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Build Order Tester

Forum Index > SC2 General
Post a Reply
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qxc
Profile Blog Joined May 2009
United States550 Posts
Last Edited: 2011-01-30 11:36:44
May 23 2010 05:44 GMT
#1
**edit January 30th 2011 - I uploaded the build order tester to europe for use there. The map is called Build Order Tester by qxc - if you search for qxc you'll find it.**

You get a CC and 6 scv's and a set of mineral patches and geysers. Nearby there is an empty expansion.

When you type -reset the minerals/gas all reset and all your units are removed. You are then given another CC and 6 scv's. Also the time elapsed is displayed upon reset.

Thus this allows you to easily and quickly test a build order over and over without having to reload the page. Also since it gives you the time elapsed (in seconds) it allows easy comparison.

***Terran/Protoss/Zerg Supported***

-reset T
-reset P
-reset Z

give you a T/P/Z starting base + workers respectively.

I also moved the expo further away to prevent weird auto mining stuff

Download below
w/ reset hotkeys enabled
[url blocked]

w/ reset hotkeys disabled
[url blocked]

**** New version uses terrain as provided by superior wolf as well as the introduction of timer. Also supports all 3 races. Download link updated.

****2.2
Now resets research when using the -reset commands

****2.3
Reset now removes units instead of killing them
Zerg hotkey now restarts the game
added support for hotkeys
Changed the reset commands

*** New reset hotkeys *** Typing T/P/Z will reset for the given race respectively
Shift+1 / Shift+2 / Shift+3 also reset the game for P/T/Z respectively (it's alphabetical)

****2.4

fixed problem where geysers were being removed upon reset

*****************************************************************************************************************
Update May30th | Thanks to all the positive feedback thus far. I created this map originally as a tool to help me practice builds in an efficient manner. Due to RL stuff + various sc2 competitions I have no further plans to update and/or maintain the build order tester. Please see isbunk's thread for the newest updates at http://www.teamliquid.net/forum/viewmessage.php?topic_id=127833.

Notable changes include that the tester is now on real maps such as desert oasis and kulas ravine.

Interested in seeing more of my maps in the future? I post all my creations on my twitter qxc0000.
http://twitter.com/qxc0000

Previous maps include
The set of Terran micro maps below
http://www.teamliquid.net/forum/viewmessage.php?topic_id=125866

And the emp challenge map
http://www.teamliquid.net/forum/viewmessage.php?topic_id=122483

*****************************************************************************************************************
ProgamerDesigner of Aeon's End
Katkishka
Profile Blog Joined December 2009
United States657 Posts
May 23 2010 05:47 GMT
#2
Ooh, this should be really helpful. I've got all sorts of silly cheeses that I've been meaning to perfect. I'll try it out soon, thanks a lot.
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
May 23 2010 05:47 GMT
#3
there is no place for racism on this forum!!! Add toss and zerg!

good idea for a simple training map though, props.
Wire
Profile Joined July 2009
United States494 Posts
May 23 2010 05:48 GMT
#4
I would test this if it weren't so late here but does the map inherently come with a timer display? That is while you're testing the build is there a clock somewhere ticking away so you know that at exactly 5 minutes you have your first ultralisk out (lol) ?
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
qxc
Profile Blog Joined May 2009
United States550 Posts
May 23 2010 05:50 GMT
#5
I couldn't figure out how to make the timer work and didn't feel like investigating further. When I tried to start a timer via trigger and have it display said timer it would just display a timer window with 0 seconds displayed and it would never tick. If someone knows what the deal is with timers I'll fix it...
ProgamerDesigner of Aeon's End
Intense
Profile Joined March 2010
Australia50 Posts
May 23 2010 06:03 GMT
#6
I've been looking for something like this. Could you please add the other 2 races as well? not all of us main Terran
m3rciless
Profile Joined August 2009
United States1476 Posts
May 23 2010 06:04 GMT
#7
Nony will use this.
White-Ra fighting!
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
May 23 2010 06:04 GMT
#8
This sounds good. It's a good substitute for many people.
Phantom X
Profile Joined May 2010
United States10 Posts
May 23 2010 06:24 GMT
#9
I have an issue with scvs going to mine the far away minerals for the expo after i get an scv on each mineral patch or if i screw up my split a little bit and send 4 scvs to the top mineral patch. Simple fix, just put a cliff or make the other mineral fields farther away. And is there any way to change the speed to faster, i feel like my scvs are crawling towards the minerals.
qxc
Profile Blog Joined May 2009
United States550 Posts
May 23 2010 06:42 GMT
#10
New version up that supports p/z... check the original post for link
ProgamerDesigner of Aeon's End
Seam
Profile Blog Joined April 2010
United States1093 Posts
May 23 2010 06:45 GMT
#11
Wow, this is awesome! Thank you o.o
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
May 23 2010 06:49 GMT
#12
Awesome, will definitely try this out to polish up on my build orders
Lee Jaedong Fighting!
reddog1999
Profile Joined June 2009
United States143 Posts
May 23 2010 06:53 GMT
#13
thx, only problem that needs to be fixed is zerg doesnt start with an ovy and can you change the game speed setting seems kind of slow
Bloodwolf
Profile Joined November 2008
Costa Rica32 Posts
May 23 2010 06:56 GMT
#14
This is a great map for practice! Thx a lot bud .
Seam
Profile Blog Joined April 2010
United States1093 Posts
May 23 2010 07:04 GMT
#15
Also when starting as zerg it doesn't start you with 3 larva, only one.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2010-05-23 07:18:59
May 23 2010 07:11 GMT
#16
Aw man, I just spent an hour making the map pretty and making it Zerg version with an additional timer that shows time elapsed each time after a reset and then making all the minerals reset amount of resources too... only to come back and find out that you just made a zerg version! Anyway, if anyone wants to see what I did with the map... (basically just made it zerg version, new timer, 3 larva on spawn (not attached to hatch though), terrain and new expo layout (7 mineral natural), no broodlings spawn after buildings die, fixed pan camera, all resource reset, game speed default set to faster, etc)

On May 23 2010 14:50 qxc wrote:
I couldn't figure out how to make the timer work and didn't feel like investigating further. When I tried to start a timer via trigger and have it display said timer it would just display a timer window with 0 seconds displayed and it would never tick. If someone knows what the deal is with timers I'll fix it...
qxc, this can show you how to make the timer window and timer click you need to use a variable and i used three triggers
[url blocked]

thanks for making the map qxc! i had some fun wasting time and im not a very good mapmaker so it was cool to see how you made some triggers (i had no idea how to kill all units on map until now, i was trying to do that earlier but they didnt have a specific trigger like in old SCedit.) Also it let me see all the improvements made to the editor (now I can open a file directly and also the data editor is much more organized!) xD
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
SultanVinegar
Profile Blog Joined May 2009
United States372 Posts
May 23 2010 07:17 GMT
#17
This is such a great idea . . . thank you!!
I'm a Flash man.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
May 23 2010 08:08 GMT
#18
I tried searching for the answer, but how do I install and create a game with this map?


I found a maps folder in documents/sc2beta/maps so I put it there, but when I go to create a game, I don't have an option to search by folder or anything.

I looked on other maps websites and couldn't find the answer, but perhaps I am just not looking hard enough.

Will someone please assist me?

Also, thank you very much for making this map. I'm sure when I figure out how to use it it'll be exactly what I'm looking for.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
burbs
Profile Joined April 2010
Canada11 Posts
Last Edited: 2010-05-23 08:32:21
May 23 2010 08:31 GMT
#19
Open the map with the map editor found in the same directory as sc2.exe, then ctrl-F9 to test the document.

To run the map faster go to File>Preferences>Test Document>Game Speed

EDIT: Forgot to thank the OP for their hard work, ty.
Seltsam
Profile Blog Joined April 2010
United States343 Posts
Last Edited: 2010-05-23 09:19:58
May 23 2010 09:18 GMT
#20
This is really great. I am using it constantly, and really shaving precious seconds off of my first stalker.

A quick note, though:
There is a small bug. The probe I have in the assimilator when I type -reset p isn't destroyed so I end up with 7 probes (one is hanging out by the geyser). It's not a big deal since all I have to do is not use that probe, but it does show up in my food count which can throw me off if I don't remember that there is an extra probe. And of course you can just hit -reset p twice. Also, for some reason, the gas isn't being reset when i -reset p.

All in all, though, a seriously awesome whosawhatsit
Team Limited ftw! www.teamltd.net
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