[UMS] Multitasking Trainer v0.94 - Page 4
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arkanoid
United States35 Posts
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HCastorp
United States388 Posts
Also, the probe begins to decelerate before it reaches the point you clicked. So far I can only survive until about the ten minute mark :p | ||
idiot
France1 Post
Didnt play Brood since years... and started to play SC2 since few weeks and actually my macro and micro sux and my multi task is now AWFULL. i just wanted to tell you THANKS for this map just GJ! i failed once in normal, then tryed in easy mode and Suceed. This map isnt impossible and doesnt need 200 apm to be cleared. Indeed the speed of the gling is enought slowed to be managed (cause normal glign cant be dodge) and of course another probe will be easely dodge with shift click so there is no use to do it with other probe . i take a break ( yeah this killed me) and try this is normal mode now sup PS: Big up to the creator of this map i hope he ll continue to work on it and others micro maps. if you need help for testing i ll be proud to help you | ||
Polska
Canada83 Posts
I would say make easy slightly easier but not sure how. Reducing ling speed may make it too easy. | ||
stet_tcl
Greece319 Posts
On May 12 2010 23:46 iDfyU wrote: i played on normal mode because i dont want to play on ease (it says speed is fast and i dont want to play on different speeds then standard ladder speed, that would mess up timings). Thanks for reminding me, I forgot to add this to the Tips section. Just play on easy and set the game speed to faster manually through the game's Options. On May 12 2010 23:46 Shaithis wrote: Request - could you please post the exact differences between difficulty levels, including scripted events, tweaks, etc? I presume that the Terran functions via scripted events only as the AI difficulty levels are currently locked. Here you go: (I'm only adding the exact details that are not given in the game. I may be forgetting some stuff but I'm too lazy to check right now ^^) + Show Spoiler + Easy: -The terran has much fewer units in his base and never attacks. -Probe has 5 shields and 20 hp. -Zergling moves slightly slower than it does on Normal (~2.77 if I'm not mistaken) Normal: -One attack comes at around 5 minutes and a drop in your mineral line a bit later. -Probe has 5 shields and 10 health. Hard: -The terran base has more units. -Two reapers attack at around the normal 10 rax reaper timing. -An attack wave comes at the same time as it does in Normal but with more stuff. A drop also happens but with more possibilities including cloaked banshees. -Dropped units also stim. -Probe has 5 shields and 5 health. -Zergling moves slightly faster (still slower than a probe) On May 13 2010 03:05 Dr.Frost wrote: I would love to see an expansion.... That should be implemented in the next version. Add a place for me to expand so its not always just one base vs one base. I thought about that a lot but I don't think there is any reason to give players an expansion (besides it would make it harder to keep minerals low) with the exception of zerg players. If enough people think zergs need a second base I'll do it. EDIT: I have updated the OP with some tips and some more stuff. Someone posted that the map is not properly localized. Could people with a non EU client please post if text is displayed properly and if not on what client? That would be of great help! | ||
Satallgeese
United States239 Posts
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Viktator
Denmark23 Posts
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Seikhor
Canada116 Posts
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Enfold
United States110 Posts
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Lejving
Sweden82 Posts
On May 13 2010 02:26 NiiPPLES wrote: Ergh, are replays working for anybody? Apart from that this fucking rocks. Same here, replay did not work for me either. Wanted to see how much APM I had =( "The mod data loaded does not match the mod data which was originally used to play this map" and as a side note i got this when i came to the loginmenu: http://img257.imageshack.us/img257/9745/screenshot014p.jpg Awesome map though =) | ||
TrueRedemption
United States313 Posts
An idea for all those struggling with the probe, perhaps rather than adjusting ling speed, just make the island it runs around bigger in easy mode, this will allow more time to go back to the base etc in between turns. I personally don't have the map editor to know how hard this would be, but i expect creating/destroying destructible rocks or something to allow more space would make sense. Thanks for the map, looking forward to improvements and future maps =) | ||
OneWhoIsMany
Canada292 Posts
Initially I felt the ling was to quick, but I think any slower (at least on normal) would negate the purpose of the map. That being said, maybe 4 difficulty settings would be nice? Something in between normal and easy, make normal hard and have the high setting as extreme. Just some thoughts. | ||
Red[Dr]
Canada17 Posts
Even on easy its quite difficult. You actually have to use almost all of the 20 minutes building to get a substantial enough force to defeat the cpu. This map is quite difficult because of the constant attention you need to keep the probe alive. I think it would be more convenient if the probe area didn't have any obstructions so that the path is simple and rectangular. I actually think that this map will help me tons as it forces me to always look at the minmap to track the progress of the probe while macroing. Thanks for the map and I hope you add other features too! | ||
Count9
China10928 Posts
The only problem I see in this map is that it emphasizes keeping the probe alive over macro and build orders, but that's not really a huge problem. It definitely helps train and mulittasking. Edit 2: K, got a mouse and played it on normal. I think I won but at the end it says I didn't save the executor when I got a prism over there, picked him up, and put him in my base. Am I supposed to fly him somewhere? | ||
RationalCrusader
Canada33 Posts
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Lobo2me
Norway1213 Posts
On May 13 2010 09:00 Sydero wrote: Are we meant to control the probe by the mini map or on the actual map? There are so many obstacles where the probe is so that controlling it with minimap is risky. You're supposed to keep an eye on the probe almost all the time and go quickly back to base to do what is needed there whenever there is something to do, which is similar to a real game situation (microing units while still building in base, and if you need to change view to base queue up a few seconds of orders on what you are microing). | ||
SQneo
Canada89 Posts
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jimbobdwayne
United States53 Posts
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Kerotan89
United Kingdom51 Posts
Very nice map though, will try it on Normal later | ||
xal
Canada22 Posts
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