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Active: 1662 users

Trick to spot obervers without detection

Forum Index > SC2 General
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1 2 3 4 5 6 7 Next All
Rekiv
Profile Joined April 2010
Great Britain27 Posts
Last Edited: 2010-09-03 15:34:10
September 02 2010 16:17 GMT
#1
It's easy to spot a moving observer without detection since it creates "ripples" on the ground, but when they're not moving sometimes it's impossible to spot one until you've built a detector unit/building.

This may be old news but I couldn't find another thread on this topic. If you feel there may be an observer in your base or hovering above your army, and you don't have detection available, all you need to do is zoom in and out using the mousewheel. The motionless observer will appear to move against the terrain and the "ripple" effect will be visible as if it were moving across the terrain.

Hope this helps some of you and, like I said, this may be old news but it still is a useful little trick to keep unwanted observers from hiding in your base or above your army.


**EDIT**

It seems an existing post about this topic was created some time ago and I somehow missed it and I apologise. Even so, since this topic is still under discussion I shall post the youtube video that was posted under Ironclown's original post:

Kow
Profile Joined May 2010
United States32 Posts
September 02 2010 16:18 GMT
#2
Brilliant. Alternatively, you can bring your own units under it to see the warping effect.
WniO
Profile Blog Joined April 2010
United States2706 Posts
September 02 2010 16:18 GMT
#3
On September 03 2010 01:17 Rekiv wrote:
It's easy to spot a moving observer without detection since it creates "ripples" on the ground, but when they're not moving sometimes it's impossible to spot one until you've built a detector unit/building.

This may be old news but I couldn't find another thread on this topic. If you feel there may be an observer in your base or hovering above your army, and you don't have detection available, all you need to do is zoom in and out using the mousewheel. The motionless observer will appear to move against the terrain and the "ripple" effect will be visible as if it were moving across the terrain.

Hope this helps some of you and, like I said, this may be old news but it still is a useful little trick to keep unwanted observers from hiding in your base or above your army.

fucking glitchers...
jk... sorta
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
September 02 2010 16:18 GMT
#4
nice tip, I might have to try it out.
FlashDave.999 aka Star
ckw
Profile Blog Joined February 2010
United States1018 Posts
Last Edited: 2010-09-02 16:20:13
September 02 2010 16:19 GMT
#5
It's really the only way I know DT's are coming sometimes and same with observers. It's not a new trick but this post may actually bring some light to some people that may have not known. Sometimes, if you watch pro matches, you'll see people scan observers to kill them because they saw the ripple.

EDIT Never mind, I didn't read the OP correctly, I am talking about something different
Being weak is a choice.
ViRtU4l
Profile Joined April 2010
France114 Posts
September 02 2010 16:19 GMT
#6
Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 02 2010 16:19 GMT
#7
Yeah, i use this alot, it's a good tip for people who don't know about it.

You get a very keen eye for observers after a while
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
September 02 2010 16:20 GMT
#8
THANK YOU
EGM guides me
cocosoft
Profile Joined May 2010
Sweden1068 Posts
September 02 2010 16:21 GMT
#9
On September 03 2010 01:17 Rekiv wrote:
It's easy to spot a moving observer without detection since it creates "ripples" on the ground, but when they're not moving sometimes it's impossible to spot one until you've built a detector unit/building.

This may be old news but I couldn't find another thread on this topic. If you feel there may be an observer in your base or hovering above your army, and you don't have detection available, all you need to do is zoom in and out using the mousewheel. The motionless observer will appear to move against the terrain and the "ripple" effect will be visible as if it were moving across the terrain.

Hope this helps some of you and, like I said, this may be old news but it still is a useful little trick to keep unwanted observers from hiding in your base or above your army.
Yes I was aware of this :>, kind of nifty.


On September 03 2010 01:18 OneFierceZealot wrote:
Show nested quote +
On September 03 2010 01:17 Rekiv wrote:
It's easy to spot a moving observer without detection since it creates "ripples" on the ground, but when they're not moving sometimes it's impossible to spot one until you've built a detector unit/building.

This may be old news but I couldn't find another thread on this topic. If you feel there may be an observer in your base or hovering above your army, and you don't have detection available, all you need to do is zoom in and out using the mousewheel. The motionless observer will appear to move against the terrain and the "ripple" effect will be visible as if it were moving across the terrain.

Hope this helps some of you and, like I said, this may be old news but it still is a useful little trick to keep unwanted observers from hiding in your base or above your army.

fucking glitchers...
Show nested quote +
jk... sorta
This is not cheat -__- Why would they have it semi invincible then and not completely a la wc3.
¯\_(ツ)_/¯
ckw
Profile Blog Joined February 2010
United States1018 Posts
Last Edited: 2010-09-02 16:22:06
September 02 2010 16:21 GMT
#10
On September 03 2010 01:19 ViRtU4l wrote:
Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT

No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed
Being weak is a choice.
Najda
Profile Joined June 2010
United States3765 Posts
September 02 2010 16:21 GMT
#11
Spotting the ripples isn't that hard, but to be constantly zooming in and out to check for ripples because an observer MIGHT be there seems pretty extreme and like it would do more damage to you than if you found the observer after the 5th try or whatever.
Schtrudel
Profile Joined August 2010
Romania56 Posts
September 02 2010 16:21 GMT
#12
I think the scroll thing is brilliant , the oher is old news and obvious
Schtrudel 678 add me for practice/friend to play with http://eu.battle.net/sc2/en/profile/502495/1/Schtrudel/
RyuChus
Profile Blog Joined August 2010
Canada442 Posts
September 02 2010 16:21 GMT
#13
Great I already can see your obs by doing the same thing it's not a new thing.
I have an announcement to make, "Moo!" That is all.
jaack
Profile Joined June 2009
United States30 Posts
September 02 2010 16:27 GMT
#14
Nice i'll have to give this a shot.
No Xbox and no starcraft make Jaack go..something something....
junemermaid
Profile Joined September 2006
United States981 Posts
September 02 2010 16:29 GMT
#15
On September 03 2010 01:21 Najda wrote:
Spotting the ripples isn't that hard, but to be constantly zooming in and out to check for ripples because an observer MIGHT be there seems pretty extreme and like it would do more damage to you than if you found the observer after the 5th try or whatever.


Right you are, you don't wanna be zooming in and out every 5 seconds looking for a potential obs.. However, it is useful in a few situations. I use this trick on my army when I'm about to do some kind of maneuver / attack. Just zoom in and out a few times near your army. It's a quick check to see if hes watching you.
the UMP says YER OUT
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
September 02 2010 16:30 GMT
#16
GJ, and TY
What the Fu- REAPERS?!
Rekiv
Profile Joined April 2010
Great Britain27 Posts
September 02 2010 16:30 GMT
#17
On September 03 2010 01:19 ckw wrote:
It's really the only way I know DT's are coming sometimes and same with observers. It's not a new trick but this post may actually bring some light to some people that may have not known. Sometimes, if you watch pro matches, you'll see people scan observers to kill them because they saw the ripple.

EDIT Never mind, I didn't read the OP correctly, I am talking about something different



I guess it could work against DTs too, but then again they're usually on the move which defeats the purpose if the trick. Although it's a common tactic to create 2 or more DTs and only send one of them into a base at a time whilst leaving the others out of detector range on hold position. The idea of this is to waste a scan and then just send the rest in.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
September 02 2010 16:31 GMT
#18
Yea, if you're getting ready to push out, you definitely want to do this trick, I'm going to try to incorporate this, should be pretty helpful.
I always try to shield slam face, just to make sure it doesnt work
Pking
Profile Joined May 2010
Sweden142 Posts
September 02 2010 16:31 GMT
#19
Thanks for the tip, I guess it should also work by rotating the camera.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 02 2010 16:32 GMT
#20
Clever nice find
Administrator~ Spirit will set you free ~
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