On May 23 2024 02:01 WombaT wrote:
I love my sluggy boiz but my lord they’re ridiculous in this mod haha
In-universe I’d love to know why the Protoss stopped using them. Probably called their forces together and the Reavers only managed to crawl to the muster point a good 3 years too late
I love my sluggy boiz but my lord they’re ridiculous in this mod haha
In-universe I’d love to know why the Protoss stopped using them. Probably called their forces together and the Reavers only managed to crawl to the muster point a good 3 years too late
In Starcraft lore, Reavers were initially designed by the Protoss for peaceful purposes, specifically for excavation and mining operations. Their powerful Scarabs were used to break through rocks and other tough materials, making them highly efficient for resource extraction.
However, as the Protoss found themselves embroiled in increasingly desperate conflicts, particularly against the Zerg and the Terran, they adapted their Reaver technology for military use. The devastating power of the Scarabs, originally intended for mining, proved to be highly effective in combat situations. This repurposing of Reavers into formidable siege weapons was a practical adaptation driven by the exigencies of war.
Over time, as the Protoss continued to evolve their military technology and strategies, the need for dedicated combat units that were designed specifically for warfare led to the decline in the use of Reavers. Units like the Colossus, which were built from the ground up for combat, provided more effective and efficient options for the Protoss military.
So, while the Reavers' origins were in mining and peaceful applications, their role in the Protoss arsenal evolved due to the pressures of war, before eventually being supplanted by newer technologies and military doctrines in Starcraft 2.