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Build Order Tester - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 9 10 11 Next All
crappen
Profile Joined April 2010
Norway1546 Posts
May 23 2010 13:33 GMT
#61
On May 23 2010 22:21 NuKedUFirst wrote:
awesome! totally using this, although is there any way to make a hard AI to play against that micros, etc or would that be very advanced


Just play on the internet if you are seeking this kind of challenge. I use this to test my macro and seeing the time is very very nice.

Awesome map, this sure as hell helps me out a bit.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
May 23 2010 13:35 GMT
#62
kk, How do I change the game speed so this map isn't on "fast"?
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
qxc
Profile Blog Joined May 2009
United States550 Posts
May 23 2010 13:42 GMT
#63
there's a trigger that sets the gamespeed to faster. You want it slower? Probably would have to delete the trigger.
ProgamerDesigner of Aeon's End
StukaKG
Profile Joined March 2010
Germany3 Posts
May 23 2010 13:56 GMT
#64
Really really nice
DarQraven
Profile Joined January 2010
Netherlands553 Posts
May 23 2010 14:46 GMT
#65
Indeed, I understand that once you add all other kinds off stuff in, you're essentially creating botmatch from scratch.
The timing text messages would be perfect, I guess, and could be expanded on quite easily.
For example, choose between 'show rush/attack timings' and 'show opponent timing windows', like for instance when you'd have to have your first tank done to exploit a weakness in common zerg builds.

Dunno, I can easily see a map like this expanded to functions like that. But that's definitely something for further down the road, if at all.
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
May 23 2010 16:40 GMT
#66
Great map overall! However, when you try to -reset z after playing as Zerg, it's a little buggy. It looks like it's back to the usual start of hatch, ovie, 6 drones, 3 larva, however when you hotkey the hatchery, the larva are not "connected" to it. So when you click the hatchery and press 's' it doesn't select larva even though it's available. You have to manually select the larva yourself.

It works perfectly before issuing the -reset z command though
Undefeated TL Tecmo Super Bowl League Champion
Daross
Profile Joined May 2010
Poland2 Posts
Last Edited: 2010-05-23 16:43:49
May 23 2010 16:41 GMT
#67
reset commands doesnt reset upgrades for units =/ .. what is kinda important in timing builds.

Fast fix for anyone who needs to reset some of them before we get update:
- open map in editor
- press F6 to open Triggers
- from left list pick reset for your race
- in left tree right click on Actions and pick "New Element"
- on left pick "TechTree", then on right double-click "Set Upgrade Level for Player"
- now sellect added item on Tree, and look at buttom of window. You should have:
"Set Upgrade upgrade level to 1 for player 1"
- click on Upgrade, then set "Value", filter your race and pick upgrade you want to set.. press OK
- set upgrade level to 0, so command looks like :
"Set <name of upgrade> upgrade level to 0 for player 1"

.. atm i have to reset each upgrade one by one .. probably author know way to reset them all at once -_-
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
May 23 2010 16:50 GMT
#68
Thank you very much for this. It's excellent.
My. Copy. Is. Here.
Therapist
Profile Joined April 2010
United States97 Posts
May 23 2010 16:53 GMT
#69
So this is what qxc uses for his refined turtle play. =P
Asunder
Profile Joined May 2010
United States15 Posts
May 23 2010 17:33 GMT
#70
Hey when i type reset, the minerals don't reset. Just a note.
Toasting in epic bread.
isbunk
Profile Blog Joined July 2007
Sweden1017 Posts
Last Edited: 2010-05-23 20:00:25
May 23 2010 19:34 GMT
#71
Host for original file: http://sectorfive.net/build order tester v2.2.SC2Map

+ Show Spoiler +
http://sectorfive.net/build order tester v2.201(isedit).SC2Map

I moved the scvs/probes/drones to the right side:
+ Show Spoiler +
[image loading]

and instead of the units dying (on reset), they get removed, I find it less distracting...


Also thanks a lot for this, ive just been testing builds all day because of bnet-probs. Really tanks a lot, awesome. It also gave me a chance to look around in the editor. Thanks x 10
KIM TAEK YONG HWAITING!
im a roc
Profile Blog Joined April 2010
United States745 Posts
May 23 2010 19:43 GMT
#72
Is there no way for a mac user to run these since we don't have the editor available to us? That would kinda suck.
Beware The Proxy Pool Rush
oodug
Profile Joined May 2010
United States9 Posts
May 23 2010 19:48 GMT
#73
This is awesome! Mostly I like the timer... I always feel like I am macroing like a champ in games, then I see that I only have a decent amount of units at the 10minute mark.

Also noticed the issues for Zerg. I just hit F10 -> CTRL-R to reset the map. Works about as quickly as -reset z
I like to play.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
May 23 2010 19:49 GMT
#74
There is a little bug when I reset to zerg - the select larva hotkey doesn't work. Although in the bottom right panel the larva symbol flashes when I press the key, no larva is selected.

No problem however, since zerg is default, I can simply use the game's restart function.

Many thanks to qxc, this is really useful and fun.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
May 23 2010 19:51 GMT
#75
<3 qxc. Now I can stop trying to use my ipod to get timings on bo's and forgetting to start the timer half the time.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
oodug
Profile Joined May 2010
United States9 Posts
May 23 2010 19:52 GMT
#76
On May 23 2010 22:21 NuKedUFirst wrote:
awesome! totally using this, although is there any way to make a hard AI to play against that micros, etc or would that be very advanced


There are some third-party launchers out there that have tough AI and don't require Battle.net. The StarCrack AI pack provided a good challenge for me. It isn't a real opponent but it will macro quite quickly and attack. Keeps you from getting lulled into the "I've got this down!" mentality when a swarm of early marines rains on your parade. Of course I'm a noob, so your mileage may vary.
I like to play.
qxc
Profile Blog Joined May 2009
United States550 Posts
May 23 2010 21:23 GMT
#77
The newest version on the front page resets tech correctly. Make sure you're using at least v2.2.

If anyone knows how to attach larva to a hatchery let me know.
ProgamerDesigner of Aeon's End
Crixus
Profile Joined April 2010
Canada110 Posts
May 23 2010 22:29 GMT
#78
if you sneaked in an in game timer that is continuously being displayed, that would be perfect
"Don't be afraid. You have all the weapons you need. Your fight for survival starts right now."
Chriamon
Profile Joined April 2010
United States886 Posts
Last Edited: 2010-05-23 22:50:33
May 23 2010 22:50 GMT
#79
On May 24 2010 06:23 qxc wrote:
The newest version on the front page resets tech correctly. Make sure you're using at least v2.2.

If anyone knows how to attach larva to a hatchery let me know.

In the multitasking trainer the guy applied the "spawn larva" spell onto the hatch. This spawns 4 larva, but it doesn't overly affect zerg openings (AFAIK), and if it does, you could spawn the 4, and then remove 1.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
oBlade
Profile Blog Joined December 2008
United States6075 Posts
May 23 2010 23:29 GMT
#80
Excellent map, but it's slightly unrealistic. The latency is perfect.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
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