Physical APM Cap? - Page 4
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Lexpar
1813 Posts
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SichuanPanda
Canada1542 Posts
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Hider
Denmark9364 Posts
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Telcontar
United Kingdom16710 Posts
On November 30 2010 10:30 whitelynx wrote: It is impossible for any game to consider 500 apm as slow. Apparently performing 8.3' actions per second is not enough for that game lol | ||
ToastieNL
Netherlands845 Posts
On January 09 2011 02:57 Telcontar wrote: Apparently performing 8.3' actions per second is not enough for that game lol Well, GunZ is mostly doing the same action and repeat, so you are in fact clicking a certain number of keys without really thinking. SC2 has a bit more thought put in each click. | ||
Joroth
United States318 Posts
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ALPINA
3791 Posts
From what I have seen most high level players has <180 apm, while Zenio gets like ~280 in a long macro game. It's just crazy to have that much o_O | ||
Keitzer
United States2509 Posts
On November 30 2010 09:10 Powster wrote: 200 apm doesnt seem that high... I am sure if I tried I could get to 200 apm in a month. I believe you can force your APM.. I have done it many times. I forced myself to play faster and at first it was kinda sloppy but when you keep doing it you will speed up and your average APM will rise. Maybe I can do that though because I used to play gunz at 600 APM.. so just like 100-150 apm is really slow to me just I havent played enough to know what I need to do at all times automatically.. Really late into a game when theres not much thinking needed though my APM rises a lot which is why I win late game 95% of the time since people slow down at the point while my APM rises every minute.. Personally I think 300-350ish will be a good amount to be having crazy micro and macroing at the same time.. but dunno because I am obviously not close to being there lol.. well we're talking SC2 APM... and 200 SC2 APM is equiv to 300 SC1 APM... so 300 SC2 APM is equiv to 450 SC1 APM... which is beyond insane aka, you want to be in the 200s, which is why the poll was asked if everyone can reach 200? or do you have to be of a certain "breed" | ||
Piy
Scotland3152 Posts
Unless you have a problem with your fingers that prevents you from being able to click that fast for prolonged periods of time you can easily be that fast. It's just defeatist thinking to think otherwise. | ||
Rouel
Sweden138 Posts
Then I played World of Warcraft.... No, especially if you have problems not standing in fire. | ||
Scoop
Finland482 Posts
On November 30 2010 09:39 Homerclese wrote: I think what most people will find that as your ability to multitask gets better, your APM will go with it. I don't think it's a case of being able to reach 200apm, it's knowing why you need 200apm to begin with, and all that comes down to is practice, every normal person has the capacity to play with high apm, if your fingers can move that fast, you can play with high apm. For example, if I were to type out a random sequence of numbers and letters (4 dd 2 s 1 s 3 e 4 aa, something like that but longer) you would at first look at it and do it very slowly, but as you became more familar with it, you would do it so fast to the point where it's second nature, and it's the exact same as playing sc2, just interpretting what needs to be done and executing it quickly. When I first started, I played at around 60, and thought, theres no way I'll ever get to play at a 200-300 apm range. Now, it's just the norm for me. and that's after around 3 months. I'm still playing at around 50-60 APM after ~7 months though I am mid diamond with over 2000 points. I just don't see the need to spam the hell out of the buttons when I have no money to do anything. | ||
scorch-
United States816 Posts
The actual APM required to play perfectly is higher than any number you can say, because an infinite apm world where you control each unit on the field and position them perfectly is better than one where you cannot do that. | ||
Musketeer
142 Posts
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Stropheum
United States1124 Posts
If you're talking 200 sc2 apm (~280-300 real apm) Even this is achievable. It's really fast, sure. But when you get comfortable with the game and sitting on your ass macroing gets boring, you'll start finding opportunities to be really busy, say with little drops, harassing expansions, attacking while dropping another location, dropping multiple locations at once. Once you refine your mechanics enough and you have the opportunity to start doing creative things with your gameplay, that alone will increase your apm, because your macro will basically be set it and forget it, so you'll be free to think on the fly and be in multiple places at once. Alot of being busy with your hands has to do with comfort really. If you have a good feel for your cooldowns and an awareness of the minimap, money and supply, your hand speed just naturally increases (in a beneficial way obv) | ||
Deleted User 135096
3624 Posts
Also, to make a clarification on physical limitations, age is simply not a limiting factor in being able to react fast enough. Remember we're talking about minute movements, this physically isn't even remotely the same as what a professional athlete does and precisely why they have shorter careers. A better correlation would be professional musicians. Plenty of them work until they are quite old. For example, the pianist Artur Rubinstein played professionally well into his 80's. | ||
DiaBoLuS
Germany1638 Posts
~90-100 apm are enough to play ![]() ![]() 120-140 apm should be enough for ![]() dont get why ppl look so much at apm - its just a useless number after all. what counts is what u make out of it. i play recently with 80-90 apm, if i concentrate on spam apm i have no probs to reach 200 - but i play worse than with 85. €: talking about sc2 apm, the factor is 1,38 as we all know | ||
morimacil
France921 Posts
recently I've been thinking about APM, and by that I mean the actual APM that you do sensible stuff with, not max spamming, multi-clicking or whatever. Pretty much everyone agrees that you don't need an insane amount of APM to be successful at SC2, but 150-200 APM seems to be a reasonable 'needed' amount to play at pro level. However, one particular question came up. Is it physically impossible for some people to reach said amount of APM? Of course it is impossible for disabled people, mouse only players, etc. but I'm talking about the average guy here. Two healthy arms, one healthy brain, everything in the right place to play SC2. What do you guys think? Does every player have his personal APM limit that might very well lie below ~200 or do you think that everybody should be able to reach 200APM with enough practice? If a guy can spam useless actions with mouse and keyboard at over 200 apm (which is incredibly easy for pretty much anyone that isnt phisically disabled), then there is nothing physically stopping him from making all of those actions useful. Why would anyone have an apm "cap" below 200? Im pretty sure that being unable to use each hand twice per second would count as a serious physical disability. If you are physically able to spam, then there is nothing physically limiting your useful apm below that of your spm. Its all mental at that point. And yes. Im pretty sure a lot of people have mental restrictions that will stop them fro thinking about 200 things or more each minute. Just as there are some people with ADHD that have trouble focusing on less than a certain number. | ||
blindsniper
United States143 Posts
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ReDeSCh
United States37 Posts
only thing that is stopping anyone from reaching 200+ apm is their knowledge as to what they should be doing. If you know what youre supposed to, macro/micro at the same time, you should reach 200 no problem. People just tends to get too focused on either micro or macro. just one. which keeps their apm below 100. | ||
darunia
United States139 Posts
The only way you improve at anything in life is repetition and reflection. Seriously. Repetition. Reflection. Do that about a million times ^^ | ||
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