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Build Order Tester - Page 6

Forum Index > SC2 General
Post a Reply
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isbunk
Profile Blog Joined July 2007
Sweden1017 Posts
Last Edited: 2010-05-25 19:49:27
May 25 2010 17:13 GMT
#101
Hi everyone. I made some more changes to the awesome "qxc build trainer". Here is a list of changes along with a download link:

Download links:
Desert Oasis: v0.13 - Download link:
+ Show Spoiler +
With hotkeys: http://sectorfive.net/(2) Desert Oasis - Build trainer v0.13_with_hotkeys.SC2Map
Without hotkeys: http://sectorfive.net/(2) Desert Oasis - Build trainer v0.13_NO_hotkeys.SC2Map
Changes:
- Added "previous supply" (The supply limit you reached on your previous run)
+ Show Spoiler +
[image loading]



--- Older Versions ---

Desert Oasis: v0.12
- Fixed and locked speed as "faster"

Desert Oasis: v0.11
Added:
-Original maps with multiple spawnpoints:
* Desert oasis
- Spawns are now map-originals and not modified (faster and 100% accurate to the maps)
- Support for zerg (no need to restart map)
- Timer along with timer for the previous run (so that u can see how much u improved):
+ Show Spoiler +
[image loading]


Hotkeys:
ctrl + z = Restart as zerg (on current spawnpoint)
ctrl + x = Restart as terran (on current spawnpoint)
ctrl + c = Restart as protoss (on current spawnpoint)
ctrl + v = Restart map for new random spawnpoint

Or no hotkeys:
Type z and press enter = Restart as zerg (on current spawnpoint)
Type p and press enter = Restart as protoss (on current spawnpoint)
Type t and press enter = Restart as terran (on current spawnpoint)
Type re and press enter = Restart map for new random spawnpoint


If there is a need and there are no bugs, ill add even more maps!
KIM TAEK YONG HWAITING!
Manbear
Profile Joined August 2008
Canada306 Posts
Last Edited: 2010-05-25 18:42:51
May 25 2010 18:26 GMT
#102
On May 26 2010 02:13 isbunk wrote:
Hi everyone. I made some more changes to the awesome "qxc build trainer". Here is a list of changes along with a download link:

Download links:
Desert Oasis:
+ Show Spoiler +
With hotkeys: http://sectorfive.net/(2) Desert Oasis - Build trainer v0.1_with_hotkeys.SC2Map
Without hotkeys: http://sectorfive.net/(2) Desert Oasis - Build trainer v0.1_NO_hotkeys.SC2Map

Added:
-Original maps with multiple spawnpoints:
* Desert oasis

- Spawns are now map-originals and not modified (faster and 100% accurate to the maps)
- Support for zerg (no need to restart map)
- Timer along with timer for the previous run (so that u can see how much u improved):
+ Show Spoiler +
[image loading]


Hotkeys:
ctrl + z = Restart as zerg (on current spawnpoint)
ctrl + x = Restart as terran (on current spawnpoint)
ctrl + c = Restart as protoss (on current spawnpoint)
ctrl + v = Restart map for new random spawnpoint

Or no hotkeys:
Type z and press enter = Restart as zerg (on current spawnpoint)
Type p and press enter = Restart as protoss (on current spawnpoint)
Type t and press enter = Restart as terran (on current spawnpoint)
Type re and press enter = Restart map for new random spawnpoint


If there is a need and there are no bugs, ill add even more maps!


Holy fuck Isbunk you are a god testing now before I go back to work and thank you for the original qxc it has been quite usefull to me.

EDIT:
Just quickly gave it a try
[image loading]

The timer itself works fine however (not a big problem as its easy to tell which is which just aesthetic value really) the different portions of the timer appear to be labeled oddly, unless its just an error on my end, and for some reason when I reset it does not get rid of the gases that I make, other than that it worked great, I would like to humbly request an LT version if you have the time please

EDIT OF MY EDIT:

Just wondering would it be possible to add in a "what your supply was at this time last go" counter? or something to that degree? obviously not named like that but you get the picture
jpaugh78
Profile Joined May 2010
United States179 Posts
Last Edited: 2010-05-25 18:46:30
May 25 2010 18:31 GMT
#103
I like it Isbunk. It's nice to be able to test on a real map.

And yes, please do this for all the other maps, that would be awesome. It would allow us to practice our builds when the beta goes down for a few weeks.
isbunk
Profile Blog Joined July 2007
Sweden1017 Posts
Last Edited: 2010-05-25 18:53:25
May 25 2010 18:53 GMT
#104
On May 26 2010 03:26 Manbear wrote:
Show nested quote +
On May 26 2010 02:13 isbunk wrote:
Hi everyone. I made some more changes to the awesome "qxc build trainer". Here is a list of changes along with a download link:

Download links:
Desert Oasis:
+ Show Spoiler +
With hotkeys: http://sectorfive.net/(2) Desert Oasis - Build trainer v0.1_with_hotkeys.SC2Map
Without hotkeys: http://sectorfive.net/(2) Desert Oasis - Build trainer v0.1_NO_hotkeys.SC2Map

Added:
-Original maps with multiple spawnpoints:
* Desert oasis

- Spawns are now map-originals and not modified (faster and 100% accurate to the maps)
- Support for zerg (no need to restart map)
- Timer along with timer for the previous run (so that u can see how much u improved):
+ Show Spoiler +
[image loading]


Hotkeys:
ctrl + z = Restart as zerg (on current spawnpoint)
ctrl + x = Restart as terran (on current spawnpoint)
ctrl + c = Restart as protoss (on current spawnpoint)
ctrl + v = Restart map for new random spawnpoint

Or no hotkeys:
Type z and press enter = Restart as zerg (on current spawnpoint)
Type p and press enter = Restart as protoss (on current spawnpoint)
Type t and press enter = Restart as terran (on current spawnpoint)
Type re and press enter = Restart map for new random spawnpoint


If there is a need and there are no bugs, ill add even more maps!


Holy fuck Isbunk you are a god testing now before I go back to work and thank you for the original qxc it has been quite usefull to me.

EDIT:
Just quickly gave it a try
[image loading]

The timer itself works fine however (not a big problem as its easy to tell which is which just aesthetic value really) the different portions of the timer appear to be labeled oddly, unless its just an error on my end, and for some reason when I reset it does not get rid of the gases that I make, other than that it worked great, I would like to humbly request an LT version if you have the time please

EDIT OF MY EDIT:

Just wondering would it be possible to add in a "what your supply was at this time last go" counter? or something to that degree? obviously not named like that but you get the picture



That looks really wierd. I just uploaded a newer version with faster speed fixed. I'll check and see if I can add the supply thingy right away and then i can get to work on LT. This is how it looks on my end:
+ Show Spoiler +
[image loading]
KIM TAEK YONG HWAITING!
isbunk
Profile Blog Joined July 2007
Sweden1017 Posts
Last Edited: 2010-05-25 20:24:45
May 25 2010 19:49 GMT
#105
Updated:
- Added Lost Temple
- Added Steppes of war

Download links:
Desert Oasis: v0.13:
+ Show Spoiler +
With hotkeys: http://sectorfive.net/(2) Desert Oasis - Build trainer v0.13_with_hotkeys.SC2Map
Without hotkeys: http://sectorfive.net/(2) Desert Oasis - Build trainer v0.13_NO_hotkeys.SC2Map
Lost Temple: v0.13:
+ Show Spoiler +
With hotkeys: http://sectorfive.net/(4) Lost Temple - Build trainer v0.13_with_hotkeys.SC2Map
Without hotkeys: http://sectorfive.net/(4) Lost Temple - Build trainer v0.13_NO_hotkeys.SC2Map
Steppes of war: v0.13:
+ Show Spoiler +
With hotkeys: http://sectorfive.net/(2) Steppes of War - Build trainer v0.13_with_hotkeys.SC2Map
Without hotkeys: http://sectorfive.net/(2) Steppes of War - Build trainer v0.13_NO_hotkeys.SC2Map

Changes:
- Added "previous supply" (The supply limit you reached on your previous run)
+ Show Spoiler +
[image loading]




--- Older Versions ---
Desert Oasis: v0.12
- Fixed and locked speed as "faster"

Desert Oasis: v0.11
Added:
-Original maps with multiple spawnpoints:
* Desert oasis
- Spawns are now map-originals and not modified (faster and 100% accurate to the maps)
- Support for zerg (no need to restart map)
- Timer along with timer for the previous run (so that u can see how much u improved):
+ Show Spoiler +
[image loading]


Hotkeys:
ctrl + z = Restart as zerg (on current spawnpoint)
ctrl + x = Restart as terran (on current spawnpoint)
ctrl + c = Restart as protoss (on current spawnpoint)
ctrl + v = Restart map for new random spawnpoint

Or no hotkeys:
Type z and press enter = Restart as zerg (on current spawnpoint)
Type p and press enter = Restart as protoss (on current spawnpoint)
Type t and press enter = Restart as terran (on current spawnpoint)
Type re and press enter = Restart map for new random spawnpoint

If there is a need and there are no bugs, ill add even more maps!
KIM TAEK YONG HWAITING!
Mizzles
Profile Joined May 2010
33 Posts
May 25 2010 22:14 GMT
#106
I believe the weird timer naming is related to the difference between the EU and US clients. I recall seeing something about it somewhere, but I can't recall where, so I apologise as I am unable to provide a source. Seeing as one of you is from Sweden and the other from Canada it could be the case.

Any chance for a collection rate or total collected box similar to the supply count? (Asking twice isn't being a broken record right?)
humblegar
Profile Blog Joined October 2004
Norway883 Posts
May 25 2010 22:17 GMT
#107
On May 26 2010 07:14 Mizzles wrote:
I believe the weird timer naming is related to the difference between the EU and US clients. I recall seeing something about it somewhere, but I can't recall where, so I apologise as I am unable to provide a source. Seeing as one of you is from Sweden and the other from Canada it could be the case.

Any chance for a collection rate or total collected box similar to the supply count? (Asking twice isn't being a broken record right?)


Yeah this looks like lack of "localization", http://www.sc2mapster.com/ has some articles about it.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
May 25 2010 22:21 GMT
#108
Thank you isbunk, that's really cool!

Some bug reporting: I also get the "param/value/..." labeling like in the screenshot above. I always thought that had something to do with me using a localized (German) client, as in the actual game some things are similarly oddly labeled (or rather not labeled). I always thought that the software is supposed to insert a German term there that hasn't been defined yet in the localized client.

The second thing is that upon reset, the fog of war doesn't reset. The lighter trace where units have been moving remains.
isbunk
Profile Blog Joined July 2007
Sweden1017 Posts
Last Edited: 2010-05-25 22:47:44
May 25 2010 22:32 GMT
#109
On May 26 2010 07:14 Mizzles wrote:
I believe the weird timer naming is related to the difference between the EU and US clients. I recall seeing something about it somewhere, but I can't recall where, so I apologise as I am unable to provide a source. Seeing as one of you is from Sweden and the other from Canada it could be the case.

Any chance for a collection rate or total collected box similar to the supply count? (Asking twice isn't being a broken record right?)

I'll get on it right away and see what I can do. I'm prolly going to make a new thread. It'll be easier to update and maintain.

Localization you say? I'll see what I can do!


P.s. If anyone who has the param value-error want to help me test pm me your msn and I'll add you!
KIM TAEK YONG HWAITING!
Manbear
Profile Joined August 2008
Canada306 Posts
May 25 2010 23:17 GMT
#110
I love you for creating an LT version however did you manage to look into the gas problem I was asking about or was that addressed somewhere else in the thread that I missed lol
jonich0n
Profile Joined February 2009
United States1982 Posts
May 25 2010 23:50 GMT
#111
you guys are awesome, these are fantastic for learning new builds with a race you're unfamiliar with.
(>'.')>
isbunk
Profile Blog Joined July 2007
Sweden1017 Posts
May 26 2010 00:00 GMT
#112
On May 26 2010 08:17 Manbear wrote:
I love you for creating an LT version however did you manage to look into the gas problem I was asking about or was that addressed somewhere else in the thread that I missed lol

If you are refering to the gas disappearing the answer is yes - fixed!
KIM TAEK YONG HWAITING!
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 26 2010 00:07 GMT
#113
Holy shit. At first I thought it was some kind of bug, cause it felt like units started building before I even clicked... But then I realized, THIS is what lag-free play is like. Oh, my, god. I don't wanna play on b.net now.

Oh btw, isbunk, none of your maps works. At all.

isbunk
Profile Blog Joined July 2007
Sweden1017 Posts
May 26 2010 00:36 GMT
#114
On May 26 2010 09:07 HeyheyLBJ wrote:
Holy shit. At first I thought it was some kind of bug, cause it felt like units started building before I even clicked... But then I realized, THIS is what lag-free play is like. Oh, my, god. I don't wanna play on b.net now.

Oh btw, isbunk, none of your maps works. At all.


In what way don't they work for you?
KIM TAEK YONG HWAITING!
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 26 2010 00:44 GMT
#115
On May 26 2010 09:36 isbunk wrote:
Show nested quote +
On May 26 2010 09:07 HeyheyLBJ wrote:
Holy shit. At first I thought it was some kind of bug, cause it felt like units started building before I even clicked... But then I realized, THIS is what lag-free play is like. Oh, my, god. I don't wanna play on b.net now.

Oh btw, isbunk, none of your maps works. At all.


In what way don't they work for you?


I don't really know. I can't even open them in the editor. No error message or anything, it just opens an empty terrain.
isbunk
Profile Blog Joined July 2007
Sweden1017 Posts
May 26 2010 00:47 GMT
#116
On May 26 2010 09:44 HeyheyLBJ wrote:
Show nested quote +
On May 26 2010 09:36 isbunk wrote:
On May 26 2010 09:07 HeyheyLBJ wrote:
Holy shit. At first I thought it was some kind of bug, cause it felt like units started building before I even clicked... But then I realized, THIS is what lag-free play is like. Oh, my, god. I don't wanna play on b.net now.

Oh btw, isbunk, none of your maps works. At all.


In what way don't they work for you?


I don't really know. I can't even open them in the editor. No error message or anything, it just opens an empty terrain.

Are u opening them using the "open map"-command in the editor or just double clicking them?
KIM TAEK YONG HWAITING!
GaussWaffle
Profile Joined May 2010
United States211 Posts
May 26 2010 01:02 GMT
#117
Signed up just to say thanks qxc, this has already paid dividends for my basic build and split start!
Chaoz
Profile Joined March 2010
United States507 Posts
Last Edited: 2010-05-26 01:21:08
May 26 2010 01:19 GMT
#118
Can't get the reset commands to work.

Edit: The link with the hotkeys says hotkeys aren't enabled.
isbunk
Profile Blog Joined July 2007
Sweden1017 Posts
Last Edited: 2010-05-26 11:35:55
May 26 2010 01:32 GMT
#119
On May 26 2010 10:19 Chaoz wrote:
Can't get the reset commands to work.

Edit: The link with the hotkeys says hotkeys aren't enabled.

K, im adding some more stuff. I'll check into that asap.

Edit: It's 4am and I still have a few more bugs but for now its bedtime. Will continue tomorrow!

Update 2: Have to go to work now, but I have a solution for the gas & the reset of the map.
Also added total resources mined this run (live update ingame).
Previous run: time / supply / Total mins/gas.

Have one more bug to fix and that's the part of the minerals that have been mined out. They don't get restored unless you reset the map. But then again, maybe that isn't an issue at all since I guess u could just take note on how much you mined last time. Anyway, ill work on that as soon as im back from work.
KIM TAEK YONG HWAITING!
stolensheep
Profile Blog Joined April 2010
United Kingdom306 Posts
May 26 2010 01:33 GMT
#120
Haha I can't be the only one who thought this was a topic about Tester's build orders (the player)!
twitter.com/stolensheeps
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