• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:28
CET 21:28
KST 05:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site ASL21 General Discussion KK Platform will provide 1 million CNY Recent recommended BW games Gypsy to Korea
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group B [ASL21] Ro24 Group A [Megathread] Daily Proleagues
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1387 users

[UMS] Multitasking Trainer v0.94 - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 35 36 37 Next All
arkanoid
Profile Blog Joined April 2010
United States35 Posts
May 12 2010 18:34 GMT
#61
If you can beat this consistently on Medium or Hard, you should be given an endorsement on your driver's license that says you're allowed to text and drive.
HCastorp
Profile Blog Joined March 2010
United States388 Posts
May 12 2010 18:36 GMT
#62
Ok most others probably know this already but the reason you need to make smooth turns is not because the probe decelerates, but because the pathing on the zergling is good enough to cut corners - everytime you make an angle of about 120 degrees or less he will gain a little bit.

Also, the probe begins to decelerate before it reaches the point you clicked.

So far I can only survive until about the ten minute mark :p
idiot
Profile Joined May 2010
France1 Post
Last Edited: 2010-05-12 19:10:19
May 12 2010 19:07 GMT
#63
Just Awsome idea!
Didnt play Brood since years... and started to play SC2 since few weeks and actually my macro and micro sux and my multi task is now AWFULL.
i just wanted to tell you THANKS for this map just GJ!

i failed once in normal, then tryed in easy mode and Suceed. This map isnt impossible and doesnt need 200 apm to be cleared. Indeed the speed of the gling is enought slowed to be managed (cause normal glign cant be dodge) and of course another probe will be easely dodge with shift click so there is no use to do it with other probe .
i take a break ( yeah this killed me) and try this is normal mode now
sup

PS: Big up to the creator of this map i hope he ll continue to work on it and others micro maps. if you need help for testing i ll be proud to help you
Polska
Profile Joined February 2010
Canada83 Posts
Last Edited: 2010-05-12 19:40:56
May 12 2010 19:39 GMT
#64
Nice, thank you very much for the map. I never cared much for my multitasking / apm in sc1 as I mostly played buddies/for fun. I am however hoping to play ladder more in SC2 so this will hopefully help me with multitasking. I was able to beat it on easy but have failed 5 times on normal (my last attempt I lost my last probe ~12 minutes as I attacked the enemy base). Will get back at it later :D.

I would say make easy slightly easier but not sure how. Reducing ling speed may make it too easy.
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
Last Edited: 2010-05-12 19:54:03
May 12 2010 19:51 GMT
#65
Thank you all kind people for your input!
On May 12 2010 23:46 iDfyU wrote:
i played on normal mode because i dont want to play on ease (it says speed is fast and i dont want to play on different speeds then standard ladder speed, that would mess up timings).

Thanks for reminding me, I forgot to add this to the Tips section. Just play on easy and set the game speed to faster manually through the game's Options.
On May 12 2010 23:46 Shaithis wrote:
Request - could you please post the exact differences between difficulty levels, including scripted events, tweaks, etc? I presume that the Terran functions via scripted events only as the AI difficulty levels are currently locked.

Here you go:
(I'm only adding the exact details that are not given in the game. I may be forgetting some stuff but I'm too lazy to check right now ^^)
+ Show Spoiler +
Easy: -The terran has much fewer units in his base and never attacks. -Probe has 5 shields and 20 hp. -Zergling moves slightly slower than it does on Normal (~2.77 if I'm not mistaken)
Normal: -One attack comes at around 5 minutes and a drop in your mineral line a bit later. -Probe has 5 shields and 10 health.
Hard: -The terran base has more units. -Two reapers attack at around the normal 10 rax reaper timing. -An attack wave comes at the same time as it does in Normal but with more stuff. A drop also happens but with more possibilities including cloaked banshees. -Dropped units also stim. -Probe has 5 shields and 5 health. -Zergling moves slightly faster (still slower than a probe)

On May 13 2010 03:05 Dr.Frost wrote:
I would love to see an expansion.... That should be implemented in the next version. Add a place for me to expand so its not always just one base vs one base.

I thought about that a lot but I don't think there is any reason to give players an expansion (besides it would make it harder to keep minerals low) with the exception of zerg players. If enough people think zergs need a second base I'll do it.

EDIT: I have updated the OP with some tips and some more stuff.

Someone posted that the map is not properly localized. Could people with a non EU client please post if text is displayed properly and if not on what client? That would be of great help!
Satallgeese
Profile Blog Joined April 2010
United States239 Posts
May 12 2010 20:22 GMT
#66
Oh my god, this is exactly what I need! Thank you so much! If this doesn't raise my APM, then god knows, nothing will.
A good player practices until he gets it right. A great player practices until he can't get it wrong.
Viktator
Profile Joined May 2010
Denmark23 Posts
May 12 2010 21:37 GMT
#67
Handy tool. Thx. Lousy probe.
http://xkcd.com/810/ - Mission. Fucking. Accomplished.
Seikhor
Profile Joined April 2010
Canada116 Posts
May 12 2010 21:46 GMT
#68
Had a lot of fun! Great work!
Enfold
Profile Joined March 2010
United States110 Posts
May 12 2010 21:48 GMT
#69
Obviously you don't wan't to kill the zergling or it negates the point of the map but what prevents us from sending over an air unit to kill the zergling? anything? going to try this now
Lejving
Profile Joined March 2010
Sweden82 Posts
May 12 2010 22:01 GMT
#70
On May 13 2010 02:26 NiiPPLES wrote:
Ergh, are replays working for anybody?

Apart from that this fucking rocks.


Same here, replay did not work for me either. Wanted to see how much APM I had =(

"The mod data loaded does not match the mod data which was originally used to play this map"

and as a side note i got this when i came to the loginmenu:
http://img257.imageshack.us/img257/9745/screenshot014p.jpg

Awesome map though =)
TrueRedemption
Profile Blog Joined September 2009
United States313 Posts
Last Edited: 2010-05-12 22:06:23
May 12 2010 22:05 GMT
#71
Love the map, it is such a distilled form of practice for an abstract concept, very impressive. Props to the initial creator and the obvious work you put in for this version.

An idea for all those struggling with the probe, perhaps rather than adjusting ling speed, just make the island it runs around bigger in easy mode, this will allow more time to go back to the base etc in between turns. I personally don't have the map editor to know how hard this would be, but i expect creating/destroying destructible rocks or something to allow more space would make sense. Thanks for the map, looking forward to improvements and future maps =)
Writer
OneWhoIsMany
Profile Joined May 2010
Canada292 Posts
May 12 2010 22:22 GMT
#72
Excellent map, played on normal and I initially was having a hard time keeping probe alive, got much better on my 3rd try. I decided to all in the base of Terran with 5:00 mintues left and failed, just gotta make more units and hit near the end.

Initially I felt the ling was to quick, but I think any slower (at least on normal) would negate the purpose of the map. That being said, maybe 4 difficulty settings would be nice? Something in between normal and easy, make normal hard and have the high setting as extreme. Just some thoughts.
Red[Dr]
Profile Joined April 2010
Canada17 Posts
May 12 2010 22:30 GMT
#73
Awesome map!

Even on easy its quite difficult. You actually have to use almost all of the 20 minutes building to get a substantial enough force to defeat the cpu.

This map is quite difficult because of the constant attention you need to keep the probe alive. I think it would be more convenient if the probe area didn't have any obstructions so that the path is simple and rectangular.

I actually think that this map will help me tons as it forces me to always look at the minmap to track the progress of the probe while macroing.

Thanks for the map and I hope you add other features too!
-
Count9
Profile Blog Joined May 2009
China10928 Posts
Last Edited: 2010-05-12 23:43:47
May 12 2010 23:08 GMT
#74
Trying to beat easy with no mouse on laptop, not going well.

The only problem I see in this map is that it emphasizes keeping the probe alive over macro and build orders, but that's not really a huge problem. It definitely helps train and mulittasking.

Edit 2: K, got a mouse and played it on normal. I think I won but at the end it says I didn't save the executor when I got a prism over there, picked him up, and put him in my base. Am I supposed to fly him somewhere?
RationalCrusader
Profile Joined May 2010
Canada33 Posts
May 13 2010 00:00 GMT
#75
Are we meant to control the probe by the mini map or on the actual map?
Lobo2me
Profile Joined May 2010
Norway1213 Posts
May 13 2010 00:12 GMT
#76
On May 13 2010 09:00 Sydero wrote:
Are we meant to control the probe by the mini map or on the actual map?


There are so many obstacles where the probe is so that controlling it with minimap is risky. You're supposed to keep an eye on the probe almost all the time and go quickly back to base to do what is needed there whenever there is something to do, which is similar to a real game situation (microing units while still building in base, and if you need to change view to base queue up a few seconds of orders on what you are microing).
Bad manners are better than no manners at all.
SQneo
Profile Joined April 2009
Canada89 Posts
May 13 2010 00:30 GMT
#77
wow that was tough, i almost beat it on easy but that darn probe keeps dying!!
!! har har
jimbobdwayne
Profile Joined March 2010
United States53 Posts
Last Edited: 2010-05-13 00:32:50
May 13 2010 00:31 GMT
#78
Bug: Sometimes when I'm playing on normal mode the zergling won't chase my probe after I lose and get a new one. I think maybe I'm moving it away before it has sight of me. Maybe have the zergling patrol the whole box rather than just 1 attack move to prevent it getting stuck?
Make it as simple as possible but not simpler.
Kerotan89
Profile Joined April 2010
United Kingdom51 Posts
May 13 2010 00:34 GMT
#79
Managed to 'beat' it on Easy mode, did everything but for some reason lost cause I didnt save him even though I did

Very nice map though, will try it on Normal later
Rawr
xal
Profile Joined March 2010
Canada22 Posts
May 13 2010 00:36 GMT
#80
Anyone figured out which folder to put the map into? Dragging on the icon does not work in OSX.
what
Prev 1 2 3 4 5 6 35 36 37 Next All
Please log in or register to reply.
Live Events Refresh
BSL
20:00
S22 - Ladder Tour #3
LiquipediaDiscussion
PSISTORM Gaming Misc
15:30
FSL s10 FINALS! PTB vs POG
Freeedom85
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft409
LamboSC2 273
SteadfastSC 74
Vindicta 55
StarCraft: Brood War
Britney 18799
Mini 837
EffOrt 544
Shuttle 313
Soulkey 123
firebathero 98
ZZZero.O 71
hero 62
IntoTheRainbow 12
NaDa 6
Dota 2
Gorgc8282
Counter-Strike
byalli1021
Super Smash Bros
hungrybox365
AZ_Axe42
Heroes of the Storm
Khaldor526
Liquid`Hasu480
MindelVK18
Other Games
summit1g7151
tarik_tv2807
Grubby1968
ArmadaUGS630
Beastyqt604
KnowMe340
mouzStarbuck108
Trikslyr48
Organizations
Other Games
gamesdonequick2014
StarCraft 2
angryscii 31
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• printf 26
• davetesta12
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 50
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota242
League of Legends
• Jankos1748
Other Games
• imaqtpie1095
• Scarra640
Upcoming Events
RSL Revival
13h 33m
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
15h 33m
BSL
22h 33m
Replay Cast
1d 3h
Replay Cast
1d 12h
Afreeca Starleague
1d 13h
Light vs Calm
Royal vs Mind
Wardi Open
1d 14h
Monday Night Weeklies
1d 19h
OSC
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Rush vs PianO
Flash vs Speed
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Replay Cast
6 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.