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[UMS] Multitasking Trainer v0.94 - Page 12

Forum Index > SC2 Maps & Custom Games
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Prev 1 10 11 12 13 14 37 Next All
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
May 22 2010 19:14 GMT
#221
Uploaded v0.92 fixing just a couple of small bugs i left out in the last version and correcting the descriptions for default difficulty settings.
This will probably be the last small version change in a while. Hopefully next update will add some cool new stuff.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
May 22 2010 19:32 GMT
#222
Just beat 0.92 on easy mode, works perfect, thanks a lot!
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Lionel2b
Profile Joined August 2008
United States13 Posts
May 22 2010 22:28 GMT
#223
Man, thanks for your time in making this map. It's really pushing my abilities- and I'm loving it. Thanks a million sir.
Chriamon
Profile Joined April 2010
United States886 Posts
May 23 2010 01:13 GMT
#224
I like this map, but I'd really like an expo. I tried to edit it myself, but it messed up the localization.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
WazZap
Profile Joined April 2010
Netherlands73 Posts
May 24 2010 17:39 GMT
#225
just finished it on easy 2nd try. This is hard but its so cool at the same time :D
Hai
Mizzles
Profile Joined May 2010
33 Posts
May 24 2010 17:43 GMT
#226
RE:The known issue about larvae numbers.

You may want to look at the triggers for the Build Order trainer here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=126942

He gets the right number of larvae by manually spawning them with each reset, I assume the same could be done after race selection.
Chriamon
Profile Joined April 2010
United States886 Posts
May 24 2010 18:24 GMT
#227
On May 25 2010 02:43 Mizzles wrote:
RE:The known issue about larvae numbers.

You may want to look at the triggers for the Build Order trainer here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=126942

He gets the right number of larvae by manually spawning them with each reset, I assume the same could be done after race selection.

um, nope. He gets the right number of larva by restarting the game. If you manually spawn each of them, they arent attached to the hatchery, and using the hatchery's "select larva" button will not select them.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
barraf
Profile Joined March 2010
Denmark17 Posts
May 24 2010 18:31 GMT
#228
Just managed to beat it on normal (v0.92) with Protoss. That was pretty complicated. Probably 10th try and only 10 seconds left

Good map, forces to be quick
Emre
Profile Joined May 2010
1 Post
May 25 2010 04:38 GMT
#229
What is maximum macro energy? I keep losing because I'm exceeding it every time, but I can't figure out what it is...
Doriboi
Profile Blog Joined May 2010
United States181 Posts
May 25 2010 05:00 GMT
#230
This is great, but the probe's pathing is mental.
Pew Pew! www.fusionesports.com www.facebook.com/fusionsc2
Doriboi
Profile Blog Joined May 2010
United States181 Posts
May 25 2010 05:46 GMT
#231
On May 25 2010 13:38 Emre wrote:
What is maximum macro energy? I keep losing because I'm exceeding it every time, but I can't figure out what it is...



Queen/Orbital Command/ Nexus energy can't exceed a certain limit.
Pew Pew! www.fusionesports.com www.facebook.com/fusionsc2
Mizzles
Profile Joined May 2010
33 Posts
Last Edited: 2010-05-25 09:15:13
May 25 2010 09:13 GMT
#232
On May 25 2010 03:24 Chriamon wrote:
um, nope. He gets the right number of larva by restarting the game. If you manually spawn each of them, they arent attached to the hatchery, and using the hatchery's "select larva" button will not select them.


I was basing my comments on:
Hatcheries only seem to start with three larva if they are created during map initialization. This is not the case in this map since the player has to choose his race first. The only way I found around it was to apply the queen's "Spawn larva" effect on the hatchery which ends up givng it 4 larva instead of 3. I don't think however that this will affect a zerg payer's build order in any way; if it does please tell me and I'll try to fix it.


I've never played the map, especially not as Zerg, but it would seem to me that having to manually select larvae for the three drones isn't a huge deal and even better practice.

Does this mean that the select larvae button doesn't work for the build order tester?

EDIT:I see, the build order tester has been updated since I last looked at the triggers. That is what you meant about resetting.
barraf
Profile Joined March 2010
Denmark17 Posts
May 25 2010 15:33 GMT
#233
By the way, if you play hard as protoss and build 10-gate against fast reapers you need to waste one boost in thin air or you lose for exceeding 50.
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
May 25 2010 16:39 GMT
#234
On May 26 2010 00:33 barraf wrote:
By the way, if you play hard as protoss and build 10-gate against fast reapers you need to waste one boost in thin air or you lose for exceeding 50.

Not that it would really matter anyway, but when people go 10 pylon 10 gate they usually chrono as soon as they have 25 energy to get the 9th and 10th probes out faster ^^

v0.93 coming soon btw.
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
May 25 2010 17:37 GMT
#235
Uploaded version 0.93!

Biggest change is the addition of an expansion. It is only enabled for Zerg by default. If you play a different race you can enable it through the custom difficulty settings. Read the OP for details.

I haven't had a lot of time to test the map extensively for balance so please take the time to post your opinions! Does one attack come too early/ late? Is one limitation too hard/easy compared to the rest?

Also, please note that it's much harder to control the difficulty with an expansion present. If you take the expo too early, the Terran forces may seem too easy, if you take it too late they may seem too hard etc.

Have fun and practice hard!
icesolo
Profile Joined April 2010
Australia34 Posts
May 25 2010 18:59 GMT
#236
Thanks a million stet_tcl :D

This is really helping my multitasking :D Cheers for your hard work and effort!
Mr.Eternity
Profile Joined May 2010
United States143 Posts
May 26 2010 01:30 GMT
#237
this was very brilliant even the normal mode is very challenging
"Because nobody can make it alone"
buncool
Profile Blog Joined February 2010
France70 Posts
May 26 2010 19:44 GMT
#238
Its so Hard omg ! it broke my brain.
When you're ahead, get more ahead !!
dereferenced
Profile Joined May 2010
United States5 Posts
May 26 2010 20:31 GMT
#239
Thanks for this stet_tcl. It really is an amazing map, it has helped my macro mechanics so much.
trancey_
Profile Joined May 2010
Germany729 Posts
May 26 2010 20:38 GMT
#240
If i play protoss the terran advisor voice and probe icons and so on will display.
Also wtf i don't even win on easy mode, seriously wtf!

it would be awesome to display the apm at the end of a round also
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