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On May 23 2010 22:21 NuKedUFirst wrote: awesome! totally using this, although is there any way to make a hard AI to play against that micros, etc or would that be very advanced
Just play on the internet if you are seeking this kind of challenge. I use this to test my macro and seeing the time is very very nice.
Awesome map, this sure as hell helps me out a bit.
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kk, How do I change the game speed so this map isn't on "fast"?
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there's a trigger that sets the gamespeed to faster. You want it slower? Probably would have to delete the trigger.
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Really really nice
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Indeed, I understand that once you add all other kinds off stuff in, you're essentially creating botmatch from scratch. The timing text messages would be perfect, I guess, and could be expanded on quite easily. For example, choose between 'show rush/attack timings' and 'show opponent timing windows', like for instance when you'd have to have your first tank done to exploit a weakness in common zerg builds.
Dunno, I can easily see a map like this expanded to functions like that. But that's definitely something for further down the road, if at all.
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Great map overall! However, when you try to -reset z after playing as Zerg, it's a little buggy. It looks like it's back to the usual start of hatch, ovie, 6 drones, 3 larva, however when you hotkey the hatchery, the larva are not "connected" to it. So when you click the hatchery and press 's' it doesn't select larva even though it's available. You have to manually select the larva yourself.
It works perfectly before issuing the -reset z command though
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reset commands doesnt reset upgrades for units =/ .. what is kinda important in timing builds.
Fast fix for anyone who needs to reset some of them before we get update: - open map in editor - press F6 to open Triggers - from left list pick reset for your race - in left tree right click on Actions and pick "New Element" - on left pick "TechTree", then on right double-click "Set Upgrade Level for Player" - now sellect added item on Tree, and look at buttom of window. You should have: "Set Upgrade upgrade level to 1 for player 1" - click on Upgrade, then set "Value", filter your race and pick upgrade you want to set.. press OK - set upgrade level to 0, so command looks like : "Set <name of upgrade> upgrade level to 0 for player 1"
.. atm i have to reset each upgrade one by one .. probably author know way to reset them all at once -_-
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Thank you very much for this. It's excellent.
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So this is what qxc uses for his refined turtle play. =P
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Hey when i type reset, the minerals don't reset. Just a note.
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Is there no way for a mac user to run these since we don't have the editor available to us? That would kinda suck.
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This is awesome! Mostly I like the timer... I always feel like I am macroing like a champ in games, then I see that I only have a decent amount of units at the 10minute mark.
Also noticed the issues for Zerg. I just hit F10 -> CTRL-R to reset the map. Works about as quickly as -reset z
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There is a little bug when I reset to zerg - the select larva hotkey doesn't work. Although in the bottom right panel the larva symbol flashes when I press the key, no larva is selected.
No problem however, since zerg is default, I can simply use the game's restart function.
Many thanks to qxc, this is really useful and fun.
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<3 qxc. Now I can stop trying to use my ipod to get timings on bo's and forgetting to start the timer half the time.
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On May 23 2010 22:21 NuKedUFirst wrote: awesome! totally using this, although is there any way to make a hard AI to play against that micros, etc or would that be very advanced
There are some third-party launchers out there that have tough AI and don't require Battle.net. The StarCrack AI pack provided a good challenge for me. It isn't a real opponent but it will macro quite quickly and attack. Keeps you from getting lulled into the "I've got this down!" mentality when a swarm of early marines rains on your parade. Of course I'm a noob, so your mileage may vary.
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The newest version on the front page resets tech correctly. Make sure you're using at least v2.2.
If anyone knows how to attach larva to a hatchery let me know.
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if you sneaked in an in game timer that is continuously being displayed, that would be perfect
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On May 24 2010 06:23 qxc wrote: The newest version on the front page resets tech correctly. Make sure you're using at least v2.2.
If anyone knows how to attach larva to a hatchery let me know. In the multitasking trainer the guy applied the "spawn larva" spell onto the hatch. This spawns 4 larva, but it doesn't overly affect zerg openings (AFAIK), and if it does, you could spawn the 4, and then remove 1.
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Excellent map, but it's slightly unrealistic. The latency is perfect.
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