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Tasteless Time Warp: SC Evo Showmatch (May 25)

Forum Index > StarCraft 2 Tournaments
27 CommentsPost a Reply
1 2 All last
WombaT
Profile Blog Joined May 2010
Northern Ireland26265 Posts
May 22 2024 10:35 GMT
#9
Tasty stuff
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
skarsnik41
Profile Joined October 2021
9 Posts
May 22 2024 10:46 GMT
#10
awesome thx nick!! =)
tigera6
Profile Joined March 2021
3465 Posts
May 22 2024 10:56 GMT
#11
More Reaver blowing stuff up = Big Win for me.
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
May 22 2024 12:31 GMT
#12
Every time I see a reaver shot in sc2 engine, I get a little teary eyed. It makes me so happy to see the full power of the reaver in the limelight.
RogerChillingworth
Profile Joined March 2010
Chad3116 Posts
May 22 2024 14:04 GMT
#13
they probably need to do something with that reaver projectile speed and pathing. which reminds me, WHERE PATCH NOTES?
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
May 22 2024 15:06 GMT
#14
I really hope they dont start patching or updating the units in this. The amount of whinging in the community would be intolerable. Just enjoy it for what it is, and let it run its course.
MeIIOw
Profile Joined April 2020
United States78 Posts
May 22 2024 15:06 GMT
#15
Sc2 reavers gosu
remember that time idra was winning and he rage quit?
Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
May 22 2024 16:19 GMT
#16
Any day I get to see reaver micro in the sc2 engine is a good day
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
WombaT
Profile Blog Joined May 2010
Northern Ireland26265 Posts
Last Edited: 2024-05-22 17:02:45
May 22 2024 17:01 GMT
#17
I love my sluggy boiz but my lord they’re ridiculous in this mod haha

In-universe I’d love to know why the Protoss stopped using them. Probably called their forces together and the Reavers only managed to crawl to the muster point a good 3 years too late
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
Last Edited: 2024-05-22 19:38:07
May 22 2024 19:37 GMT
#18
On May 23 2024 02:01 WombaT wrote:
I love my sluggy boiz but my lord they’re ridiculous in this mod haha

In-universe I’d love to know why the Protoss stopped using them. Probably called their forces together and the Reavers only managed to crawl to the muster point a good 3 years too late

Outrunning lings on the way to the warp gate seems like too tricky a task.
This is supported by SC2 where across all 3 campaigns reavers are only found in the aiur missions in lotv
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
WombaT
Profile Blog Joined May 2010
Northern Ireland26265 Posts
May 22 2024 20:22 GMT
#19
On May 23 2024 04:37 Cricketer12 wrote:
Show nested quote +
On May 23 2024 02:01 WombaT wrote:
I love my sluggy boiz but my lord they’re ridiculous in this mod haha

In-universe I’d love to know why the Protoss stopped using them. Probably called their forces together and the Reavers only managed to crawl to the muster point a good 3 years too late

Outrunning lings on the way to the warp gate seems like too tricky a task.
This is supported by SC2 where across all 3 campaigns reavers are only found in the aiur missions in lotv

There’s definitely a Carbot animation in this. Robot slugs getting their running gear and sweatbands on prepping for the escape only to be run down in seconds by cute wee Zerglings

I was gonna correct myself after remembering there’s loads of units in the Protoss campaign, but glad my initial recollection was correct.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Galacsia
Profile Joined February 2020
Chile163 Posts
May 22 2024 20:47 GMT
#20
On May 23 2024 04:37 Cricketer12 wrote:
Show nested quote +
On May 23 2024 02:01 WombaT wrote:
I love my sluggy boiz but my lord they’re ridiculous in this mod haha

In-universe I’d love to know why the Protoss stopped using them. Probably called their forces together and the Reavers only managed to crawl to the muster point a good 3 years too late

Outrunning lings on the way to the warp gate seems like too tricky a task.
This is supported by SC2 where across all 3 campaigns reavers are only found in the aiur missions in lotv

The problem with that is that the Executor can make more in Shakuras in bw.
BeSt / Bisu ftw!!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19307 Posts
May 22 2024 21:56 GMT
#21
On May 23 2024 02:01 WombaT wrote:
I love my sluggy boiz but my lord they’re ridiculous in this mod haha

In-universe I’d love to know why the Protoss stopped using them. Probably called their forces together and the Reavers only managed to crawl to the muster point a good 3 years too late


In Starcraft lore, Reavers were initially designed by the Protoss for peaceful purposes, specifically for excavation and mining operations. Their powerful Scarabs were used to break through rocks and other tough materials, making them highly efficient for resource extraction.

However, as the Protoss found themselves embroiled in increasingly desperate conflicts, particularly against the Zerg and the Terran, they adapted their Reaver technology for military use. The devastating power of the Scarabs, originally intended for mining, proved to be highly effective in combat situations. This repurposing of Reavers into formidable siege weapons was a practical adaptation driven by the exigencies of war.

Over time, as the Protoss continued to evolve their military technology and strategies, the need for dedicated combat units that were designed specifically for warfare led to the decline in the use of Reavers. Units like the Colossus, which were built from the ground up for combat, provided more effective and efficient options for the Protoss military.

So, while the Reavers' origins were in mining and peaceful applications, their role in the Protoss arsenal evolved due to the pressures of war, before eventually being supplanted by newer technologies and military doctrines in Starcraft 2.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
May 22 2024 22:46 GMT
#22
On May 23 2024 05:47 Galacsia wrote:
Show nested quote +
On May 23 2024 04:37 Cricketer12 wrote:
On May 23 2024 02:01 WombaT wrote:
I love my sluggy boiz but my lord they’re ridiculous in this mod haha

In-universe I’d love to know why the Protoss stopped using them. Probably called their forces together and the Reavers only managed to crawl to the muster point a good 3 years too late

Outrunning lings on the way to the warp gate seems like too tricky a task.
This is supported by SC2 where across all 3 campaigns reavers are only found in the aiur missions in lotv

The problem with that is that the Executor can make more in Shakuras in bw.

Uhh Kerrigan good tactician and sniped them all?
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
True_Spike
Profile Joined July 2004
Poland3426 Posts
Last Edited: 2024-05-23 10:38:22
May 23 2024 10:37 GMT
#23
Love all the attention this mod has been getting. It has reinvigorated my passion for the game quite a bit.

Is the mod balanced? Fuck no! Does it matter? Not really.
Spinoza
Profile Joined October 2010
667 Posts
May 23 2024 17:25 GMT
#24
I want to see floating e-bays. Can you do that in this mod?
FanTaSy | Flash | Movie | Leta | Stork | Map:Destination[BW]
Culture
Profile Joined October 2007
Canada488 Posts
May 24 2024 00:24 GMT
#25
This is amazing thanks for hosting this!
SoleSteeler
Profile Joined April 2003
Canada5458 Posts
May 24 2024 00:29 GMT
#26
On May 24 2024 02:25 Spinoza wrote:
I want to see floating e-bays. Can you do that in this mod?


Yes, BW Terran e-bays can float.
Creager
Profile Joined February 2011
Germany1923 Posts
May 25 2024 18:02 GMT
#27
Many thanks to Tasteless, Gemini and everyone involved, this was very entertaining!
... einmal mit Profis spielen!
swarminfestor
Profile Joined September 2017
Malaysia2449 Posts
Last Edited: 2024-05-26 05:06:19
May 26 2024 05:03 GMT
#28
Good casting, but I just hate SC Evo's reavers. Zerg SC2 has no counter when decides to stick with roach/ravagers comp. unless you properly place overlord/lings to spot the incoming shuttle, and make a chunk of spores to scare them away from dropping reapers, or transitions fast to hydras/muta/corruptors. Even the late gateway combinations of storms & maelstoms were too powerful, just like when the mamaship spawns the archon toilets.

Rogue & Maru fan boy. ^^
1 2 All last
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