[UMS] Multitasking Trainer v0.94 - Page 7
Forum Index > SC2 Maps & Custom Games |
Gont
Germany239 Posts
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Biribiri
Canada21 Posts
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Moony
United States533 Posts
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QuothTheRaven
United States5524 Posts
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leeznon
United States255 Posts
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Silence42
United States7 Posts
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hellsan631
United States695 Posts
this was an awesome tool! | ||
playguu
Sweden10 Posts
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gillon
Sweden1578 Posts
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stet_tcl
Greece319 Posts
I uploaded a new version that should work fine, however I still have no idea what caused it to stop in the first place so if you find any issues please let me know! | ||
QuothTheRaven
United States5524 Posts
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Tenrou
United States38 Posts
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Fargo
United Kingdom94 Posts
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humblegar
Norway883 Posts
On May 14 2010 21:26 Fargo wrote: not working as well, pls update this map and upload it again if possible :} He has updated it, do you have version Multitasking_Trainer_v0.812b? | ||
ioldarnech
France36 Posts
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Casta
Denmark234 Posts
Beat easy mode pretty fast and now working on normal. It is actually pretty hard to keep the probe out of trouble as waypoints doesn't seem to work. My problem on normal though is getting the army to kill the orbital command in time. Hopefully I will beat it eventually ![]() | ||
Fargo
United Kingdom94 Posts
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Pebble
Germany326 Posts
As a german I'm used to the hotkey-pattern 'qwert asdfg yxcv escape'. How can I change the hotkey pattern on that map since the hotkeys used in this version are the ones from the english client? | ||
FrogOfWar
Germany1406 Posts
On May 14 2010 22:58 ioldarnech wrote: hah nice map now I'm so gosu at running my probe in circles in my opponents base. My plan is to hypnotize him with the probe and then have him press ALT F4. Haha, good one. ;-) But seriously, to the people who say the probe demands too much attention: Obviously we wouldn't spend this much time microing a lone probe in an actual game. But the probe micro required to beat this map forces us to do our whole base building, management and defense quickly and efficiently. To me, this is the useful thing about this map. It made me aware of a whole range of efficiency issues from building placement to hotkey use, and made me try to figure out ways to do all these little things more quickly. The overly demanding probe makes the need to be quick much more immediate than it is in an actual game. | ||
FrogOfWar
Germany1406 Posts
On May 14 2010 23:12 Pebble wrote: I've got a problem. As a german I'm used to the hotkey-pattern 'qwert asdfg yxcv escape'. How can I change the hotkey pattern on that map since the hotkeys used in this version are the ones from the english client? Maybe your hotkeys were somehow reset by the patch? I also used the grid system I always use when playing this map (also German client of course). Everything was normal. Also, the patch notes said something about German hotkey changes. You should check your hotkey settings. | ||
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