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[UMS] Multitasking Trainer v0.94 - Page 9

Forum Index > SC2 Maps & Custom Games
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Prev 1 7 8 9 10 11 37 Next All
Nerfed
Profile Joined May 2010
Russian Federation1132 Posts
May 16 2010 00:44 GMT
#161
Thank you for map - rly gr8.

I've found that the part of kiting Zergling is that, to which i pay all of my attention, since it hits the probe on every shift+move turn (even if the angle is around 150). So it disrupts all micro on army. But if u micro the probe manually - it never gets hit.
Dyce
Profile Joined April 2010
United States18 Posts
May 16 2010 01:27 GMT
#162
"Defeat: That was sneaky man -.-"

Damnit, I can't kill the zergling with my probes? D:
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
Last Edited: 2010-05-16 02:34:42
May 16 2010 02:31 GMT
#163
I like the idea of the map but the probe is just way too much. It gives nearly no time to manage your army in any proper way. And due to deceleration and flawless follow the 90% of time is dedicated to managing your probe... which is really skewed.

Also getting warp gates as Protoss is pretty detrimental.
zak
Profile Joined April 2010
Korea (South)1009 Posts
May 16 2010 02:49 GMT
#164
hmmm hella good idea but keeping the probe away from the fast ling is very difficult. even when i did control the probe directly, I was having a hard time not getting hit by the ling.

it is very good that way points are not used since that would be too easy. but the ling speed is too much. haha but maybe i just suck.
You know how to gain a victory, but not use it - maharbal
Gamerah
Profile Joined May 2010
United States85 Posts
May 16 2010 04:05 GMT
#165
Interesting how when you waypoint, even if its a straight line, the "proberto" (haha) will decelerate ever so slightly, giving the zergling a chance to catch up. So to those who thought they weren't doing smoother waypoints, it has nothing to do with that. The probe really just requires us to reissue a command every 2-3 seconds, you can do fairly sharp turns and not get attacked if you're manually controlling it. Once i realized this, the probe never died since then.

As pointed out, its not designed to simulate scouting or keeping a probe alive. I think it's to macro building production as a few units are in combat. Great map, definitely helped me drastically with multitasking.
Follow in the footsteps of others, until you are good enough to make footsteps of your own.
Cytokinesis
Profile Joined April 2010
Canada330 Posts
May 16 2010 04:40 GMT
#166
Awesome map. Has helped a ton! Working on hard now >.< I really don't think the probe is too much at all. It's fairly easy to control you only really need to pay attention to it during corners. Still very tough, though. Keep it up! Expanding would be awesome.
Ive seen people who dont believe in sleep count sheep with calculators that double as alarm clocks
rabbitXIII
Profile Joined May 2010
United States5 Posts
May 16 2010 05:02 GMT
#167
does anybody know how to get the replays to work? do i need to put the SC2map file in a certain directory?
Meh.
CHAOSBLACKDOOM
Profile Joined December 2009
United States8 Posts
May 16 2010 05:46 GMT
#168
Might I suggest instead of the probe/zergling thing, you have a marauder with shells and we have to micro a zealot away from us? That's definitely possible without being extremely hard. Once the zealot dies, another one spawns. Or if the marauder dies, the scenario in the top right happens like it does now. Otherwise, the map is good as it is. I'd throw something else instead of "saving random dude in the corner", because that's simple as long as you know what your race's dropship is, and if you can micro your "army" while making your base, you should have no problem sending a dropship over. mineral limits need to be lowered, it's way too easy to spend money.

Otherwise, good map.

CBD
If you want pure strategy, play chess. - IdrA
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
May 16 2010 13:24 GMT
#169
On May 16 2010 09:04 Silvus wrote:
Thank you, I've had a lot of fun with this.

I do wonder why it isn't a probe chasing the probe. ...It would be much less work and is probably counter intuitive to the goal of the trainer, I do think the dmg output of a probe would be much more aligned to easy mode.



Answered your own question, though I think probe on probe might be okay for a "Very easy" mode perhaps, otherwise keep it imba! :D

TY for this map. Much appreciated
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
May 16 2010 19:10 GMT
#170
Thank you great map!

Beat easy... now onto normal!
Jang Yoon Chul hwaiting!
Slakter
Profile Joined January 2010
Sweden1947 Posts
May 16 2010 19:25 GMT
#171
Why not change the Probe-thingy? make it into an endless fight where you HAVE to micro some units. That´d be more intresting imo.
Protoss, can't live with em', can't kill em'.
Icemind
Profile Joined May 2010
Germany570 Posts
May 16 2010 19:38 GMT
#172
This map has definitely helped me a ton.
Great job really.
Easy setting was was doable even on first try. Normal already took me a couple of tries until i finally beat it for the first time (and i could feel my multitasking improve durng the process)
Hard setting ... well ... i got raped every single time so far. One thing always gets me wether its the attacks, that i fail to micro my probe or that i forget to spend my minerals during a fight while microing the probe at the same time.I think it will take me a loooong time before i will be able to get through that.
Just out of curiosity: has anybody here as been able to beat hard setting playing as terran so far? (And if yes what build did you use)
collective
Profile Joined February 2010
Canada138 Posts
May 16 2010 21:52 GMT
#173
Feature Request: can you please, if possible, add an APM counter? I'd love to see the APM counter that you see in the Replay dropdown on this map, so I can monitor how my APM is improving from the use of this map.

thanks!
YJ_
Profile Joined April 2010
Canada36 Posts
May 16 2010 22:04 GMT
#174
This is one of the best trainers for an RTS game ive played, I highly recomend it if you want to improve your game. Beat it yesterday on easy setting, its a little easyer then the BW hotkey trainer.
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
Last Edited: 2010-05-16 23:29:12
May 16 2010 23:27 GMT
#175
LMAO Defeat: That was sneaky man?
Thats hardwork to kill the ling on hard.
You should make it so that the terran will all in and kill you if you weren't macroing properly.

That ling is fast. The SCBW version had a zealot which was slower than workers...:/.
People are imbeciles, lucky thing god made cats.
kale
Profile Joined March 2010
Finland11 Posts
May 17 2010 09:46 GMT
#176
I suggest new skill level: noobling

Slower zergling on island otherwise same settings as in easy, if this is possible
Asta
Profile Joined October 2002
Germany3491 Posts
May 17 2010 17:30 GMT
#177
My apm during this is exactly the same as during ladder games. Feels a lot more stressful though. T_T I abused broodlords to win on normal. Muta/Bane/Ling and Roaches both failed hard.
I don't wanna try hard. That can't be good for your mental health.
Count9
Profile Blog Joined May 2009
China10928 Posts
May 17 2010 17:32 GMT
#178
On May 16 2010 14:02 rabbitXIII wrote:
does anybody know how to get the replays to work? do i need to put the SC2map file in a certain directory?

You need to open the map in map editor, then ctrl+f9 (or the little arrow SC2 button on the top left) and play it like that. Then the replay will work.
Peekaboo
Profile Joined May 2010
Canada219 Posts
May 17 2010 18:02 GMT
#179
I wish to say thanks for the trainer.

Now I see why I suck so bad at SCII, so far. I have a horrible time doing buildings and saving the probes. My hotkey knowledge and click speed and accuracy is horrendous. Let alone doing a battle if I can get that far. And warpgates grrrrrr. Even on easy. I can't imagine hard. I'll keep working at it a couple of tries per day.
You loved me as a loser but now you're worried that I just might win. -L. Cohen
cabarkapa
Profile Joined November 2009
United States1011 Posts
May 17 2010 19:29 GMT
#180
Neat map, I just don't like being restricted to build orders to counter what the computer is going to do, but I suppose it works just to build up mechanics
Jaehoon - Master strategist
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