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Tasteless Time Warp: SC Evo Showmatch (May 25) - Page 2

Forum Index > StarCraft 2 Tournaments
27 CommentsPost a Reply
Prev 1 2 All
BisuDagger
Profile Blog Joined October 2009
Bisutopia19300 Posts
May 22 2024 21:56 GMT
#21
On May 23 2024 02:01 WombaT wrote:
I love my sluggy boiz but my lord they’re ridiculous in this mod haha

In-universe I’d love to know why the Protoss stopped using them. Probably called their forces together and the Reavers only managed to crawl to the muster point a good 3 years too late


In Starcraft lore, Reavers were initially designed by the Protoss for peaceful purposes, specifically for excavation and mining operations. Their powerful Scarabs were used to break through rocks and other tough materials, making them highly efficient for resource extraction.

However, as the Protoss found themselves embroiled in increasingly desperate conflicts, particularly against the Zerg and the Terran, they adapted their Reaver technology for military use. The devastating power of the Scarabs, originally intended for mining, proved to be highly effective in combat situations. This repurposing of Reavers into formidable siege weapons was a practical adaptation driven by the exigencies of war.

Over time, as the Protoss continued to evolve their military technology and strategies, the need for dedicated combat units that were designed specifically for warfare led to the decline in the use of Reavers. Units like the Colossus, which were built from the ground up for combat, provided more effective and efficient options for the Protoss military.

So, while the Reavers' origins were in mining and peaceful applications, their role in the Protoss arsenal evolved due to the pressures of war, before eventually being supplanted by newer technologies and military doctrines in Starcraft 2.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
May 22 2024 22:46 GMT
#22
On May 23 2024 05:47 Galacsia wrote:
Show nested quote +
On May 23 2024 04:37 Cricketer12 wrote:
On May 23 2024 02:01 WombaT wrote:
I love my sluggy boiz but my lord they’re ridiculous in this mod haha

In-universe I’d love to know why the Protoss stopped using them. Probably called their forces together and the Reavers only managed to crawl to the muster point a good 3 years too late

Outrunning lings on the way to the warp gate seems like too tricky a task.
This is supported by SC2 where across all 3 campaigns reavers are only found in the aiur missions in lotv

The problem with that is that the Executor can make more in Shakuras in bw.

Uhh Kerrigan good tactician and sniped them all?
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
True_Spike
Profile Joined July 2004
Poland3426 Posts
Last Edited: 2024-05-23 10:38:22
May 23 2024 10:37 GMT
#23
Love all the attention this mod has been getting. It has reinvigorated my passion for the game quite a bit.

Is the mod balanced? Fuck no! Does it matter? Not really.
Spinoza
Profile Joined October 2010
667 Posts
May 23 2024 17:25 GMT
#24
I want to see floating e-bays. Can you do that in this mod?
FanTaSy | Flash | Movie | Leta | Stork | Map:Destination[BW]
Culture
Profile Joined October 2007
Canada488 Posts
May 24 2024 00:24 GMT
#25
This is amazing thanks for hosting this!
SoleSteeler
Profile Joined April 2003
Canada5456 Posts
May 24 2024 00:29 GMT
#26
On May 24 2024 02:25 Spinoza wrote:
I want to see floating e-bays. Can you do that in this mod?


Yes, BW Terran e-bays can float.
Creager
Profile Joined February 2011
Germany1921 Posts
May 25 2024 18:02 GMT
#27
Many thanks to Tasteless, Gemini and everyone involved, this was very entertaining!
... einmal mit Profis spielen!
swarminfestor
Profile Joined September 2017
Malaysia2449 Posts
Last Edited: 2024-05-26 05:06:19
May 26 2024 05:03 GMT
#28
Good casting, but I just hate SC Evo's reavers. Zerg SC2 has no counter when decides to stick with roach/ravagers comp. unless you properly place overlord/lings to spot the incoming shuttle, and make a chunk of spores to scare them away from dropping reapers, or transitions fast to hydras/muta/corruptors. Even the late gateway combinations of storms & maelstoms were too powerful, just like when the mamaship spawns the archon toilets.

Rogue & Maru fan boy. ^^
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