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Trick to spot obervers without detection - Page 4

Forum Index > SC2 General
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LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
September 02 2010 21:52 GMT
#61
Nice trick! I wish there is a way to kind of see burrowed units like in scbw
since 98'
sYz-Adrenaline
Profile Blog Joined July 2008
United States1850 Posts
September 02 2010 22:20 GMT
#62
*sigh* no more protoss obs great lose our only chance i have against feedbacking T
Can you feel the rush?
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
September 02 2010 22:38 GMT
#63
On September 03 2010 06:51 Liquid`Tyler wrote:
Show nested quote +
On September 03 2010 01:59 Sadistx wrote:
On September 03 2010 01:54 Liquid`Tyler wrote:
On September 03 2010 01:36 ChickenLips wrote:
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


It does cost minerals and is not the best thing to do, unless youre trying something cute.

:o scan costs energy from an OC, not minerals. big difference. if toss doesnt replace the obs, it's nearly always worth the energy because information wins games. if he doesn't replace the obs, it's probably still worth the energy (50 min, 100 gas, and perhaps more important build time occupying their robo)


But it does cost income. The OC cost of killing an obs is having less units in the next several minutes, which is inherently an advantage for your opponent.

It _doesn't_ cost minerals in the pool that's available to mine, but that amount is never relevant anyway.

On September 03 2010 01:38 travis wrote:
On September 03 2010 01:36 Sadistx wrote:
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


Obs hunting existed in bw since forever, why are people starting to complain about this now?


im pretty sure there wasn't a way like this to see a stationary obs in bw


But it was easier to see moving invisible units, and pros could predict where the obs would enter.

it's not always true that using a scan to kill an obs results in having less units

it's not always true that having less units gives your opponent an advantage


1. It is however always true that you will have 270 minerals less at the end of potential mule expiration period, which could have been used either for units, buildings or research.

2. All things being held equal, having less units is an advantage for your opponent. Consider the first mule that expires before any combat engagement happens and you'll see what I mean.
WilbertK
Profile Joined May 2010
Netherlands210 Posts
September 02 2010 22:49 GMT
#64
On September 03 2010 01:40 Catreina wrote:
Lair is equivalent to teching to robo for toss

I don't see how lair is equivalent to robo. If the observer wouldn't require robo, it would be very likely that you wouldn't see robo bays, even in matches with tier 3 armies (templar, carriers).

The Lair is needed anyway for Zerg to unlock tech. Needing observers forces Protoss into a tech route they wouldn't otherwise necessarily take.

I'm not saying that this isn't fair or anything. I'm just confused by the statement that a lair would be equivalent to a robo, because I really don't see how those two buildings are comparable.
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
September 02 2010 22:52 GMT
#65
Hey thanks, I actually didn't try that.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
Moves
Profile Joined August 2010
United States35 Posts
September 02 2010 22:56 GMT
#66
Typically, I find most observers are set to follow, so all you need to do is move your whole army and the observer will ripple lay scan dead.
green.at
Profile Blog Joined January 2010
Austria1459 Posts
September 02 2010 23:02 GMT
#67
now why did i find a thread about this with only one word on my first try?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=143295
Inputting special characters into chat should no longer cause the game to crash.
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
Last Edited: 2010-09-02 23:07:43
September 02 2010 23:03 GMT
#68
On September 03 2010 07:38 Sadistx wrote:
1. It is however always true that you will have 270 minerals less at the end of potential mule expiration period, which could have been used either for units, buildings or research.

2. All things being held equal, having less units is an advantage for your opponent. Consider the first mule that expires before any combat engagement happens and you'll see what I mean.


Your first argument is not always true. You're assuming that the MULE will mine for its entire duration. The opportunity cost for a scan isn't 270 minerals, but a Mule that can do stuff for up to 90 seconds. Who knows? Maybe if you never wasted a scan for that observer, the Protoss player might have sniped your Mule with Phoenixes as soon you spawned it.

However, when an observer is destroyed, the Protoss player ALWAYS loses 50 minerals, 100 gas and 1 unit. More importantly, the Protoss player loses INFORMATION, which brings us to your second point.

"All things being held equal, having less units is an advantage for your opponent."

But all things are not equal in a PvT for various reasons, the main factor being racial differences. Some units are better than others for certain situations. The second major factor is positioning. So what determines proper unit composition and positioning? Oh right, INFORMATION.
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 02 2010 23:08 GMT
#69
On September 03 2010 08:02 green.at wrote:
now why did i find a thread about this with only one word on my first try?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=143295


Because you tried

I was pretty sure i saw another thread on this aswell before, ohwell
CurLy[]
Profile Joined August 2010
United States759 Posts
Last Edited: 2010-09-02 23:14:12
September 02 2010 23:12 GMT
#70
I thought everyone knew this :D the ripples are pretty easy to see
Great pasta mom, very Korean. Even my crown leans to the side. Gangsta. --------->
Spiffeh
Profile Joined May 2010
United States830 Posts
September 02 2010 23:13 GMT
#71
I don't have the APM for this, but that thanks for the tip
micronesia
Profile Blog Joined July 2006
United States24701 Posts
Last Edited: 2010-09-02 23:15:39
September 02 2010 23:15 GMT
#72
Thanks, I'm going to give this a try in tvp sometime.

On September 03 2010 08:13 Spiffeh wrote:
I don't have the APM for this, but that thanks for the tip

I think you can use this even with a low apm...
ModeratorThere are animal crackers for people and there are people crackers for animals.
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
Last Edited: 2010-09-02 23:17:53
September 02 2010 23:15 GMT
#73
On September 03 2010 08:12 CurLy[] wrote:
this is new news? Are you guys blind? you can see dts obs.. pretty easy


Please read the ENTIRE OP before responding. We're stalking about observers that are not moving. There are NO ripples unless you do the trick mentioned in the OP.
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 02 2010 23:17 GMT
#74
On September 03 2010 08:15 MayorITC wrote:
Show nested quote +
On September 03 2010 08:12 CurLy[] wrote:
this is new news? Are you guys blind? you can see dts obs.. pretty easy


Normally, I'd correct you in a civilized manner, but since you feel the need to be sarcastic let me reply with "Are you retarded?" You can't see "dts obs pretty easy" when they're STANDING STILL... unless you maphack. So I'll give you the benefit of the doubt and assume that you read the OP to its entirety thus I have no choice but to conclude that you maphack.


It's not too hard to see after a while, you see the ripple when you just move your screen aswell because of 3d
ChinaRestaurant
Profile Joined May 2008
Austria324 Posts
September 02 2010 23:24 GMT
#75
Old news, already worked in sc1 lol >_>.

User was warned for this post
SPAAAAAAACE
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
September 02 2010 23:26 GMT
#76
On September 03 2010 08:17 Snowfield wrote:
Show nested quote +
On September 03 2010 08:15 MayorITC wrote:
On September 03 2010 08:12 CurLy[] wrote:
this is new news? Are you guys blind? you can see dts obs.. pretty easy


Normally, I'd correct you in a civilized manner, but since you feel the need to be sarcastic let me reply with "Are you retarded?" You can't see "dts obs pretty easy" when they're STANDING STILL... unless you maphack. So I'll give you the benefit of the doubt and assume that you read the OP to its entirety thus I have no choice but to conclude that you maphack.


It's not too hard to see after a while, you see the ripple when you just move your screen aswell because of 3d


I just tried this. It's hard as hell to see the static observer by just moving your screen. It's slightly easier if the observer is placed near a cliff or any other area where there's a change in terrain depth, but definitely not the same effect as using zoom to spot the ripple.
Mouth
Profile Joined August 2010
United States122 Posts
September 02 2010 23:28 GMT
#77
Maybe there wasn't a thread about this but I know Its been posted on TL before but thanks for making more people aware.
Catreina
Profile Joined April 2010
United States304 Posts
September 03 2010 00:15 GMT
#78
On September 03 2010 07:49 WilbertK wrote:
Show nested quote +
On September 03 2010 01:40 Catreina wrote:
Lair is equivalent to teching to robo for toss

I don't see how lair is equivalent to robo. If the observer wouldn't require robo, it would be very likely that you wouldn't see robo bays, even in matches with tier 3 armies (templar, carriers).

The Lair is needed anyway for Zerg to unlock tech. Needing observers forces Protoss into a tech route they wouldn't otherwise necessarily take.

I'm not saying that this isn't fair or anything. I'm just confused by the statement that a lair would be equivalent to a robo, because I really don't see how those two buildings are comparable.


Techwise for detection - that is the only reason I brought it up:

Pool 200 mins
Lair 150/100

Core 150 mins
Robo 200/100


Totals - 350/100 - both provide T2 detection.
Phanekim
Profile Joined April 2003
United States777 Posts
September 03 2010 00:17 GMT
#79
this is so imba.
i like cheese
notso
Profile Joined April 2009
Sweden18 Posts
September 03 2010 00:34 GMT
#80
Please hide this thread and never mention it again.
The grass is always browner on the other side.
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