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Trick to spot obervers without detection - Page 4
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LarJarsE
United States1378 Posts
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sYz-Adrenaline
United States1850 Posts
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Sadistx
Zimbabwe5568 Posts
On September 03 2010 06:51 Liquid`Tyler wrote: it's not always true that using a scan to kill an obs results in having less units it's not always true that having less units gives your opponent an advantage 1. It is however always true that you will have 270 minerals less at the end of potential mule expiration period, which could have been used either for units, buildings or research. 2. All things being held equal, having less units is an advantage for your opponent. Consider the first mule that expires before any combat engagement happens and you'll see what I mean. | ||
WilbertK
Netherlands210 Posts
On September 03 2010 01:40 Catreina wrote: Lair is equivalent to teching to robo for toss I don't see how lair is equivalent to robo. If the observer wouldn't require robo, it would be very likely that you wouldn't see robo bays, even in matches with tier 3 armies (templar, carriers). The Lair is needed anyway for Zerg to unlock tech. Needing observers forces Protoss into a tech route they wouldn't otherwise necessarily take. I'm not saying that this isn't fair or anything. I'm just confused by the statement that a lair would be equivalent to a robo, because I really don't see how those two buildings are comparable. | ||
GreatFall
United States1061 Posts
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Moves
United States35 Posts
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green.at
Austria1459 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=143295 | ||
MayorITC
Korea (South)798 Posts
On September 03 2010 07:38 Sadistx wrote: 1. It is however always true that you will have 270 minerals less at the end of potential mule expiration period, which could have been used either for units, buildings or research. 2. All things being held equal, having less units is an advantage for your opponent. Consider the first mule that expires before any combat engagement happens and you'll see what I mean. Your first argument is not always true. You're assuming that the MULE will mine for its entire duration. The opportunity cost for a scan isn't 270 minerals, but a Mule that can do stuff for up to 90 seconds. Who knows? Maybe if you never wasted a scan for that observer, the Protoss player might have sniped your Mule with Phoenixes as soon you spawned it. However, when an observer is destroyed, the Protoss player ALWAYS loses 50 minerals, 100 gas and 1 unit. More importantly, the Protoss player loses INFORMATION, which brings us to your second point. "All things being held equal, having less units is an advantage for your opponent." But all things are not equal in a PvT for various reasons, the main factor being racial differences. Some units are better than others for certain situations. The second major factor is positioning. So what determines proper unit composition and positioning? Oh right, INFORMATION. | ||
Snowfield
1289 Posts
On September 03 2010 08:02 green.at wrote: now why did i find a thread about this with only one word on my first try? http://www.teamliquid.net/forum/viewmessage.php?topic_id=143295 Because you tried ![]() I was pretty sure i saw another thread on this aswell before, ohwell | ||
CurLy[]
United States759 Posts
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Spiffeh
United States830 Posts
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micronesia
United States24565 Posts
On September 03 2010 08:13 Spiffeh wrote: I don't have the APM for this, but that thanks for the tip ![]() I think you can use this even with a low apm... | ||
MayorITC
Korea (South)798 Posts
On September 03 2010 08:12 CurLy[] wrote: this is new news? Are you guys blind? you can see dts obs.. pretty easy Please read the ENTIRE OP before responding. We're stalking about observers that are not moving. There are NO ripples unless you do the trick mentioned in the OP. | ||
Snowfield
1289 Posts
On September 03 2010 08:15 MayorITC wrote: Normally, I'd correct you in a civilized manner, but since you feel the need to be sarcastic let me reply with "Are you retarded?" You can't see "dts obs pretty easy" when they're STANDING STILL... unless you maphack. So I'll give you the benefit of the doubt and assume that you read the OP to its entirety thus I have no choice but to conclude that you maphack. It's not too hard to see after a while, you see the ripple when you just move your screen aswell because of 3d | ||
ChinaRestaurant
Austria324 Posts
User was warned for this post | ||
MayorITC
Korea (South)798 Posts
On September 03 2010 08:17 Snowfield wrote: It's not too hard to see after a while, you see the ripple when you just move your screen aswell because of 3d I just tried this. It's hard as hell to see the static observer by just moving your screen. It's slightly easier if the observer is placed near a cliff or any other area where there's a change in terrain depth, but definitely not the same effect as using zoom to spot the ripple. | ||
Mouth
United States122 Posts
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Catreina
United States304 Posts
On September 03 2010 07:49 WilbertK wrote: I don't see how lair is equivalent to robo. If the observer wouldn't require robo, it would be very likely that you wouldn't see robo bays, even in matches with tier 3 armies (templar, carriers). The Lair is needed anyway for Zerg to unlock tech. Needing observers forces Protoss into a tech route they wouldn't otherwise necessarily take. I'm not saying that this isn't fair or anything. I'm just confused by the statement that a lair would be equivalent to a robo, because I really don't see how those two buildings are comparable. Techwise for detection - that is the only reason I brought it up: Pool 200 mins Lair 150/100 Core 150 mins Robo 200/100 Totals - 350/100 - both provide T2 detection. | ||
Phanekim
United States777 Posts
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notso
Sweden18 Posts
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