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Physical APM Cap? - Page 9

Forum Index > SC2 General
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shamanglove
Profile Joined June 2010
United States23 Posts
Last Edited: 2011-01-12 19:46:35
January 12 2011 19:27 GMT
#161
I DISAGREE! But, I would like to offer my own thoughts at where APM comes from and how I have learned to improve it.

** Just read the spoiler for my thoughts if your to lazy for the story version. **

+ Show Spoiler +
-If you do not realize or have not a thought about how/where/when to do more than than you are used to doing already, how are you supposed to get used to playing faster?

-Through the process of being aware of my own faults in-game, I began to become faster, my body and APM, naturally began to rise to meet the my minds challenge.

-Arbitrarily increasing your own APM, more than what you need it for is a complete waste of energy.


A good part of APM imo, 0-100 or so, simply comes from practice, the physical repetition of gaming motions. But, there is a point where the APM constraint of a player becomes less about the blunt practice of the same motions. The limit moves to our head, this limit can change, the trick is to give it a good reason to raise the bar!

-One must become aware where the potholes in their driveway are, in order for the body to respond to the mind, to perceive the need to think and act, finding the proper moment, to avoid them.

I agree that people may have some form of a personal limit. However, I bellieve someones APM limit has far more to do with their mind/perspective/personal-drive/determination-to-improve/awareness-of-game-elements, than the physical constraints of the body. For the body will meet the challenge of the mind with enough practice. Given, we are talking about a healthy individual.

I thought i would never get above 125 APM, a few years ago. After a few year break, I got back into BW a month ago, starting at around 110 APM. I played maybe 20-25 hours in this last month, and my APM has risen to an average of 168-176 APM. Perhaps my age, focus and, determination to learn/improve, are more of a factor than physical constraints ever were.

Example:
Training myself to time my unit production buildings more effectively, focusing particularly on remembering to macro during a battle; greatly increased my APM. Unit production is a quick sequence of actions, thus many actions are recorded in the short time. Effectively improving my APM and macro throughout a game. This never happened because from playing mass games, I had to find the weak links in my macro by watching replays and constantly trying to stretch my abilities in game. Through the process of being aware of my own faults in-game, I began to become faster, my body and APM, naturally began to rise to meet the my minds challenge.

pushed to rise, yet doomed to fall
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