[UMS] Multitasking Trainer v0.94 - Page 10
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Decko
United States150 Posts
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yomi
United States773 Posts
On May 18 2010 02:30 Asta wrote: My apm during this is exactly the same as during ladder games. Feels a lot more stressful though. T_T I abused broodlords to win on normal. Muta/Bane/Ling and Roaches both failed hard. I don't wanna try hard. That can't be good for your mental health. How are you checking your APM? I can't load replays of this and SC2gears won't analyze them either. | ||
zak
Korea (South)1009 Posts
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wanderer
United States641 Posts
On May 18 2010 10:02 zak wrote: that's it I am flying over some mutas and protect my probe lol nice one btw I love this map!! | ||
extropy
United States37 Posts
Seems really hard to micro a regular unit composition while attacking the base all the while trying to micro that probe away from the ling. | ||
EddyBee
Netherlands46 Posts
Absolutely LOVE this!! Easy mode is easy enough... (no need to make it easier imo) Just focus on the probe and go back to the base a few times to make pylons and warpgates. Hotkey everything, produce a sh-t load of units and a move. Works every time (on easy that is Now working on normal (got to the end of the game, but was expecting reapers and banshees to show up, instead of a marauder force ) Thumbs up!! | ||
EddyBee
Netherlands46 Posts
On May 18 2010 04:33 Decko wrote: If it wasn't for the probe, I could do this no problem. I can't keep the damn probe alive, it's absolutely insane. Is there any good methods for getting distance on that little zergling bastard? Don't use waypoints... Try to make squares as large as you can and in the corners, make the turn gradually (consisting of small angle variations for the probe). If you do not turn more than about 30-45 degrees at a time, the zerg will not catch you (on easy and normal that is). However, if you do the same thing with waypoints it often does catch it... Basically, you have to do your base-stuff in the time the probe goes from one side to the other... You can use waypoints to get some additional time, but your probe will get some damage (and you need to keep better attention on it for some time until it regenerates). That's what I do at least | ||
Kriden.inc
Belgium9 Posts
Hopefully this will keep my busy during the time the beta is down aswell | ||
iNviSible.yunO
Germany211 Posts
Just an idea. | ||
QuothTheRaven
United States5524 Posts
On May 18 2010 10:02 zak wrote: that's it I am flying over some mutas and protect my probe Already tried it, don't waste your time: the any air unit that is flown anywhere near the probe region is instantly removed from the map (not even placed back at your hat--it's completely gone). Also you can't build pylons in the area--they instantly die as well (so you can't wall your probe in somewhere). So you have to actually control the probe | ||
Esseim
34 Posts
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wanderer
United States641 Posts
I'm 1.8GHz and when I click on an SCV it has to be where I clicked in .5 seconds or else it says I didn't click on it. That's not good for trying to select a single SCV for building something. | ||
yomi
United States773 Posts
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Jacobine
United States174 Posts
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Altourus
14 Posts
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Foooky
Australia205 Posts
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MuuMuuKnight
Thailand107 Posts
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FrogOfWar
Germany1406 Posts
On May 19 2010 16:20 Foooky wrote: yeah i found this fairly easy with terran and protoss (normal mode)... but zerg was more difficult for me because i found that i lacked gas - (which in ladder - would be supplemented by expansions and minerals spent that way).... which frustrated me too often for me to continue playing it. I beat normal mode with zerg first and much more easily than with terran. I just flew mutas in there, killed a turret and a few marines and was done with it. Terran (tanks and marauders w/ stim and medivac) required much more attention/micro. | ||
UbiNax
Denmark381 Posts
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QueueQueue
Canada1000 Posts
On May 19 2010 02:54 QuothTheRaven wrote: Already tried it, don't waste your time: the any air unit that is flown anywhere near the probe region is instantly removed from the map (not even placed back at your hat--it's completely gone). Also you can't build pylons in the area--they instantly die as well (so you can't wall your probe in somewhere). So you have to actually control the probe Why would you try to exploit to win a map who's sole purpose is to train you to be a better player? | ||
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