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[UMS] Multitasking Trainer v0.94 - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 35 36 37 Next All
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
May 12 2010 14:18 GMT
#21
On May 12 2010 22:56 mijones wrote:
why punish the use of waypoints? i thought that even pros use waypoints on their scout probe, so that they can more easily multitask

Well, you see, the way sc 2 works with infinite waypoints and stuff, if the zergling's speed is such that it will never hit you with the use of waypoints then there would be no point in the map. People would just queue 100 waypoints and never worry about the probe again.

I've tried to make the map in such a way that setting a couple of waypoints while doing something important won't really hurt you: You will get hit once, probably not twice cause the ling stopped in order to attack you the first time and if you micro the probe for a while it will regenerate.
On May 12 2010 22:57 Latham wrote:
Problems: Choboling is a hax0r. He is faster than in BW (in BW lings had the same speed as a probe) and now doesn't hesitate to cut corners (in BW he would follow the probe exactly on it's path)
which makes keeping a probe alive impossible with reducted hp/shields.

Actually it's the opposite, it's much slower than a ling in sc2.

I've put a lot of time into balancing the whole "probe being chased" thing. Please post any suggestions on how to improve it but keep in mind that this map is aimed at helping people improve. If you were able to beat it the first time you played it without breaking a sweat then there wouldn't be a point would there?
Lonee
Profile Joined May 2010
Finland10 Posts
May 12 2010 14:21 GMT
#22
Ok so this is very cool, but i find it ver very hard. :D
ZERG RUSH GOGO!!
yema1
Profile Joined May 2010
Iceland101 Posts
May 12 2010 14:25 GMT
#23
How does one make a waypoint?
Dont tread on me
Csirac
Profile Joined December 2009
Australia55 Posts
May 12 2010 14:26 GMT
#24
Good map. just gave it a go. took a few goes to work a strat out on normal. In the end i chose to not play my normal race (P) vs the AI's terran army.. its just abit too much micro needed so instead i went with terran and nuked the front and walked in think that needs to get fixed, somehow make the AI smart enough to check for nukes, because that trivialises it a tiny bit.
Diks
Profile Joined January 2010
Belgium1880 Posts
May 12 2010 14:29 GMT
#25
i tried :
keeping the probe alive is really hard i didn't manage to ma ke him survive even on easy
i guess i need to try harder
collective
Profile Joined February 2010
Canada138 Posts
Last Edited: 2010-05-12 14:44:21
May 12 2010 14:38 GMT
#26
On May 12 2010 23:26 Csirac wrote:
Good map. just gave it a go. took a few goes to work a strat out on normal. In the end i chose to not play my normal race (P) vs the AI's terran army.. its just abit too much micro needed so instead i went with terran and nuked the front and walked in think that needs to get fixed, somehow make the AI smart enough to check for nukes, because that trivialises it a tiny bit.


I agree that it would be a nice-to-have, however, it doesn't take away from meeting the purpose of the map. Since the purpose is to improve your multitasking, it is up to the player to co-operate with meeting that objective. I'm sure there could be many ways you could exploit a win, but you wouldnt gain anything by doing so.

On a practical level, you lose the game if you achieve the objectives by cheating; you win the game if you improve your multitasking through the use of this map. Objectives are there just to help achieve the primary goal.

PS: by 'cheating' I mean doing a premeditated action(s) that would let you achieve the objectives without needing to improve your multitasking
iDfyU
Profile Joined March 2010
Germany45 Posts
Last Edited: 2010-05-12 14:50:14
May 12 2010 14:46 GMT
#27
the ling is way too fast :/ its not so much about multitasking more about having the probe move in nice circles. as someone already said, the ling cuts corners and hits the probe almost without any problem.

i played on normal mode because i dont want to play on ease (it says speed is fast and i dont want to play on different speeds then standard ladder speed, that would mess up timings).

besides that, i love that map and want to play it more as soon as the ling is a bit slower. (will be incredible hart to beat that map anyways xD)
Shaithis
Profile Joined March 2010
United States383 Posts
Last Edited: 2010-05-12 14:47:31
May 12 2010 14:46 GMT
#28
Very cool, will try this tonight.

Request - could you please post the exact differences between difficulty levels, including scripted events, tweaks, etc? I presume that the Terran functions via scripted events only as the AI difficulty levels are currently locked.
RationalCrusader
Profile Joined May 2010
Canada33 Posts
May 12 2010 14:50 GMT
#29
Nice creation. It's too bad that my probes keep dying preventing me from getting anywhere :/
Kambo_Rambo
Profile Joined May 2010
Australia79 Posts
May 12 2010 14:59 GMT
#30
not having problems with the probe so much on normal. moreso i cant a mass a significant enough force to deal with blue (in time).
You require more vespene minerals?
collective
Profile Joined February 2010
Canada138 Posts
May 12 2010 15:00 GMT
#31
On May 12 2010 23:18 stet_tcl wrote:
Well, you see, the way sc 2 works with infinite waypoints and stuff, if the zergling's speed is such that it will never hit you with the use of waypoints then there would be no point in the map. People would just queue 100 waypoints and never worry about the probe again.

Is it possible to impose your own limit on the # of waypoints?

I thought the point of having a probe being chased was to remind you not to forget about looking at it, and then punish you if you forget to look at it to give it more waypoint commands. I'm thinking that the way it's currently implemented is causing you to have to pay too much attention to it.

I agree that the method you're using now is probably the best possible way to do it - but only if you're not able to put your own limit on the number of waypoints.

Thanks again though, I've been waiting for a SC2 version of the map for soo long. So happy right now.
QueueQueue
Profile Joined July 2009
Canada1000 Posts
May 12 2010 15:10 GMT
#32
I've been waiting for maps like this! Thanks so much!
QueueQueue
Profile Joined July 2009
Canada1000 Posts
May 12 2010 15:12 GMT
#33
On May 12 2010 23:25 yema1 wrote:
How does one make a waypoint?


Hold shift as you're issuing movement orders and each will be added to the waypoints.
LolnoobInsanity
Profile Joined May 2010
United States183 Posts
May 12 2010 15:19 GMT
#34
why don't you make it so the zling can't catch the probe using waypoints, but every so often it changes direction or does something random, so if you're not paying attention your probe will die.

The point isn't to put all your focus on the scouting, and put less effort into macro, but the other way around.
Wivir
Profile Joined April 2010
United States18 Posts
May 12 2010 15:19 GMT
#35
This training map is exactly what I need to help practice my multitasking. Thank you so much!
Get some!
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
May 12 2010 15:25 GMT
#36
On May 12 2010 23:25 yema1 wrote:
How does one make a waypoint?


Just with shift+right click to tell units where to go in advance.

Fun map, really cool idea. But, atm all my attention has to be on the probe. Dunno if that's attended, it's just a bit tiring having to move a probe around for 15 minutes. Ofc, it's fine I guess for improving your multitasking.
Csirac
Profile Joined December 2009
Australia55 Posts
May 12 2010 15:29 GMT
#37
The way the probe atm works perfectly, if you control your probe and do SMOOTH turns then the ling will never hit it, this pretty much eliminates the ability of waypointing to get around actual multitasking. If you're arguing that way pointing isnt working and that it should, you're missing the point :/ The ling speed is perfect. (on normal, im not sure what the difference between normal/hard is in regards to ling speed, if there is any difference at all).

TBH i doubt anyone below gold league would be able to finish the map on normal in under a few goes. (unless u play it many many times, by then itll become instinct to flick back to the probe lol)
crappen
Profile Joined April 2010
Norway1546 Posts
May 12 2010 15:32 GMT
#38
I think the probe demands just a tiny bit too much attention, but not sure if there is a way around it. Im guessing the idea is to build your base using hotkeys and being very fast when you are in your base. And also being aware whats going on without actually seeing your base.

This thing is a great tool for my anger management for sure, I feel I am about to explode each time I do this.
Csirac
Profile Joined December 2009
Australia55 Posts
May 12 2010 15:35 GMT
#39
On May 13 2010 00:32 crappen wrote:
I think the probe demands just a tiny bit too much attention, but not sure if there is a way around it. Im guessing the idea is to build your base using hotkeys and being very fast when you are in your base. And also being aware whats going on without actually seeing your base.

This thing is a great tool for my anger management for sure, I feel I am about to explode each time I do this.


You're concentrating too much on the probe. Run it from corner to corner, while its running you have around 2-3 seconds to go back to your base and quickly build your base and u flick back to your probe which by this time its about to take the corner and u guide it smoothly around to the next corner which gives u anohter few seconds. and rinse and repeat. if you cant do this then the map is perfect for you because thats the whole purpose of it
Weasel-
Profile Joined June 2009
Canada1556 Posts
May 12 2010 15:36 GMT
#40
What does it mean "save" the executor, I had him sitting right next to my nexus when I killed the orbital command and it told me I didn't save him
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