• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:24
CEST 16:24
KST 23:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-64SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)9Neeb returns to progaming; rejoins ONSYDE15
StarCraft 2
General
August World Ranking: Clem climbs to #2 Daily SC2 Player Grid - feedback wanted Weekly Cups (July 27-Aug 2): SHIN's big week Balance hotfix patch 5.0.16b (July 16) Life's Huge Gambling Spree After IEM Katowice 2014
Tourneys
{+256747234371 effective black magic spells caster RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) INu's Battles #19 2-Days Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
BW General Discussion Making an Online Broodwar Manager Game ASL22 General Discussion BW Drama: Terror's Debt Incident + C9 disbanding [Personal Project Share] Terran Defense v0.60
Tourneys
[Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Early Access is Now Live! Nintendo Switch Thread Beyond All Reason Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Scarlett Fan Club The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6292 users

Trick to spot obervers without detection - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
September 02 2010 21:52 GMT
#61
Nice trick! I wish there is a way to kind of see burrowed units like in scbw
since 98'
sYz-Adrenaline
Profile Blog Joined July 2008
United States1850 Posts
September 02 2010 22:20 GMT
#62
*sigh* no more protoss obs great lose our only chance i have against feedbacking T
Can you feel the rush?
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
September 02 2010 22:38 GMT
#63
On September 03 2010 06:51 Liquid`Tyler wrote:
Show nested quote +
On September 03 2010 01:59 Sadistx wrote:
On September 03 2010 01:54 Liquid`Tyler wrote:
On September 03 2010 01:36 ChickenLips wrote:
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


It does cost minerals and is not the best thing to do, unless youre trying something cute.

:o scan costs energy from an OC, not minerals. big difference. if toss doesnt replace the obs, it's nearly always worth the energy because information wins games. if he doesn't replace the obs, it's probably still worth the energy (50 min, 100 gas, and perhaps more important build time occupying their robo)


But it does cost income. The OC cost of killing an obs is having less units in the next several minutes, which is inherently an advantage for your opponent.

It _doesn't_ cost minerals in the pool that's available to mine, but that amount is never relevant anyway.

On September 03 2010 01:38 travis wrote:
On September 03 2010 01:36 Sadistx wrote:
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


Obs hunting existed in bw since forever, why are people starting to complain about this now?


im pretty sure there wasn't a way like this to see a stationary obs in bw


But it was easier to see moving invisible units, and pros could predict where the obs would enter.

it's not always true that using a scan to kill an obs results in having less units

it's not always true that having less units gives your opponent an advantage


1. It is however always true that you will have 270 minerals less at the end of potential mule expiration period, which could have been used either for units, buildings or research.

2. All things being held equal, having less units is an advantage for your opponent. Consider the first mule that expires before any combat engagement happens and you'll see what I mean.
WilbertK
Profile Joined May 2010
Netherlands210 Posts
September 02 2010 22:49 GMT
#64
On September 03 2010 01:40 Catreina wrote:
Lair is equivalent to teching to robo for toss

I don't see how lair is equivalent to robo. If the observer wouldn't require robo, it would be very likely that you wouldn't see robo bays, even in matches with tier 3 armies (templar, carriers).

The Lair is needed anyway for Zerg to unlock tech. Needing observers forces Protoss into a tech route they wouldn't otherwise necessarily take.

I'm not saying that this isn't fair or anything. I'm just confused by the statement that a lair would be equivalent to a robo, because I really don't see how those two buildings are comparable.
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
September 02 2010 22:52 GMT
#65
Hey thanks, I actually didn't try that.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
Moves
Profile Joined August 2010
United States35 Posts
September 02 2010 22:56 GMT
#66
Typically, I find most observers are set to follow, so all you need to do is move your whole army and the observer will ripple lay scan dead.
green.at
Profile Blog Joined January 2010
Austria1459 Posts
September 02 2010 23:02 GMT
#67
now why did i find a thread about this with only one word on my first try?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=143295
Inputting special characters into chat should no longer cause the game to crash.
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
Last Edited: 2010-09-02 23:07:43
September 02 2010 23:03 GMT
#68
On September 03 2010 07:38 Sadistx wrote:
1. It is however always true that you will have 270 minerals less at the end of potential mule expiration period, which could have been used either for units, buildings or research.

2. All things being held equal, having less units is an advantage for your opponent. Consider the first mule that expires before any combat engagement happens and you'll see what I mean.


Your first argument is not always true. You're assuming that the MULE will mine for its entire duration. The opportunity cost for a scan isn't 270 minerals, but a Mule that can do stuff for up to 90 seconds. Who knows? Maybe if you never wasted a scan for that observer, the Protoss player might have sniped your Mule with Phoenixes as soon you spawned it.

However, when an observer is destroyed, the Protoss player ALWAYS loses 50 minerals, 100 gas and 1 unit. More importantly, the Protoss player loses INFORMATION, which brings us to your second point.

"All things being held equal, having less units is an advantage for your opponent."

But all things are not equal in a PvT for various reasons, the main factor being racial differences. Some units are better than others for certain situations. The second major factor is positioning. So what determines proper unit composition and positioning? Oh right, INFORMATION.
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 02 2010 23:08 GMT
#69
On September 03 2010 08:02 green.at wrote:
now why did i find a thread about this with only one word on my first try?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=143295


Because you tried

I was pretty sure i saw another thread on this aswell before, ohwell
CurLy[]
Profile Joined August 2010
United States759 Posts
Last Edited: 2010-09-02 23:14:12
September 02 2010 23:12 GMT
#70
I thought everyone knew this :D the ripples are pretty easy to see
Great pasta mom, very Korean. Even my crown leans to the side. Gangsta. --------->
Spiffeh
Profile Joined May 2010
United States830 Posts
September 02 2010 23:13 GMT
#71
I don't have the APM for this, but that thanks for the tip
micronesia
Profile Blog Joined July 2006
United States24785 Posts
Last Edited: 2010-09-02 23:15:39
September 02 2010 23:15 GMT
#72
Thanks, I'm going to give this a try in tvp sometime.

On September 03 2010 08:13 Spiffeh wrote:
I don't have the APM for this, but that thanks for the tip

I think you can use this even with a low apm...
ModeratorThere are animal crackers for people and there are people crackers for animals.
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
Last Edited: 2010-09-02 23:17:53
September 02 2010 23:15 GMT
#73
On September 03 2010 08:12 CurLy[] wrote:
this is new news? Are you guys blind? you can see dts obs.. pretty easy


Please read the ENTIRE OP before responding. We're stalking about observers that are not moving. There are NO ripples unless you do the trick mentioned in the OP.
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 02 2010 23:17 GMT
#74
On September 03 2010 08:15 MayorITC wrote:
Show nested quote +
On September 03 2010 08:12 CurLy[] wrote:
this is new news? Are you guys blind? you can see dts obs.. pretty easy


Normally, I'd correct you in a civilized manner, but since you feel the need to be sarcastic let me reply with "Are you retarded?" You can't see "dts obs pretty easy" when they're STANDING STILL... unless you maphack. So I'll give you the benefit of the doubt and assume that you read the OP to its entirety thus I have no choice but to conclude that you maphack.


It's not too hard to see after a while, you see the ripple when you just move your screen aswell because of 3d
ChinaRestaurant
Profile Joined May 2008
Austria324 Posts
September 02 2010 23:24 GMT
#75
Old news, already worked in sc1 lol >_>.

User was warned for this post
SPAAAAAAACE
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
September 02 2010 23:26 GMT
#76
On September 03 2010 08:17 Snowfield wrote:
Show nested quote +
On September 03 2010 08:15 MayorITC wrote:
On September 03 2010 08:12 CurLy[] wrote:
this is new news? Are you guys blind? you can see dts obs.. pretty easy


Normally, I'd correct you in a civilized manner, but since you feel the need to be sarcastic let me reply with "Are you retarded?" You can't see "dts obs pretty easy" when they're STANDING STILL... unless you maphack. So I'll give you the benefit of the doubt and assume that you read the OP to its entirety thus I have no choice but to conclude that you maphack.


It's not too hard to see after a while, you see the ripple when you just move your screen aswell because of 3d


I just tried this. It's hard as hell to see the static observer by just moving your screen. It's slightly easier if the observer is placed near a cliff or any other area where there's a change in terrain depth, but definitely not the same effect as using zoom to spot the ripple.
Mouth
Profile Joined August 2010
United States122 Posts
September 02 2010 23:28 GMT
#77
Maybe there wasn't a thread about this but I know Its been posted on TL before but thanks for making more people aware.
Catreina
Profile Joined April 2010
United States304 Posts
September 03 2010 00:15 GMT
#78
On September 03 2010 07:49 WilbertK wrote:
Show nested quote +
On September 03 2010 01:40 Catreina wrote:
Lair is equivalent to teching to robo for toss

I don't see how lair is equivalent to robo. If the observer wouldn't require robo, it would be very likely that you wouldn't see robo bays, even in matches with tier 3 armies (templar, carriers).

The Lair is needed anyway for Zerg to unlock tech. Needing observers forces Protoss into a tech route they wouldn't otherwise necessarily take.

I'm not saying that this isn't fair or anything. I'm just confused by the statement that a lair would be equivalent to a robo, because I really don't see how those two buildings are comparable.


Techwise for detection - that is the only reason I brought it up:

Pool 200 mins
Lair 150/100

Core 150 mins
Robo 200/100


Totals - 350/100 - both provide T2 detection.
Phanekim
Profile Joined April 2003
United States777 Posts
September 03 2010 00:17 GMT
#79
this is so imba.
i like cheese
notso
Profile Joined April 2009
Sweden18 Posts
September 03 2010 00:34 GMT
#80
Please hide this thread and never mention it again.
The grass is always browner on the other side.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #98
IntoTheiNu 1335
WardiTV1095
TKL 250
Rex150
Ryung 98
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko480
TKL 250
Rex 150
Ryung 98
ProTech79
SHIN 20
StarCraft: Brood War
Calm 7470
Shuttle 2185
BeSt 1046
Soma 849
EffOrt 665
Horang2 639
Jaedong 596
Light 490
Soulkey 440
ggaemo 351
[ Show more ]
Snow 302
firebathero 271
Rush 186
Stork 161
hero 106
Larva 91
Killer 89
Mind 85
Hyun 78
Barracks 77
sorry 57
Sea.KH 51
ToSsGirL 50
Mong 44
Pusan 44
Bale 30
Terrorterran 27
Sacsri 23
Sharp 21
scan(afreeca) 18
HiyA 18
Noble 17
soO 16
ajuk12(nOOB) 12
zelot 11
Yoon 9
IntoTheRainbow 7
Dota 2
Gorgc10399
qojqva1925
Dendi1142
syndereN293
ODPixel27
420jenkins9
Counter-Strike
byalli574
zeus235
edward31
Other Games
singsing2472
B2W.Neo1132
hiko836
Mlord525
crisheroes334
Liquid`VortiX212
Fuzer 202
Hui .150
XaKoH 142
Mew2King39
Organizations
StarCraft: Brood War
UltimateBattle 1238
lovetv 14
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 15
• Michael_bg 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV467
League of Legends
• Nemesis2419
• Jankos1602
Upcoming Events
Patches Events
1h 36m
Sparkling Tuna Cup
19h 36m
INu's Battles
20h 36m
Percival vs Zoun
Cure vs Rogue
ByuN vs Classic
Clem vs NightMare
PiGosaur Cup
1d 9h
Replay Cast
1d 18h
Kung Fu Cup
1d 20h
Replay Cast
2 days
The PondCast
2 days
INu's Battles
2 days
Replay Cast
3 days
[ Show More ]
Escore
3 days
IntoTheTV X SOOP
3 days
RSL Revival
4 days
RSL Revival
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

ASL Season 22: Qualifier #2
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.