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[UMS] Multitasking Trainer v0.94 - Page 36

Forum Index > SC2 Maps & Custom Games
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Prev 1 34 35 36 37 Next All
Sajaki
Profile Joined June 2011
Canada1135 Posts
December 11 2011 04:03 GMT
#701
gonna bump this due to how awesome it is. really recommend it for anyone trying to improve multitasking!~~
Inno pls...
Surikizu
Profile Joined June 2011
United States32 Posts
December 11 2011 06:26 GMT
#702
Very good trainer, kept me from being like a huuuurrr duuuuurrrr I'm a horse.


Bugs that I have found during my tests; when I destroyed the orbital command, the game ends as a lose and gives me a msg of the "Executor was not saved". And this happened on every time I launched and kill the orbital.

Anywho; very good idea, just need some polishing here and there.
Damn Toss is so OP
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
December 11 2011 10:45 GMT
#703
I was just wondering...

would you mind the probe platforms for me and an opponent on say metalopolis too? It would be a lot more fun if I could play the map against my friends in practice. The probe micro always makes the game a lot more serious.
The wave options and templar is nice too, but obv that would eat a lot of space. Just wondering if you could make 2 platforms on top right and Bot left of meta, so during practice games we got extra stuff to do.

Anyways, love the map, have played it quite a few times
BlacKcuD
Profile Joined October 2010
Germany107 Posts
December 11 2011 19:30 GMT
#704
I would really like a total noob-mode where you have say infinite probe lives (or very many).

Another way to approach the "Probe problem" would be adjusting the probe micro area (e.g. on easy to medium not so many obstacles etc).
A third possible way to adjust this would be to make the camera pan over to the probe once it has been killed and select it to bring the attention back to the player (at least for lower difficulties).
Avid map maker and e-sport enthusiast.
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
December 13 2011 22:24 GMT
#705
Question: how do I make probe not die? Even If I micro it properly the probe always take some hits from the ling,
BounceDJC
Profile Joined November 2011
United Kingdom72 Posts
December 14 2011 13:46 GMT
#706
On December 11 2011 15:26 Surikizu wrote:

Bugs that I have found during my tests; when I destroyed the orbital command, the game ends as a lose and gives me a msg of the "Executor was not saved". And this happened on every time I launched and kill the orbital.



Out of interest, do you actually save the Executor?
A loser isn't someone who falls down, a loser is someone who doesn't get back up
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2012-04-20 15:20:47
December 19 2011 18:54 GMT
#707
If you have difficulties like
- How to save the Executor?
- How to shift queue my WarpPrism/Medivac/Overlord?
- How can I use the "Custom-Mode"?

Take a look at some Replays I created:
Replays and videos

If you speak/understand German/English:
English: http://wiki.teamliquid.net/starcraft2/Multitasking_Trainer
German: http://starcraft2.ingame.de/wiki/Multitasking_Trainer
German: http://starcraft2.ingame.de/wiki/Multitasking_Trainer_Custom

I think the "Custom-Mode" with
- 2 Bases
- multiple Drops
and many, many options is an invaluable part of SC2 training.

I do 1on1 (ladder) to 80% and to 20% I train MT.

It definitely helped me to leave Bronze.

Does anybody get errors in red on the left side, when it starts? It says something with "trigger" ...
http://youtube.com/NeoBladeSC2
Nible
Profile Joined April 2011
Sweden85 Posts
Last Edited: 2012-03-01 11:48:17
March 01 2012 09:43 GMT
#708
I'd love a restart button, can that be added?

Incredibly hard but incredibly good, anyhow!

Edit: A restart button after you've failed, just saw that there was one when you won.
In Platinum league, yes that am I, and, I shall not deny. | 对不起我的中文不好
-Aura-
Profile Blog Joined March 2011
United States209 Posts
March 04 2012 22:44 GMT
#709
This is amazing. My average macro on ladder is 50. On this trainer it's 90. I'm even getting better at using multiple hotkeys and stuff.

<3
¯\_(ツ)_/¯ Liquid get more Terrans please...
Akaann
Profile Joined May 2011
Switzerland82 Posts
March 12 2012 18:59 GMT
#710
Hello TL

I have some trouble with destroying the opponents CC. I can do it with just a few probe losses, but i never manage to break the enemy. I start with 3 Rax, than i tec up to starport, an build up an MMM Army, which allway get destroyed when i attack.

What i'm doing wrong? Can probably someone upload a Replay in which he defeat normal, oder even better hard? To check out how you're doing that^^

thx for your help
https://www.instagram.com/luke4power/
Coledash
Profile Joined April 2011
Finland23 Posts
April 03 2012 18:36 GMT
#711
New version would be awesome. Id especially want bigger maps and restart function
polybios
Profile Joined December 2010
Czech Republic111 Posts
April 13 2012 19:48 GMT
#712
I'm diamond terran but evidently suck hard because it took me maybe ten attempts to finish normal difficulty I'm wondering if APM, EAPM are calculated correctly? I have much lower than on ladder but subjectively it should be higher
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2012-04-20 15:17:53
April 20 2012 15:16 GMT
#713
I have done a Wiki article about the map:
http://wiki.teamliquid.net/starcraft2/Multitasking_Trainer

@Sepulchre:
A video on YouTube how it's done:
Starcraft II Multitask trainer Normal Mode Victory

@polybios: APM, EAPM are calculated correctly. You have lower APM in your ladder games, because you do not move around a Probe that much. But perhaps you could use a Medivac or a Viking from time to time to check for hidden expansions (all matchups) or Proxy Pylons (TvP).

Scouting is always a good idea :D
http://youtube.com/NeoBladeSC2
daft21
Profile Joined November 2011
Switzerland15 Posts
May 11 2012 15:28 GMT
#714
Awesome Map. HAs anyone an advice or a replay how to beat it on hard or even impossible with protoss?
Count9
Profile Blog Joined May 2009
China10928 Posts
May 24 2012 18:31 GMT
#715
On May 12 2012 00:28 daft21 wrote:
Awesome Map. HAs anyone an advice or a replay how to beat it on hard or even impossible with protoss?

I made one using a build from a previous version (long ago) so I don't know if it can handle every drop, but it's pretty easy to beat on toss, just a-move:
http://www.mediafire.com/download.php?oc5corfz754i1yc
Snoodles
Profile Joined March 2012
401 Posts
August 07 2012 02:21 GMT
#716
Has this project been abondoned? If not, does anyone know how to add restart button for when you lose or at the start of the game? It doesn't seem like the OP is still interested in updating but, but it can't be that hard, right? Build order tester and darglein's all have restarts.
TheGreenMachine
Profile Joined March 2010
United States730 Posts
August 07 2012 02:51 GMT
#717
yea sorry to help in this necro but this is one of my favorite sc2 maps. I do this all the time whenever I don't feel like losing on ladder. Its amazing mechanics practice and a good way to warm up. No idea why no one has continued with this idea of high skill cap mechanics-based trainer map.
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
arena_say_what
Profile Joined June 2011
122 Posts
August 17 2012 20:47 GMT
#718
this started messing around on it, it seem like a very good practise tool for multitasking!
Wounded31
Profile Joined October 2011
124 Posts
August 17 2012 21:31 GMT
#719
Awesome! Thanks!
MKP!
ChiknAdobo
Profile Joined November 2010
United States208 Posts
August 19 2012 01:22 GMT
#720
I used to use this all the time but I recently loaded it up and when the game starts there is only one set of mineral patches. Someone should really fix this really no point if its just one base.
ZERg
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