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Build Order Tester - Page 5

Forum Index > SC2 General
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Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
May 23 2010 23:30 GMT
#81
I just used it, excellent tool
qxc
Profile Blog Joined May 2009
United States550 Posts
Last Edited: 2010-05-23 23:48:15
May 23 2010 23:47 GMT
#82
v2.3 is up. check original post for details

thanks to isbunk for help on fixing larva and setting up the hotkeys
ProgamerDesigner of Aeon's End
Jaal
Profile Joined May 2010
United States61 Posts
May 24 2010 00:11 GMT
#83

Shift+1 / Shift+2 / Shift+3 also reset the game for P/T/Z respectively (it's alphabetical)



Is there a way to disable this. I use those combos for a lot of other things throughout the game.
qxc
Profile Blog Joined May 2009
United States550 Posts
May 24 2010 00:12 GMT
#84
Yea. There's two versions. One doesn't have those hotkeys enabled. Check the original post
ProgamerDesigner of Aeon's End
QueueQueue
Profile Joined July 2009
Canada1000 Posts
May 24 2010 02:12 GMT
#85
Awesome idea. Love these "practice" maps. Really helpful.
Chriamon
Profile Joined April 2010
United States886 Posts
Last Edited: 2010-05-24 15:48:03
May 24 2010 15:46 GMT
#86
wow, the timer seems way off. Does it go by real time or something? Because somehow I managed 6 banes and 18 lings before the 4:00 mark...

EDIT: nvm, looked at the triggers, it does go by real time. Easy to change it to game time though.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
GiveMeFace
Profile Joined March 2010
United Kingdom86 Posts
May 24 2010 16:08 GMT
#87
Thank you sir very helpful. You are a gentleman and a scholar.
King Waiting To Be Crowned
Diamond
Profile Blog Joined May 2009
United States10796 Posts
May 24 2010 16:34 GMT
#88
QXC is the MAN! Good player and does all kind of shit for the community. What a baller!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
jdobrev
Profile Blog Joined February 2010
Bulgaria162 Posts
May 24 2010 19:24 GMT
#89
it's been unavailable for some hours =/ anybody got another link?
tYsopz
Profile Joined July 2009
Norway215 Posts
May 24 2010 20:30 GMT
#90
It's the zerg sound effects for all races. Could you please make it terran or protoss?

NOT ENOUGH MINERALSSSSS is killing me.
"I'm going to send them to a far far distant place called Disneyland. Safe and sound at their own convenience, at the fastest and cheapest rate." - Lee Sung Eun
Kinky
Profile Blog Joined September 2008
United States4126 Posts
May 24 2010 22:20 GMT
#91
Is it just me or do some mineral patches/gas disappear when you reset?
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
May 25 2010 02:13 GMT
#92
hey, I'm getting "could not load dependency data" error when I try to open the map. I've looked around but can't find ways around the problem, anyone know what to do?
fathead
Profile Joined July 2008
United States158 Posts
May 25 2010 03:46 GMT
#93
Thanks qxc this will be insanely useful.
World's #1 Idra Fan
Jaal
Profile Joined May 2010
United States61 Posts
May 25 2010 04:02 GMT
#94
On May 25 2010 07:20 Kinky wrote:
Is it just me or do some mineral patches/gas disappear when you reset?


This happened to me as well. By clicking menu-restart, it will clear up the issue. Hope this helps.
jpaugh78
Profile Joined May 2010
United States179 Posts
May 25 2010 04:05 GMT
#95
Maybe this is a stupid question, but can you load the official sc2 maps from the editor? I like this test map, but it seems like it would be more useful if we could test our builds on the actual sc2 maps. Is this possible at all, or am I just dreaming?
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
May 25 2010 06:13 GMT
#96
I remember back with SC1 there used to be a program called BWCoach that would allow importing of text files in a certain format for "coaching" you through the build during the game. It would tell you what needs to be made at what time. It's a good way to "ghost" yourself against the ideal time. If a feature like that could be implemented - awesome!

On a simpler matter, changing the time from Real Time to Game Time would be really helpful
Undefeated TL Tecmo Super Bowl League Champion
mikehall683
Profile Blog Joined April 2010
United States159 Posts
May 25 2010 06:36 GMT
#97
if you're wanting to get saucy with it, add milliseconds to help with worker splitting techniques
GG GG BBY BBY BBY
Mizzles
Profile Joined May 2010
33 Posts
May 25 2010 09:17 GMT
#98
Any chance of getting something displaying total minerals/gas mined and their collection rates below the timer? It would help with getting an idea of what sort of economy various build orders end up with.

I tried to edit the map to do it myself, but I couldn't get leaderboards working correctly.
qxc
Profile Blog Joined May 2009
United States550 Posts
May 25 2010 12:58 GMT
#99
Fixed a bug where geysers were being removed.

v2.4 in original post

No hotkeys

[url blocked]

w/ hotkeys

[url blocked]
ProgamerDesigner of Aeon's End
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
May 25 2010 13:11 GMT
#100
Maybe you could at some point accomodate proxy builds by making the map bigger and adding another main in an average two player map distance. Since early timings are crucial in such builds, it would be useful to be able to work on them with a tool like this.
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