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[UMS] Multitasking Trainer v0.94 - Page 5

Forum Index > SC2 Maps & Custom Games
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Rkie
Profile Blog Joined October 2009
United States1278 Posts
May 13 2010 00:37 GMT
#81
great idea, i forgot about that map in BW
ohN
Profile Blog Joined November 2009
United States1075 Posts
May 13 2010 00:40 GMT
#82
Great map. It's pretty hard even on easy.
frequency
Profile Blog Joined February 2010
Australia1901 Posts
May 13 2010 00:44 GMT
#83
So hard haha, great practice though
www.twitter.com/marconofrio | marconofrio.tumblr.com
jimbobdwayne
Profile Joined March 2010
United States53 Posts
May 13 2010 00:52 GMT
#84
Question: Where do you save this UMS so that you can watch replays of it?
Make it as simple as possible but not simpler.
xal
Profile Joined March 2010
Canada22 Posts
May 13 2010 00:55 GMT
#85
Ah for OSX ( or if you have problems on windows ) just download http://www.sc2mapster.com/assets/mac-map-launcher/
what
The_Piper42
Profile Blog Joined September 2009
United States426 Posts
May 13 2010 00:55 GMT
#86
Hey I have one of these too!

This is how: I log onto b.net and click "find game".
Boxer, White-Ra, Grubby, Flash fighting!
ZGeer
Profile Joined March 2010
United States87 Posts
May 13 2010 02:33 GMT
#87
Thanks for making the map. My multitasking is really my weakest area in SC2, so this is quite helpful. Beat it my first try on easy but only with my very last probe alive with very low HP. Good work!
mjf
Profile Joined April 2010
United States436 Posts
May 13 2010 02:45 GMT
#88
Another good addition might be to fail the player if their orbital command/queen/nexus gets too high on energy, great map. beat it very easily on easy, but i have trouble macroing a large enough army on Medium.. or im not microing the battle enough..
Polska
Profile Joined February 2010
Canada83 Posts
May 13 2010 02:48 GMT
#89
Thanks again, this map is great fun! On my first try I failed on easy and though I may never beat it. Got that on my 2nd try then failed a bunch on Normal. Once I finally got the hang of jumping around I was consistently making it the 15 minutes, but could not kill the enemy. Finally I found the right unit composition to do it. Great practice, and no doubt it will aid me in my multitasking. Couple more runs at Normal and I will give Hard a shot.
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
Last Edited: 2010-05-13 04:30:40
May 13 2010 04:30 GMT
#90
I cannot keep my probe alive on hard for the life of me I can get past the reapers and that first terran attack, but the macro afterwards keeping my minerals down while microing the probe is tough especially when you get supply blocked
samuraibael
Profile Joined February 2008
Australia294 Posts
May 13 2010 07:31 GMT
#91
is there a way to simulate lag? Its disconcerting when my probe moves instantly often running into the zergling.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
May 13 2010 08:06 GMT
#92
--- Nuked ---
Kojaimea
Profile Joined April 2010
United Kingdom277 Posts
May 13 2010 09:21 GMT
#93
Now i've got the hang of how to stop the probe from slowing down i'm doing pretty good, just beat Normal with 30 seconds to spare and 127 apm average!! Considering i normally have less than 80 in game thats a damn fine improvement if i do say so!

Thanks for making this, its a great tool and i'm already feeling like a much faster player.
The riverbed, dried-up, half full of leaves. Us, listening to a river in the trees.
SpiriTx13
Profile Joined January 2010
Lithuania36 Posts
Last Edited: 2010-05-13 09:40:00
May 13 2010 09:39 GMT
#94
Make zergling speed and accelaration slower, it attacks the probe even without waypoints if you mess even a bit when turning... Also I think, that even waypoints shouldn't be punished, as you don't won't to control your probe manually when the big battles occure. And make easy with faster speed or game speed to be choosable.

Other than that, great job man, thanks
apm66
Profile Blog Joined April 2010
Canada943 Posts
Last Edited: 2010-05-13 10:06:01
May 13 2010 10:00 GMT
#95
Should put a zealot (just like the BW ver), instead of a ling. At least on easy and normal. I would definitely keep the ling on hard mode. Thanks for making this UMS! Definitely fun and much better than the BW ver!

it attacks the probe even without waypoints if you mess even a bit when turning

Nope, you just need to practice your turns. I've managed to survive the whole game without losing the first probe on normal mode.

(╯°□°)╯︵ ┻━┻
crappen
Profile Joined April 2010
Norway1546 Posts
May 13 2010 10:08 GMT
#96
I would recommend a natural base for atleast us zergs. Playing on one base is so slow and boring, and I dont even know how to do it. I do build another hatchery beside my base, but I really need the mass minerals. As zerg I dont have problems with keeping the economy down as long as I use larva.

I tried this on a ranked match, and oboy I lost so terrible, got supply capped and couldnt even get my first queen out, simply gg'ed right there.. jesus I really need this so thanks for the effort.
NiiPPLES
Profile Joined April 2010
United Kingdom201 Posts
May 13 2010 10:51 GMT
#97
On May 13 2010 19:08 crappen wrote:
I would recommend a natural base for atleast us zergs. Playing on one base is so slow and boring, and I dont even know how to do it. I do build another hatchery beside my base, but I really need the mass minerals. As zerg I dont have problems with keeping the economy down as long as I use larva.

I tried this on a ranked match, and oboy I lost so terrible, got supply capped and couldnt even get my first queen out, simply gg'ed right there.. jesus I really need this so thanks for the effort.


It's not hard to add a natural in your own on the map editor. I've done it to my copy.
Tiazi
Profile Joined February 2010
Netherlands761 Posts
May 13 2010 11:19 GMT
#98
sounds supercool, im gonna try it out! Thanks!
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
Tiazi
Profile Joined February 2010
Netherlands761 Posts
May 13 2010 11:22 GMT
#99
sounds supercool, im gonna try it out! Thanks!
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
duessues
Profile Joined May 2010
United States4 Posts
May 13 2010 11:26 GMT
#100
For the love of god, please get rid of the rock at the bottom right. I've beaten this on hard mode and I can say with out a doubt the worst part is that Fing rock.

For those of you who have no clue what I'm talking about. Your probe can get stuck on the rock and not move, doesn't take a vet of this game to realize if your probe does not move for even 1/2 a second it's dead.

Not an option but ideally I want something to force scouting. (Perhaps make scouting part of the next level of difficulty)

My vote is for more advanced AI so you can't mass and attack walk. Also randomize the events but give signs on how to predict them. Make it so you have to scout. For example, make it so the medvacs come and land from some direction (immune medvacs) rather than a set location. Or perhaps make it so you have to move the unit you pick up into 1 of 5 locations that you can only know if you have done proper scouting.
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