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Active: 1524 users

Trick to spot obervers without detection

Forum Index > SC2 General
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Rekiv
Profile Joined April 2010
Great Britain27 Posts
Last Edited: 2010-09-03 15:34:10
September 02 2010 16:17 GMT
#1
It's easy to spot a moving observer without detection since it creates "ripples" on the ground, but when they're not moving sometimes it's impossible to spot one until you've built a detector unit/building.

This may be old news but I couldn't find another thread on this topic. If you feel there may be an observer in your base or hovering above your army, and you don't have detection available, all you need to do is zoom in and out using the mousewheel. The motionless observer will appear to move against the terrain and the "ripple" effect will be visible as if it were moving across the terrain.

Hope this helps some of you and, like I said, this may be old news but it still is a useful little trick to keep unwanted observers from hiding in your base or above your army.


**EDIT**

It seems an existing post about this topic was created some time ago and I somehow missed it and I apologise. Even so, since this topic is still under discussion I shall post the youtube video that was posted under Ironclown's original post:

Kow
Profile Joined May 2010
United States32 Posts
September 02 2010 16:18 GMT
#2
Brilliant. Alternatively, you can bring your own units under it to see the warping effect.
WniO
Profile Blog Joined April 2010
United States2706 Posts
September 02 2010 16:18 GMT
#3
On September 03 2010 01:17 Rekiv wrote:
It's easy to spot a moving observer without detection since it creates "ripples" on the ground, but when they're not moving sometimes it's impossible to spot one until you've built a detector unit/building.

This may be old news but I couldn't find another thread on this topic. If you feel there may be an observer in your base or hovering above your army, and you don't have detection available, all you need to do is zoom in and out using the mousewheel. The motionless observer will appear to move against the terrain and the "ripple" effect will be visible as if it were moving across the terrain.

Hope this helps some of you and, like I said, this may be old news but it still is a useful little trick to keep unwanted observers from hiding in your base or above your army.

fucking glitchers...
jk... sorta
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
September 02 2010 16:18 GMT
#4
nice tip, I might have to try it out.
FlashDave.999 aka Star
ckw
Profile Blog Joined February 2010
United States1018 Posts
Last Edited: 2010-09-02 16:20:13
September 02 2010 16:19 GMT
#5
It's really the only way I know DT's are coming sometimes and same with observers. It's not a new trick but this post may actually bring some light to some people that may have not known. Sometimes, if you watch pro matches, you'll see people scan observers to kill them because they saw the ripple.

EDIT Never mind, I didn't read the OP correctly, I am talking about something different
Being weak is a choice.
ViRtU4l
Profile Joined April 2010
France114 Posts
September 02 2010 16:19 GMT
#6
Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 02 2010 16:19 GMT
#7
Yeah, i use this alot, it's a good tip for people who don't know about it.

You get a very keen eye for observers after a while
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
September 02 2010 16:20 GMT
#8
THANK YOU
EGM guides me
cocosoft
Profile Joined May 2010
Sweden1068 Posts
September 02 2010 16:21 GMT
#9
On September 03 2010 01:17 Rekiv wrote:
It's easy to spot a moving observer without detection since it creates "ripples" on the ground, but when they're not moving sometimes it's impossible to spot one until you've built a detector unit/building.

This may be old news but I couldn't find another thread on this topic. If you feel there may be an observer in your base or hovering above your army, and you don't have detection available, all you need to do is zoom in and out using the mousewheel. The motionless observer will appear to move against the terrain and the "ripple" effect will be visible as if it were moving across the terrain.

Hope this helps some of you and, like I said, this may be old news but it still is a useful little trick to keep unwanted observers from hiding in your base or above your army.
Yes I was aware of this :>, kind of nifty.


On September 03 2010 01:18 OneFierceZealot wrote:
Show nested quote +
On September 03 2010 01:17 Rekiv wrote:
It's easy to spot a moving observer without detection since it creates "ripples" on the ground, but when they're not moving sometimes it's impossible to spot one until you've built a detector unit/building.

This may be old news but I couldn't find another thread on this topic. If you feel there may be an observer in your base or hovering above your army, and you don't have detection available, all you need to do is zoom in and out using the mousewheel. The motionless observer will appear to move against the terrain and the "ripple" effect will be visible as if it were moving across the terrain.

Hope this helps some of you and, like I said, this may be old news but it still is a useful little trick to keep unwanted observers from hiding in your base or above your army.

fucking glitchers...
Show nested quote +
jk... sorta
This is not cheat -__- Why would they have it semi invincible then and not completely a la wc3.
¯\_(ツ)_/¯
ckw
Profile Blog Joined February 2010
United States1018 Posts
Last Edited: 2010-09-02 16:22:06
September 02 2010 16:21 GMT
#10
On September 03 2010 01:19 ViRtU4l wrote:
Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT

No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed
Being weak is a choice.
Najda
Profile Joined June 2010
United States3765 Posts
September 02 2010 16:21 GMT
#11
Spotting the ripples isn't that hard, but to be constantly zooming in and out to check for ripples because an observer MIGHT be there seems pretty extreme and like it would do more damage to you than if you found the observer after the 5th try or whatever.
Schtrudel
Profile Joined August 2010
Romania56 Posts
September 02 2010 16:21 GMT
#12
I think the scroll thing is brilliant , the oher is old news and obvious
Schtrudel 678 add me for practice/friend to play with http://eu.battle.net/sc2/en/profile/502495/1/Schtrudel/
RyuChus
Profile Blog Joined August 2010
Canada442 Posts
September 02 2010 16:21 GMT
#13
Great I already can see your obs by doing the same thing it's not a new thing.
I have an announcement to make, "Moo!" That is all.
jaack
Profile Joined June 2009
United States30 Posts
September 02 2010 16:27 GMT
#14
Nice i'll have to give this a shot.
No Xbox and no starcraft make Jaack go..something something....
junemermaid
Profile Joined September 2006
United States981 Posts
September 02 2010 16:29 GMT
#15
On September 03 2010 01:21 Najda wrote:
Spotting the ripples isn't that hard, but to be constantly zooming in and out to check for ripples because an observer MIGHT be there seems pretty extreme and like it would do more damage to you than if you found the observer after the 5th try or whatever.


Right you are, you don't wanna be zooming in and out every 5 seconds looking for a potential obs.. However, it is useful in a few situations. I use this trick on my army when I'm about to do some kind of maneuver / attack. Just zoom in and out a few times near your army. It's a quick check to see if hes watching you.
the UMP says YER OUT
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
September 02 2010 16:30 GMT
#16
GJ, and TY
What the Fu- REAPERS?!
Rekiv
Profile Joined April 2010
Great Britain27 Posts
September 02 2010 16:30 GMT
#17
On September 03 2010 01:19 ckw wrote:
It's really the only way I know DT's are coming sometimes and same with observers. It's not a new trick but this post may actually bring some light to some people that may have not known. Sometimes, if you watch pro matches, you'll see people scan observers to kill them because they saw the ripple.

EDIT Never mind, I didn't read the OP correctly, I am talking about something different



I guess it could work against DTs too, but then again they're usually on the move which defeats the purpose if the trick. Although it's a common tactic to create 2 or more DTs and only send one of them into a base at a time whilst leaving the others out of detector range on hold position. The idea of this is to waste a scan and then just send the rest in.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
September 02 2010 16:31 GMT
#18
Yea, if you're getting ready to push out, you definitely want to do this trick, I'm going to try to incorporate this, should be pretty helpful.
I always try to shield slam face, just to make sure it doesnt work
Pking
Profile Joined May 2010
Sweden142 Posts
September 02 2010 16:31 GMT
#19
Thanks for the tip, I guess it should also work by rotating the camera.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 02 2010 16:32 GMT
#20
Clever nice find
Administrator~ Spirit will set you free ~
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
September 02 2010 16:33 GMT
#21
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)
ViRtU4l
Profile Joined April 2010
France114 Posts
Last Edited: 2010-09-02 16:36:10
September 02 2010 16:35 GMT
#22
On September 03 2010 01:21 ckw wrote:
Show nested quote +
On September 03 2010 01:19 ViRtU4l wrote:
Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT

No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed


At least YOUR scouts don't force you into specific techpath, are faster, have more hitpoints, and the investisment for the upgrades is for all the game, allowing you to spread scouts everywhere and be immune to surprise attack like drops...
Btw this guy is talking about zooming in and out to spot obs. Didn't know you could zoom in bw :o
ChickenLips
Profile Blog Joined May 2010
2912 Posts
September 02 2010 16:36 GMT
#23
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


It does cost minerals and is not the best thing to do, unless youre trying something cute.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
September 02 2010 16:36 GMT
#24
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


Obs hunting existed in bw since forever, why are people starting to complain about this now?
roronoe
Profile Joined May 2009
Canada1527 Posts
September 02 2010 16:36 GMT
#25
Thanks a lot, didn't know this.
Seems kind of dumb though, cause its not really a unit's abilities or properties. Zooming in and out shouldn't be a mechanic that affects game play.
The Purgatory of Endless Depths
Kpyolysis32
Profile Joined April 2010
553 Posts
September 02 2010 16:36 GMT
#26
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


Or even worse, EMP. At least I feel like I cost the Terran something other than a little time when they scan for it.
Man, do I not keep this up to date, or what?
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
September 02 2010 16:38 GMT
#27
On September 03 2010 01:36 Sadistx wrote:
Show nested quote +
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


Obs hunting existed in bw since forever, why are people starting to complain about this now?


im pretty sure there wasn't a way like this to see a stationary obs in bw


On September 03 2010 01:36 ChickenLips wrote:
Show nested quote +
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


It does cost minerals and is not the best thing to do, unless youre trying something cute.


IT DOESNT COST MINERALS

that's like claiming that using chronoboost on anything besides nexus costs the protoss minerals

and guess what, even if it costed minerals, it would STILL BE GOOD to kill the observer
Icemind
Profile Joined May 2010
Germany570 Posts
September 02 2010 16:39 GMT
#28
Hmm nice one i didnt know that.
Iam actually quite good at spotting those moving obs even if i only take a glance somewhere but this might actually help me to get rid of those camping ops when i dont have a raven yet
Thanks a lot
Catreina
Profile Joined April 2010
United States304 Posts
September 02 2010 16:40 GMT
#29
On September 03 2010 01:21 ckw wrote:
Show nested quote +
On September 03 2010 01:19 ViRtU4l wrote:
Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT

No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed



Overseers do not require speed upgrade

Overseers do not require speed upgrade

Overseers do not require speed upgrade

Lair is equivalent to teching to robo for toss

zingmars
Profile Joined April 2010
Latvia189 Posts
September 02 2010 16:50 GMT
#30
Thanks, now if I ever play with terran, I won't need to waste random scans scanning for observers in TvP.
"I think there is a world market for maybe five computers." -- Thomas Watson
NonY
Profile Blog Joined June 2007
8748 Posts
September 02 2010 16:54 GMT
#31
On September 03 2010 01:36 ChickenLips wrote:
Show nested quote +
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


It does cost minerals and is not the best thing to do, unless youre trying something cute.

:o scan costs energy from an OC, not minerals. big difference. if toss doesnt replace the obs, it's nearly always worth the energy because information wins games. if he doesn't replace the obs, it's probably still worth the energy (50 min, 100 gas, and perhaps more important build time occupying their robo)
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
Last Edited: 2010-09-02 17:01:05
September 02 2010 16:59 GMT
#32
On September 03 2010 01:54 Liquid`Tyler wrote:
Show nested quote +
On September 03 2010 01:36 ChickenLips wrote:
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


It does cost minerals and is not the best thing to do, unless youre trying something cute.

:o scan costs energy from an OC, not minerals. big difference. if toss doesnt replace the obs, it's nearly always worth the energy because information wins games. if he doesn't replace the obs, it's probably still worth the energy (50 min, 100 gas, and perhaps more important build time occupying their robo)


But it does cost income. The OC cost of killing an obs is having less units in the next several minutes, which is inherently an advantage for your opponent.

It _doesn't_ cost minerals in the pool that's available to mine, but that amount is never relevant anyway.

On September 03 2010 01:38 travis wrote:
Show nested quote +
On September 03 2010 01:36 Sadistx wrote:
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


Obs hunting existed in bw since forever, why are people starting to complain about this now?


im pretty sure there wasn't a way like this to see a stationary obs in bw


But it was easier to see moving invisible units, and pros could predict where the obs would enter.
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 02 2010 17:04 GMT
#33
Brilliant, I've been using the delete key to rotate the screen which produced the same effect. This is much easier.
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
September 02 2010 17:06 GMT
#34
Ha! nice trick
By the way, my name is Funk. I am not of your world
whatthefat
Profile Blog Joined August 2010
United States918 Posts
September 02 2010 17:09 GMT
#35
In any case, this seems like a glitch rather than intended game mechanics.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
MuuMuuKnight
Profile Joined February 2010
Thailand107 Posts
September 02 2010 17:15 GMT
#36
Awesome trick, nice find! Will put to good use!
WARNING:I'm allergic to cheese. Syndrome; Rage, QQ, and your race OP
bulge
Profile Joined July 2010
161 Posts
September 02 2010 17:27 GMT
#37
sweet tip :D
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 02 2010 17:32 GMT
#38
Ï'm shocked so many didn't know about this!
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
September 02 2010 17:36 GMT
#39
Woah nice trick =D. Sometimes I've been trying to guess where the observer would be and try to blind scan
Progamertwitter.com/welmu1 | twitch.com/Welmu1
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
Last Edited: 2010-09-02 17:37:27
September 02 2010 17:36 GMT
#40
great tip, however most of the time ull be a bit busy to do this but i could see how it can come in handy

also, instead of scanning for obs u can just use emp
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
Last Edited: 2010-09-02 17:38:40
September 02 2010 17:36 GMT
#41
On September 03 2010 01:59 Sadistx wrote:
Show nested quote +
On September 03 2010 01:54 Liquid`Tyler wrote:
On September 03 2010 01:36 ChickenLips wrote:
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


It does cost minerals and is not the best thing to do, unless youre trying something cute.

:o scan costs energy from an OC, not minerals. big difference. if toss doesnt replace the obs, it's nearly always worth the energy because information wins games. if he doesn't replace the obs, it's probably still worth the energy (50 min, 100 gas, and perhaps more important build time occupying their robo)


But it does cost income. The OC cost of killing an obs is having less units in the next several minutes, which is inherently an advantage for your opponent.

It _doesn't_ cost minerals in the pool that's available to mine, but that amount is never relevant anyway.

Show nested quote +
On September 03 2010 01:38 travis wrote:
On September 03 2010 01:36 Sadistx wrote:
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


Obs hunting existed in bw since forever, why are people starting to complain about this now?


im pretty sure there wasn't a way like this to see a stationary obs in bw


But it was easier to see moving invisible units, and pros could predict where the obs would enter.


Sure it costs income, but with that logic you're saying a terran should never use scan, when in fact, most pro players use scan quite frequently, albeit sparingly. as Nony said, information wins games, and the fact that just by pressing 11 to focus onn your 1 control group and scroll in and back out in half a second is enough to know that P has an obs over your nat is stupid. Plus this also allows you to EMP the obs to remove cloak also, so free obs, 0 minerals that way, and hey you can still get that income, or perhaps scan another portion of P's main.
Proud member of the LGA-1366 Core-i7 4Ghz Club
JQL
Profile Joined July 2010
United States214 Posts
September 02 2010 17:38 GMT
#42
wow didnt know about this at all, gonna have to try it out next time i play against a protoss. thanks for the tip.
no way
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 02 2010 17:39 GMT
#43
On September 03 2010 02:36 Phayze wrote:
Show nested quote +
On September 03 2010 01:59 Sadistx wrote:
On September 03 2010 01:54 Liquid`Tyler wrote:
On September 03 2010 01:36 ChickenLips wrote:
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


It does cost minerals and is not the best thing to do, unless youre trying something cute.

:o scan costs energy from an OC, not minerals. big difference. if toss doesnt replace the obs, it's nearly always worth the energy because information wins games. if he doesn't replace the obs, it's probably still worth the energy (50 min, 100 gas, and perhaps more important build time occupying their robo)


But it does cost income. The OC cost of killing an obs is having less units in the next several minutes, which is inherently an advantage for your opponent.

It _doesn't_ cost minerals in the pool that's available to mine, but that amount is never relevant anyway.

On September 03 2010 01:38 travis wrote:
On September 03 2010 01:36 Sadistx wrote:
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


Obs hunting existed in bw since forever, why are people starting to complain about this now?


im pretty sure there wasn't a way like this to see a stationary obs in bw


But it was easier to see moving invisible units, and pros could predict where the obs would enter.


Sure it costs income, but with that logic you're saying a terran should never use scan, when in fact, most pro players use scan quite frequently, albeit sparingly. as Nony said, information wins games, and the fact that just by pressing 11 to focus onn your 1 control group and scroll in and back out in half a second is enough to know that P has an obs over your nat is stupid. Plus this also allows you to EMP the obs to remove cloak also, so free obs, 0 minerals that way, and hey you can still get that income, or perhaps scan another portion of P's main.


Doesn't actually cost income though, it only delays it.
Fraidnot
Profile Blog Joined May 2008
United States824 Posts
September 02 2010 21:13 GMT
#44
Does this work for all cloaked units or just observers?
Rekiv
Profile Joined April 2010
Great Britain27 Posts
September 02 2010 21:18 GMT
#45
On September 03 2010 06:13 Fraidnot wrote:
Does this work for all cloaked units or just observers?


Works for all cloaked units when they're stationary but I can't really think of any viable situation for using this other than for observers. Shame burrowed units don't show up in the same way ;p
GreEny K
Profile Joined February 2008
Germany7312 Posts
September 02 2010 21:25 GMT
#46
On September 03 2010 01:21 ckw wrote:
Show nested quote +
On September 03 2010 01:19 ViRtU4l wrote:
Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT

No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed



Saying that it was like that in BW isn't fair. These are two completely different games.
Why would you ever choose failure, when success is an option.
warmGun
Profile Joined August 2010
United States57 Posts
September 02 2010 21:27 GMT
#47
really nice tip! thanks, gonna have to try it out
Fraidnot
Profile Blog Joined May 2008
United States824 Posts
September 02 2010 21:27 GMT
#48
On September 03 2010 06:18 Rekiv wrote:
Show nested quote +
On September 03 2010 06:13 Fraidnot wrote:
Does this work for all cloaked units or just observers?


Works for all cloaked units when they're stationary but I can't really think of any viable situation for using this other than for observers. Shame burrowed units don't show up in the same way ;p

Ghosts when they nuke? Not going to happen every game, but still could be one of those little things.
Chill
Profile Blog Joined January 2005
Calgary25981 Posts
September 02 2010 21:28 GMT
#49
New users - this is an example of a great thread:
- Concise
- Brings information to us
- Has a point
- Leaves talking points we can discuss

I'm so happy.
Moderator
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
September 02 2010 21:34 GMT
#50
Oh wow, cool trick, didn't know about it. I missed my first EMP when trying to snipe an obs with it in my base the other day cause I couldn't tell where exactly it was. Thanks for sharing.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
September 02 2010 21:36 GMT
#51
Cool tip, thanks for posting!
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
September 02 2010 21:37 GMT
#52
I would have never thought of this. Excellent find.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Rudiment
Profile Blog Joined August 2010
United States174 Posts
September 02 2010 21:40 GMT
#53
compliments_to_the_op++
Mellotron
Profile Blog Joined March 2010
United States329 Posts
September 02 2010 21:40 GMT
#54
I personally think that Observers are too easily seen in SC2. In BW, all you saw was a tiny little hint of something there. In SC2 it actually catches your attention because when it moves its fins start to spiral and it makes it even more obvious. Maybe Blizzard did this on purpose and wants Observers to be easier to spot in SC2. But i still think its a little too easy for Terran to see them. Maybe they should make it completely invisible when its still and then when it moves it shows the "bent light" effect and can be seen easier.
Starcraft player since 1999
Rajay
Profile Joined May 2010
United States30 Posts
September 02 2010 21:42 GMT
#55
does anyone know if this could work on burrowed units too? In case anyone didn't know moving while burrowed does have a similar/same? ripple effect as cloaked units, so i was wondering if you would do this to spot stationary units as well.
synapse
Profile Blog Joined January 2009
China13814 Posts
September 02 2010 21:47 GMT
#56
On September 03 2010 01:21 Najda wrote:
Spotting the ripples isn't that hard, but to be constantly zooming in and out to check for ripples because an observer MIGHT be there seems pretty extreme and like it would do more damage to you than if you found the observer after the 5th try or whatever.


Or just do it over your main production facilities / army so that you know if your opponent is directly seeing your army composition / tech.
:)
NonY
Profile Blog Joined June 2007
8748 Posts
September 02 2010 21:51 GMT
#57
On September 03 2010 01:59 Sadistx wrote:
Show nested quote +
On September 03 2010 01:54 Liquid`Tyler wrote:
On September 03 2010 01:36 ChickenLips wrote:
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


It does cost minerals and is not the best thing to do, unless youre trying something cute.

:o scan costs energy from an OC, not minerals. big difference. if toss doesnt replace the obs, it's nearly always worth the energy because information wins games. if he doesn't replace the obs, it's probably still worth the energy (50 min, 100 gas, and perhaps more important build time occupying their robo)


But it does cost income. The OC cost of killing an obs is having less units in the next several minutes, which is inherently an advantage for your opponent.

It _doesn't_ cost minerals in the pool that's available to mine, but that amount is never relevant anyway.

Show nested quote +
On September 03 2010 01:38 travis wrote:
On September 03 2010 01:36 Sadistx wrote:
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


Obs hunting existed in bw since forever, why are people starting to complain about this now?


im pretty sure there wasn't a way like this to see a stationary obs in bw


But it was easier to see moving invisible units, and pros could predict where the obs would enter.

it's not always true that using a scan to kill an obs results in having less units
it's not always true that having less units gives your opponent an advantage
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
eecs4ever
Profile Joined July 2010
United States106 Posts
September 02 2010 21:51 GMT
#58
great tip! hope they dont attack me while im zoomed in some funky cam view. lol
If you know the enemy and know yourself, you need not fear the result of a hundred battles. SO REMEMBER TO SCOUT ! -Sun Tzu
rally_point
Profile Joined April 2009
Canada458 Posts
September 02 2010 21:51 GMT
#59
Wow, interesting find
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
Last Edited: 2010-09-02 21:54:56
September 02 2010 21:51 GMT
#60
You know you've played too much BW on same maps when you have a career statistic of 10+ static-observer kills because "the terrain looked weird".

my brother went rofl every time he saw me do it
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
September 02 2010 21:52 GMT
#61
Nice trick! I wish there is a way to kind of see burrowed units like in scbw
since 98'
sYz-Adrenaline
Profile Blog Joined July 2008
United States1850 Posts
September 02 2010 22:20 GMT
#62
*sigh* no more protoss obs great lose our only chance i have against feedbacking T
Can you feel the rush?
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
September 02 2010 22:38 GMT
#63
On September 03 2010 06:51 Liquid`Tyler wrote:
Show nested quote +
On September 03 2010 01:59 Sadistx wrote:
On September 03 2010 01:54 Liquid`Tyler wrote:
On September 03 2010 01:36 ChickenLips wrote:
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


It does cost minerals and is not the best thing to do, unless youre trying something cute.

:o scan costs energy from an OC, not minerals. big difference. if toss doesnt replace the obs, it's nearly always worth the energy because information wins games. if he doesn't replace the obs, it's probably still worth the energy (50 min, 100 gas, and perhaps more important build time occupying their robo)


But it does cost income. The OC cost of killing an obs is having less units in the next several minutes, which is inherently an advantage for your opponent.

It _doesn't_ cost minerals in the pool that's available to mine, but that amount is never relevant anyway.

On September 03 2010 01:38 travis wrote:
On September 03 2010 01:36 Sadistx wrote:
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


Obs hunting existed in bw since forever, why are people starting to complain about this now?


im pretty sure there wasn't a way like this to see a stationary obs in bw


But it was easier to see moving invisible units, and pros could predict where the obs would enter.

it's not always true that using a scan to kill an obs results in having less units

it's not always true that having less units gives your opponent an advantage


1. It is however always true that you will have 270 minerals less at the end of potential mule expiration period, which could have been used either for units, buildings or research.

2. All things being held equal, having less units is an advantage for your opponent. Consider the first mule that expires before any combat engagement happens and you'll see what I mean.
WilbertK
Profile Joined May 2010
Netherlands210 Posts
September 02 2010 22:49 GMT
#64
On September 03 2010 01:40 Catreina wrote:
Lair is equivalent to teching to robo for toss

I don't see how lair is equivalent to robo. If the observer wouldn't require robo, it would be very likely that you wouldn't see robo bays, even in matches with tier 3 armies (templar, carriers).

The Lair is needed anyway for Zerg to unlock tech. Needing observers forces Protoss into a tech route they wouldn't otherwise necessarily take.

I'm not saying that this isn't fair or anything. I'm just confused by the statement that a lair would be equivalent to a robo, because I really don't see how those two buildings are comparable.
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
September 02 2010 22:52 GMT
#65
Hey thanks, I actually didn't try that.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
Moves
Profile Joined August 2010
United States35 Posts
September 02 2010 22:56 GMT
#66
Typically, I find most observers are set to follow, so all you need to do is move your whole army and the observer will ripple lay scan dead.
green.at
Profile Blog Joined January 2010
Austria1459 Posts
September 02 2010 23:02 GMT
#67
now why did i find a thread about this with only one word on my first try?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=143295
Inputting special characters into chat should no longer cause the game to crash.
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
Last Edited: 2010-09-02 23:07:43
September 02 2010 23:03 GMT
#68
On September 03 2010 07:38 Sadistx wrote:
1. It is however always true that you will have 270 minerals less at the end of potential mule expiration period, which could have been used either for units, buildings or research.

2. All things being held equal, having less units is an advantage for your opponent. Consider the first mule that expires before any combat engagement happens and you'll see what I mean.


Your first argument is not always true. You're assuming that the MULE will mine for its entire duration. The opportunity cost for a scan isn't 270 minerals, but a Mule that can do stuff for up to 90 seconds. Who knows? Maybe if you never wasted a scan for that observer, the Protoss player might have sniped your Mule with Phoenixes as soon you spawned it.

However, when an observer is destroyed, the Protoss player ALWAYS loses 50 minerals, 100 gas and 1 unit. More importantly, the Protoss player loses INFORMATION, which brings us to your second point.

"All things being held equal, having less units is an advantage for your opponent."

But all things are not equal in a PvT for various reasons, the main factor being racial differences. Some units are better than others for certain situations. The second major factor is positioning. So what determines proper unit composition and positioning? Oh right, INFORMATION.
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 02 2010 23:08 GMT
#69
On September 03 2010 08:02 green.at wrote:
now why did i find a thread about this with only one word on my first try?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=143295


Because you tried

I was pretty sure i saw another thread on this aswell before, ohwell
CurLy[]
Profile Joined August 2010
United States759 Posts
Last Edited: 2010-09-02 23:14:12
September 02 2010 23:12 GMT
#70
I thought everyone knew this :D the ripples are pretty easy to see
Great pasta mom, very Korean. Even my crown leans to the side. Gangsta. --------->
Spiffeh
Profile Joined May 2010
United States830 Posts
September 02 2010 23:13 GMT
#71
I don't have the APM for this, but that thanks for the tip
micronesia
Profile Blog Joined July 2006
United States24701 Posts
Last Edited: 2010-09-02 23:15:39
September 02 2010 23:15 GMT
#72
Thanks, I'm going to give this a try in tvp sometime.

On September 03 2010 08:13 Spiffeh wrote:
I don't have the APM for this, but that thanks for the tip

I think you can use this even with a low apm...
ModeratorThere are animal crackers for people and there are people crackers for animals.
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
Last Edited: 2010-09-02 23:17:53
September 02 2010 23:15 GMT
#73
On September 03 2010 08:12 CurLy[] wrote:
this is new news? Are you guys blind? you can see dts obs.. pretty easy


Please read the ENTIRE OP before responding. We're stalking about observers that are not moving. There are NO ripples unless you do the trick mentioned in the OP.
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 02 2010 23:17 GMT
#74
On September 03 2010 08:15 MayorITC wrote:
Show nested quote +
On September 03 2010 08:12 CurLy[] wrote:
this is new news? Are you guys blind? you can see dts obs.. pretty easy


Normally, I'd correct you in a civilized manner, but since you feel the need to be sarcastic let me reply with "Are you retarded?" You can't see "dts obs pretty easy" when they're STANDING STILL... unless you maphack. So I'll give you the benefit of the doubt and assume that you read the OP to its entirety thus I have no choice but to conclude that you maphack.


It's not too hard to see after a while, you see the ripple when you just move your screen aswell because of 3d
ChinaRestaurant
Profile Joined May 2008
Austria324 Posts
September 02 2010 23:24 GMT
#75
Old news, already worked in sc1 lol >_>.

User was warned for this post
SPAAAAAAACE
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
September 02 2010 23:26 GMT
#76
On September 03 2010 08:17 Snowfield wrote:
Show nested quote +
On September 03 2010 08:15 MayorITC wrote:
On September 03 2010 08:12 CurLy[] wrote:
this is new news? Are you guys blind? you can see dts obs.. pretty easy


Normally, I'd correct you in a civilized manner, but since you feel the need to be sarcastic let me reply with "Are you retarded?" You can't see "dts obs pretty easy" when they're STANDING STILL... unless you maphack. So I'll give you the benefit of the doubt and assume that you read the OP to its entirety thus I have no choice but to conclude that you maphack.


It's not too hard to see after a while, you see the ripple when you just move your screen aswell because of 3d


I just tried this. It's hard as hell to see the static observer by just moving your screen. It's slightly easier if the observer is placed near a cliff or any other area where there's a change in terrain depth, but definitely not the same effect as using zoom to spot the ripple.
Mouth
Profile Joined August 2010
United States122 Posts
September 02 2010 23:28 GMT
#77
Maybe there wasn't a thread about this but I know Its been posted on TL before but thanks for making more people aware.
Catreina
Profile Joined April 2010
United States304 Posts
September 03 2010 00:15 GMT
#78
On September 03 2010 07:49 WilbertK wrote:
Show nested quote +
On September 03 2010 01:40 Catreina wrote:
Lair is equivalent to teching to robo for toss

I don't see how lair is equivalent to robo. If the observer wouldn't require robo, it would be very likely that you wouldn't see robo bays, even in matches with tier 3 armies (templar, carriers).

The Lair is needed anyway for Zerg to unlock tech. Needing observers forces Protoss into a tech route they wouldn't otherwise necessarily take.

I'm not saying that this isn't fair or anything. I'm just confused by the statement that a lair would be equivalent to a robo, because I really don't see how those two buildings are comparable.


Techwise for detection - that is the only reason I brought it up:

Pool 200 mins
Lair 150/100

Core 150 mins
Robo 200/100


Totals - 350/100 - both provide T2 detection.
Phanekim
Profile Joined April 2003
United States777 Posts
September 03 2010 00:17 GMT
#79
this is so imba.
i like cheese
notso
Profile Joined April 2009
Sweden18 Posts
September 03 2010 00:34 GMT
#80
Please hide this thread and never mention it again.
The grass is always browner on the other side.
Subztance
Profile Joined August 2010
United States139 Posts
September 03 2010 00:46 GMT
#81
On September 03 2010 09:15 Catreina wrote:
Techwise for detection - that is the only reason I brought it up:

Pool 200 mins
Lair 150/100

Core 150 mins
Robo 200/100


Totals - 350/100 - both provide T2 detection.


technically protoss has to build a gateway too =P thats another 150 minerals.
yuri taeyeon
Savio
Profile Joined April 2008
United States1850 Posts
September 03 2010 01:17 GMT
#82
So simple, and yet so awesome. Thanks for the tip.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
love1another
Profile Blog Joined December 2009
United States1844 Posts
September 03 2010 01:30 GMT
#83
On September 03 2010 01:21 ckw wrote:
Show nested quote +
On September 03 2010 01:19 ViRtU4l wrote:
Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT

No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed

Umm.... Just to rebut your point.
Obs cost 100 (GAS ALONE)
have speed upgrade
require robo.
Are invisible YAY!
No supply loss when killed.

It's not as absurd a statement as you say man!
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
Wolfpox
Profile Blog Joined March 2010
Canada164 Posts
Last Edited: 2010-09-03 01:44:07
September 03 2010 01:42 GMT
#84
This is nice. So once you know it's there, you just know where to scan? Sounds neat.

edit: Also anyone who thinks Zerg does not have the weakest scouting abilities is insane.
[B] Butigroove wrote:[/B] Blizzard is double expanding to the natural gold base of our poor little nerd hearts.
LOLPATROL
Profile Joined September 2010
Denmark7 Posts
September 03 2010 02:27 GMT
#85
Was news to me. Thanks.
Did you hear about the guy whose whole left side was cut off? He's all right now.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-09-03 02:47:17
September 03 2010 02:35 GMT
#86
MULEs in anything after early game is essentially always worse than scanning unless you want to instantly saturate a new expo. It's gas that's the limiting factor, not minerals. Besides, I doubt most of the players on Bnet and TL actually have such good macro that using a scan fucks them up mid-late game.

People saying MULEs = minerals/income is utter bullcrap past early game for the vast majority of players.

Still...interesting trick. curious to see if this worked in BW...I don't remember this stuff happening in BW, it was usually the other way around. Obs over turret shenanigans
Pobearo
Profile Joined August 2009
United States351 Posts
September 03 2010 02:42 GMT
#87
Ha! Now zerg has the magic box and terran has the "wheel of death".

Job well done TL.
HeyitsClay
Profile Joined April 2008
Canada336 Posts
September 03 2010 02:47 GMT
#88
im gunna abuse this so hard haha thnx for the tip
P00RKID
Profile Joined December 2009
United States424 Posts
September 03 2010 02:56 GMT
#89
It is actually really hard to utilize. Knowing this will make you paranoid, and you will have to have an extra dose of apm to zoom in/out to check every so often. If you can get used to doing that, then fine, but it just slows me down to keep doing that from time to time.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
September 03 2010 03:00 GMT
#90
This is old news for most but glad you posted it for those who didn't know !
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Empyrean
Profile Blog Joined September 2004
16993 Posts
September 03 2010 03:13 GMT
#91
On September 03 2010 08:24 ChinaRestaurant wrote:
Old news, already worked in sc1 lol >_>.

User was warned for this post


No, it didn't.
Moderator
G3nXsiS
Profile Joined July 2009
United States656 Posts
September 03 2010 03:43 GMT
#92
Does this work even if you have all your graphics on low?
Hope is the first step on the road to dissapointment
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
September 03 2010 03:48 GMT
#93
i didn't know about this one, thanks for spreading about it :D
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 03 2010 05:32 GMT
#94
nice find, i like this :D
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-09-03 05:43:18
September 03 2010 05:42 GMT
#95
On September 03 2010 12:43 G3nXsiS wrote:
Does this work even if you have all your graphics on low?
NO! Which means very imba machine-wise. Poor machine = no eye detection. I can only confirm for everything on lowest. Hope someone clarifies the exact cut from higher settings.

I've always wondered why Idra, TLO and other SC2 pros play on lowest graphics. Aren't they aware that it puts them in detection disadvantage? Is it not important enough? I'm still puzzled.
If you stand next to my head, you can hear the ocean. - Day[9]
KillerPlague
Profile Joined June 2010
United States1386 Posts
September 03 2010 05:44 GMT
#96
noooo another way to make the already expensive and time consuming observer easier to spot.
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
September 03 2010 05:47 GMT
#97
Oh my god! Thank you very much!!!!! Finally fucken toss can't see my base now :D
Keldrath
Profile Joined July 2010
United States449 Posts
September 03 2010 05:49 GMT
#98
you dont have to zoom in or anything, i run on all medium settings and i can see cloaked units just fine they are all ripply. it's very obvious to see if you are looking for it.
If you want peace... prepare for war.
figq
Profile Blog Joined May 2010
12519 Posts
September 03 2010 05:53 GMT
#99
On September 03 2010 14:49 Keldrath wrote:
you dont have to zoom in or anything, i run on all medium settings and i can see cloaked units just fine they are all ripply. it's very obvious to see if you are looking for it.
Even when they don't move?
If you stand next to my head, you can hear the ocean. - Day[9]
Keldrath
Profile Joined July 2010
United States449 Posts
September 03 2010 05:57 GMT
#100
On September 03 2010 14:53 figq wrote:
Show nested quote +
On September 03 2010 14:49 Keldrath wrote:
you dont have to zoom in or anything, i run on all medium settings and i can see cloaked units just fine they are all ripply. it's very obvious to see if you are looking for it.
Even when they don't move?

i havent tested stationary recently but from memory yes. i know i'll get banshees or DT's in my mineral line then i just look back at my base and i can see them all ripply there plain as day, send a overseer at em and watch em run away and just follow them. i never noticed any difference when they stopped moving but i could be remembering that wrong idk.
If you want peace... prepare for war.
backtoback
Profile Joined March 2010
Canada1276 Posts
September 03 2010 05:59 GMT
#101
I don't have sc2 at me atm. Anyone post a screenshot of this? My hearts to whoever posts a proper SS :D
Dreadwolf
Profile Joined July 2010
Canada220 Posts
September 03 2010 05:59 GMT
#102
On September 03 2010 01:36 Sadistx wrote:
Obs hunting existed in bw since forever, why are people starting to complain about this now?


I think its getting them killed without detection that we dont like, i HATE ghost emping my obs.
Dox
Profile Blog Joined April 2010
Australia1199 Posts
September 03 2010 05:59 GMT
#103
I also discovered that you can still use splash damage to kill invisible units. In a Protoss vs Protoss scenario a few days ago, I was able to position one of my Stalkers below an enemy observer and attack myself with Archons to kill the enemy observer. And of course you can always manually detonate Banelings to kill nearby DT's without having vision of them.
@NvDox | Plantronics Nv: Rossi . mOOnGLaDe . deth . JazBas | @NvSC2 | @NvCoD | @NvLeague | @NvHearthstone | @NvDotA2 | @PLT_MF
Budzlight
Profile Blog Joined December 2009
United States578 Posts
September 03 2010 06:36 GMT
#104
On September 03 2010 14:42 figq wrote:
Show nested quote +
On September 03 2010 12:43 G3nXsiS wrote:
Does this work even if you have all your graphics on low?
NO! Which means very imba machine-wise. Poor machine = no eye detection. I can only confirm for everything on lowest. Hope someone clarifies the exact cut from higher settings.

I've always wondered why Idra, TLO and other SC2 pros play on lowest graphics. Aren't they aware that it puts them in detection disadvantage? Is it not important enough? I'm still puzzled.


Test first then post? i have all graphics on lowest and i noticed this in the first days of beta.
I was the 5% that voted for thorzain in the TSL for round 1
Bobgrimly
Profile Joined July 2010
New Zealand250 Posts
September 03 2010 06:39 GMT
#105
Have people never noticed dt/ghost/obs all ripple the area they move in... and distort the ground when stationary? I honestly thought that was old news since starcraft began.

For the swarm
micronesia
Profile Blog Joined July 2006
United States24701 Posts
Last Edited: 2010-09-03 07:01:44
September 03 2010 07:00 GMT
#106
On September 03 2010 15:39 Bobgrimly wrote:
Have people never noticed dt/ghost/obs all ripple the area they move in... and distort the ground when stationary? I honestly thought that was old news since starcraft began.


Yes it is clear from reading this thread that most people realize moving cloaked units ripple the area etc... it's much harder to see them when they aren't moving (even though technically you can) hence this thread. Not sure why you think what you do...

On September 03 2010 14:59 Dox wrote:
I also discovered that you can still use splash damage to kill invisible units. In a Protoss vs Protoss scenario a few days ago, I was able to position one of my Stalkers below an enemy observer and attack myself with Archons to kill the enemy observer. And of course you can always manually detonate Banelings to kill nearby DT's without having vision of them.

It was so awesome in sc1 when protoss players would use reavers attacking their own units (zealots typically) to kill a dt they couldn't detect.
ModeratorThere are animal crackers for people and there are people crackers for animals.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-09-03 07:19:06
September 03 2010 07:14 GMT
#107
On September 03 2010 15:36 Budzlight wrote:
Show nested quote +
On September 03 2010 14:42 figq wrote:
On September 03 2010 12:43 G3nXsiS wrote:
Does this work even if you have all your graphics on low?
NO! Which means very imba machine-wise. Poor machine = no eye detection. I can only confirm for everything on lowest. Hope someone clarifies the exact cut from higher settings.

I've always wondered why Idra, TLO and other SC2 pros play on lowest graphics. Aren't they aware that it puts them in detection disadvantage? Is it not important enough? I'm still puzzled.


Test first then post? i have all graphics on lowest and i noticed this in the first days of beta.
I wish I could test, but my machine nearly dies at lowest, and really doesn't support anything higher, sorry. Or you claim you can see cloaked units on all graphics lowest? I can only see burrowed moving, and certainly worse than it looks on vids with higher graphics. I don't see any ripple from cloaked though, I only know about it from VODs.
If you stand next to my head, you can hear the ocean. - Day[9]
Drazzzt
Profile Joined September 2002
Germany999 Posts
September 03 2010 07:18 GMT
#108
On September 03 2010 15:39 Bobgrimly wrote:
Have people never noticed dt/ghost/obs all ripple the area they move in... and distort the ground when stationary? I honestly thought that was old news since starcraft began.


Maybe u should read OP's post again...
Of course they ripple, BUT that was not his point. You can see them even if they are not moving when tilting or rotating the angle of viewing using the mouse wheel or the page up/down or pos1/end keys...
And this was of course not possible in SC1 as it was a 2D rather than a 3D game.
Ok?
Be Nice, Be Fair, Be Mannered.
Drazzzt
Profile Joined September 2002
Germany999 Posts
September 03 2010 07:20 GMT
#109
On September 03 2010 08:02 green.at wrote:
now why did i find a thread about this with only one word on my first try?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=143295

I was about to link your post which I liked and remembered quite vividly, but you beat me to it.
:-)
Be Nice, Be Fair, Be Mannered.
green.at
Profile Blog Joined January 2010
Austria1459 Posts
September 03 2010 07:25 GMT
#110
On September 03 2010 16:20 Drazzzt wrote:
Show nested quote +
On September 03 2010 08:02 green.at wrote:
now why did i find a thread about this with only one word on my first try?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=143295

I was about to link your post which I liked and remembered quite vividly, but you beat me to it.
:-)


:D

OP could add this because i see people asking for screenshots and this post even has a video.
Inputting special characters into chat should no longer cause the game to crash.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
September 03 2010 09:01 GMT
#111
Hahaha, I've been using this since the beta but it's really easy to miss the observer sometimes when it's on the edge of your screen and you aren't looking :< It's happened to me a few times.
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 03 2010 09:07 GMT
#112
thanks OP, neat trick. I usually notice it moving when its following my units, but it would be a great tactic to do before moving out just to make sure I know if my opponent knows of my army movement.
Coaching for 1v1 and Team games at Gosucoaching.com
lololol
Profile Joined February 2006
5198 Posts
September 03 2010 09:25 GMT
#113
On September 03 2010 10:30 love1another wrote:
Show nested quote +
On September 03 2010 01:21 ckw wrote:
On September 03 2010 01:19 ViRtU4l wrote:
Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT

No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed

Umm.... Just to rebut your point.
Obs cost 100 (GAS ALONE)
have speed upgrade
require robo.
Are invisible YAY!
No supply loss when killed.

It's not as absurd a statement as you say man!


Conclusion: observers should also provide supply, so they can have another negative point about them, since apparently providing additional benefits is a negative.
I'll call Nada.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
September 03 2010 11:59 GMT
#114
Great find. I will definately be using this in most of my games.
Sensator
Profile Joined April 2010
Australia377 Posts
September 03 2010 12:02 GMT
#115
Nice, I haven't tried it but I imagine it would work. It would be nice to do this then EMP the observer out of stealth.

I have no idea why they didn't just implement a 100% stealth, and then a fade ripple when the unit attacks--it makes much more sense.
ltortoise
Profile Joined August 2010
633 Posts
September 03 2010 12:03 GMT
#116
Thanks for posting this.

I will now use this every single game of TvP. Protoss just found one more reason to be annoyed with Terrans.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
September 03 2010 12:23 GMT
#117
On September 03 2010 01:19 ViRtU4l wrote:
Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT


They're perma-cloaked detectors that fly.

Park them somewhere smarter.
whatsgrackalackin420
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
September 03 2010 12:25 GMT
#118
On September 03 2010 14:59 backtoback wrote:
I don't have sc2 at me atm. Anyone post a screenshot of this? My hearts to whoever posts a proper SS :D


You're asking people to show you a still image of moving air? :D
whatsgrackalackin420
kxr1der
Profile Joined March 2009
United States213 Posts
September 03 2010 16:39 GMT
#119
On September 03 2010 01:36 ChickenLips wrote:
Show nested quote +
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


It does cost minerals and is not the best thing to do, unless youre trying something cute.


It does not cost minerals, it costs income. Completely different, though to you it might not be a useful distinction. I just find it amazing how many Terran players seem to think not muling costs them minerals when in fact it just delays the retrieving of said minerals.
Piou
Profile Joined August 2010
Belgium415 Posts
September 03 2010 17:56 GMT
#120
i have a 1080p HD screen, i can very clearly see clocked units, i mean the shapes and stuff are like when you see through fuel and stuff, you know what i mean ?

I can clearly see them like if they were not cloaked, that's kinda disturbing, you wanna shout to your units "HE'S THERE, CAN'T YOU F-ING SEE HIM SHOOT HIM SHOOOOOT" but they don't

:p
http://www.youtube.com/PiouStarcraft - http://www.facebook.com/pioustarcraft
NyxErinyes
Profile Joined July 2010
United States44 Posts
Last Edited: 2010-09-03 19:02:41
September 03 2010 19:02 GMT
#121
This is an abuse of a technical glitch and nothing more. Please don't try to pretend there is some brilliant strategy to this. This is exactly the same as mules and chrono boost being visible through the fog of war. It's a glitch, and eventually, Blizzard will fix it.

In the meantime, huzzah, it'll be even harder to scout Terrans effectively.

Edit: I don't always "speel" so gewd.
Nuke 'em till they glow, then shoot 'em in the dark.
bobcat
Profile Joined May 2010
United States488 Posts
Last Edited: 2010-09-03 20:02:09
September 03 2010 20:01 GMT
#122
On September 03 2010 01:21 ckw wrote:
Show nested quote +
On September 03 2010 01:19 ViRtU4l wrote:
Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT

No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed


Ummm they do cost 100g, the speed upgrade is automatic you don't have to buy it, they're invisible, but they have a lot less health than Overseers, they require a robo facility to build (which is a bit later in the game than the lair usually), they dont cause me to lose supplies because they dont give me 8 supplies in the first place, they also cannot halt building production or drop chagelings. They are slower than Overseers as well. Not to mention if a toss player gets hit with stealth units and they didn't go robo, they will never get an observer in time, while a zerg player, just builds an overseer, because you all make a lair.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
Opinion
Profile Joined May 2010
United States236 Posts
September 03 2010 20:22 GMT
#123
I liek obs, dare favs uf mien. sing obs maeks sad tiem 4 tosses. mayk les ez 2 c kthks bie.

onda cuntrari,

obs maak turrens n zirgs hav sad tymes 2... maken ezer 2 Cee for turrnes and zurgs plz.



Phew... That was exhausting but I'm drunk and i really wanted to try it out. sorry.
lethal111
Profile Blog Joined May 2010
Canada460 Posts
Last Edited: 2010-09-04 18:34:22
September 04 2010 18:33 GMT
#124
The sad part is that, I for some reason can see cloak units naturally, like if a obs comes in my base or a DT or a ghost I can see its shape without having to do this, So if a obs comes into my base and scout's my probe line, I can see it lol without detections, iunno how lol
HunterX11
Profile Joined March 2009
United States1048 Posts
September 04 2010 21:12 GMT
#125
On September 04 2010 04:02 NyxErinyes wrote:
This is an abuse of a technical glitch and nothing more. Please don't try to pretend there is some brilliant strategy to this. This is exactly the same as mules and chrono boost being visible through the fog of war. It's a glitch, and eventually, Blizzard will fix it.

In the meantime, huzzah, it'll be even harder to scout Terrans effectively.

Edit: I don't always "speel" so gewd.


It isn't a glitch since Blizzard deliberately made cloaked units visible even when stationary. I doubt they anticipated that it would be easier to see stationary cloaked units by moving the camera, but if they wanted to make stationary cloaked units entirely invisible, Blizzard would have made stationary cloaked units entirely invisible. They did not. This effect still makes stationary cloaked units no more visible than moving cloaked units, which are also deliberately visible (and in my opinion it is still much harder to see stationary cloaked units when moving the camera than it is to see moving cloaked units).
Try using both Irradiate and Defensive Matrix on an Overlord. It looks pretty neat.
MythicalMage
Profile Joined May 2010
1360 Posts
September 04 2010 21:19 GMT
#126
On September 05 2010 06:12 HunterX11 wrote:
Show nested quote +
On September 04 2010 04:02 NyxErinyes wrote:
This is an abuse of a technical glitch and nothing more. Please don't try to pretend there is some brilliant strategy to this. This is exactly the same as mules and chrono boost being visible through the fog of war. It's a glitch, and eventually, Blizzard will fix it.

In the meantime, huzzah, it'll be even harder to scout Terrans effectively.

Edit: I don't always "speel" so gewd.


It isn't a glitch since Blizzard deliberately made cloaked units visible even when stationary. I doubt they anticipated that it would be easier to see stationary cloaked units by moving the camera, but if they wanted to make stationary cloaked units entirely invisible, Blizzard would have made stationary cloaked units entirely invisible. They did not. This effect still makes stationary cloaked units no more visible than moving cloaked units, which are also deliberately visible (and in my opinion it is still much harder to see stationary cloaked units when moving the camera than it is to see moving cloaked units).

Couldn't agree more. It's not obvious, or anything, and you can't even target them. This is completely legit, and even if it IS a glitch, it's a technique that should be used.
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
September 04 2010 21:24 GMT
#127
The thing is in BW it was far easier to spot obs then it is now. The pretty graphics don't help. This zoom in ability is great especially when you first see then then u go to to scan but u can't find it, just zoom in and find it then scan :D I don't like how obs can always be stationed over your army and u may never know. So... pay backs a bitch ehy?
OnFire
Profile Joined July 2010
324 Posts
September 06 2010 14:07 GMT
#128
As Zerg, you could use the Infestors Fungal Growth to kill them.
HYDRA - EFFORT - LETA
KennyD
Profile Joined August 2010
United States30 Posts
September 11 2010 09:11 GMT
#129
Awesome trick!
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