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Active: 577 users

Build Order Tester

Forum Index > SC2 General
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qxc
Profile Blog Joined May 2009
United States550 Posts
Last Edited: 2011-01-30 11:36:44
May 23 2010 05:44 GMT
#1
**edit January 30th 2011 - I uploaded the build order tester to europe for use there. The map is called Build Order Tester by qxc - if you search for qxc you'll find it.**

You get a CC and 6 scv's and a set of mineral patches and geysers. Nearby there is an empty expansion.

When you type -reset the minerals/gas all reset and all your units are removed. You are then given another CC and 6 scv's. Also the time elapsed is displayed upon reset.

Thus this allows you to easily and quickly test a build order over and over without having to reload the page. Also since it gives you the time elapsed (in seconds) it allows easy comparison.

***Terran/Protoss/Zerg Supported***

-reset T
-reset P
-reset Z

give you a T/P/Z starting base + workers respectively.

I also moved the expo further away to prevent weird auto mining stuff

Download below
w/ reset hotkeys enabled
[url blocked]

w/ reset hotkeys disabled
[url blocked]

**** New version uses terrain as provided by superior wolf as well as the introduction of timer. Also supports all 3 races. Download link updated.

****2.2
Now resets research when using the -reset commands

****2.3
Reset now removes units instead of killing them
Zerg hotkey now restarts the game
added support for hotkeys
Changed the reset commands

*** New reset hotkeys *** Typing T/P/Z will reset for the given race respectively
Shift+1 / Shift+2 / Shift+3 also reset the game for P/T/Z respectively (it's alphabetical)

****2.4

fixed problem where geysers were being removed upon reset

*****************************************************************************************************************
Update May30th | Thanks to all the positive feedback thus far. I created this map originally as a tool to help me practice builds in an efficient manner. Due to RL stuff + various sc2 competitions I have no further plans to update and/or maintain the build order tester. Please see isbunk's thread for the newest updates at http://www.teamliquid.net/forum/viewmessage.php?topic_id=127833.

Notable changes include that the tester is now on real maps such as desert oasis and kulas ravine.

Interested in seeing more of my maps in the future? I post all my creations on my twitter qxc0000.
http://twitter.com/qxc0000

Previous maps include
The set of Terran micro maps below
http://www.teamliquid.net/forum/viewmessage.php?topic_id=125866

And the emp challenge map
http://www.teamliquid.net/forum/viewmessage.php?topic_id=122483

*****************************************************************************************************************
ProgamerDesigner of Aeon's End
Katkishka
Profile Blog Joined December 2009
United States649 Posts
May 23 2010 05:47 GMT
#2
Ooh, this should be really helpful. I've got all sorts of silly cheeses that I've been meaning to perfect. I'll try it out soon, thanks a lot.
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
May 23 2010 05:47 GMT
#3
there is no place for racism on this forum!!! Add toss and zerg!

good idea for a simple training map though, props.
Wire
Profile Joined July 2009
United States494 Posts
May 23 2010 05:48 GMT
#4
I would test this if it weren't so late here but does the map inherently come with a timer display? That is while you're testing the build is there a clock somewhere ticking away so you know that at exactly 5 minutes you have your first ultralisk out (lol) ?
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
qxc
Profile Blog Joined May 2009
United States550 Posts
May 23 2010 05:50 GMT
#5
I couldn't figure out how to make the timer work and didn't feel like investigating further. When I tried to start a timer via trigger and have it display said timer it would just display a timer window with 0 seconds displayed and it would never tick. If someone knows what the deal is with timers I'll fix it...
ProgamerDesigner of Aeon's End
Intense
Profile Joined March 2010
Australia50 Posts
May 23 2010 06:03 GMT
#6
I've been looking for something like this. Could you please add the other 2 races as well? not all of us main Terran
m3rciless
Profile Joined August 2009
United States1476 Posts
May 23 2010 06:04 GMT
#7
Nony will use this.
White-Ra fighting!
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
May 23 2010 06:04 GMT
#8
This sounds good. It's a good substitute for many people.
Phantom X
Profile Joined May 2010
United States10 Posts
May 23 2010 06:24 GMT
#9
I have an issue with scvs going to mine the far away minerals for the expo after i get an scv on each mineral patch or if i screw up my split a little bit and send 4 scvs to the top mineral patch. Simple fix, just put a cliff or make the other mineral fields farther away. And is there any way to change the speed to faster, i feel like my scvs are crawling towards the minerals.
qxc
Profile Blog Joined May 2009
United States550 Posts
May 23 2010 06:42 GMT
#10
New version up that supports p/z... check the original post for link
ProgamerDesigner of Aeon's End
Seam
Profile Blog Joined April 2010
United States1093 Posts
May 23 2010 06:45 GMT
#11
Wow, this is awesome! Thank you o.o
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
May 23 2010 06:49 GMT
#12
Awesome, will definitely try this out to polish up on my build orders
Lee Jaedong Fighting!
reddog1999
Profile Joined June 2009
United States143 Posts
May 23 2010 06:53 GMT
#13
thx, only problem that needs to be fixed is zerg doesnt start with an ovy and can you change the game speed setting seems kind of slow
Bloodwolf
Profile Joined November 2008
Costa Rica32 Posts
May 23 2010 06:56 GMT
#14
This is a great map for practice! Thx a lot bud .
Seam
Profile Blog Joined April 2010
United States1093 Posts
May 23 2010 07:04 GMT
#15
Also when starting as zerg it doesn't start you with 3 larva, only one.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2010-05-23 07:18:59
May 23 2010 07:11 GMT
#16
Aw man, I just spent an hour making the map pretty and making it Zerg version with an additional timer that shows time elapsed each time after a reset and then making all the minerals reset amount of resources too... only to come back and find out that you just made a zerg version! Anyway, if anyone wants to see what I did with the map... (basically just made it zerg version, new timer, 3 larva on spawn (not attached to hatch though), terrain and new expo layout (7 mineral natural), no broodlings spawn after buildings die, fixed pan camera, all resource reset, game speed default set to faster, etc)

On May 23 2010 14:50 qxc wrote:
I couldn't figure out how to make the timer work and didn't feel like investigating further. When I tried to start a timer via trigger and have it display said timer it would just display a timer window with 0 seconds displayed and it would never tick. If someone knows what the deal is with timers I'll fix it...
qxc, this can show you how to make the timer window and timer click you need to use a variable and i used three triggers
[url blocked]

thanks for making the map qxc! i had some fun wasting time and im not a very good mapmaker so it was cool to see how you made some triggers (i had no idea how to kill all units on map until now, i was trying to do that earlier but they didnt have a specific trigger like in old SCedit.) Also it let me see all the improvements made to the editor (now I can open a file directly and also the data editor is much more organized!) xD
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
SultanVinegar
Profile Blog Joined May 2009
United States372 Posts
May 23 2010 07:17 GMT
#17
This is such a great idea . . . thank you!!
I'm a Flash man.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
May 23 2010 08:08 GMT
#18
I tried searching for the answer, but how do I install and create a game with this map?


I found a maps folder in documents/sc2beta/maps so I put it there, but when I go to create a game, I don't have an option to search by folder or anything.

I looked on other maps websites and couldn't find the answer, but perhaps I am just not looking hard enough.

Will someone please assist me?

Also, thank you very much for making this map. I'm sure when I figure out how to use it it'll be exactly what I'm looking for.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
burbs
Profile Joined April 2010
Canada11 Posts
Last Edited: 2010-05-23 08:32:21
May 23 2010 08:31 GMT
#19
Open the map with the map editor found in the same directory as sc2.exe, then ctrl-F9 to test the document.

To run the map faster go to File>Preferences>Test Document>Game Speed

EDIT: Forgot to thank the OP for their hard work, ty.
Seltsam
Profile Blog Joined April 2010
United States343 Posts
Last Edited: 2010-05-23 09:19:58
May 23 2010 09:18 GMT
#20
This is really great. I am using it constantly, and really shaving precious seconds off of my first stalker.

A quick note, though:
There is a small bug. The probe I have in the assimilator when I type -reset p isn't destroyed so I end up with 7 probes (one is hanging out by the geyser). It's not a big deal since all I have to do is not use that probe, but it does show up in my food count which can throw me off if I don't remember that there is an extra probe. And of course you can just hit -reset p twice. Also, for some reason, the gas isn't being reset when i -reset p.

All in all, though, a seriously awesome whosawhatsit
Team Limited ftw! www.teamltd.net
qxc
Profile Blog Joined May 2009
United States550 Posts
May 23 2010 09:21 GMT
#21
another update provided thanks to superior wolf. Now supports all 3 races and has an OV + larva for z.
ProgamerDesigner of Aeon's End
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
May 23 2010 09:33 GMT
#22
On May 23 2010 17:31 burbs wrote:
Open the map with the map editor found in the same directory as sc2.exe, then ctrl-F9 to test the document.

To run the map faster go to File>Preferences>Test Document>Game Speed

EDIT: Forgot to thank the OP for their hard work, ty.


thank you very much
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
zTz
Profile Blog Joined February 2003
United States476 Posts
May 23 2010 10:18 GMT
#23
On May 23 2010 18:33 mlbrandow wrote:
Show nested quote +
On May 23 2010 17:31 burbs wrote:
Open the map with the map editor found in the same directory as sc2.exe, then ctrl-F9 to test the document.

To run the map faster go to File>Preferences>Test Document>Game Speed

EDIT: Forgot to thank the OP for their hard work, ty.


thank you very much


I had the same question thanks!

gj qxc
where's the rants n flames section?
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
May 23 2010 10:27 GMT
#24
Doesn't work for me ... as soon as I type -reset p it just freezes and crashes. Since all the other people in this thread seem to be North Americans, I'd assume it has something to do with the localized client.

On May 23 2010 17:08 mlbrandow wrote:
I tried searching for the answer, but how do I install and create a game with this map?


I found a maps folder in documents/sc2beta/maps so I put it there, but when I go to create a game, I don't have an option to search by folder or anything.

I looked on other maps websites and couldn't find the answer, but perhaps I am just not looking hard enough.

Will someone please assist me?

Also, thank you very much for making this map. I'm sure when I figure out how to use it it'll be exactly what I'm looking for.


You can just drag and drop the map file icon on the SC2B start exe.
Tristan
Profile Blog Joined December 2009
Canada566 Posts
May 23 2010 10:31 GMT
#25
this map is AWESOME for someone like me who's really knowledgeable but has terrible mechanics. Though for Zerg is it at all possible to add a version with a 3rd. If you do I will host it on my own site and you dont need to use megaupload
http://Zangano431.tumblr.com/
UbiNax
Profile Joined February 2010
Denmark381 Posts
May 23 2010 10:36 GMT
#26
damn thats neat! Awesome stuff QXC!
wdge
Profile Joined February 2010
60 Posts
May 23 2010 10:40 GMT
#27
Sweet! Would be fantastic if one could choose/write a command to get attacked by a common push (for instance an option to spawn units that a a player who went 4-gate generally would have when they push out, and have them a-move into you)
7mk
Profile Blog Joined January 2009
Germany10157 Posts
May 23 2010 10:45 GMT
#28
woah this is awesome, thanks qxc
beep boop
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
May 23 2010 10:45 GMT
#29
I'm having troubles downloading from megaupload, the page seems to timeout somehow, would it be possible to provide a different link?
I'll bite this hand that feeds me, and take it for my own!
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2010-05-23 10:47:43
May 23 2010 10:47 GMT
#30
On May 23 2010 19:45 Bloodash wrote:
I'm having troubles downloading from megaupload, the page seems to timeout somehow, would it be possible to provide a different link?


damnit you're right
thats weird, I've never had problems with megaupload before
omg I'm a guardian
beep boop
NeonGenesis
Profile Joined September 2005
Norway260 Posts
May 23 2010 10:53 GMT
#31
reset command freezes the game for me
It's all good. I just want rainbows, unicorns and machine guns. -Sundance DiGiovanni
qxc
Profile Blog Joined May 2009
United States550 Posts
May 23 2010 10:57 GMT
#32
I believe this had to do with a command I added to remove creep. newest version should work. Link in OP updated.

[url blocked]
ProgamerDesigner of Aeon's End
7mk
Profile Blog Joined January 2009
Germany10157 Posts
May 23 2010 11:05 GMT
#33
^ great it works =)
beep boop
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
May 23 2010 11:15 GMT
#34
thanks
I'll bite this hand that feeds me, and take it for my own!
Cirrus
Profile Blog Joined December 2006
United Kingdom134 Posts
May 23 2010 11:21 GMT
#35
Awesome work, this is really helpul for me :D

A small suggestion if you are thinking of making anymore future additions- maybe you could add ramps in all 4 differections so can practise wall offs aswell?

Nevertheless, great job, its an awesome map
:)
Grape
Profile Joined April 2010
145 Posts
May 23 2010 11:28 GMT
#36
Sweet, it is quite useful. Thanks sir!
NeonGenesis
Profile Joined September 2005
Norway260 Posts
May 23 2010 11:30 GMT
#37
This is really great man, awesome.

However, one small thing. I dont know if it's the same for all upgrades, but warpgate tech was not re-researchable after a reset.

Also, as someone else mentioned, workers inside gass do not get destroyed on reset.

This is so awesome though, thank you very very much
It's all good. I just want rainbows, unicorns and machine guns. -Sundance DiGiovanni
Spork
Profile Joined February 2010
United States35 Posts
May 23 2010 11:30 GMT
#38
Been waiting for something like this to show up! Awesome.
Pressure.
Grunor
Profile Joined April 2010
United Kingdom19 Posts
May 23 2010 11:41 GMT
#39
Thanks a lot, this is a great help
Highways
Profile Joined July 2005
Australia6103 Posts
May 23 2010 11:50 GMT
#40
The new version works now!

Though there is a problem in that when you change races it is still using the Zerg voice. My only suggestion would be make an area in the map where something chases your worker so u have to micro your worker while testing the build order.
#1 Terran hater
qxc
Profile Blog Joined May 2009
United States550 Posts
May 23 2010 11:54 GMT
#41
I never considered the fact that researches stay researched. I'm having a tough time figuring out how to have it keep track of what researches have completed thus far. The alternative would be to just set all techs to unresearched status upon reset but I feel like there's an easier way.

This feature will make it into the next version either when someone/I find a good way to do it or I decide to just create a manual reset that sets all techs to zero.
ProgamerDesigner of Aeon's End
baeracaed
Profile Blog Joined June 2009
United States604 Posts
May 23 2010 12:14 GMT
#42
Thanks for this man!
(☞゚ヮ゚)☞ Cookies! ☜(゚ヮ゚☜)
TzTz
Profile Blog Joined April 2010
Germany511 Posts
May 23 2010 12:17 GMT
#43
Hey i made something similar and put it on Kulas ravine as well as a testmap i made myself. Tech resets, but it's just the -1 to every tech on reset. German editor is missing some functions (they aren't labeled). So i guess those Tech things I was looking for were missing. Timer resets on respawn. Did you also create triggers to replace mined out minerals? I mean normally you shouldn't have such a long build order ^^. Rocks blocking paths also come to mind. But interesting to see someone else did nearly the same thing . Except i did it with typing "reset" and then pressing one of three buttons labeled Terran/Zerg/Protoss.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
May 23 2010 12:19 GMT
#44
Great, will make use of it.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
qxc
Profile Blog Joined May 2009
United States550 Posts
May 23 2010 12:20 GMT
#45
how do you do -1 to all tech on reset? Also I didn't bother to replace mined out minerals. At that point you're not doing a build order. You're running a marathon
ProgamerDesigner of Aeon's End
TzTz
Profile Blog Joined April 2010
Germany511 Posts
Last Edited: 2010-05-23 12:24:56
May 23 2010 12:21 GMT
#46
Ah there's one thing that came to my mind as well. When you run a map offline you can just hit the menu and there's a restart option. Does that take long? If not you could just use that and have the player spawn his desired race after startup.

Yes -1 on every single tech. I wanted to make a trigger that stores researched Tech into an Array upon research, but however, didn't find the function for that in German editor (It's translated weirdly as well... All the Tech functions would more sound like you're going shopping :-/ )

edit: oh i read your question wrong. Well i don't have my map here right now. The function is labeled as outdated, but it works.

edit2: I'll send you a PM
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
May 23 2010 12:25 GMT
#47
Thank you very much for this mate! I just spent 2 hours practicing builds and making notes. Very appreciated trust me. For the upgrades i just restart through the menu, no biggie.

Especially usefull since Wedropyou.net 2.0 is unplayable for me.
btlyger
Profile Blog Joined February 2010
United States470 Posts
May 23 2010 12:40 GMT
#48
Best thread title.

Ever.

Also, Great program, although I'm going to wait until a few weeks before release to use it as a lot will probably change to screw up my build!!
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
humblegar
Profile Blog Joined October 2004
Norway883 Posts
Last Edited: 2010-05-23 12:50:11
May 23 2010 12:49 GMT
#49
With the EU version I get the "Param/Value" error so I guess it is not localized.

edit: it seems to work just fine otherwise, just the text does not display properly
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
May 23 2010 12:52 GMT
#50
I dont know how easy it would be to trigger, but wouldnt it be awesome if, upon resetting, a computer "ghost" (ala mario kart or any other racer) did a build order at the same time as you? Would be able to see very very fine differences between build orders that way instead of just "elapsed time vs elapsed time".

Also, a suggestion to anyone using this, pull off a worker or whatever at regular time to scout. Not scouting can give you a few seconds advantage mineral wise, but may be slightly unrealistic.
beep beep boop
NeonGenesis
Profile Joined September 2005
Norway260 Posts
May 23 2010 12:54 GMT
#51
That's deffinitely the next step, making an opponent AI follow a preset BO.
This shit has potential!
It's all good. I just want rainbows, unicorns and machine guns. -Sundance DiGiovanni
TzTz
Profile Blog Joined April 2010
Germany511 Posts
May 23 2010 12:56 GMT
#52
just making a ghost for the buildings would not be that hard i guess. But for every single unit :-/ Sounds like a lot of work.
TzTz
Profile Blog Joined April 2010
Germany511 Posts
Last Edited: 2010-05-23 13:00:41
May 23 2010 12:57 GMT
#53
On May 23 2010 21:54 NeonGenesis wrote:
That's deffinitely the next step, making an opponent AI follow a preset BO.
This shit has potential!

Yes, and being able to "record" that AI to play against say a 10 pool or something. Then adding all those recordings to the map and make them available through pulldown menu ^^ But someone who has greater knowledge with the editor than me would be required

It would be quite easy to just give out textmessages of the timings in your last run however. I also considered displaying textmessages like "10 Pool would arrive now (6 Zergling)" or something like that. So you know how viable that would be against aggressive builds.
qxc
Profile Blog Joined May 2009
United States550 Posts
May 23 2010 13:03 GMT
#54
if anyone knows/has an idea of how to do 'ghost' build orders... that sounds pretty sick. I don't really have a clue how you would record all the actions and such. I suppose you could just keep track of when buildings are started and total minerals/gas mined + unit count. That probably wouldn't be too tough and then the info could be displayed in some kind of scoreboard ala the replay stuff already implemented.

Anyone wants to take a stab at this go for it. Not sure if I'll get around to it soon / at all tbh.
ProgamerDesigner of Aeon's End
TzTz
Profile Blog Joined April 2010
Germany511 Posts
May 23 2010 13:05 GMT
#55
i guess actually displaying the buildings in ther position would be too confusing after all. The "unitcountingstation" from the replays would be enough i guess.
crappen
Profile Joined April 2010
Norway1546 Posts
Last Edited: 2010-05-23 13:13:59
May 23 2010 13:09 GMT
#56

UPDATE: Apperently, the new version fixed this! Thank you


I get this error

ACCESS_VIOLATION (0xC0000005)
occurred at 001B:00B3CF0A. The memory at '0x00000000' could not be read.


I get it when I write "-reset t"
Anyone else get that?
qxc
Profile Blog Joined May 2009
United States550 Posts
May 23 2010 13:10 GMT
#57
Version 2.2 released

[url blocked]

changes include -
All tech reset when using the reset commands
Dunno? I might have changed something else but this is the most significant

original post edited as well
ProgamerDesigner of Aeon's End
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2010-05-23 13:11:11
May 23 2010 13:10 GMT
#58
The text messages would be an easy solution, I guess.
Still, against some BO's it's not very realistic. If someone sends a bunch of zerglings into my base early on, I'll be sure to lose some probes in the process of defeating them, and that is going to affect my build.
A simple text message would give you a good reference point for how fast your build is, but after that first rushing opportunity, the simulation becomes less and less accurate.

I admit I have very little experience in messing around with the editor, but I'd say the earlier suggested 'spawn reasonable army' method is ideal. You can perfect the build until you are confident it's fast and then test it very quickly against a couple of different rush builds. In addition, it doesn't only allow you to test builds but building placement as well.

Then again, until better AI is implemented this would be mostly useless. The current AI just runs their zerglings to their deaths instead of doing anything productive.
TzTz
Profile Blog Joined April 2010
Germany511 Posts
Last Edited: 2010-05-23 13:19:48
May 23 2010 13:19 GMT
#59
On May 23 2010 22:10 DarQraven wrote:
The text messages would be an easy solution, I guess.
Still, against some BO's it's not very realistic. If someone sends a bunch of zerglings into my base early on, I'll be sure to lose some probes in the process of defeating them, and that is going to affect my build.
A simple text message would give you a good reference point for how fast your build is, but after that first rushing opportunity, the simulation becomes less and less accurate.

I admit I have very little experience in messing around with the editor, but I'd say the earlier suggested 'spawn reasonable army' method is ideal. You can perfect the build until you are confident it's fast and then test it very quickly against a couple of different rush builds. In addition, it doesn't only allow you to test builds but building placement as well.

Then again, until better AI is implemented this would be mostly useless. The current AI just runs their zerglings to their deaths instead of doing anything productive.



Well that's beyond a buildorder tester in my opinion. Textmessage would just be so you have a clue how fast certain things would be there. At some point you would just have to take your BO and test it with some real opponents. But you can make your timings line up nicely (E.g. one Stimpack/combatshield 4 Medivac drop i once did. I was able to cut it down by nearly 1 minute due to rearrangement in the buildorder)
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
May 23 2010 13:21 GMT
#60
awesome! totally using this, although is there any way to make a hard AI to play against that micros, etc or would that be very advanced
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
crappen
Profile Joined April 2010
Norway1546 Posts
May 23 2010 13:33 GMT
#61
On May 23 2010 22:21 NuKedUFirst wrote:
awesome! totally using this, although is there any way to make a hard AI to play against that micros, etc or would that be very advanced


Just play on the internet if you are seeking this kind of challenge. I use this to test my macro and seeing the time is very very nice.

Awesome map, this sure as hell helps me out a bit.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
May 23 2010 13:35 GMT
#62
kk, How do I change the game speed so this map isn't on "fast"?
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
qxc
Profile Blog Joined May 2009
United States550 Posts
May 23 2010 13:42 GMT
#63
there's a trigger that sets the gamespeed to faster. You want it slower? Probably would have to delete the trigger.
ProgamerDesigner of Aeon's End
StukaKG
Profile Joined March 2010
Germany3 Posts
May 23 2010 13:56 GMT
#64
Really really nice
DarQraven
Profile Joined January 2010
Netherlands553 Posts
May 23 2010 14:46 GMT
#65
Indeed, I understand that once you add all other kinds off stuff in, you're essentially creating botmatch from scratch.
The timing text messages would be perfect, I guess, and could be expanded on quite easily.
For example, choose between 'show rush/attack timings' and 'show opponent timing windows', like for instance when you'd have to have your first tank done to exploit a weakness in common zerg builds.

Dunno, I can easily see a map like this expanded to functions like that. But that's definitely something for further down the road, if at all.
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
May 23 2010 16:40 GMT
#66
Great map overall! However, when you try to -reset z after playing as Zerg, it's a little buggy. It looks like it's back to the usual start of hatch, ovie, 6 drones, 3 larva, however when you hotkey the hatchery, the larva are not "connected" to it. So when you click the hatchery and press 's' it doesn't select larva even though it's available. You have to manually select the larva yourself.

It works perfectly before issuing the -reset z command though
Undefeated TL Tecmo Super Bowl League Champion
Daross
Profile Joined May 2010
Poland2 Posts
Last Edited: 2010-05-23 16:43:49
May 23 2010 16:41 GMT
#67
reset commands doesnt reset upgrades for units =/ .. what is kinda important in timing builds.

Fast fix for anyone who needs to reset some of them before we get update:
- open map in editor
- press F6 to open Triggers
- from left list pick reset for your race
- in left tree right click on Actions and pick "New Element"
- on left pick "TechTree", then on right double-click "Set Upgrade Level for Player"
- now sellect added item on Tree, and look at buttom of window. You should have:
"Set Upgrade upgrade level to 1 for player 1"
- click on Upgrade, then set "Value", filter your race and pick upgrade you want to set.. press OK
- set upgrade level to 0, so command looks like :
"Set <name of upgrade> upgrade level to 0 for player 1"

.. atm i have to reset each upgrade one by one .. probably author know way to reset them all at once -_-
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
May 23 2010 16:50 GMT
#68
Thank you very much for this. It's excellent.
My. Copy. Is. Here.
Therapist
Profile Joined April 2010
United States97 Posts
May 23 2010 16:53 GMT
#69
So this is what qxc uses for his refined turtle play. =P
Asunder
Profile Joined May 2010
United States15 Posts
May 23 2010 17:33 GMT
#70
Hey when i type reset, the minerals don't reset. Just a note.
Toasting in epic bread.
isbunk
Profile Blog Joined July 2007
Sweden1017 Posts
Last Edited: 2010-05-23 20:00:25
May 23 2010 19:34 GMT
#71
Host for original file: http://sectorfive.net/build order tester v2.2.SC2Map

+ Show Spoiler +
http://sectorfive.net/build order tester v2.201(isedit).SC2Map

I moved the scvs/probes/drones to the right side:
+ Show Spoiler +
[image loading]

and instead of the units dying (on reset), they get removed, I find it less distracting...


Also thanks a lot for this, ive just been testing builds all day because of bnet-probs. Really tanks a lot, awesome. It also gave me a chance to look around in the editor. Thanks x 10
KIM TAEK YONG HWAITING!
im a roc
Profile Blog Joined April 2010
United States745 Posts
May 23 2010 19:43 GMT
#72
Is there no way for a mac user to run these since we don't have the editor available to us? That would kinda suck.
Beware The Proxy Pool Rush
oodug
Profile Joined May 2010
United States9 Posts
May 23 2010 19:48 GMT
#73
This is awesome! Mostly I like the timer... I always feel like I am macroing like a champ in games, then I see that I only have a decent amount of units at the 10minute mark.

Also noticed the issues for Zerg. I just hit F10 -> CTRL-R to reset the map. Works about as quickly as -reset z
I like to play.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
May 23 2010 19:49 GMT
#74
There is a little bug when I reset to zerg - the select larva hotkey doesn't work. Although in the bottom right panel the larva symbol flashes when I press the key, no larva is selected.

No problem however, since zerg is default, I can simply use the game's restart function.

Many thanks to qxc, this is really useful and fun.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
May 23 2010 19:51 GMT
#75
<3 qxc. Now I can stop trying to use my ipod to get timings on bo's and forgetting to start the timer half the time.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
oodug
Profile Joined May 2010
United States9 Posts
May 23 2010 19:52 GMT
#76
On May 23 2010 22:21 NuKedUFirst wrote:
awesome! totally using this, although is there any way to make a hard AI to play against that micros, etc or would that be very advanced


There are some third-party launchers out there that have tough AI and don't require Battle.net. The StarCrack AI pack provided a good challenge for me. It isn't a real opponent but it will macro quite quickly and attack. Keeps you from getting lulled into the "I've got this down!" mentality when a swarm of early marines rains on your parade. Of course I'm a noob, so your mileage may vary.
I like to play.
qxc
Profile Blog Joined May 2009
United States550 Posts
May 23 2010 21:23 GMT
#77
The newest version on the front page resets tech correctly. Make sure you're using at least v2.2.

If anyone knows how to attach larva to a hatchery let me know.
ProgamerDesigner of Aeon's End
Crixus
Profile Joined April 2010
Canada110 Posts
May 23 2010 22:29 GMT
#78
if you sneaked in an in game timer that is continuously being displayed, that would be perfect
"Don't be afraid. You have all the weapons you need. Your fight for survival starts right now."
Chriamon
Profile Joined April 2010
United States886 Posts
Last Edited: 2010-05-23 22:50:33
May 23 2010 22:50 GMT
#79
On May 24 2010 06:23 qxc wrote:
The newest version on the front page resets tech correctly. Make sure you're using at least v2.2.

If anyone knows how to attach larva to a hatchery let me know.

In the multitasking trainer the guy applied the "spawn larva" spell onto the hatch. This spawns 4 larva, but it doesn't overly affect zerg openings (AFAIK), and if it does, you could spawn the 4, and then remove 1.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
oBlade
Profile Blog Joined December 2008
United States5549 Posts
May 23 2010 23:29 GMT
#80
Excellent map, but it's slightly unrealistic. The latency is perfect.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
May 23 2010 23:30 GMT
#81
I just used it, excellent tool
qxc
Profile Blog Joined May 2009
United States550 Posts
Last Edited: 2010-05-23 23:48:15
May 23 2010 23:47 GMT
#82
v2.3 is up. check original post for details

thanks to isbunk for help on fixing larva and setting up the hotkeys
ProgamerDesigner of Aeon's End
Jaal
Profile Joined May 2010
United States61 Posts
May 24 2010 00:11 GMT
#83

Shift+1 / Shift+2 / Shift+3 also reset the game for P/T/Z respectively (it's alphabetical)



Is there a way to disable this. I use those combos for a lot of other things throughout the game.
qxc
Profile Blog Joined May 2009
United States550 Posts
May 24 2010 00:12 GMT
#84
Yea. There's two versions. One doesn't have those hotkeys enabled. Check the original post
ProgamerDesigner of Aeon's End
QueueQueue
Profile Joined July 2009
Canada1000 Posts
May 24 2010 02:12 GMT
#85
Awesome idea. Love these "practice" maps. Really helpful.
Chriamon
Profile Joined April 2010
United States886 Posts
Last Edited: 2010-05-24 15:48:03
May 24 2010 15:46 GMT
#86
wow, the timer seems way off. Does it go by real time or something? Because somehow I managed 6 banes and 18 lings before the 4:00 mark...

EDIT: nvm, looked at the triggers, it does go by real time. Easy to change it to game time though.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
GiveMeFace
Profile Joined March 2010
United Kingdom86 Posts
May 24 2010 16:08 GMT
#87
Thank you sir very helpful. You are a gentleman and a scholar.
King Waiting To Be Crowned
Diamond
Profile Blog Joined May 2009
United States10796 Posts
May 24 2010 16:34 GMT
#88
QXC is the MAN! Good player and does all kind of shit for the community. What a baller!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
jdobrev
Profile Blog Joined February 2010
Bulgaria162 Posts
May 24 2010 19:24 GMT
#89
it's been unavailable for some hours =/ anybody got another link?
tYsopz
Profile Joined July 2009
Norway215 Posts
May 24 2010 20:30 GMT
#90
It's the zerg sound effects for all races. Could you please make it terran or protoss?

NOT ENOUGH MINERALSSSSS is killing me.
"I'm going to send them to a far far distant place called Disneyland. Safe and sound at their own convenience, at the fastest and cheapest rate." - Lee Sung Eun
Kinky
Profile Blog Joined September 2008
United States4126 Posts
May 24 2010 22:20 GMT
#91
Is it just me or do some mineral patches/gas disappear when you reset?
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
May 25 2010 02:13 GMT
#92
hey, I'm getting "could not load dependency data" error when I try to open the map. I've looked around but can't find ways around the problem, anyone know what to do?
fathead
Profile Joined July 2008
United States158 Posts
May 25 2010 03:46 GMT
#93
Thanks qxc this will be insanely useful.
World's #1 Idra Fan
Jaal
Profile Joined May 2010
United States61 Posts
May 25 2010 04:02 GMT
#94
On May 25 2010 07:20 Kinky wrote:
Is it just me or do some mineral patches/gas disappear when you reset?


This happened to me as well. By clicking menu-restart, it will clear up the issue. Hope this helps.
jpaugh78
Profile Joined May 2010
United States179 Posts
May 25 2010 04:05 GMT
#95
Maybe this is a stupid question, but can you load the official sc2 maps from the editor? I like this test map, but it seems like it would be more useful if we could test our builds on the actual sc2 maps. Is this possible at all, or am I just dreaming?
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
May 25 2010 06:13 GMT
#96
I remember back with SC1 there used to be a program called BWCoach that would allow importing of text files in a certain format for "coaching" you through the build during the game. It would tell you what needs to be made at what time. It's a good way to "ghost" yourself against the ideal time. If a feature like that could be implemented - awesome!

On a simpler matter, changing the time from Real Time to Game Time would be really helpful
Undefeated TL Tecmo Super Bowl League Champion
mikehall683
Profile Blog Joined April 2010
United States159 Posts
May 25 2010 06:36 GMT
#97
if you're wanting to get saucy with it, add milliseconds to help with worker splitting techniques
GG GG BBY BBY BBY
Mizzles
Profile Joined May 2010
33 Posts
May 25 2010 09:17 GMT
#98
Any chance of getting something displaying total minerals/gas mined and their collection rates below the timer? It would help with getting an idea of what sort of economy various build orders end up with.

I tried to edit the map to do it myself, but I couldn't get leaderboards working correctly.
qxc
Profile Blog Joined May 2009
United States550 Posts
May 25 2010 12:58 GMT
#99
Fixed a bug where geysers were being removed.

v2.4 in original post

No hotkeys

[url blocked]

w/ hotkeys

[url blocked]
ProgamerDesigner of Aeon's End
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
May 25 2010 13:11 GMT
#100
Maybe you could at some point accomodate proxy builds by making the map bigger and adding another main in an average two player map distance. Since early timings are crucial in such builds, it would be useful to be able to work on them with a tool like this.
isbunk
Profile Blog Joined July 2007
Sweden1017 Posts
Last Edited: 2010-05-25 19:49:27
May 25 2010 17:13 GMT
#101
Hi everyone. I made some more changes to the awesome "qxc build trainer". Here is a list of changes along with a download link:

Download links:
Desert Oasis: v0.13 - Download link:
+ Show Spoiler +
With hotkeys: http://sectorfive.net/(2) Desert Oasis - Build trainer v0.13_with_hotkeys.SC2Map
Without hotkeys: http://sectorfive.net/(2) Desert Oasis - Build trainer v0.13_NO_hotkeys.SC2Map
Changes:
- Added "previous supply" (The supply limit you reached on your previous run)
+ Show Spoiler +
[image loading]



--- Older Versions ---

Desert Oasis: v0.12
- Fixed and locked speed as "faster"

Desert Oasis: v0.11
Added:
-Original maps with multiple spawnpoints:
* Desert oasis
- Spawns are now map-originals and not modified (faster and 100% accurate to the maps)
- Support for zerg (no need to restart map)
- Timer along with timer for the previous run (so that u can see how much u improved):
+ Show Spoiler +
[image loading]


Hotkeys:
ctrl + z = Restart as zerg (on current spawnpoint)
ctrl + x = Restart as terran (on current spawnpoint)
ctrl + c = Restart as protoss (on current spawnpoint)
ctrl + v = Restart map for new random spawnpoint

Or no hotkeys:
Type z and press enter = Restart as zerg (on current spawnpoint)
Type p and press enter = Restart as protoss (on current spawnpoint)
Type t and press enter = Restart as terran (on current spawnpoint)
Type re and press enter = Restart map for new random spawnpoint


If there is a need and there are no bugs, ill add even more maps!
KIM TAEK YONG HWAITING!
Manbear
Profile Joined August 2008
Canada306 Posts
Last Edited: 2010-05-25 18:42:51
May 25 2010 18:26 GMT
#102
On May 26 2010 02:13 isbunk wrote:
Hi everyone. I made some more changes to the awesome "qxc build trainer". Here is a list of changes along with a download link:

Download links:
Desert Oasis:
+ Show Spoiler +
With hotkeys: http://sectorfive.net/(2) Desert Oasis - Build trainer v0.1_with_hotkeys.SC2Map
Without hotkeys: http://sectorfive.net/(2) Desert Oasis - Build trainer v0.1_NO_hotkeys.SC2Map

Added:
-Original maps with multiple spawnpoints:
* Desert oasis

- Spawns are now map-originals and not modified (faster and 100% accurate to the maps)
- Support for zerg (no need to restart map)
- Timer along with timer for the previous run (so that u can see how much u improved):
+ Show Spoiler +
[image loading]


Hotkeys:
ctrl + z = Restart as zerg (on current spawnpoint)
ctrl + x = Restart as terran (on current spawnpoint)
ctrl + c = Restart as protoss (on current spawnpoint)
ctrl + v = Restart map for new random spawnpoint

Or no hotkeys:
Type z and press enter = Restart as zerg (on current spawnpoint)
Type p and press enter = Restart as protoss (on current spawnpoint)
Type t and press enter = Restart as terran (on current spawnpoint)
Type re and press enter = Restart map for new random spawnpoint


If there is a need and there are no bugs, ill add even more maps!


Holy fuck Isbunk you are a god testing now before I go back to work and thank you for the original qxc it has been quite usefull to me.

EDIT:
Just quickly gave it a try
[image loading]

The timer itself works fine however (not a big problem as its easy to tell which is which just aesthetic value really) the different portions of the timer appear to be labeled oddly, unless its just an error on my end, and for some reason when I reset it does not get rid of the gases that I make, other than that it worked great, I would like to humbly request an LT version if you have the time please

EDIT OF MY EDIT:

Just wondering would it be possible to add in a "what your supply was at this time last go" counter? or something to that degree? obviously not named like that but you get the picture
jpaugh78
Profile Joined May 2010
United States179 Posts
Last Edited: 2010-05-25 18:46:30
May 25 2010 18:31 GMT
#103
I like it Isbunk. It's nice to be able to test on a real map.

And yes, please do this for all the other maps, that would be awesome. It would allow us to practice our builds when the beta goes down for a few weeks.
isbunk
Profile Blog Joined July 2007
Sweden1017 Posts
Last Edited: 2010-05-25 18:53:25
May 25 2010 18:53 GMT
#104
On May 26 2010 03:26 Manbear wrote:
Show nested quote +
On May 26 2010 02:13 isbunk wrote:
Hi everyone. I made some more changes to the awesome "qxc build trainer". Here is a list of changes along with a download link:

Download links:
Desert Oasis:
+ Show Spoiler +
With hotkeys: http://sectorfive.net/(2) Desert Oasis - Build trainer v0.1_with_hotkeys.SC2Map
Without hotkeys: http://sectorfive.net/(2) Desert Oasis - Build trainer v0.1_NO_hotkeys.SC2Map

Added:
-Original maps with multiple spawnpoints:
* Desert oasis

- Spawns are now map-originals and not modified (faster and 100% accurate to the maps)
- Support for zerg (no need to restart map)
- Timer along with timer for the previous run (so that u can see how much u improved):
+ Show Spoiler +
[image loading]


Hotkeys:
ctrl + z = Restart as zerg (on current spawnpoint)
ctrl + x = Restart as terran (on current spawnpoint)
ctrl + c = Restart as protoss (on current spawnpoint)
ctrl + v = Restart map for new random spawnpoint

Or no hotkeys:
Type z and press enter = Restart as zerg (on current spawnpoint)
Type p and press enter = Restart as protoss (on current spawnpoint)
Type t and press enter = Restart as terran (on current spawnpoint)
Type re and press enter = Restart map for new random spawnpoint


If there is a need and there are no bugs, ill add even more maps!


Holy fuck Isbunk you are a god testing now before I go back to work and thank you for the original qxc it has been quite usefull to me.

EDIT:
Just quickly gave it a try
[image loading]

The timer itself works fine however (not a big problem as its easy to tell which is which just aesthetic value really) the different portions of the timer appear to be labeled oddly, unless its just an error on my end, and for some reason when I reset it does not get rid of the gases that I make, other than that it worked great, I would like to humbly request an LT version if you have the time please

EDIT OF MY EDIT:

Just wondering would it be possible to add in a "what your supply was at this time last go" counter? or something to that degree? obviously not named like that but you get the picture



That looks really wierd. I just uploaded a newer version with faster speed fixed. I'll check and see if I can add the supply thingy right away and then i can get to work on LT. This is how it looks on my end:
+ Show Spoiler +
[image loading]
KIM TAEK YONG HWAITING!
isbunk
Profile Blog Joined July 2007
Sweden1017 Posts
Last Edited: 2010-05-25 20:24:45
May 25 2010 19:49 GMT
#105
Updated:
- Added Lost Temple
- Added Steppes of war

Download links:
Desert Oasis: v0.13:
+ Show Spoiler +
With hotkeys: http://sectorfive.net/(2) Desert Oasis - Build trainer v0.13_with_hotkeys.SC2Map
Without hotkeys: http://sectorfive.net/(2) Desert Oasis - Build trainer v0.13_NO_hotkeys.SC2Map
Lost Temple: v0.13:
+ Show Spoiler +
With hotkeys: http://sectorfive.net/(4) Lost Temple - Build trainer v0.13_with_hotkeys.SC2Map
Without hotkeys: http://sectorfive.net/(4) Lost Temple - Build trainer v0.13_NO_hotkeys.SC2Map
Steppes of war: v0.13:
+ Show Spoiler +
With hotkeys: http://sectorfive.net/(2) Steppes of War - Build trainer v0.13_with_hotkeys.SC2Map
Without hotkeys: http://sectorfive.net/(2) Steppes of War - Build trainer v0.13_NO_hotkeys.SC2Map

Changes:
- Added "previous supply" (The supply limit you reached on your previous run)
+ Show Spoiler +
[image loading]




--- Older Versions ---
Desert Oasis: v0.12
- Fixed and locked speed as "faster"

Desert Oasis: v0.11
Added:
-Original maps with multiple spawnpoints:
* Desert oasis
- Spawns are now map-originals and not modified (faster and 100% accurate to the maps)
- Support for zerg (no need to restart map)
- Timer along with timer for the previous run (so that u can see how much u improved):
+ Show Spoiler +
[image loading]


Hotkeys:
ctrl + z = Restart as zerg (on current spawnpoint)
ctrl + x = Restart as terran (on current spawnpoint)
ctrl + c = Restart as protoss (on current spawnpoint)
ctrl + v = Restart map for new random spawnpoint

Or no hotkeys:
Type z and press enter = Restart as zerg (on current spawnpoint)
Type p and press enter = Restart as protoss (on current spawnpoint)
Type t and press enter = Restart as terran (on current spawnpoint)
Type re and press enter = Restart map for new random spawnpoint

If there is a need and there are no bugs, ill add even more maps!
KIM TAEK YONG HWAITING!
Mizzles
Profile Joined May 2010
33 Posts
May 25 2010 22:14 GMT
#106
I believe the weird timer naming is related to the difference between the EU and US clients. I recall seeing something about it somewhere, but I can't recall where, so I apologise as I am unable to provide a source. Seeing as one of you is from Sweden and the other from Canada it could be the case.

Any chance for a collection rate or total collected box similar to the supply count? (Asking twice isn't being a broken record right?)
humblegar
Profile Blog Joined October 2004
Norway883 Posts
May 25 2010 22:17 GMT
#107
On May 26 2010 07:14 Mizzles wrote:
I believe the weird timer naming is related to the difference between the EU and US clients. I recall seeing something about it somewhere, but I can't recall where, so I apologise as I am unable to provide a source. Seeing as one of you is from Sweden and the other from Canada it could be the case.

Any chance for a collection rate or total collected box similar to the supply count? (Asking twice isn't being a broken record right?)


Yeah this looks like lack of "localization", http://www.sc2mapster.com/ has some articles about it.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
May 25 2010 22:21 GMT
#108
Thank you isbunk, that's really cool!

Some bug reporting: I also get the "param/value/..." labeling like in the screenshot above. I always thought that had something to do with me using a localized (German) client, as in the actual game some things are similarly oddly labeled (or rather not labeled). I always thought that the software is supposed to insert a German term there that hasn't been defined yet in the localized client.

The second thing is that upon reset, the fog of war doesn't reset. The lighter trace where units have been moving remains.
isbunk
Profile Blog Joined July 2007
Sweden1017 Posts
Last Edited: 2010-05-25 22:47:44
May 25 2010 22:32 GMT
#109
On May 26 2010 07:14 Mizzles wrote:
I believe the weird timer naming is related to the difference between the EU and US clients. I recall seeing something about it somewhere, but I can't recall where, so I apologise as I am unable to provide a source. Seeing as one of you is from Sweden and the other from Canada it could be the case.

Any chance for a collection rate or total collected box similar to the supply count? (Asking twice isn't being a broken record right?)

I'll get on it right away and see what I can do. I'm prolly going to make a new thread. It'll be easier to update and maintain.

Localization you say? I'll see what I can do!


P.s. If anyone who has the param value-error want to help me test pm me your msn and I'll add you!
KIM TAEK YONG HWAITING!
Manbear
Profile Joined August 2008
Canada306 Posts
May 25 2010 23:17 GMT
#110
I love you for creating an LT version however did you manage to look into the gas problem I was asking about or was that addressed somewhere else in the thread that I missed lol
jonich0n
Profile Joined February 2009
United States1982 Posts
May 25 2010 23:50 GMT
#111
you guys are awesome, these are fantastic for learning new builds with a race you're unfamiliar with.
(>'.')>
isbunk
Profile Blog Joined July 2007
Sweden1017 Posts
May 26 2010 00:00 GMT
#112
On May 26 2010 08:17 Manbear wrote:
I love you for creating an LT version however did you manage to look into the gas problem I was asking about or was that addressed somewhere else in the thread that I missed lol

If you are refering to the gas disappearing the answer is yes - fixed!
KIM TAEK YONG HWAITING!
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 26 2010 00:07 GMT
#113
Holy shit. At first I thought it was some kind of bug, cause it felt like units started building before I even clicked... But then I realized, THIS is what lag-free play is like. Oh, my, god. I don't wanna play on b.net now.

Oh btw, isbunk, none of your maps works. At all.

isbunk
Profile Blog Joined July 2007
Sweden1017 Posts
May 26 2010 00:36 GMT
#114
On May 26 2010 09:07 HeyheyLBJ wrote:
Holy shit. At first I thought it was some kind of bug, cause it felt like units started building before I even clicked... But then I realized, THIS is what lag-free play is like. Oh, my, god. I don't wanna play on b.net now.

Oh btw, isbunk, none of your maps works. At all.


In what way don't they work for you?
KIM TAEK YONG HWAITING!
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 26 2010 00:44 GMT
#115
On May 26 2010 09:36 isbunk wrote:
Show nested quote +
On May 26 2010 09:07 HeyheyLBJ wrote:
Holy shit. At first I thought it was some kind of bug, cause it felt like units started building before I even clicked... But then I realized, THIS is what lag-free play is like. Oh, my, god. I don't wanna play on b.net now.

Oh btw, isbunk, none of your maps works. At all.


In what way don't they work for you?


I don't really know. I can't even open them in the editor. No error message or anything, it just opens an empty terrain.
isbunk
Profile Blog Joined July 2007
Sweden1017 Posts
May 26 2010 00:47 GMT
#116
On May 26 2010 09:44 HeyheyLBJ wrote:
Show nested quote +
On May 26 2010 09:36 isbunk wrote:
On May 26 2010 09:07 HeyheyLBJ wrote:
Holy shit. At first I thought it was some kind of bug, cause it felt like units started building before I even clicked... But then I realized, THIS is what lag-free play is like. Oh, my, god. I don't wanna play on b.net now.

Oh btw, isbunk, none of your maps works. At all.


In what way don't they work for you?


I don't really know. I can't even open them in the editor. No error message or anything, it just opens an empty terrain.

Are u opening them using the "open map"-command in the editor or just double clicking them?
KIM TAEK YONG HWAITING!
GaussWaffle
Profile Joined May 2010
United States211 Posts
May 26 2010 01:02 GMT
#117
Signed up just to say thanks qxc, this has already paid dividends for my basic build and split start!
Chaoz
Profile Joined March 2010
United States507 Posts
Last Edited: 2010-05-26 01:21:08
May 26 2010 01:19 GMT
#118
Can't get the reset commands to work.

Edit: The link with the hotkeys says hotkeys aren't enabled.
isbunk
Profile Blog Joined July 2007
Sweden1017 Posts
Last Edited: 2010-05-26 11:35:55
May 26 2010 01:32 GMT
#119
On May 26 2010 10:19 Chaoz wrote:
Can't get the reset commands to work.

Edit: The link with the hotkeys says hotkeys aren't enabled.

K, im adding some more stuff. I'll check into that asap.

Edit: It's 4am and I still have a few more bugs but for now its bedtime. Will continue tomorrow!

Update 2: Have to go to work now, but I have a solution for the gas & the reset of the map.
Also added total resources mined this run (live update ingame).
Previous run: time / supply / Total mins/gas.

Have one more bug to fix and that's the part of the minerals that have been mined out. They don't get restored unless you reset the map. But then again, maybe that isn't an issue at all since I guess u could just take note on how much you mined last time. Anyway, ill work on that as soon as im back from work.
KIM TAEK YONG HWAITING!
stolensheep
Profile Blog Joined April 2010
United Kingdom306 Posts
May 26 2010 01:33 GMT
#120
Haha I can't be the only one who thought this was a topic about Tester's build orders (the player)!
twitter.com/stolensheeps
SupremeMe
Profile Joined May 2010
Sweden227 Posts
May 26 2010 17:55 GMT
#121
Thanks for this qxc <3
I wonder though.. will I be able to play this map when the beta is closed?
Distributor of pain - Your loss becomes my gain
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
May 27 2010 02:47 GMT
#122
This is an amazingly useful map, huge thanks to qxc. Is there a map like this available for broodwar somewhere? I'm planning on trying to make it past D rank on iccup before Sc2 is released, and would love to be able to practice build orders and timings just like this. I could just fail at searching but so far i've only been able to find Micro practice UMS stuff.
Bob300
Profile Joined April 2010
United States505 Posts
May 27 2010 02:51 GMT
#123
Amazing! thank you so much.
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
Last Edited: 2010-05-27 05:18:18
May 27 2010 05:17 GMT
#124
You should be able to play these maps when beta is closed since they don't (I'm pretty sure at least) rely on connecting to Battle.Net to use them.

edit: I also get the Param/Value timer "bug". Looking forward to the new version!
Undefeated TL Tecmo Super Bowl League Champion
bigjmachine
Profile Blog Joined May 2009
United States314 Posts
May 27 2010 06:34 GMT
#125
This is just awesome! Helped me so much
ㅈㅈ
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
Last Edited: 2010-05-27 21:33:21
May 27 2010 21:31 GMT
#126
Awesome map m8, saves so much time trying to refine early play.

Any chance you can have it send in some AI units for a few typical rushes i.e.

6lings with 6 pool timing
2gate lots
2gate -> 4gate lots&stalkers
reapers
fast v-ray
bunker rush marine
bunker rush reaper

I think it would become the most important UMS training map ever if you can do that. It'll help a lot of ppl being able to try to defend simple ai controlled rushes coming in time and again rather then trying to find a practice partner to 2gate you 10-20times in row.

Maybe have a list of rushes show up in text and typing 1,2,3,4,.... for which rush you want to come in and have those units just spawn in and attack.
isbunk
Profile Blog Joined July 2007
Sweden1017 Posts
Last Edited: 2010-05-27 22:20:33
May 27 2010 22:18 GMT
#127
On May 28 2010 06:31 Adeeler wrote:
Awesome map m8, saves so much time trying to refine early play.

Any chance you can have it send in some AI units for a few typical rushes i.e.

6lings with 6 pool timing
2gate lots
2gate -> 4gate lots&stalkers
reapers
fast v-ray
bunker rush marine
bunker rush reaper

I think it would become the most important UMS training map ever if you can do that. It'll help a lot of ppl being able to try to defend simple ai controlled rushes coming in time and again rather then trying to find a practice partner to 2gate you 10-20times in row.

Maybe have a list of rushes show up in text and typing 1,2,3,4,.... for which rush you want to come in and have those units just spawn in and attack.

I think that might be possible to do, i made a new thread so that it's easier to update and post updates - http://www.teamliquid.net/forum/viewmessage.php?topic_id=127833
KIM TAEK YONG HWAITING!
Ointment500
Profile Joined February 2010
United States15 Posts
May 28 2010 02:44 GMT
#128
Does this work on a Mac?
mTwRINE
Profile Joined February 2006
Germany318 Posts
May 28 2010 02:48 GMT
#129
What about adding a "Minerals/Gas overall earned Counter" to adjust ecobased builds?
So I can see the difference between Chronoboosts, far away buildings, different Nexustimings, different scoutingtimings etc.
danbel1005
Profile Joined February 2008
United States1319 Posts
May 28 2010 02:52 GMT
#130
Thx a lot this is an amazing useful tool, no doubt about it. Thx QXC
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
apm66
Profile Blog Joined April 2010
Canada943 Posts
May 28 2010 02:55 GMT
#131
Amazing! Love this map QXC!

Howerever, what's weird is that, when I go SHIFT+3, for Z, i get the loading screen. But never on SHIFT+1 and SHIFT+2. I could also swap quickly between T&P and never get loading screen, but not for Z.
(╯°□°)╯︵ ┻━┻
earky
Profile Joined March 2010
United States87 Posts
May 28 2010 03:03 GMT
#132
Is there a way to work this on a Mac?
I'm a graphic designer, PM me and I'll gladly help you out!
Tristan
Profile Blog Joined December 2009
Canada566 Posts
May 28 2010 03:10 GMT
#133
your version without hotkeys totally has hotkeys =\
http://Zangano431.tumblr.com/
Sc2Films
Profile Joined January 2010
United States2 Posts
May 28 2010 03:23 GMT
#134
This is perfect, Thanks! Well almost perfect. It would be cool as mentioned before if there was a status box (counting station) so we can monitor different things like income and how bad our cheese is destroying our economy. Would be nice to refine my defensive builds also knowing how bad its setting me back and narrow it down with the least sacrifice.

Thanks again!
Sc2Films is a Starcraft 2 video community, view discuss and upload Starcraft 2 videos!
Jaal
Profile Joined May 2010
United States61 Posts
May 28 2010 04:01 GMT
#135
On May 28 2010 12:10 TheElitists wrote:
your version without hotkeys totally has hotkeys =\


Fix:

a) Open up the file with the editor.
b) Click Modules/Triggers
c) Find the hotkey entries on left pane/right click/uncheck enable


Kostamojen
Profile Joined May 2010
United States2 Posts
May 28 2010 04:15 GMT
#136
This is an awesome tool. Thanks QXC for developing it. I kinda wish the in-game clock ran at the same speed as the replay clock, however. All my previous build order testing has been based on the replay clock, which seems to run 30-40% faster than the in-game clock.

Think there is a way to have them run at the same speed?
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 28 2010 04:18 GMT
#137
On May 28 2010 13:15 Kostamojen wrote:
This is an awesome tool. Thanks QXC for developing it. I kinda wish the in-game clock ran at the same speed as the replay clock, however. All my previous build order testing has been based on the replay clock, which seems to run 30-40% faster than the in-game clock.

Think there is a way to have them run at the same speed?


Changing the timer type from "Real Time" to "Game Time" would do the trick.
maganez
Profile Joined May 2010
United States23 Posts
May 28 2010 04:25 GMT
#138
Any of you guys know how to add an APM counter to the maps?
Neosta2
Profile Joined March 2010
China117 Posts
May 28 2010 04:25 GMT
#139
Can you update the first post with what to do after you download the file for noobs like myself. Thanks.
My country is the world and my religion is to do good. - Thomas Paine
wonksaggin
Profile Joined March 2010
United States73 Posts
May 28 2010 04:53 GMT
#140
@qxc:

if you mine out a mineral patch and reset the map the mineral patches that use to be there, doesn't show up anymore.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
May 28 2010 04:55 GMT
#141
i WOULD LOVE TO TEST THIS out on a map with less rush distance, like stepps of war or incineration zone to get that really good grasp of just how fast things can reach your main. Props to the creator btw, its really nice.
"Mudkip"
Phatency
Profile Joined May 2010
Finland38 Posts
May 28 2010 08:45 GMT
#142
Please edit the outdated information from the original post about the reset commands, as they no longer work. An impatient person like me just reads to the point where download urls are given and then goes to play, only finding that "-reset P" does nothing.
Scheefe
Profile Joined May 2010
Netherlands226 Posts
May 28 2010 09:14 GMT
#143
Wonderful map, using this.
Good job qxc
Your hero is standing at a bad posistion and deserved to die.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
May 28 2010 17:23 GMT
#144
This is really awesome.

Somehow create and add a rewind feature and it would be the best thing ever.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
woolly
Profile Joined May 2010
United States56 Posts
May 28 2010 17:33 GMT
#145
Setting the timer to "game time" by default would be slightly helpful. I think most people probably prefer this, since I think most people make notes of times while watching replays (which use game time). It's fairly easy to fix yourself, but it confused me a little since I didn't notice it until I actually watched a replay of my build order.

I noticed this last night, while I was watching a replay of a game and noted that an early rush took place at about 7 min 30 sec. I was like "wtf" I should have had a much larger force by then. I looked at the build order replay and noted that 7 min 30 sec of replay time was about 5 min 40 sec of real time!
yamiLuceid
Profile Joined May 2010
Canada1 Post
May 28 2010 17:46 GMT
#146
On May 28 2010 13:53 wonksaggin wrote:
@qxc:

if you mine out a mineral patch and reset the map the mineral patches that use to be there, doesn't show up anymore.


I noticed the same thing as well. But guess what? Just load zerg then back to terran or protoss (whichever you were testing) and the mineral patches will be back! Loading zerg does reload the map.
EcterA
Profile Blog Joined March 2009
United States949 Posts
May 28 2010 19:02 GMT
#147
Wow. This is simply amazing. My friends and I are indebted to you for this.
Jaeger
Profile Joined December 2009
United States1150 Posts
May 28 2010 19:45 GMT
#148
Awesome map thanks.
https://www.dotabuff.com/players/8137911
Nfinite
Profile Joined April 2010
United States25 Posts
May 28 2010 21:14 GMT
#149
This is such an awesome creation, really really great stuff. Anyone reading this that has yet to try it needs to go now because it makes it so easy to perfect your timings.

I was wondering if maybe someone could build on this and add something like scenarios that will simulate a timing attack like a maurader rush or a reaper rush(might be hard because rly micro intensive) or a ling rush ect, 4 gate push ect, just to test our builds against common openings
Drakkart
Profile Joined May 2010
80 Posts
May 28 2010 23:38 GMT
#150
you guys are aware that the mac version still has no editor yo we can't use such maps at all?
any idea how to still "install" it?
Watsonator
Profile Joined May 2010
United States43 Posts
May 29 2010 00:04 GMT
#151
On May 29 2010 02:33 woolly wrote:
Setting the timer to "game time" by default would be slightly helpful. I think most people probably prefer this, since I think most people make notes of times while watching replays (which use game time). It's fairly easy to fix yourself, but it confused me a little since I didn't notice it until I actually watched a replay of my build order.

I noticed this last night, while I was watching a replay of a game and noted that an early rush took place at about 7 min 30 sec. I was like "wtf" I should have had a much larger force by then. I looked at the build order replay and noted that 7 min 30 sec of replay time was about 5 min 40 sec of real time!


So how did you change it to game time? I would like to do this as well.
JinjoBust
Profile Joined April 2010
Korea (North)130 Posts
Last Edited: 2010-05-29 05:39:10
May 29 2010 05:38 GMT
#152
I have to say that I'm really liking this map so far. As of yet, I've repeated my split ~300 times or so, giving me 300 games worth of start-up micro practice in a ridiculously small amount of time. It's truly an incredible time saver, and is an easy way to get practice in w/o the necessity of a practice partner or laddering to practice the mundane stuff.

Thank you a thousand times qxc.
no one expects jinjos, and by extension, the jinjo bust.
foxmeep
Profile Joined July 2009
Australia2333 Posts
May 29 2010 05:39 GMT
#153
Good choice in not naming the thread "BO Tester" =P
Ra.Var
Profile Joined April 2010
United States7 Posts
May 29 2010 13:35 GMT
#154
On May 29 2010 09:04 Watsonator wrote:
Show nested quote +
On May 29 2010 02:33 woolly wrote:
Setting the timer to "game time" by default would be slightly helpful. I think most people probably prefer this, since I think most people make notes of times while watching replays (which use game time). It's fairly easy to fix yourself, but it confused me a little since I didn't notice it until I actually watched a replay of my build order.

I noticed this last night, while I was watching a replay of a game and noted that an early rush took place at about 7 min 30 sec. I was like "wtf" I should have had a much larger force by then. I looked at the build order replay and noted that 7 min 30 sec of replay time was about 5 min 40 sec of real time!


So how did you change it to game time? I would like to do this as well.


I would like to know, too.
Pandain
Profile Blog Joined May 2010
United States12989 Posts
May 29 2010 14:53 GMT
#155
How do I get it working. Also, where do i find the galaxy editor thing
ReiVi.log
Profile Joined May 2010
France1 Post
May 29 2010 15:37 GMT
#156
For Mac users, a way to launch a map without havin the editor :

simply download the map file somewhere
then open a window where u can see the starcraft2 exe
name is "StarCraft II.exe"
then drag and drop the map file over the exe !

and voila !
have fun.
YAY
InfernoX
Profile Joined April 2010
Sweden55 Posts
May 30 2010 03:02 GMT
#157
Could you upload it to somewhere else than megaupload? It says the download limit is exceeded for me.
Wargizmo
Profile Joined March 2010
Australia1237 Posts
May 30 2010 03:37 GMT
#158

This is great man thanks!

couple of suggestions for future patches:

1) not have the annoying zerg voice ("we require more minerals", "spawn more overlords") for Terran and Protoss spawns.

2) option to display either real time or game time or both.
Information is not knowledge. Knowledge is not wisdom. Wisdom is not truth. Truth is not beauty. Beauty is not love. Love is not music. Music is best. - Frank Zappa
SaetZero
Profile Blog Joined December 2009
United States855 Posts
Last Edited: 2010-05-30 07:55:05
May 30 2010 07:50 GMT
#159
Thank you for this. :D

Suggestions for the future.... though I know it would be a pain in the ass.

-Text displays of some metagame builds... what they could have at what time.

like... if I am playing TvZ as Zerg.... and I enable this feature for 'Quick banshees'

I could get a text at whatever time

"1 banshee could be made now"
"2 banshees could be made now"
"Cloak could be finished now"

or if I was going against a quick mnm with stim...

"x marines, y marauders, and stim could be done now"

Obviously this would be very difficult... but it would be awesome to know by what time i should have a backup plan in store for certain builds i might see

-a map that has a expansion, gold, with rocks blocking it

in case you wanna practice builds based on getting quick gold... like on LT or something



:D Either way, sweet map, will see tons of use during beta downtime
Never Forget. #TheRevolutionist
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2010-05-30 08:17:01
May 30 2010 07:55 GMT
#160
guys new thread at http://www.teamliquid.net/forum/viewmessage.php?topic_id=127833
come there and help us with the timings for timingpushes....
Save gaming: kill esport
PockyMuncher
Profile Joined May 2010
1 Post
May 30 2010 12:57 GMT
#161
Can't get it to work for mac. I don't think the mac has the "Starcraft II.exe". Help please?
Kambing
Profile Joined May 2010
United States1176 Posts
May 30 2010 14:01 GMT
#162
On May 30 2010 21:57 PockyMuncher wrote:
Can't get it to work for mac. I don't think the mac has the "Starcraft II.exe". Help please?


Use mapcraft to load it.
puerhfan
Profile Joined May 2010
United States2 Posts
May 30 2010 21:48 GMT
#163
Thanks for the map--very helpful =D
prodigy.dts
Profile Joined April 2010
United States35 Posts
May 30 2010 23:58 GMT
#164
thanks much
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2010-06-02 21:05:14
May 31 2010 00:12 GMT
#165
oo k for the ones who dont read prev posts:
new http://www.teamliquid.net/forum/viewmessage.php?topic_id=129040
come there and help us with the timings for timingpushes....
Save gaming: kill esport
qxc
Profile Blog Joined May 2009
United States550 Posts
May 31 2010 00:44 GMT
#166
check original post for further updates and information
ProgamerDesigner of Aeon's End
woolly
Profile Joined May 2010
United States56 Posts
May 31 2010 21:06 GMT
#167
On May 29 2010 09:04 Watsonator wrote:
Show nested quote +
On May 29 2010 02:33 woolly wrote:
Setting the timer to "game time" by default would be slightly helpful. I think most people probably prefer this, since I think most people make notes of times while watching replays (which use game time). It's fairly easy to fix yourself, but it confused me a little since I didn't notice it until I actually watched a replay of my build order.

I noticed this last night, while I was watching a replay of a game and noted that an early rush took place at about 7 min 30 sec. I was like "wtf" I should have had a much larger force by then. I looked at the build order replay and noted that 7 min 30 sec of replay time was about 5 min 40 sec of real time!


So how did you change it to game time? I would like to do this as well.


Here are the steps I used to change from Real time to Game time:

1) In Map editor: Click Modules -> Triggers
2) Click on "Init"
3) Click on "Timer - Start Timer as a One Shot timer that will expire in 780.0 Game Time seconds"
4) Change time from real to game by double clicking the "time type" parameter.

Side not: I also changed the game time on the timer trigger itself, but as you've probably tried, this doesn't seem to fix it.

Hope this helps!

chocopan
Profile Joined April 2010
Japan986 Posts
May 31 2010 23:20 GMT
#168
On May 30 2010 23:01 Kambing wrote:
Show nested quote +
On May 30 2010 21:57 PockyMuncher wrote:
Can't get it to work for mac. I don't think the mac has the "Starcraft II.exe". Help please?


Use mapcraft to load it.


Thank you so much for this! I presumed I'd need to boot into windows for custom maps. Wonderful find!
Dance those ultras
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2010-06-02 21:06:12
June 01 2010 00:26 GMT
#169
EDIT:
we (jeerks and me) set up new thread for version 2.0
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129040
Save gaming: kill esport
RedLuck
Profile Blog Joined May 2010
Canada253 Posts
June 01 2010 21:52 GMT
#170
I'd love if you could make the option of the in-game clock display the "faster" time rather than real-time. It'd help with my timings so much.

If you say "plz" because it's shorter than "please," I'll say "no" because it's shorter than "yes."
skeldark
Profile Joined April 2010
Germany2223 Posts
June 01 2010 22:21 GMT
#171
i show the faster time same as in replay....
Save gaming: kill esport
iAmSoniK
Profile Joined May 2010
Canada246 Posts
June 01 2010 23:31 GMT
#172
very useful tool. thanks alot for sharing
goneim
Profile Joined May 2010
China201 Posts
June 03 2010 14:43 GMT
#173
Heard of this in the D9D, I'll try it out, thx!
Day[9] Fan Club Member #516
terranghost
Profile Joined May 2010
United States980 Posts
June 03 2010 18:56 GMT
#174
Kind of a noob question but where is the sc2 maps folder so I know where to save it to =(
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
lyk503
Profile Joined May 2009
United States261 Posts
Last Edited: 2010-06-03 19:08:04
June 03 2010 19:07 GMT
#175
On June 04 2010 03:56 terranghost wrote:
Kind of a noob question but where is the sc2 maps folder so I know where to save it to =(



What I like to do, is keep the map files in a folder on my desktop. When I want to play a map, I open up the folder, and drag the mapfile that I want on top of the SCII icon. Just drop it on top of it, and the map will load for you!
z0mgz starcraft
terranghost
Profile Joined May 2010
United States980 Posts
June 03 2010 19:08 GMT
#176
ty sir
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Serith
Profile Joined June 2010
1 Post
June 05 2010 21:37 GMT
#177
On May 23 2010 20:50 Highways wrote:
The new version works now!

Though there is a problem in that when you change races it is still using the Zerg voice. My only suggestion would be make an area in the map where something chases your worker so u have to micro your worker while testing the build order.


On May 25 2010 05:30 tYsopz wrote:
It's the zerg sound effects for all races. Could you please make it terran or protoss?

NOT ENOUGH MINERALSSSSS is killing me.


To change race sound effects, voices and interface go Map -> Player Properties , select Player 1 and use drop down box on the right labeled "Race" , choose Terran or Protoss.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2010-06-06 14:47:59
June 06 2010 14:34 GMT
#178
EDIT: Nevermind, I got it.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
June 09 2010 18:42 GMT
#179
*** New reset hotkeys *** Typing T/P/Z will reset for the given race respectively
Shift+1 / Shift+2 / Shift+3 also reset the game for P/T/Z respectively (it's alphabetical)

Is there any way I can turn it off? Every time I try to shift-add units or buildings to the existing group I get a reset... arrrrrgh.
wacow
Profile Joined June 2010
2 Posts
June 25 2010 02:02 GMT
#180
How come it's all dark to me? The fog of war covers everything up. It's not particular to the map. I have trouble with YABOT, too.
Merikh
Profile Blog Joined June 2010
United States918 Posts
July 12 2010 16:09 GMT
#181
Can you please, publish this to battle.net Would be so awesome!
G4MR | I mod day9, djwheat and GLHF's stream
WilbertK
Profile Joined May 2010
Netherlands210 Posts
July 29 2010 15:09 GMT
#182
Might be a silly question, but I'm kinda new. If I download this map, does it work according to the latest patch, or does it work with the build times that beta had when this map was made?

If it's not up to date, can anyone please point me to an up-to-date build order tester?

Thanks a lot.
Lethro
Profile Joined July 2010
United States8 Posts
July 29 2010 15:23 GMT
#183
On July 30 2010 00:09 WilbertK wrote:
Might be a silly question, but I'm kinda new. If I download this map, does it work according to the latest patch, or does it work with the build times that beta had when this map was made?

If it's not up to date, can anyone please point me to an up-to-date build order tester?

Thanks a lot.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=128752
/stab... /block
WilbertK
Profile Joined May 2010
Netherlands210 Posts
July 29 2010 16:53 GMT
#184
Thanks! I'm going to check out more of the stuff on sc2mapster.
Belegorm
Profile Blog Joined April 2010
United States330 Posts
July 29 2010 16:59 GMT
#185
Just wondering, does this tester and yabot work on the latest patch?
MUM GIVE ME SOME SCISSORS!!!
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
July 29 2010 17:44 GMT
#186
Very nice and useful map. You have to give Blizz props for including a very similar thing in the 'Challenges' section of the game. I like how they are making an effort to teach people how to play vs. other people.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
SoulEye
Profile Joined July 2010
Sweden2 Posts
August 27 2010 17:14 GMT
#187
Would be nice to have this be a 2-player map, have the computer record what you did, and after restart on a given cue attack with everything you produced, giving you a chance to play vs an attack you constructed yourself.
www.souleye.se
Peking)
Profile Joined June 2010
United States54 Posts
September 05 2010 00:56 GMT
#188
how do i download it nd get it to upload to SC II cuz i cnt get it to ne1 help me plz?
Redunzl
Profile Blog Joined January 2010
862 Posts
Last Edited: 2010-09-23 06:46:00
September 23 2010 06:42 GMT
#189
On July 30 2010 01:59 Belegorm wrote:
Just wondering, does this tester and yabot work on the latest patch?


working for me as of patch 1.1 and how sweet a map this is!

On September 05 2010 09:56 Peking) wrote:
how do i download it nd get it to upload to SC II cuz i cnt get it to ne1 help me plz?


1) download map to x drive, y folder
2) double click download file (i.e. the map). this will open the SC2 map editor
3) In the SC2 map editor click the button at the top-right "test document" (or hit CTRL + f9). this loads the map in sc2.exe
4) test builds
rezzor
Profile Joined August 2010
El Salvador64 Posts
October 02 2010 21:40 GMT
#190
On September 23 2010 15:42 chrisSquire wrote:

1) download map to x drive, y folder
2) double click download file (i.e. the map). this will open the SC2 map editor
3) In the SC2 map editor click the button at the top-right "test document" (or hit CTRL + f9). this loads the map in sc2.exe
4) test builds



I must be doing something wrong over here. When I hit CTRL+F9 it starts the map but it's all fog of war, no units or buildings whatsoever.

Is there a way to fix this?
Viva la Revolución!
FaZ-
Profile Blog Joined April 2008
United States187 Posts
November 03 2010 18:01 GMT
#191
Can someone explain why a build order tester is superior to this functionality, please?

Create a 1v1 versus an AI in single player, play in normal speed, and save the game under a new filename every 30 seconds or when you branch to a new variation. I made a great 59/59 2-Rax 8 Marine 8 Marauder 2 Medivac ~8:30 timing push build, for example, and it took me about 45 minutes to make it near-perfect. It's orders of magnitude faster than actually playing the game out repeatedly. Being able to reset doesn't fix human error when you're doing something that you're unfamiliar with. Being able to save and load does.

If a build order tester could include that, too, I'd be sold.
Taniard
Profile Joined June 2010
United States114 Posts
November 08 2010 06:29 GMT
#192
This is great, thank you!!
An amateur practices until he can get it right, a professional practices until he can't get it wrong.
DestroManiak
Profile Joined December 2010
257 Posts
December 16 2010 17:17 GMT
#193
Megaupload is banned where I live
can someone upload it to rapidshare?
Ryan168
Profile Joined August 2010
United States2 Posts
January 10 2011 05:05 GMT
#194
Can someone please clarify exactly how to reset? I've tried typing "-reset p" and "reset p" probably one thousand times and I am rather frustrated right now
TrainFX
Profile Blog Joined November 2010
United States469 Posts
January 10 2011 05:31 GMT
#195
http://www.mediafire.com/?yc3hc269ausfn9y

v1.44
qxc
Profile Blog Joined May 2009
United States550 Posts
January 30 2011 11:37 GMT
#196
Update January 30th 2011 - I uploaded the build order tester to europe for use there. The map is called Build Order Tester by qxc - if you search for qxc you'll find it.
ProgamerDesigner of Aeon's End
Sponge12349
Profile Joined January 2011
United Kingdom49 Posts
January 30 2011 23:00 GMT
#197
The reset doesn't work :s
AceEight
Profile Joined December 2010
Germany1 Post
January 31 2011 01:56 GMT
#198
same here! can only spawn as zerg and reset does not work! with neither race...
YoTcA
Profile Joined February 2011
Germany151 Posts
February 02 2011 21:50 GMT
#199
Version 2.3+ has an updated comand set:
"*** New reset hotkeys *** Typing T/P/Z will reset for the given race respectively
Shift+1 / Shift+2 / Shift+3 also reset the game for P/T/Z respectively (it's alphabetical)"

But i still have a problem with the reset function. I cant reset to Zerg. I spawn as Zerg, when the game starts and can reset as Protoss and Terran (by typing p/t or by pressing shift+1/2) but typing z or pressing shift + 3 doesnt have any effect at all.
btw: Im using version 2.4 on europe and the grid hotkey setup.
Gn4m
Profile Joined May 2011
Sweden90 Posts
January 05 2012 04:17 GMT
#200
On February 03 2011 06:50 YoTcA wrote:
Version 2.3+ has an updated comand set:
"*** New reset hotkeys *** Typing T/P/Z will reset for the given race respectively
Shift+1 / Shift+2 / Shift+3 also reset the game for P/T/Z respectively (it's alphabetical)"

But i still have a problem with the reset function. I cant reset to Zerg. I spawn as Zerg, when the game starts and can reset as Protoss and Terran (by typing p/t or by pressing shift+1/2) but typing z or pressing shift + 3 doesnt have any effect at all.
btw: Im using version 2.4 on europe and the grid hotkey setup.


Same for me, sucks. Really good and simple BO tester.
polanetary fortodds are op
HoEasy
Profile Joined July 2012
1 Post
Last Edited: 2012-07-23 19:04:35
July 23 2012 18:50 GMT
#201
Fath3r
Profile Joined September 2010
United States16 Posts
October 28 2012 14:29 GMT
#202
The download links (MegaUpload.com - closed) no longer work. Is there another DL site for this?

*I know this is an old thread but watching a Day 9 episode it looks like a really good build testing mod and worth seeking out.
Every good leader was once a good follower.
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