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United States33201 Posts
Tasteless announced a 5,000,000 KRW (approximately $3600 USD) showmatch in the StarCraft Evolution Complete mod, featuring Jaedong, MC, Stork, TY, Solar, Trap, Cure, and Mini.
The showmatch will be played on Saturday, May 25 6:00am GMT (GMT+00:00) and streamed through Tasteless' Twitch Channel.
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I get the feeling Mini enjoys the mod ^^
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China6327 Posts
Holy crap what an insane lineup.
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United States33201 Posts
Dunno how long the SC EVO hype is gonna last, but im fucking here for all of it while it keeps going
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On May 22 2024 13:52 RogerChillingworth wrote: I get the feeling Mini enjoys the mod ^^ what about TY?
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Bisutopia19212 Posts
On May 22 2024 15:44 Waxangel wrote: Dunno how long the SC EVO hype is gonna last, but im fucking here for all of it while it keeps going Agreed! This has been fantastic so far.
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Northern Ireland24410 Posts
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More Reaver blowing stuff up = Big Win for me.
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Every time I see a reaver shot in sc2 engine, I get a little teary eyed. It makes me so happy to see the full power of the reaver in the limelight.
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they probably need to do something with that reaver projectile speed and pathing. which reminds me, WHERE PATCH NOTES?
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I really hope they dont start patching or updating the units in this. The amount of whinging in the community would be intolerable. Just enjoy it for what it is, and let it run its course.
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Any day I get to see reaver micro in the sc2 engine is a good day
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Northern Ireland24410 Posts
I love my sluggy boiz but my lord they’re ridiculous in this mod haha
In-universe I’d love to know why the Protoss stopped using them. Probably called their forces together and the Reavers only managed to crawl to the muster point a good 3 years too late
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On May 23 2024 02:01 WombaT wrote: I love my sluggy boiz but my lord they’re ridiculous in this mod haha
In-universe I’d love to know why the Protoss stopped using them. Probably called their forces together and the Reavers only managed to crawl to the muster point a good 3 years too late Outrunning lings on the way to the warp gate seems like too tricky a task. This is supported by SC2 where across all 3 campaigns reavers are only found in the aiur missions in lotv
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Northern Ireland24410 Posts
On May 23 2024 04:37 Cricketer12 wrote:Show nested quote +On May 23 2024 02:01 WombaT wrote: I love my sluggy boiz but my lord they’re ridiculous in this mod haha
In-universe I’d love to know why the Protoss stopped using them. Probably called their forces together and the Reavers only managed to crawl to the muster point a good 3 years too late Outrunning lings on the way to the warp gate seems like too tricky a task. This is supported by SC2 where across all 3 campaigns reavers are only found in the aiur missions in lotv There’s definitely a Carbot animation in this. Robot slugs getting their running gear and sweatbands on prepping for the escape only to be run down in seconds by cute wee Zerglings
I was gonna correct myself after remembering there’s loads of units in the Protoss campaign, but glad my initial recollection was correct.
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On May 23 2024 04:37 Cricketer12 wrote:Show nested quote +On May 23 2024 02:01 WombaT wrote: I love my sluggy boiz but my lord they’re ridiculous in this mod haha
In-universe I’d love to know why the Protoss stopped using them. Probably called their forces together and the Reavers only managed to crawl to the muster point a good 3 years too late Outrunning lings on the way to the warp gate seems like too tricky a task. This is supported by SC2 where across all 3 campaigns reavers are only found in the aiur missions in lotv The problem with that is that the Executor can make more in Shakuras in bw.
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Bisutopia19212 Posts
On May 23 2024 02:01 WombaT wrote: I love my sluggy boiz but my lord they’re ridiculous in this mod haha
In-universe I’d love to know why the Protoss stopped using them. Probably called their forces together and the Reavers only managed to crawl to the muster point a good 3 years too late
In Starcraft lore, Reavers were initially designed by the Protoss for peaceful purposes, specifically for excavation and mining operations. Their powerful Scarabs were used to break through rocks and other tough materials, making them highly efficient for resource extraction.
However, as the Protoss found themselves embroiled in increasingly desperate conflicts, particularly against the Zerg and the Terran, they adapted their Reaver technology for military use. The devastating power of the Scarabs, originally intended for mining, proved to be highly effective in combat situations. This repurposing of Reavers into formidable siege weapons was a practical adaptation driven by the exigencies of war.
Over time, as the Protoss continued to evolve their military technology and strategies, the need for dedicated combat units that were designed specifically for warfare led to the decline in the use of Reavers. Units like the Colossus, which were built from the ground up for combat, provided more effective and efficient options for the Protoss military.
So, while the Reavers' origins were in mining and peaceful applications, their role in the Protoss arsenal evolved due to the pressures of war, before eventually being supplanted by newer technologies and military doctrines in Starcraft 2.
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On May 23 2024 05:47 Galacsia wrote:Show nested quote +On May 23 2024 04:37 Cricketer12 wrote:On May 23 2024 02:01 WombaT wrote: I love my sluggy boiz but my lord they’re ridiculous in this mod haha
In-universe I’d love to know why the Protoss stopped using them. Probably called their forces together and the Reavers only managed to crawl to the muster point a good 3 years too late Outrunning lings on the way to the warp gate seems like too tricky a task. This is supported by SC2 where across all 3 campaigns reavers are only found in the aiur missions in lotv The problem with that is that the Executor can make more in Shakuras in bw. Uhh Kerrigan good tactician and sniped them all?
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Love all the attention this mod has been getting. It has reinvigorated my passion for the game quite a bit.
Is the mod balanced? Fuck no! Does it matter? Not really.
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I want to see floating e-bays. Can you do that in this mod?
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This is amazing thanks for hosting this!
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On May 24 2024 02:25 Spinoza wrote: I want to see floating e-bays. Can you do that in this mod?
Yes, BW Terran e-bays can float.
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Many thanks to Tasteless, Gemini and everyone involved, this was very entertaining!
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Good casting, but I just hate SC Evo's reavers. Zerg SC2 has no counter when decides to stick with roach/ravagers comp. unless you properly place overlord/lings to spot the incoming shuttle, and make a chunk of spores to scare them away from dropping reapers, or transitions fast to hydras/muta/corruptors. Even the late gateway combinations of storms & maelstoms were too powerful, just like when the mamaship spawns the archon toilets.
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