr]
Profile Joined April 2010
Canada17 Posts
May 12 2010 22:30 GMT
#73
Awesome map!

Even on easy its quite difficult. You actually have to use almost all of the 20 minutes building to get a substantial enough force to defeat the cpu.

This map is quite difficult because of the constant attention you need to keep the probe alive. I think it would be more convenient if the probe area didn't have any obstructions so that the path is simple and rectangular.

I actually think that this map will help me tons as it forces me to always look at the minmap to track the progress of the probe while macroing.

Thanks for the map and I hope you add other features too!
-
Count9
Profile Blog Joined May 2009
China10928 Posts
Last Edited: 2010-05-12 23:43:47
May 12 2010 23:08 GMT
#74
Trying to beat easy with no mouse on laptop, not going well.

The only problem I see in this map is that it emphasizes keeping the probe alive over macro and build orders, but that's not really a huge problem. It definitely helps train and mulittasking.

Edit 2: K, got a mouse and played it on normal. I think I won but at the end it says I didn't save the executor when I got a prism over there, picked him up, and put him in my base. Am I supposed to fly him somewhere?
RationalCrusader
Profile Joined May 2010
Canada33 Posts
May 13 2010 00:00 GMT
#75
Are we meant to control the probe by the mini map or on the actual map?
Lobo2me
Profile Joined May 2010
Norway1213 Posts
May 13 2010 00:12 GMT
#76
On May 13 2010 09:00 Sydero wrote:
Are we meant to control the probe by the mini map or on the actual map?


There are so many obstacles where the probe is so that controlling it with minimap is risky. You're supposed to keep an eye on the probe almost all the time and go quickly back to base to do what is needed there whenever there is something to do, which is similar to a real game situation (microing units while still building in base, and if you need to change view to base queue up a few seconds of orders on what you are microing).
Bad manners are better than no manners at all.
SQneo
Profile Joined April 2009
Canada89 Posts
May 13 2010 00:30 GMT
#77
wow that was tough, i almost beat it on easy but that darn probe keeps dying!!
!! har har
jimbobdwayne
Profile Joined March 2010
United States53 Posts
Last Edited: 2010-05-13 00:32:50
May 13 2010 00:31 GMT
#78
Bug: Sometimes when I'm playing on normal mode the zergling won't chase my probe after I lose and get a new one. I think maybe I'm moving it away before it has sight of me. Maybe have the zergling patrol the whole box rather than just 1 attack move to prevent it getting stuck?
Make it as simple as possible but not simpler.
Kerotan89
Profile Joined April 2010
United Kingdom51 Posts
May 13 2010 00:34 GMT
#79
Managed to 'beat' it on Easy mode, did everything but for some reason lost cause I didnt save him even though I did

Very nice map though, will try it on Normal later
Rawr
xal
Profile Joined March 2010
Canada22 Posts
May 13 2010 00:36 GMT
#80
Anyone figured out which folder to put the map into? Dragging on the icon does not work in OSX.
what
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