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Physical APM Cap? - Page 4

Forum Index > SC2 General
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Lexpar
Profile Blog Joined March 2009
1813 Posts
January 08 2011 17:50 GMT
#61
Anyone without a physical disability could reasonably hit 300-400 apm. It would just be spamming. Hotkey 3 things and switch between them while clicking madly, boom 400 APM. It's being able to intelligently use 200 apm that makes the pros pros.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
Last Edited: 2011-01-08 17:51:03
January 08 2011 17:50 GMT
#62
Unless someone has arthritis moving your fingers to hit 200 keys in one minute is not hard at all, anyone in the world who lacks the aforementioned condition can do it. However, having 200 useful APM, and sustaining that APM for one, 10, 30 games in a row, that may not be doable by just anyone.
i-bonjwa
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
January 08 2011 17:55 GMT
#63
Funny actually. I remember when I started out playing Sc2 I get tired of spamming in the beginning. Now I really like spamming in the first 1-2 mins, and cant force my self not to do it.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
January 08 2011 17:57 GMT
#64
On November 30 2010 10:30 whitelynx wrote:
Show nested quote +
On November 30 2010 10:26 Snuggles wrote:
On November 30 2010 10:04 whitelynx wrote:
On November 30 2010 09:57 Snuggles wrote:
If you're familiar with Gunz The Duel, the average player tends to keep a constant 300 APM without even thinking about it. Upwards of 600 isn't unusual for an intense fight =D

How's that APM for ya !


scbw pro by.hero has 500 average apm.


500 APM is slow in Gunz my friend. But before making another remark remember that I kind of just brought up a random game to the table.


It is impossible for any game to consider 500 apm as slow.

Apparently performing 8.3' actions per second is not enough for that game lol
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
January 08 2011 18:07 GMT
#65
On January 09 2011 02:57 Telcontar wrote:
Show nested quote +
On November 30 2010 10:30 whitelynx wrote:
On November 30 2010 10:26 Snuggles wrote:
On November 30 2010 10:04 whitelynx wrote:
On November 30 2010 09:57 Snuggles wrote:
If you're familiar with Gunz The Duel, the average player tends to keep a constant 300 APM without even thinking about it. Upwards of 600 isn't unusual for an intense fight =D

How's that APM for ya !


scbw pro by.hero has 500 average apm.


500 APM is slow in Gunz my friend. But before making another remark remember that I kind of just brought up a random game to the table.


It is impossible for any game to consider 500 apm as slow.

Apparently performing 8.3' actions per second is not enough for that game lol

Well, GunZ is mostly doing the same action and repeat, so you are in fact clicking a certain number of keys without really thinking. SC2 has a bit more thought put in each click.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Joroth
Profile Blog Joined May 2010
United States318 Posts
January 08 2011 18:10 GMT
#66
Apm means nothing with out the right decision making behind it. You only need enough apm to multi task your units and race mechnics most of these "300-500 apm heroes" Are just spam clicking way too much.
"you have buildings that are better than my race go fuck yourself" -IdrA
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-01-08 18:16:49
January 08 2011 18:16 GMT
#67
Who out of high lvl players did you see having highest average apm in sc2?

From what I have seen most high level players has <180 apm, while Zenio gets like ~280 in a long macro game. It's just crazy to have that much o_O
You should never underestimate the predictability of stupidity
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
January 08 2011 18:22 GMT
#68
On November 30 2010 09:10 Powster wrote:
200 apm doesnt seem that high... I am sure if I tried I could get to 200 apm in a month. I believe you can force your APM.. I have done it many times. I forced myself to play faster and at first it was kinda sloppy but when you keep doing it you will speed up and your average APM will rise. Maybe I can do that though because I used to play gunz at 600 APM.. so just like 100-150 apm is really slow to me just I havent played enough to know what I need to do at all times automatically.. Really late into a game when theres not much thinking needed though my APM rises a lot which is why I win late game 95% of the time since people slow down at the point while my APM rises every minute..

Personally I think 300-350ish will be a good amount to be having crazy micro and macroing at the same time.. but dunno because I am obviously not close to being there lol..



well we're talking SC2 APM...

and 200 SC2 APM is equiv to 300 SC1 APM...

so 300 SC2 APM is equiv to 450 SC1 APM... which is beyond insane


aka, you want to be in the 200s, which is why the poll was asked if everyone can reach 200? or do you have to be of a certain "breed"
I'm like badass squared | KeitZer.489
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
January 08 2011 18:32 GMT
#69
I sat down one day a couple of years ago and decided to get 350 apm, then did it in a few weeks.

Unless you have a problem with your fingers that prevents you from being able to click that fast for prolonged periods of time you can easily be that fast. It's just defeatist thinking to think otherwise.
My. Copy. Is. Here.
Rouel
Profile Joined March 2009
Sweden138 Posts
January 08 2011 18:36 GMT
#70
Once upon a time I'd have said yes, anyone should be able to hit 200 useful APM.
Then I played World of Warcraft....

No, especially if you have problems not standing in fire.
Scoop
Profile Joined August 2010
Finland482 Posts
January 08 2011 18:39 GMT
#71
On November 30 2010 09:39 Homerclese wrote:
I think what most people will find that as your ability to multitask gets better, your APM will go with it.

I don't think it's a case of being able to reach 200apm, it's knowing why you need 200apm to begin with, and all that comes down to is practice, every normal person has the capacity to play with high apm, if your fingers can move that fast, you can play with high apm. For example, if I were to type out a random sequence of numbers and letters (4 dd 2 s 1 s 3 e 4 aa, something like that but longer) you would at first look at it and do it very slowly, but as you became more familar with it, you would do it so fast to the point where it's second nature, and it's the exact same as playing sc2, just interpretting what needs to be done and executing it quickly.

When I first started, I played at around 60, and thought, theres no way I'll ever get to play at a 200-300 apm range.

Now, it's just the norm for me. and that's after around 3 months.


I'm still playing at around 50-60 APM after ~7 months though I am mid diamond with over 2000 points. I just don't see the need to spam the hell out of the buttons when I have no money to do anything.
scorch-
Profile Joined January 2011
United States816 Posts
January 08 2011 18:42 GMT
#72
watch nada play, most of his "actions" are cycling through his production buildings while he's looking at something else. if you have 5 armies/buildings hotkeyed, and you use 5 fingers on your left hand, anyone's capable of achieving 300+ APM just by hitting each of your hotkeys each second. i can't imagine this is necessary unless you're very serious about competing at starcraft 2. That method of production is very reliable and very inefficient in terms of physical movement. You'll rarely miss a production cycle if you've trained yourself to constantly cycle through your production while moving your armies.

The actual APM required to play perfectly is higher than any number you can say, because an infinite apm world where you control each unit on the field and position them perfectly is better than one where you cannot do that.
Musketeer
Profile Joined August 2010
142 Posts
January 08 2011 18:44 GMT
#73
Of course there's no *physical* APM cap. I'm a piano teacher; but even my few 60+ year old students play pieces that are probably about 700 "APM". NOBODY is physically incapable of playing SC2 at 300 APM. Not even close. Good pianists shouldn't have any trouble playing at 1000 "APM". I've even had a physically disabled student who was playing at probably 300 or so APM.
Stropheum
Profile Joined January 2010
United States1124 Posts
January 08 2011 18:50 GMT
#74
If you're talking about real APM and not starcraft 2 APM then everyone should easily be able to hit 200 APM without deliberate spamming. i hover around 190 myself at the current moment and i'm not incredibly fast by any means (~140-150 sc2 apm).

If you're talking 200 sc2 apm (~280-300 real apm) Even this is achievable. It's really fast, sure. But when you get comfortable with the game and sitting on your ass macroing gets boring, you'll start finding opportunities to be really busy, say with little drops, harassing expansions, attacking while dropping another location, dropping multiple locations at once.

Once you refine your mechanics enough and you have the opportunity to start doing creative things with your gameplay, that alone will increase your apm, because your macro will basically be set it and forget it, so you'll be free to think on the fly and be in multiple places at once.

Alot of being busy with your hands has to do with comfort really. If you have a good feel for your cooldowns and an awareness of the minimap, money and supply, your hand speed just naturally increases (in a beneficial way obv)
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
Last Edited: 2011-01-08 19:48:10
January 08 2011 19:45 GMT
#75
The average person should have no problem reaching 200 APM, with practice if needed. Heck I just spammed as hard as I could one game just to see how fast I could move, and the result was 808 in-game APM. However this number is useless because there's no way that I have the mental capacity to use it in a meaningful way (with a metric ton of practice, I might be able to get close to that number and make it useful).

Also, to make a clarification on physical limitations, age is simply not a limiting factor in being able to react fast enough. Remember we're talking about minute movements, this physically isn't even remotely the same as what a professional athlete does and precisely why they have shorter careers. A better correlation would be professional musicians. Plenty of them work until they are quite old. For example, the pianist Artur Rubinstein played professionally well into his 80's.
Administrator
DiaBoLuS
Profile Joined September 2010
Germany1638 Posts
Last Edited: 2011-01-08 19:54:05
January 08 2011 19:53 GMT
#76
90% of pros spam as hell

~90-100 apm are enough to play and on prolvl
120-140 apm should be enough for

dont get why ppl look so much at apm - its just a useless number after all. what counts is what u make out of it.

i play recently with 80-90 apm, if i concentrate on spam apm i have no probs to reach 200 - but i play worse than with 85.

€: talking about sc2 apm, the factor is 1,38 as we all know
European Ranking: http://www.teamliquid.net/blogs/viewblog.php?topic_id=182293
morimacil
Profile Joined March 2010
France921 Posts
January 08 2011 20:02 GMT
#77

recently I've been thinking about APM, and by that I mean the actual APM that you do sensible stuff with, not max spamming, multi-clicking or whatever.

Pretty much everyone agrees that you don't need an insane amount of APM to be successful at SC2, but 150-200 APM seems to be a reasonable 'needed' amount to play at pro level. However, one particular question came up.

Is it physically impossible for some people to reach said amount of APM? Of course it is impossible for disabled people, mouse only players, etc. but I'm talking about the average guy here. Two healthy arms, one healthy brain, everything in the right place to play SC2.

What do you guys think? Does every player have his personal APM limit that might very well lie below ~200 or do you think that everybody should be able to reach 200APM with enough practice?


If a guy can spam useless actions with mouse and keyboard at over 200 apm (which is incredibly easy for pretty much anyone that isnt phisically disabled), then there is nothing physically stopping him from making all of those actions useful.

Why would anyone have an apm "cap" below 200? Im pretty sure that being unable to use each hand twice per second would count as a serious physical disability.

If you are physically able to spam, then there is nothing physically limiting your useful apm below that of your spm.
Its all mental at that point.

And yes. Im pretty sure a lot of people have mental restrictions that will stop them fro thinking about 200 things or more each minute.
Just as there are some people with ADHD that have trouble focusing on less than a certain number.
blindsniper
Profile Joined July 2010
United States143 Posts
January 08 2011 20:19 GMT
#78
I got 700 apm just by holding down a single button. (in this case it was the raise/lower supply depot button) So as for physically tapping a button I'm not so sure.
"Video games are bad for you? That's what they said about rock and roll." - Shigeru Miyamoto
ReDeSCh
Profile Joined July 2010
United States37 Posts
January 08 2011 20:29 GMT
#79
200 apm isn't that much. people can reach well over 300. (usually korean broodwar players cuz of broodwars terrible ai etc.)
only thing that is stopping anyone from reaching 200+ apm is their knowledge as to what they should be doing. If you know what youre supposed to, macro/micro at the same time, you should reach 200 no problem.
People just tends to get too focused on either micro or macro. just one. which keeps their apm below 100.
darunia
Profile Blog Joined May 2010
United States139 Posts
January 08 2011 20:39 GMT
#80
I have trouble believing anything (that isn't considered a serious disability) will keep a person from increasing APM.

The only way you improve at anything in life is repetition and reflection. Seriously. Repetition. Reflection. Do that about a million times ^^
If it sounds good, it is good.
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