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Trick to spot obervers without detection - Page 6

Forum Index > SC2 General
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backtoback
Profile Joined March 2010
Canada1276 Posts
September 03 2010 05:59 GMT
#101
I don't have sc2 at me atm. Anyone post a screenshot of this? My hearts to whoever posts a proper SS :D
Dreadwolf
Profile Joined July 2010
Canada220 Posts
September 03 2010 05:59 GMT
#102
On September 03 2010 01:36 Sadistx wrote:
Obs hunting existed in bw since forever, why are people starting to complain about this now?


I think its getting them killed without detection that we dont like, i HATE ghost emping my obs.
Dox
Profile Blog Joined April 2010
Australia1199 Posts
September 03 2010 05:59 GMT
#103
I also discovered that you can still use splash damage to kill invisible units. In a Protoss vs Protoss scenario a few days ago, I was able to position one of my Stalkers below an enemy observer and attack myself with Archons to kill the enemy observer. And of course you can always manually detonate Banelings to kill nearby DT's without having vision of them.
@NvDox | Plantronics Nv: Rossi . mOOnGLaDe . deth . JazBas | @NvSC2 | @NvCoD | @NvLeague | @NvHearthstone | @NvDotA2 | @PLT_MF
Budzlight
Profile Blog Joined December 2009
United States578 Posts
September 03 2010 06:36 GMT
#104
On September 03 2010 14:42 figq wrote:
Show nested quote +
On September 03 2010 12:43 G3nXsiS wrote:
Does this work even if you have all your graphics on low?
NO! Which means very imba machine-wise. Poor machine = no eye detection. I can only confirm for everything on lowest. Hope someone clarifies the exact cut from higher settings.

I've always wondered why Idra, TLO and other SC2 pros play on lowest graphics. Aren't they aware that it puts them in detection disadvantage? Is it not important enough? I'm still puzzled.


Test first then post? i have all graphics on lowest and i noticed this in the first days of beta.
I was the 5% that voted for thorzain in the TSL for round 1
Bobgrimly
Profile Joined July 2010
New Zealand250 Posts
September 03 2010 06:39 GMT
#105
Have people never noticed dt/ghost/obs all ripple the area they move in... and distort the ground when stationary? I honestly thought that was old news since starcraft began.

For the swarm
micronesia
Profile Blog Joined July 2006
United States24701 Posts
Last Edited: 2010-09-03 07:01:44
September 03 2010 07:00 GMT
#106
On September 03 2010 15:39 Bobgrimly wrote:
Have people never noticed dt/ghost/obs all ripple the area they move in... and distort the ground when stationary? I honestly thought that was old news since starcraft began.


Yes it is clear from reading this thread that most people realize moving cloaked units ripple the area etc... it's much harder to see them when they aren't moving (even though technically you can) hence this thread. Not sure why you think what you do...

On September 03 2010 14:59 Dox wrote:
I also discovered that you can still use splash damage to kill invisible units. In a Protoss vs Protoss scenario a few days ago, I was able to position one of my Stalkers below an enemy observer and attack myself with Archons to kill the enemy observer. And of course you can always manually detonate Banelings to kill nearby DT's without having vision of them.

It was so awesome in sc1 when protoss players would use reavers attacking their own units (zealots typically) to kill a dt they couldn't detect.
ModeratorThere are animal crackers for people and there are people crackers for animals.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-09-03 07:19:06
September 03 2010 07:14 GMT
#107
On September 03 2010 15:36 Budzlight wrote:
Show nested quote +
On September 03 2010 14:42 figq wrote:
On September 03 2010 12:43 G3nXsiS wrote:
Does this work even if you have all your graphics on low?
NO! Which means very imba machine-wise. Poor machine = no eye detection. I can only confirm for everything on lowest. Hope someone clarifies the exact cut from higher settings.

I've always wondered why Idra, TLO and other SC2 pros play on lowest graphics. Aren't they aware that it puts them in detection disadvantage? Is it not important enough? I'm still puzzled.


Test first then post? i have all graphics on lowest and i noticed this in the first days of beta.
I wish I could test, but my machine nearly dies at lowest, and really doesn't support anything higher, sorry. Or you claim you can see cloaked units on all graphics lowest? I can only see burrowed moving, and certainly worse than it looks on vids with higher graphics. I don't see any ripple from cloaked though, I only know about it from VODs.
If you stand next to my head, you can hear the ocean. - Day[9]
Drazzzt
Profile Joined September 2002
Germany999 Posts
September 03 2010 07:18 GMT
#108
On September 03 2010 15:39 Bobgrimly wrote:
Have people never noticed dt/ghost/obs all ripple the area they move in... and distort the ground when stationary? I honestly thought that was old news since starcraft began.


Maybe u should read OP's post again...
Of course they ripple, BUT that was not his point. You can see them even if they are not moving when tilting or rotating the angle of viewing using the mouse wheel or the page up/down or pos1/end keys...
And this was of course not possible in SC1 as it was a 2D rather than a 3D game.
Ok?
Be Nice, Be Fair, Be Mannered.
Drazzzt
Profile Joined September 2002
Germany999 Posts
September 03 2010 07:20 GMT
#109
On September 03 2010 08:02 green.at wrote:
now why did i find a thread about this with only one word on my first try?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=143295

I was about to link your post which I liked and remembered quite vividly, but you beat me to it.
:-)
Be Nice, Be Fair, Be Mannered.
green.at
Profile Blog Joined January 2010
Austria1459 Posts
September 03 2010 07:25 GMT
#110
On September 03 2010 16:20 Drazzzt wrote:
Show nested quote +
On September 03 2010 08:02 green.at wrote:
now why did i find a thread about this with only one word on my first try?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=143295

I was about to link your post which I liked and remembered quite vividly, but you beat me to it.
:-)


:D

OP could add this because i see people asking for screenshots and this post even has a video.
Inputting special characters into chat should no longer cause the game to crash.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
September 03 2010 09:01 GMT
#111
Hahaha, I've been using this since the beta but it's really easy to miss the observer sometimes when it's on the edge of your screen and you aren't looking :< It's happened to me a few times.
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 03 2010 09:07 GMT
#112
thanks OP, neat trick. I usually notice it moving when its following my units, but it would be a great tactic to do before moving out just to make sure I know if my opponent knows of my army movement.
Coaching for 1v1 and Team games at Gosucoaching.com
lololol
Profile Joined February 2006
5198 Posts
September 03 2010 09:25 GMT
#113
On September 03 2010 10:30 love1another wrote:
Show nested quote +
On September 03 2010 01:21 ckw wrote:
On September 03 2010 01:19 ViRtU4l wrote:
Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT

No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed

Umm.... Just to rebut your point.
Obs cost 100 (GAS ALONE)
have speed upgrade
require robo.
Are invisible YAY!
No supply loss when killed.

It's not as absurd a statement as you say man!


Conclusion: observers should also provide supply, so they can have another negative point about them, since apparently providing additional benefits is a negative.
I'll call Nada.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
September 03 2010 11:59 GMT
#114
Great find. I will definately be using this in most of my games.
Sensator
Profile Joined April 2010
Australia377 Posts
September 03 2010 12:02 GMT
#115
Nice, I haven't tried it but I imagine it would work. It would be nice to do this then EMP the observer out of stealth.

I have no idea why they didn't just implement a 100% stealth, and then a fade ripple when the unit attacks--it makes much more sense.
ltortoise
Profile Joined August 2010
633 Posts
September 03 2010 12:03 GMT
#116
Thanks for posting this.

I will now use this every single game of TvP. Protoss just found one more reason to be annoyed with Terrans.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
September 03 2010 12:23 GMT
#117
On September 03 2010 01:19 ViRtU4l wrote:
Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT


They're perma-cloaked detectors that fly.

Park them somewhere smarter.
whatsgrackalackin420
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
September 03 2010 12:25 GMT
#118
On September 03 2010 14:59 backtoback wrote:
I don't have sc2 at me atm. Anyone post a screenshot of this? My hearts to whoever posts a proper SS :D


You're asking people to show you a still image of moving air? :D
whatsgrackalackin420
kxr1der
Profile Joined March 2009
United States213 Posts
September 03 2010 16:39 GMT
#119
On September 03 2010 01:36 ChickenLips wrote:
Show nested quote +
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


It does cost minerals and is not the best thing to do, unless youre trying something cute.


It does not cost minerals, it costs income. Completely different, though to you it might not be a useful distinction. I just find it amazing how many Terran players seem to think not muling costs them minerals when in fact it just delays the retrieving of said minerals.
Piou
Profile Joined August 2010
Belgium415 Posts
September 03 2010 17:56 GMT
#120
i have a 1080p HD screen, i can very clearly see clocked units, i mean the shapes and stuff are like when you see through fuel and stuff, you know what i mean ?

I can clearly see them like if they were not cloaked, that's kinda disturbing, you wanna shout to your units "HE'S THERE, CAN'T YOU F-ING SEE HIM SHOOT HIM SHOOOOOT" but they don't

:p
http://www.youtube.com/PiouStarcraft - http://www.facebook.com/pioustarcraft
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