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[UMS] Multitasking Trainer v0.94 - Page 10

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 8 9 10 11 12 37 Next All
Decko
Profile Joined May 2010
United States150 Posts
May 17 2010 19:33 GMT
#181
If it wasn't for the probe, I could do this no problem. I can't keep the damn probe alive, it's absolutely insane. Is there any good methods for getting distance on that little zergling bastard?
Superman does good, you're doing well.
yomi
Profile Blog Joined June 2004
United States773 Posts
May 17 2010 22:24 GMT
#182
On May 18 2010 02:30 Asta wrote:
My apm during this is exactly the same as during ladder games. Feels a lot more stressful though. T_T I abused broodlords to win on normal. Muta/Bane/Ling and Roaches both failed hard.
I don't wanna try hard. That can't be good for your mental health.

How are you checking your APM? I can't load replays of this and SC2gears won't analyze them either.
zak
Profile Joined April 2010
Korea (South)1009 Posts
May 18 2010 01:02 GMT
#183
that's it I am flying over some mutas and protect my probe
You know how to gain a victory, but not use it - maharbal
wanderer
Profile Blog Joined May 2007
United States641 Posts
May 18 2010 01:03 GMT
#184
On May 18 2010 10:02 zak wrote:
that's it I am flying over some mutas and protect my probe

lol nice one


btw I love this map!!
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
extropy
Profile Joined May 2010
United States37 Posts
May 18 2010 01:12 GMT
#185
Okay I beat it on normal, but it was much harder than easy. I don't know how I am going to beat it on hard because I only had 10 seconds to spare on normal. However, I'm still winning with units combinations that I don't typically use when playing a real game. For example, I find the easiest way to destroy the CC is to nuke the front portion of the enemy base and then just fly in mass Banshees to quickly snipe the CC.

Seems really hard to micro a regular unit composition while attacking the base all the while trying to micro that probe away from the ling.
EddyBee
Profile Joined April 2010
Netherlands46 Posts
May 18 2010 07:37 GMT
#186
WOW,

Absolutely LOVE this!!

Easy mode is easy enough... (no need to make it easier imo)

Just focus on the probe and go back to the base a few times to make pylons and warpgates. Hotkey everything, produce a sh-t load of units and a move. Works every time (on easy that is

Now working on normal (got to the end of the game, but was expecting reapers and banshees to show up, instead of a marauder force )

Thumbs up!!
“We are not retreating. We are advancing in another direction.” Douglas MacArthur
EddyBee
Profile Joined April 2010
Netherlands46 Posts
May 18 2010 07:42 GMT
#187
On May 18 2010 04:33 Decko wrote:
If it wasn't for the probe, I could do this no problem. I can't keep the damn probe alive, it's absolutely insane. Is there any good methods for getting distance on that little zergling bastard?


Don't use waypoints...

Try to make squares as large as you can and in the corners, make the turn gradually (consisting of small angle variations for the probe). If you do not turn more than about 30-45 degrees at a time, the zerg will not catch you (on easy and normal that is).

However, if you do the same thing with waypoints it often does catch it...

Basically, you have to do your base-stuff in the time the probe goes from one side to the other...

You can use waypoints to get some additional time, but your probe will get some damage (and you need to keep better attention on it for some time until it regenerates).

That's what I do at least
“We are not retreating. We are advancing in another direction.” Douglas MacArthur
Kriden.inc
Profile Joined April 2010
Belgium9 Posts
May 18 2010 08:01 GMT
#188
Thanks for this, I've been playing this 3/4 times daily to warm up for practice and ladder games. Helps a ton

Hopefully this will keep my busy during the time the beta is down aswell
ouch.
iNviSible.yunO
Profile Blog Joined November 2009
Germany211 Posts
May 18 2010 17:42 GMT
#189
Would be cool if someone makes a YouTube Video for this map. maybe on hard mode o.O'' This could be included in the first post and as a result get more people to download and play the map.
Just an idea.
o.O''
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
May 18 2010 17:54 GMT
#190
On May 18 2010 10:02 zak wrote:
that's it I am flying over some mutas and protect my probe

Already tried it, don't waste your time: the any air unit that is flown anywhere near the probe region is instantly removed from the map (not even placed back at your hat--it's completely gone). Also you can't build pylons in the area--they instantly die as well (so you can't wall your probe in somewhere).

So you have to actually control the probe
. . . nevermore
Esseim
Profile Joined April 2010
34 Posts
May 18 2010 18:12 GMT
#191
I succeeded on normal after 3 tries, haven't done hard yet. I feel like the rescue portion would be improved if some small force with missile turrets had to be defeated, requiring dropped troops to be deployed and then brought back as well. For the sake of multitasking...
Dying aint much of a living, boy.
wanderer
Profile Blog Joined May 2007
United States641 Posts
May 18 2010 18:20 GMT
#192
I've just realized that my computer is too slow to let me do all the shit necessary to beat Easy mode.
I'm 1.8GHz and when I click on an SCV it has to be where I clicked in .5 seconds or else it says I didn't click on it. That's not good for trying to select a single SCV for building something.
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
yomi
Profile Blog Joined June 2004
United States773 Posts
May 18 2010 23:17 GMT
#193
this map is fucking impossible please ban OP
Jacobine
Profile Blog Joined April 2010
United States174 Posts
May 19 2010 01:06 GMT
#194
This was ridiculously fun, great tool to improve multitasking and apm. You should definitely make a map focused on BO and countering strategies/unit composition (if it's possible lol).
"Resist that inner boner. - Day[9]"
Altourus
Profile Joined May 2010
14 Posts
May 19 2010 06:16 GMT
#195
Wow, first time Ive seen my apm so high, was averaging 200 and spiking to 300. Not alot for most of you I suppose, but i'm normally in the 40-50s. And that was only for beating easy. Can't imagine was normal would be like.
Foooky
Profile Blog Joined April 2010
Australia205 Posts
May 19 2010 07:20 GMT
#196
yeah i found this fairly easy with terran and protoss (normal mode)... but zerg was more difficult for me because i found that i lacked gas - (which in ladder - would be supplemented by expansions and minerals spent that way).... which frustrated me too often for me to continue playing it.
MuuMuuKnight
Profile Joined February 2010
Thailand107 Posts
May 19 2010 13:55 GMT
#197
This map is not working since the patch 12.1(Unable to open map). Does anyone else having problem?
WARNING:I'm allergic to cheese. Syndrome; Rage, QQ, and your race OP
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
May 19 2010 14:07 GMT
#198
On May 19 2010 16:20 Foooky wrote:
yeah i found this fairly easy with terran and protoss (normal mode)... but zerg was more difficult for me because i found that i lacked gas - (which in ladder - would be supplemented by expansions and minerals spent that way).... which frustrated me too often for me to continue playing it.


I beat normal mode with zerg first and much more easily than with terran. I just flew mutas in there, killed a turret and a few marines and was done with it. Terran (tanks and marauders w/ stim and medivac) required much more attention/micro.
UbiNax
Profile Joined February 2010
Denmark381 Posts
May 19 2010 22:59 GMT
#199
:D such an awesome map, just tried it, ALOOT harder than i thought it would be gj
QueueQueue
Profile Joined July 2009
Canada1000 Posts
Last Edited: 2010-05-19 23:04:45
May 19 2010 23:04 GMT
#200
On May 19 2010 02:54 QuothTheRaven wrote:
Show nested quote +
On May 18 2010 10:02 zak wrote:
that's it I am flying over some mutas and protect my probe

Already tried it, don't waste your time: the any air unit that is flown anywhere near the probe region is instantly removed from the map (not even placed back at your hat--it's completely gone). Also you can't build pylons in the area--they instantly die as well (so you can't wall your probe in somewhere).

So you have to actually control the probe



Why would you try to exploit to win a map who's sole purpose is to train you to be a better player?
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