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Build Order Tester - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 Next All
PockyMuncher
Profile Joined May 2010
1 Post
May 30 2010 12:57 GMT
#161
Can't get it to work for mac. I don't think the mac has the "Starcraft II.exe". Help please?
Kambing
Profile Joined May 2010
United States1176 Posts
May 30 2010 14:01 GMT
#162
On May 30 2010 21:57 PockyMuncher wrote:
Can't get it to work for mac. I don't think the mac has the "Starcraft II.exe". Help please?


Use mapcraft to load it.
puerhfan
Profile Joined May 2010
United States2 Posts
May 30 2010 21:48 GMT
#163
Thanks for the map--very helpful =D
prodigy.dts
Profile Joined April 2010
United States35 Posts
May 30 2010 23:58 GMT
#164
thanks much
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2010-06-02 21:05:14
May 31 2010 00:12 GMT
#165
oo k for the ones who dont read prev posts:
new http://www.teamliquid.net/forum/viewmessage.php?topic_id=129040
come there and help us with the timings for timingpushes....
Save gaming: kill esport
qxc
Profile Blog Joined May 2009
United States550 Posts
May 31 2010 00:44 GMT
#166
check original post for further updates and information
ProgamerDesigner of Aeon's End
woolly
Profile Joined May 2010
United States56 Posts
May 31 2010 21:06 GMT
#167
On May 29 2010 09:04 Watsonator wrote:
Show nested quote +
On May 29 2010 02:33 woolly wrote:
Setting the timer to "game time" by default would be slightly helpful. I think most people probably prefer this, since I think most people make notes of times while watching replays (which use game time). It's fairly easy to fix yourself, but it confused me a little since I didn't notice it until I actually watched a replay of my build order.

I noticed this last night, while I was watching a replay of a game and noted that an early rush took place at about 7 min 30 sec. I was like "wtf" I should have had a much larger force by then. I looked at the build order replay and noted that 7 min 30 sec of replay time was about 5 min 40 sec of real time!


So how did you change it to game time? I would like to do this as well.


Here are the steps I used to change from Real time to Game time:

1) In Map editor: Click Modules -> Triggers
2) Click on "Init"
3) Click on "Timer - Start Timer as a One Shot timer that will expire in 780.0 Game Time seconds"
4) Change time from real to game by double clicking the "time type" parameter.

Side not: I also changed the game time on the timer trigger itself, but as you've probably tried, this doesn't seem to fix it.

Hope this helps!

chocopan
Profile Joined April 2010
Japan986 Posts
May 31 2010 23:20 GMT
#168
On May 30 2010 23:01 Kambing wrote:
Show nested quote +
On May 30 2010 21:57 PockyMuncher wrote:
Can't get it to work for mac. I don't think the mac has the "Starcraft II.exe". Help please?


Use mapcraft to load it.


Thank you so much for this! I presumed I'd need to boot into windows for custom maps. Wonderful find!
Dance those ultras
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2010-06-02 21:06:12
June 01 2010 00:26 GMT
#169
EDIT:
we (jeerks and me) set up new thread for version 2.0
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129040
Save gaming: kill esport
RedLuck
Profile Blog Joined May 2010
Canada253 Posts
June 01 2010 21:52 GMT
#170
I'd love if you could make the option of the in-game clock display the "faster" time rather than real-time. It'd help with my timings so much.

If you say "plz" because it's shorter than "please," I'll say "no" because it's shorter than "yes."
skeldark
Profile Joined April 2010
Germany2223 Posts
June 01 2010 22:21 GMT
#171
i show the faster time same as in replay....
Save gaming: kill esport
iAmSoniK
Profile Joined May 2010
Canada246 Posts
June 01 2010 23:31 GMT
#172
very useful tool. thanks alot for sharing
goneim
Profile Joined May 2010
China201 Posts
June 03 2010 14:43 GMT
#173
Heard of this in the D9D, I'll try it out, thx!
Day[9] Fan Club Member #516
terranghost
Profile Joined May 2010
United States980 Posts
June 03 2010 18:56 GMT
#174
Kind of a noob question but where is the sc2 maps folder so I know where to save it to =(
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
lyk503
Profile Joined May 2009
United States261 Posts
Last Edited: 2010-06-03 19:08:04
June 03 2010 19:07 GMT
#175
On June 04 2010 03:56 terranghost wrote:
Kind of a noob question but where is the sc2 maps folder so I know where to save it to =(



What I like to do, is keep the map files in a folder on my desktop. When I want to play a map, I open up the folder, and drag the mapfile that I want on top of the SCII icon. Just drop it on top of it, and the map will load for you!
z0mgz starcraft
terranghost
Profile Joined May 2010
United States980 Posts
June 03 2010 19:08 GMT
#176
ty sir
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Serith
Profile Joined June 2010
1 Post
June 05 2010 21:37 GMT
#177
On May 23 2010 20:50 Highways wrote:
The new version works now!

Though there is a problem in that when you change races it is still using the Zerg voice. My only suggestion would be make an area in the map where something chases your worker so u have to micro your worker while testing the build order.


On May 25 2010 05:30 tYsopz wrote:
It's the zerg sound effects for all races. Could you please make it terran or protoss?

NOT ENOUGH MINERALSSSSS is killing me.


To change race sound effects, voices and interface go Map -> Player Properties , select Player 1 and use drop down box on the right labeled "Race" , choose Terran or Protoss.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2010-06-06 14:47:59
June 06 2010 14:34 GMT
#178
EDIT: Nevermind, I got it.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
June 09 2010 18:42 GMT
#179
*** New reset hotkeys *** Typing T/P/Z will reset for the given race respectively
Shift+1 / Shift+2 / Shift+3 also reset the game for P/T/Z respectively (it's alphabetical)

Is there any way I can turn it off? Every time I try to shift-add units or buildings to the existing group I get a reset... arrrrrgh.
wacow
Profile Joined June 2010
2 Posts
June 25 2010 02:02 GMT
#180
How come it's all dark to me? The fog of war covers everything up. It's not particular to the map. I have trouble with YABOT, too.
Prev 1 7 8 9 10 11 Next All
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