I wonder though.. will I be able to play this map when the beta is closed?
Build Order Tester - Page 7
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SupremeMe
Sweden227 Posts
I wonder though.. will I be able to play this map when the beta is closed? | ||
Azerbaijan
United States660 Posts
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Bob300
United States505 Posts
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EscPlan9
United States2777 Posts
edit: I also get the Param/Value timer "bug". Looking forward to the new version! | ||
bigjmachine
United States314 Posts
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Adeeler
United Kingdom764 Posts
Any chance you can have it send in some AI units for a few typical rushes i.e. 6lings with 6 pool timing 2gate lots 2gate -> 4gate lots&stalkers reapers fast v-ray bunker rush marine bunker rush reaper I think it would become the most important UMS training map ever if you can do that. It'll help a lot of ppl being able to try to defend simple ai controlled rushes coming in time and again rather then trying to find a practice partner to 2gate you 10-20times in row. Maybe have a list of rushes show up in text and typing 1,2,3,4,.... for which rush you want to come in and have those units just spawn in and attack. | ||
isbunk
Sweden1017 Posts
On May 28 2010 06:31 Adeeler wrote: Awesome map m8, saves so much time trying to refine early play. Any chance you can have it send in some AI units for a few typical rushes i.e. 6lings with 6 pool timing 2gate lots 2gate -> 4gate lots&stalkers reapers fast v-ray bunker rush marine bunker rush reaper I think it would become the most important UMS training map ever if you can do that. It'll help a lot of ppl being able to try to defend simple ai controlled rushes coming in time and again rather then trying to find a practice partner to 2gate you 10-20times in row. Maybe have a list of rushes show up in text and typing 1,2,3,4,.... for which rush you want to come in and have those units just spawn in and attack. I think that might be possible to do, i made a new thread so that it's easier to update and post updates - http://www.teamliquid.net/forum/viewmessage.php?topic_id=127833 | ||
Ointment500
United States15 Posts
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mTwRINE
Germany318 Posts
So I can see the difference between Chronoboosts, far away buildings, different Nexustimings, different scoutingtimings etc. | ||
danbel1005
United States1319 Posts
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apm66
Canada943 Posts
Howerever, what's weird is that, when I go SHIFT+3, for Z, i get the loading screen. But never on SHIFT+1 and SHIFT+2. I could also swap quickly between T&P and never get loading screen, but not for Z. | ||
earky
United States87 Posts
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Tristan
Canada566 Posts
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Sc2Films
United States2 Posts
Thanks again! | ||
Jaal
United States61 Posts
On May 28 2010 12:10 TheElitists wrote: your version without hotkeys totally has hotkeys =\ Fix: a) Open up the file with the editor. b) Click Modules/Triggers c) Find the hotkey entries on left pane/right click/uncheck enable | ||
Kostamojen
United States2 Posts
Think there is a way to have them run at the same speed? | ||
Zeke50100
United States2220 Posts
On May 28 2010 13:15 Kostamojen wrote: This is an awesome tool. Thanks QXC for developing it. I kinda wish the in-game clock ran at the same speed as the replay clock, however. All my previous build order testing has been based on the replay clock, which seems to run 30-40% faster than the in-game clock. Think there is a way to have them run at the same speed? Changing the timer type from "Real Time" to "Game Time" would do the trick. | ||
maganez
United States23 Posts
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Neosta2
China117 Posts
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wonksaggin
United States73 Posts
if you mine out a mineral patch and reset the map the mineral patches that use to be there, doesn't show up anymore. | ||
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