Trick to spot obervers without detection - Page 6
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backtoback
Canada1276 Posts
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Dreadwolf
Canada220 Posts
On September 03 2010 01:36 Sadistx wrote: Obs hunting existed in bw since forever, why are people starting to complain about this now? I think its getting them killed without detection that we dont like, i HATE ghost emping my obs. | ||
Dox
Australia1199 Posts
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Budzlight
United States578 Posts
On September 03 2010 14:42 figq wrote: NO! Which means very imba machine-wise. Poor machine = no eye detection. I can only confirm for everything on lowest. Hope someone clarifies the exact cut from higher settings. I've always wondered why Idra, TLO and other SC2 pros play on lowest graphics. Aren't they aware that it puts them in detection disadvantage? Is it not important enough? I'm still puzzled. Test first then post? i have all graphics on lowest and i noticed this in the first days of beta. | ||
Bobgrimly
New Zealand250 Posts
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micronesia
United States24565 Posts
On September 03 2010 15:39 Bobgrimly wrote: Have people never noticed dt/ghost/obs all ripple the area they move in... and distort the ground when stationary? I honestly thought that was old news since starcraft began. Yes it is clear from reading this thread that most people realize moving cloaked units ripple the area etc... it's much harder to see them when they aren't moving (even though technically you can) hence this thread. Not sure why you think what you do... On September 03 2010 14:59 Dox wrote: I also discovered that you can still use splash damage to kill invisible units. In a Protoss vs Protoss scenario a few days ago, I was able to position one of my Stalkers below an enemy observer and attack myself with Archons to kill the enemy observer. And of course you can always manually detonate Banelings to kill nearby DT's without having vision of them. It was so awesome in sc1 when protoss players would use reavers attacking their own units (zealots typically) to kill a dt they couldn't detect. | ||
figq
12519 Posts
On September 03 2010 15:36 Budzlight wrote: I wish I could test, but my machine nearly dies at lowest, and really doesn't support anything higher, sorry. Or you claim you can see cloaked units on all graphics lowest? I can only see burrowed moving, and certainly worse than it looks on vids with higher graphics. I don't see any ripple from cloaked though, I only know about it from VODs.Test first then post? i have all graphics on lowest and i noticed this in the first days of beta. | ||
Drazzzt
Germany999 Posts
On September 03 2010 15:39 Bobgrimly wrote: Have people never noticed dt/ghost/obs all ripple the area they move in... and distort the ground when stationary? I honestly thought that was old news since starcraft began. Maybe u should read OP's post again... Of course they ripple, BUT that was not his point. You can see them even if they are not moving when tilting or rotating the angle of viewing using the mouse wheel or the page up/down or pos1/end keys... And this was of course not possible in SC1 as it was a 2D rather than a 3D game. Ok? | ||
Drazzzt
Germany999 Posts
On September 03 2010 08:02 green.at wrote: now why did i find a thread about this with only one word on my first try? http://www.teamliquid.net/forum/viewmessage.php?topic_id=143295 I was about to link your post which I liked and remembered quite vividly, but you beat me to it. :-) | ||
green.at
Austria1459 Posts
On September 03 2010 16:20 Drazzzt wrote: I was about to link your post which I liked and remembered quite vividly, but you beat me to it. :-) :D OP could add this because i see people asking for screenshots and this post even has a video. | ||
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Kinky
United States4126 Posts
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ZomgTossRush
United States1041 Posts
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lololol
5198 Posts
On September 03 2010 10:30 love1another wrote: Umm.... Just to rebut your point. Obs cost 100 (GAS ALONE) have speed upgrade require robo. Are invisible YAY! No supply loss when killed. It's not as absurd a statement as you say man! Conclusion: observers should also provide supply, so they can have another negative point about them, since apparently providing additional benefits is a negative. | ||
StarBrift
Sweden1761 Posts
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Sensator
Australia377 Posts
I have no idea why they didn't just implement a 100% stealth, and then a fade ripple when the unit attacks--it makes much more sense. | ||
ltortoise
633 Posts
I will now use this every single game of TvP. Protoss just found one more reason to be annoyed with Terrans. | ||
kojinshugi
Estonia2559 Posts
On September 03 2010 01:19 ViRtU4l wrote: Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT They're perma-cloaked detectors that fly. Park them somewhere smarter. | ||
kojinshugi
Estonia2559 Posts
On September 03 2010 14:59 backtoback wrote: I don't have sc2 at me atm. Anyone post a screenshot of this? My hearts to whoever posts a proper SS :D You're asking people to show you a still image of moving air? :D | ||
kxr1der
United States213 Posts
On September 03 2010 01:36 ChickenLips wrote: It does cost minerals and is not the best thing to do, unless youre trying something cute. It does not cost minerals, it costs income. Completely different, though to you it might not be a useful distinction. I just find it amazing how many Terran players seem to think not muling costs them minerals when in fact it just delays the retrieving of said minerals. | ||
Piou
Belgium415 Posts
I can clearly see them like if they were not cloaked, that's kinda disturbing, you wanna shout to your units "HE'S THERE, CAN'T YOU F-ING SEE HIM SHOOT HIM SHOOOOOT" but they don't ![]() :p | ||
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